 |
05/31/09, 10:36 PM
|
#551
|
|
Piston Honda
|
I'll just add that using the highest damage shot first isn't always right.
Consider following cases.
Case 1
Shot A does 1000 damage and has 5 gcd cd -> 200 dpg (damage per gcd)
Shot B does 750 damage and has 3 gcd cd -> 250 dpg
A -> B priority (you check this easily) does 425 dpg while B -> A priority does 417 dpg. So it's is right to use higher damage shot A first.
Case 2
Shot A does 1000 damage and has 10 gcd cd -> 100 dpg
Shot B does 600 damage and has 3 gcd cd -> 200 dpg
A -> B priority does 280 dpg while B -> A priority does 295 dpg. So in this case, it's better to use higher dpg (or dps samething) shot over higher damage shot.
Case 3
Shot A does 1000 damage and has 6 gcd cd -> 167 dpg
Shot B does 500 damage and has 2 gcd cd -> 200 dpg
In this case, the priority doesn't matter. This is simply because two shots never become available at the same time and in 6 gcd rotation, you fire 1 A and 3 B regardless of which one you prioritize.
The simplest way to figure out the best rotation would be to write a program to simulate a rotation and examine dps of all possible rotations. Currently, I don't have any tools available to me to write such program, so I leave this to some more advanced programmer.
|
|
|
|
|
06/02/09, 3:09 AM
|
#552
|
|
Von Kaiser
|
I do not have access to the spreadsheet, but wouldnt 3/3 Improved Steady Shot provide a higher dps boost than having Silencing Shot with 2/3 Improved Steady Shot? Reason being, you will be able to prolong your dps time without having to switch to AotV or firing a Viper Sting.
And since, the answer is most likely "no" because no build on here is set up like that. How much of a dps loss are we looking at with going for 3/3 ISS?
|
|
|
|
|
06/02/09, 3:51 AM
|
#553
|
|
Piston Honda
|
Depends on where you take the points from.
If you took the point from Rapid Recuperation and Silencing shot, with 3 points in ISS you would lose about 21 DPS.
If you took the point from Improved Barage and Silencing shot, you'd lose 47 DPS.
|
|
|
|
|
06/02/09, 4:10 AM
|
#554
|
|
Piston Honda
|
ISS is a complete piece of crap talent.
it has 5/10/15% chance to proc on a shot with frequency of about once in 4 sec, which means it'll proc once approximately every 80/40/27 sec. Now, it increases next chimera, aimed, or arcane shot damage by 15%. It sounds nice at first, but in reality it isn't. First, it only affects the shot part of the chimera and not the serpent effect part of it. Second, because it procs when steady shot hits the target, you most likely already fired your next shot, so you can't make sure to use the proc on your most damaging shot, chimera shot. A lot of times, arcane will eat up the proc. Now let's look at the actual damage boost. Chimera's shot part averages about 7500 damage, while arcane and aimed averages about 5000 and 6000 respectively in best in slot gear. Assuming ISS proc will be used on random shot (it is more likely to be used on arcane shot as it has shorter cd, but let's make the math easier), it'll gain you about 925 damage on average. So ISS will gives you approximately 12/23/34 dps, or about 11 dps per point (that's about 0.14% dps increase per point. SERIOUSLY! 0.14%). Let's compare this to silencing shot, which hits for about 1800 damage. It has 20 sec cd, and it's not on gcd, so it simply adds 90 dps. So the dps difference would be about 80 dps.
Your reasoning is that silencing shot is highly mana ineffective. However, even using silencing shot, with full raid buff including JoW, you can last about 7 minutes. So there is really no fight that would make mana a problem (vezax doesn't count, because thrill of the hunt works on this fight, and hunters blow on this fight neway).
|
|
|
|
|
06/02/09, 4:29 AM
|
#555
|
|
Von Kaiser
|

Originally Posted by sihyunie
ISS is a complete piece of crap talent.
it has 5/10/15% chance to proc on a shot with frequency of about once in 4 sec, which means it'll proc once approximately every 80/40/27 sec. Now, it increases next chimera, aimed, or arcane shot damage by 15%. It sounds nice at first, but in reality it isn't. First, it only affects the shot part of the chimera and not the serpent effect part of it. Second, because it procs when steady shot hits the target, you most likely already fired your next shot, so you can't make sure to use the proc on your most damaging shot, chimera shot. A lot of times, arcane will eat up the proc. Now let's look at the actual damage boost. Chimera's shot part averages about 7500 damage, while arcane and aimed averages about 5000 and 6000 respectively in best in slot gear. Assuming ISS proc will be used on random shot (it is more likely to be used on arcane shot as it has shorter cd, but let's make the math easier), it'll gain you about 925 damage on average. So ISS will gives you approximately 12/23/34 dps, or about 11 dps per point (that's about 0.14% dps increase per point. SERIOUSLY! 0.14%). Let's compare this to silencing shot, which hits for about 1800 damage. It has 20 sec cd, and it's not on gcd, so it simply adds 90 dps. So the dps difference would be about 80 dps.
