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Old 06/19/09, 9:39 AM   #701
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Nachti View Post
So the question is, when does another trinket become superior to the Runestone?
The spreadsheet doesn't model it correctly I think, as it doesn't calculate the ArP cap. If it would, these things should occur:
More correct would be to say the sheet can not model it correctly at this time. The value of ArP proc trinkets depends heavily on a few things:
- If you would not exceed the cap (the cap is modelled in the sheet so you can never exceed 100% ArP rating-derived reduction) with the proc the sheet is fairly correct since none of the ArP is ever wasted. The amount of ArP is averaged out, which isn't ideal but not entirely wrong either.
- If you would exceed the cap the sheet is wrong because it averages out the ArP effect while the shots that are affected by the proc do not use all of it. The only way to properly model this situation is to completely simulate the hunter's shot sequence and see which shots are and which aren't affected. (or do it manually by comparing dps with and without the proc and computing your average dps out of that).


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Old 06/19/09, 9:44 AM   #702
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Originally Posted by slamft View Post
can u update non-hardmode Best-DPS Spreadsheet to 89g
I´ll update the OP with a new version if someone does the work to compile all the information posted since the last update (on page 18) in a new spreadsheet and uploads it. I´m not going to maintain another spreadsheet myself, sorry.

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Old 06/19/09, 1:30 PM   #703
Beachwanderer
Von Kaiser
 
Orc Hunter
 
Lightning's Blade
So I decided to see what the best dps looks like using the MM spec with armor pen gems, but not Mjolnir. I achieved 8493 dps, then added Mjolnir over Greatness and achieved 8578.33. I've ran the CalcAtributes and Ranged Weapons twice and made sure setting were selected yes for default, so this is pretty much iron clad. My main issues are the extra 12 hit rating I can't seam to get rid of, regemming a little bring it to 1.04% over cap leaving me with a useless floating talent point and 8544 dps. I'm still seeing if there is anything else I can tweak before I post a full listing, but here are the stats:

Hunter DPS 7512.85
Pet Dps 1065.48
Total DPS 8578.33
Ranged Critical Hit Chance vs. Level 83 54.02%
Ranged Hit Chance vs. Level 83 100.37%

Buffed total ArP is 871.

Attribute DPS
Agility + 1 1.660
AP + 1 0.712
Crit + 1 1.356
Hunter Hit + 1 1.938
Pet Hit + 1 0.284
Int + 1 0.804
ArP Rating+1 2.040
Haste + 1 0.954

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Old 06/21/09, 9:05 AM   #704
Ryum
Glass Joe
 
Draenei Hunter
 
The Scryers
I wonder if there is a way to include [Schematic: Biznicks 247x128 Accurascope] into the dps sheet and end up with as much or more overall dps.

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Old 06/21/09, 9:53 AM   #705
Zigazaha
Von Kaiser
 
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Orc Hunter
 
Kel'Thuzad
Originally Posted by Ryum View Post
I wonder if there is a way to include [Schematic: Biznicks 247x128 Accurascope] into the dps sheet and end up with as much or more overall dps.
Because hit gems and crit gems both give a value of 16, switching the 40 crit scope with a 30 hit scope is less efficient.

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Old 06/21/09, 12:15 PM   #706
Dansharpshot
Glass Joe
 
Troll Hunter
 
Twisting Nether
Originally Posted by Zigazaha View Post
Because hit gems and crit gems both give a value of 16, switching the 40 crit scope with a 30 hit scope is less efficient.
I think the idea is that we don't to gem for hit OR crit if we can help it, because it should all be agi/ArP. So it would be the benefit of 40 crit vs the benefit of 32 agi (Biznik's vs 2 hit gems). Once Epic gems come out, Bizink's will be even better, provided you only need 30 hit to cap. I've had situations in the past where Biznik's was the best scope for me, but I doubt you'd run into a situation like that anymore, now that Focused Aim counts for your pet.

Last edited by Dansharpshot : 06/21/09 at 12:16 PM. Reason: Edit: fixed typo

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Old 06/21/09, 7:37 PM   #707
Ryum
Glass Joe
 
Draenei Hunter
 
The Scryers
None of the best dps specs will EVER spec with focused aim, talent points are too valuable for dps to be used for hit.

