My reasoning behind allowing changes to some things and not allowing them to others is that I differentiate between things only you can influence like, race, equipment and talents and those you can´t really influence or that depend on others like fight duration, latency, target armor or group composition.
I specifically decided to exclude the draenei aura and the mana spring totem because unlike the other buffs both of them ain´t raid wide. That beeing said I do end up getting the aura a lot of times nonetheless, so I´m open minded about changing this - you can always model around having the aura and just use another elixir or food buff if you happen to not get one. I´m not so sure about the mana spring totem though.
Another thing I´m uncertain about is the uptime of Replenishment - what is a reasonable value here? What I didn´t consider when setting it to 50% is that a lot of classes don´t even have mana so they´re not eligible for the buff anyway. Considering this the uptime is propably closer to 75% or 100%.
Unfortunatly I´m a bit in a hurry right now so I can´t check the templates already posted and put the best three of them on the front page. I´ll try to get it done later this evening though.
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edit: This is probably a bug in the sheet, but swapping the Arcanum in the Helm with the Ebon Hold one and replacing the Wicked Topaz with a Rigid Autumn's Glow actually lowers the dps, despite a net of 12 crit over the previous setup.
Why not just have a best horde and best alliance value? Whilst the other racials will make the difference in getting that last few dps out, the draenei racial for alliance will have a massive impact on the gear selection, so the best selection will be vastly different for horde and alliance.
If we have both, we end up with something that will be useful for everyone.
If it ain't broke, don't screw with it. If you already screwed with it, blame someone else.
Mana Spring Totem and Mana Tide Totem are party-wide only still unfortunately.
A correction from this (as a shaman reroll, I tested this). Mana Spring Totem is indeed raid wide, only the strongest of the totems will apply though (so a resto shamans > others) however there is no visible buff (even for the shaman) gained by being in range of the totem.
- Spreadsheet doesn't model blacksmithing. If it did, the DPS numbers would go up ~10dps (-64ap, +32agi).
Should be able to use the hand adjustment row for that, no?
I understand the reason for only adjusting variables that the hunter can control and leaving the rest as defaults, but isn't the 6 minute fight length just an arbitrary number? When it comes to mana related talents and buffs (flasks tend to beat out agility/thought elixirs on the spreadsheet for me when the fight is less than about 4 minutes) I don't believe there's a single stand-and-shoot fight in the game that is taking anywhere near that long. For fights that last longer, you tend to have periods where you aren't using mana but cooldowns will be a factor - but even then, 6 minutes seems more like it is going to be at the end of the spectrum instead of the middle. At least, in T7.
Obviously 90% of fights are shorter, but that's because most raids are geared to the teeth. Sarth 3D 25 is between 5:30 (for raids that stack certain geared classes) to 9-10min for first kills/less gear/less stacking. Thaddius is often around 4:30-5 min, and KT around 5-7 min.
Also, Blizzard will be tuning the T8 instances to be significantly harder, which also implies longer fights.
I believe the actual gear won't change between BiS as orc or dwarf or nelf or etc. The only race that will have a few changes in gear are draenai.
Draenei is about the availability of the hit aura, not the race of the hunter - Dwarf Hunter with Draenei party aura, for example. Any Alliance race can reasonably assume that a min-maxed raid will try to get them the hit aura if they have geared for the DPS stats.
Racials definitely have an impact: Dwarfs get crit on guns, Trolls get crit on bows. Best-in-slot for Dwarfs could easily be different to that for Trolls when (if?) Ulduar adds some good bows to offset all the guns we get now.
@Midnight: I still struggle to see why we would want a best-in-slot setup that ignores such a major & easily available buff. People keep going "it's far too complex to let people modify buffs" but c'mon, if people really aren't able to just add either:
1) Buffs: all buffs including Draenei b/c this assumes an Alliance race; or
2) Buffs: all buffs except Draenei b/c this assumes a Horde race
To their post then they really shouldn't be posting in the first place. It's a very simple bar to ask people to meet, and makes the results actually applicable to a large % of the playerbase.
@Esoth: Yeah, I would wager that all of the SV & MM setups posted so far would be improved by removing the LW bracer enchants & doing -64ap, +32agi on the hand adjust line.
Last edited by Vaxum : 01/20/09 at 12:11 AM.
Reason: moved replenishment data to separate post
I'd be pretty suprised if the top races were anything other than dwarf for alliance and orc for horde either way, at least as long as the best ranged weapon in game is Envoy of Mortality. Though Trolls could be closer than the spreadsheet suggest on certain fights, as it models Berserking as a 10% haste buff (it can go as high as 30% if used at the right time, for example right after Malygos' vortex phase or Gluth's decimate)... but still not as good as Orcs with their extra AP trinket and free T7 bonus I guess.
@Vaxum: It would be nice to know how many "replenishment classes" were in the raid... anyway, the assumed 50% uptime seems much too low, discounting KT and Gothik (I guess phase 1 of both encounters drags the uptime down quite a bit).
So should we change the uptime to 75%? The average is 80% and it's either 75 or 100.
I think the KT and Gothik should be exluded if you want to average here, as phase 1 of both encounters consists in a lot of standing around doing nothing.... 80-85% seems like a better guess to me, but that depends heavily on the number of replenishment providers.
Edit: Browsing trough the WWS, there were only 2 Shadowpriests providing replenishment... add a Ret Pala or SV Hunter and I guess you could assume nearly 100% uptime in a boss fight.