Your reasoning is that silencing shot is highly mana ineffective. However, even using silencing shot, with full raid buff including JoW, you can last about 7 minutes. So there is really no fight that would make mana a problem (vezax doesn't count, because thrill of the hunt works on this fight, and hunters blow on this fight neway).
|
If ISS is that terrrible of a talent, why aren't more people taking all of the points out of ISS and putting them into Efficiency or IHM?
|
|
|
|
|
06/02/09, 4:39 AM
|
#556
|
|
Piston Honda
|
Well Efficiency is crap, and this is the Best possible DPS thread which assumes someone else has IHM. No need for two hunters in a raid to have it.
|
|
|
|
|
06/03/09, 12:41 AM
|
#557
|
|
Glass Joe
|
Originally Posted by zápdos
|
in your shot rotation you put SiS.. what does that stand for? silencing shot?
|
|
|
|
|
06/03/09, 12:50 AM
|
#558
|
|
Piston Honda
Night Elf Hunter
Kel'Thuzad
|
Yes, stands for silencing shot.
|
|
|
|
|
06/03/09, 2:02 AM
|
#559
|
|
Glass Joe
|
On the 'Best DPS MM' template I get a ~30 Damage Per Second increase if I take 1 point out of Rapid Recuperation
and put it into Improved Steady Shot.
Edit: I also get a DPS increase if you swap out the Steady Shot glyph for the Aimed Shot glyph.
Last edited by Sherbet : 06/03/09 at 3:43 AM.
|
|
|
|
|
06/03/09, 4:11 AM
|
#560
|
|
Glass Joe
Night Elf Hunter
Mug'thol (EU)
|
Best SV DPS can be increased from 8077,10 to 8078,24 by changing following gems:
Dreambinder:
OLD --> Blue Socket 2 Delicate Dragon's Eye (27 Agi)
NEW --> Blue Socket 2 Shifting Twilight Opal (8 Agi, 12 Sta)
Greaves of Swift Vengeance
OLD --> Blue Socket 2 Delicate Scarlet Ruby (16 Agi)
NEW --> Blue Socket 2 Delicate Dragon's Eye (27 Agi)
The 8agi Socket Bonus from Dreambinder compensate the 8agi loss to the shifting twillight opal, but you gain 12stam that gives a slight dps increase 
|
|
|
|
|
06/03/09, 4:59 AM
|
#561
|
|
Glass Joe
Goblin Hunter
Illidan (EU)
|
There's a pretty decent dps increase from switching Steady to Aimed glyph.
Best current DPS MM: 8116.86 with Steady, Serpent and Chimera glyphes
New DPS MM: 8129.30 with Aimed, Serpent, Chimera glyphes
I haven't changed anything else, this is with default Best_DPS_89a.
Originally Posted by Varance
Finally managed to cook up an 8000+ DPS MM build, I'll post it later tonight after some more testing.
|
Any news about it, i'm curious 
Last edited by SDKyRoN : 06/03/09 at 5:30 AM.
|
|
|
|
|
06/03/09, 5:12 AM
|
#562
|
|
Banned
Undead Warrior
Gorgonnash (EU)
|
I think it was already mentioned before but wasn't implemented into the spreadsheet
Best SV Template:
1 Point out of Trap Mastery into 3/3 Resourcefullness.
Hardmode: 8114,34DPS
|
|
|
|
|
06/03/09, 5:55 AM
|
#563
|
|
Don Flamenco
Night Elf Hunter
Ysera (EU)
|
Updated the spreadsheet with the gem and talent changes to the MM spec.
Originally Posted by Alduin
I think it was already mentioned before but wasn't implemented into the spreadsheet
Best SV Template:
1 Point out of Trap Mastery into 3/3 Resourcefullness.
Hardmode: 8114,34DPS
|
This spec isn´t possible.
|
FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
|
|
|
06/03/09, 10:41 AM
|
#564
|
|
Glass Joe
Worgen Hunter
Illidan (EU)
|
Load Best MM Template (8122,01 dps)
Change :
Spaulder for Mantle of Fiery Vengeance (8 agi 8 crit)
Leg for Legguards of Cunning Deception (3 x 16 agi)
Feet for Greaves of Swift Vengeance (16 agi & 27 agi)
8127,39 dps
|
|
|
|
|
06/03/09, 11:15 AM
|
#565
|
|
Banned
Undead Warrior
Gorgonnash (EU)
|
Originally Posted by Midnight
Updated the spreadsheet with the gem and talent changes to the MM spec.