I realize 30 is a lesser number than 40, but I am pretty sure the stat value places 30 hit well above 40 crit. The way that this scope could allow for almost the same numbers (or higher) as the best dps spreadsheets made here is if the use of the 30 hit scope allowed you to replace an item that has crit (like a ring or something) for another item that is better itemized. I don't have an example obviously or I would not have asked the question. I pretty sure these that have made the "best of" spec dps sheets have possibly tried to add in the 30 hit scope, but I never saw it mentioned and just wanted to check.

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Old 06/21/09, 7:52 PM   #708
arlen
Piston Honda
 
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Human Paladin
 
Blackhand
Originally Posted by Ryum View Post
None of the best dps specs will EVER spec with focused aim, talent points are too valuable for dps to be used for hit.

The current best MM dps spec uses 3 points in focused aim. Talent Calculator - World of Warcraft

Last edited by arlen : 06/21/09 at 8:07 PM.

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Old 06/21/09, 11:50 PM   #709
arrockk11
Banned
 
Night Elf Hunter
 
Emerald Dream
Yes those 3 points in Focused aim should be in Imporved arcane shot.

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Old 06/21/09, 11:56 PM   #710
Lerastes
Piston Honda
 
Tauren Hunter
 
Cenarion Circle
Originally Posted by arrockk11 View Post
Yes those 3 points in Focused aim should be in Imporved arcane shot.
Please research the context before making claims like this. The current highest DPS MM setup with that talent spec uses gear lacking in hit rating and uses Focused Aim to make up for it. Yes, it is higher DPS than using gear with more hit rating. Arcane Shot is NOT USED in said setup's shot rotation.

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Old 06/22/09, 12:41 PM   #711
Shadown
Glass Joe
 
Night Elf Hunter
 
Crushridge (EU)
Originally Posted by arrockk11 View Post
Yes those 3 points in Focused aim should be in Imporved arcane shot.
Best MM DPS setup is based on ArP, that doesn't works with spelldmg = Arcane Shot, so Arcane Shot is useless with ArP.



Maybe is a stupid question but I didn't understand if I have to stack 550-650ArP (with GT or MR) then stacking AGI or go ahead with ArP

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Old 06/22/09, 1:10 PM   #712
Beachwanderer
Von Kaiser
 
Orc Hunter
 
Lightning's Blade
Originally Posted by Shadown View Post
Maybe is a stupid question but I didn't understand if I have to stack 550-650ArP (with GT or MR) then stacking AGI or go ahead with ArP
This has been stated on previous pages. You only need enough ArP to allow the trinket to bring you to the cap that recently went live. Stacking ArP any further should result in a dps loss since the trinket proc will not be used fully, thus devaluing the trinket. Stacking Agil gear after you hit the soft cap should result in a dps gain. Be mindful that not reaching the the very small window surrounding the soft cap is also a dps loss vs agil. Again please refer to previous posts for more specific numbers.

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Old 06/22/09, 5:11 PM   #713
Elronn
Banned
 
Night Elf Hunter
 
Frostmourne
Just a quick head's up the calculations done for ranged weapons is bugged

its showing Envoy of mortality being better than the Tier 2 Gladiator's Recurve which is pretty much impossible

might wanna fix it

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Old 06/22/09, 6:06 PM   #714
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
I dno´t think there´s a bug with the spreadsheet. Did you run a recalc on the ranged weapons?

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK

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Old 06/22/09, 7:08 PM   #715
Argg0
Von Kaiser
 
Troll Hunter
 
Warsong
Originally Posted by Beachwanderer View Post
This has been stated on previous pages. You only need enough ArP to allow the trinket to bring you to the cap that recently went live. Stacking ArP any further should result in a dps loss since the trinket proc will not be used fully, thus devaluing the trinket. Stacking Agil gear after you hit the soft cap should result in a dps gain. Be mindful that not reaching the the very small window surrounding the soft cap is also a dps loss vs agil. Again please refer to previous posts for more specific numbers.
It won't be a dps loss. It just won't be as nice as before the cap, but it will still be better than Agi for quite a while because the trinket doesn't have a 100% uptime.

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Old 06/23/09, 11:55 AM   #716
NotQuiteThere
Glass Joe
 
Dwarf Hunter
 
Mannoroth
Originally Posted by Argg0 View Post
It won't be a dps loss. It just won't be as nice as before the cap, but it will still be better than Agi for quite a while because the trinket doesn't have a 100% uptime.
Is this a valid statment? There are too many conflicting posts about ArP.

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Old 06/23/09, 1:03 PM   #717
Rinsenrepeat
Glass Joe
 
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Draenei Hunter
 
Emerald Dream (EU)
Originally Posted by NotQuiteThere View Post
Is this a valid statment? There are too many conflicting posts about ArP.
Logically it is, as even past the point where a trinket proc will not be as effective, you are still shooting when you dont have said proc active thus your dps outside of the procs will be higher and ina closer proximity to the dps when you have an active proc.

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Old 06/23/09, 1:26 PM   #718
khunad
Glass Joe
 
Night Elf Hunter
 
Burning Legion (EU)
I can confirm one changed build ( without IHM and IAS ) rebuild it to the builds like few post before, changed glyph KS into Hawk, deleted Arcane shot from rotation and I gain dps boost. But when I'm trying to replace my agi gems into ArP gems I'm loosing my dps.

Downloaded that arp_dps.xls file from few pages before, uploaded my gear, changed gems into ArP still that same - I'm loosing dps on every ArP gem. have you any suggestions why ?


it looks that:

1 set ( no arp gems , agi gems ) got 7894 dps with 281 ArP
2 set ( arp gems ) got 7871 dps with 552 ArP

rotation + talents + glyphs are the same
P.S
sorry for my english

Last edited by khunad : 06/23/09 at 1:45 PM.

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Old 06/23/09, 1:51 PM   #719
Hagen
Piston Honda
 
Night Elf Hunter
 
Der Mithrilorden (EU)
Khunad: ropping Arcane Shot from your rotation and IAS from your talent build gives a DPS boost long before ArP becomes better than Agi per point. (It does so for me too) It gives you more chances for 4 piece T8 and Imprved Steady Shot procs to change your shot rotation and the freed up talent points supplement that.

Concerning the ArP past 550 with trinket discussion:
As was stated before gaining more ArP past the point where you are capped with the trinket proc can't result in a DPS loss, but it might give you less boost than gaining Agi instead. You can just calculate what is the case for you as was mentioned already too. Calculate your DPS without trinket proc, calculate the DPS during the trinket proc, weigh them 80:20 and then repeat with some more ArP and with some more Agi.
Shouldn't be too hard.

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Old 06/23/09, 2:50 PM   #720
Rutnut
Glass Joe
 
Night Elf Hunter
 
Jaedenar
Originally Posted by Rinsenrepeat View Post
Logically it is, as even past the point where a trinket proc will not be as effective, you are still shooting when you dont have said proc active thus your dps outside of the procs will be higher and ina closer proximity to the dps when you have an active proc.
I think there is a little confusion here (at least there is in my mind) because while stacking ArP can never be a "dps loss" there are regions in which stacking agility is more effective from what I can tell, I've quoted the two relevant posts below to clarify:

Originally Posted by Beachwanderer View Post
This has been stated on previous pages. You only need enough ArP to allow the trinket to bring you to the cap that recently went live. Stacking ArP any further should result in a dps loss since the trinket proc will not be used fully, thus devaluing the trinket. Stacking Agil gear after you hit the soft cap should result in a dps gain. Be mindful that not reaching the the very small window surrounding the soft cap is also a dps loss vs agil. Again please refer to previous posts for more specific numbers.
Originally Posted by Argg0 View Post
It won't be a dps loss. It just won't be as nice as before the cap, but it will still be better than Agi for quite a while because the trinket doesn't have a 100% uptime.
From what I understand (and please correct me if I'm wrong because there is a ton of information to sift through on ArP) Argg0's statement could refer to two instances of the phrase "dps loss" from Beachwanderer's post (I've bolded both instances).