This spec isn´t possible.
|
I doubt you are right.
But 4/5 Master Tactician and 3/3 Resourcefulness are possible (8078,69DPS).
Or:
2/3 TNT and 3/3 Resourcefulness (8078,77DPS).
|
|
|
|
|
06/03/09, 11:28 AM
|
#566
|
|
Piston Honda
Night Elf Hunter
Kel'Thuzad
|
Originally Posted by Landais
Load Best MM Template (8122,01 dps)
Change :
Spaulder for Mantle of Fiery Vengeance (8 agi 8 crit)
Leg for Legguards of Cunning Deception (3 x 16 agi)
Feet for Greaves of Swift Vengeance (16 agi & 27 agi)
8127,39 dps
|
Can't confirm, getting 8117.94 with those changes which is a drop.
|
|
|
|
|
06/03/09, 2:57 PM
|
#567
|
|
Glass Joe
|
Just a question guys even if i think it's not right place to ask.
I downloaded the spreadsheet but i can't switch between the preloaded profiles and if i create an own profile the buttons (for loading gear from armory or talent spec and such) doesn't work (this using Open office)
I tried also on a Pc with Excel and it gives the same problem am i missing something?
sorry again for posting in the wrong place... feel free to delete this if it's unappropriate
Katane
|
|
|
|
|
06/03/09, 3:53 PM
|
#568
|
|
Glass Joe
|
Hit cap changed or bug?
I just got the latest spreadsheet from this thread and loaded the Best DPS MM profile (8122dps).
Now, on the top it says 100.8% Ranged Hit Chance vs. Lvl 83 but when I check the total hit the profile actually give is 232 hit rating.
I always thought the hit cap for hunters was 263.
The profile is listed for Orcs so I checked to see of the draenei racial buff was on and it wasn't.
So did the hit cap changed for hunters? O.o
EDIT: my bad, there's 1 point in Focused Aim
Last edited by weekender : 06/03/09 at 3:58 PM.
|
|
|
|
|
06/04/09, 5:53 AM
|
#569
|
|
Glass Joe
Night Elf Hunter
Scarlet Crusade
|
Originally Posted by Landais
Load Best MM Template (8122,01 dps)
Change :
Spaulder for Mantle of Fiery Vengeance (8 agi 8 crit)
Leg for Legguards of Cunning Deception (3 x 16 agi)
Feet for Greaves of Swift Vengeance (16 agi & 27 agi)
8127,39 dps
|
Was able to replicate this.
Oddly enough after recalculating everything Dreambinder showed in the gear planner as a 2.7 DPS increase over Lotrafen, however, plugging it into the sheet resulted in 2.56 less DPS for 8124.83 DPS.
|
|
|
|
|
06/04/09, 10:28 AM
|
#570
|
|
Von Kaiser
Orc Hunter
Lightning's Blade
|
Delete
Last edited by Beachwanderer : 06/04/09 at 11:02 AM.
|
|
|
|
|
06/05/09, 5:02 AM
|
#572
|
|
Don Flamenco
Human Death Knight
Dragonmaw
|
Changing 3/3 TnT to 2/3 TnT in favor of 2/3 Expose Weakness changes DPS to 7392.95 for Best Non-Hardmode Survival.
|
Like an unchecked cancer, hate corrodes the personality and eats away its vital unity. Hate destroys a man's sense of values and his objectivity. It causes him to describe the beautiful as ugly and the ugly as beautiful, and to confuse the true with the false and the false with the true.
Martin Luther King Jr.
|
|
|
06/05/09, 2:55 PM
|
#573
|
|
Von Kaiser
|
Utilizing the new update (89c), I've managed to put together an 8320 dps MM build. Problem is, the spreadsheet neglected Elixir of Armor Piercing and Hearty Rhino (ArP food) isn't working properly so i had to input those stats as hand adjustments (and putting in blanks for the food/pots lines accordingly).
I'll post the setup when i get a chance later on.
|
|
|
|
|
Similar Threads
|
| Thread |
Thread Starter |
Forum |
Replies |
Last Post |
| WotLK DPS spreadsheet |
Shandara |
Hunters |
4353 |
12/06/10 11:10 PM |
|