Each refers to a different set of circumstances - the first is stacking ArP beyond the soft cap (567 with Runestone). In this sense, continuing to stack ArP was found to be not as effective as stacking agility as shown by Cranch's table. So while continuing to stack ArP won't be a dps "loss" persay, it will be less dps than if you gemmed for agility after this point.

In the second case, Beachwanderer is referring to not actually being able to even hit the small window surrounding the soft cap. If you can't gem/flask/food your ArP to hit that window (I'm refraining from giving an actual number since I'm not 100% sure what it is) then again dps will still go up if you stack ArP but not as much as stacking agility would contribute. As a simple example, again referring to Cranch's table - in the 0-300 ArP range, agility still offers more dps/point that ArP does.

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Old 06/23/09, 3:07 PM   #721
khunad
Glass Joe
 
Night Elf Hunter
 
Burning Legion (EU)
deleted

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Old 06/23/09, 4:13 PM   #722
Argg0
Von Kaiser
 
Troll Hunter
 
Warsong
I didn't really understand how he calculated the value of 1 ArP with the proc, but...

The meanDPS remains higher than the +100 Agi DPS until 800 ArP.

My answer was based on that... maybe I'm not interpreting well the data. If I'm wrong, I'm sorry.

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Old 06/23/09, 4:49 PM   #723
Rutnut
Glass Joe
 
Night Elf Hunter
 
Jaedenar
Originally Posted by Argg0 View Post
I didn't really understand how he calculated the value of 1 ArP with the proc, but...

The meanDPS remains higher than the +100 Agi DPS until 800 ArP.

My answer was based on that... maybe I'm not interpreting well the data. If I'm wrong, I'm sorry.
While the table isn't 100% correct (since 700 ArP was used for the proc), it still gives a pretty good idea.

The +100 agil number doesn't take into account the proc at all, the +100 agil was simply how he calculated the dps/point of agil. Comparing the +100 agil column and the MeanDPS column doesn't really provide all that much information. What that is comparing is the DPS you would have by adding 100 agility to your current setup, opposed to adding the ArP proc to your current setup.

If there was an additional column calculating "+100agil MeanDPS", it would then be appropriate to compare that column to the "MeanDPS" of the row below. Therefore you'd be able to see what is of more advantage to gain - 100 agil? or 100ArP? while still maintaining the proc trinket.

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Old 06/23/09, 5:46 PM   #724
Iroared
Von Kaiser
 
Human Rogue
 
Черный Шрам (EU)
Armor pen gives pretty much the same +DPS% regardless of target armor as long as its over 8317 as per wowwiki.
Also I'm pretty sure the 100% cap is unaffected by sunders/whatnot since those effects actually reduce target armor whereas armor pen only ignores it (e.g. if you were the boss and you looked at your character pane you would only see armor reduction from sunders). I am not sure how it stacks with armor ignore talents like serrated blades/mace spec but it doesn't apply to hunters anyway.

If there was an additional column calculating "+100agil MeanDPS", it would then be appropriate to compare that column to the "MeanDPS" of the row below. Therefore you'd be able to see what is of more advantage to gain - 100 agil? or 100ArP? while still maintaining the proc trinket.
I might have misunderstood you, but isn't that what the pawn string in overview is for?

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Old 06/23/09, 6:15 PM   #725
Velladen
Glass Joe
 
Night Elf Hunter
 
Black Dragonflight
So I was looking at the DPS per point of ArP on the SS and i noticed that my dps simply stopped increasing at 1103 ArP. It took me awhile to figure out why this was happening because even with Mjolnir's Runestone your dps should increase with more ArP up to 1232 because 80% of the time you do not have the runestones buff. What I found the spreadsheet to do with Mjolnir's Runestone is to simply add the average amount of ArP gained to your current ArP.

655*0.1978 = 129 - approximate bonus due to proc
1232-129 = 1103 - cap the spreadsheet uses

This shows that the spreadsheet simply adds 129 ArP to your current value to deal with the proc. This doesn't account for the ArP cap and skews the dps to favor Mjolnir's Runestone even though it becomes worse than the Greatness Card as you get more ArP.

--Edit - Looked up the actual proc for Mjolnir's Runestone and found it to be 655--

Last edited by Velladen : 06/23/09 at 8:21 PM.

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