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Old 07/21/09, 8:00 AM   3 links from elsewhere to this Post. Click to view. #776
Anindor
Piston Honda
 
Blood Elf Hunter
 
Greymane
As the thread says, put it in the speadsheet and see what happens but. generally, haste is considered a very low value stat. IF you were to average out the haste buff (340 for 8 secs every one minute) you get an average of about 45 haste. On my spreadsheet anyway, haste is usually worth less than 1/3 of the DPS that AGI is (point for point) so 20 AGI would most definitely be better.
 
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Old 07/21/09, 8:20 AM   #777
Tehalbino
Glass Joe
 
Tauren Shaman
 
Cho'gall
I have read most of the replies and data backing it.

I'm curious to why the ArP gear setup is so heavily influenced, yet not reflected inside of spreadsheet itself. (I assumed because it "doesn't model it correctly etc", or possibly I'm just doing it wrong.) Namely referring to the current best MM spreadsheet which does include arcane shot in its preloaded rotation.


Did I miss the post where the info is listed for the ArP gear + gylph setup is, or is this all just raw assumption? (I've seen the tables listed but it seems pretty inconclusive)


With my current gear (Almost all bis including hardmodes) spreadsheet has me at over 8200 DPS [with 120 ms] with agility gems inside. Given that I'm only 'missing' 2 pieces of gear which are extremely minimal upgrades I'm curious as to how this impacts it.
Adjusting Armor pen into, and testing the rotation It drops me almost 100 DPS, assuming this is largely due to the trinket not being modeled right.
 
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Old 07/21/09, 10:26 AM   #778
Bikiniwax
Piston Honda
 
Night Elf Hunter
 
Laughing Skull
Originally Posted by nerfmeh View Post
Not sure if this has been mentioned for non jewelcrafters, but as an engineer im having a hard time deciding the best enchant for gloves; the hyperspeed accelerators with 340 haste for 8secs every 1 min. or 20 agi?
I have no doubt in my mind that you will find the engineering Pyro-rockets enchant to gloves is better than hyperspeed accelerators or +20 AGI. Try the spreadsheet.
 
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Old 07/22/09, 1:46 AM   #779
Lilbitters
Von Kaiser
 
Troll Hunter
 
Earthen Ring
Originally Posted by Tehalbino View Post
Did I miss the post where the info is listed for the ArP gear + gylph setup is, or is this all just raw assumption? (I've seen the tables listed but it seems pretty inconclusive)
As a troll the BiS setup for me came to this: (with the exception that I could use BS sockets instead of Fur Lining)

Spreadsheet Version:
89g

Settings:
Default
150 ms
Max time to wait for CDs = 0.50s

Major Glyphs:
[Glyph of Serpent Sting]
[Glyph of Steady Shot]
[Glyph of the Hawk]

Minor Glyphs:
[Glyph of Feign Death]
[Glyph of Mend Pet]
[Glyph of Revive Pet]

Talent Spec:
07/57/07

Pet Family:
Wolf

Pet Talent Spec:
Ferocity

Pet Rotation:
Furious Howl
Bite

Buffs:
All except Heroic Presence
[Blackened Dragonfin]
[Flask of Endless Rage]
[Spiced Mammoth Treats]

Shot Rotation:
Serpent Sting
Silencing Shot
Rapid Fire
Chimera Shot
Kill Shot
Aimed Shot
Berserk
Readiness
Steady Shot

Gear:
Main Hand - Lotrafen, Spear of the Damned
Enchant - Massacre (Two Hand)

Head - Conqueror's Scourgestalker Headpiece
Enchant - Arcanum of Torment
Meta Socket 1 - Relentless Earthsiege Diamond (21 Agi)
Red Socket 2 - Delicate Stormjewel (20 Agility)

Neck - Broach of the Wailing Night

Shoulders - Mantle of Fiery Vengeance
Enchant - Greater Inscription of the Axe
Yellow Socket 1 - Delicate Scarlet Ruby (16 Agi)

Back - Drape of the Faceless General
Enchant - Major Agility
Red Socket 1 - Delicate Scarlet Ruby (16 Agi)
Yellow Socket 2 - Deadly Monarch Topaz (8 Agi, 8 Crit)

Chest - Conqueror's Scourgestalker Tunic
Enchant - Powerful Stats
Red Socket 1 - Delicate Scarlet Ruby (16 Agi)
Blue Socket 2 - Delicate Scarlet Ruby (16 Agi)

Wrist - Fluxing Energy Coils
Enchant - Fur Lining - Attack Power
Yellow Socket 1 - Deadly Monarch Topaz (8 Agi, 8 Crit)

Hands - Gloves of the Steady Hand
Enchant - Major Agility
Red Socket 1 - Delicate Scarlet Ruby (16 Agi)
Blue Socket 2 - Delicate Dragon's Eye (27 Agi)

Waist - Belt of the Betrayed
Enchant - Eternal Belt Buckle
Prismatic Socket - Delicate Scarlet Ruby (16 Agi)

Legs - Legguards of Cunning Deception
Enchant - Icescale Leg Armor
Yellow Socket 1 - Deadly Monarch Topaz (8 Agi, 8 Crit)
Red Socket 2 - Delicate Scarlet Ruby (16 Agi)
Blue Socket 3 - Fractured Dragon's Eye (27 ArP)

Feet - Boots of Living Scale
Enchant - Superior Agility
Red Socket 1 - Delicate Scarlet Ruby (16 Agi)
Blue Socket 2 - Fractured Dragon's Eye (27 ArP)

Ring 1 - Brann's Signet Ring
Blue Socket 1 - Delicate Scarlet Ruby (16 Agi)

Ring 2 Brann's Sealing Ring
Blue Socket 1 - Delicate Scarlet Ruby (16 Agi)

Trinket 1 - Dark Matter

Trinket 2 - Mjolnir Runestone

Ranged Weapon - Skyforge Crossbow
Enchant - Heartseeker Scope

Ammo - Saronite Razorheads


Cumulative Stats from Gear:
Armor = 7853
Strength = 345
Agility = 2041
Stamina = 1546
Intellect = 589
Spirit = 175
+AP = 3228
Crit = 1121
Hit = 176
Mp5 = 109
Resil = 0
Pen = 564
Haste = 0

Spreadsheet DPS Values:
Hunter DPS = 7421.04
Pet Dps = 1034.51
Total DPS = 8455.54
Ranged Critical Hit Chance vs. Level 83 = 58.22%
Ranged Hit Chance vs. Level 83 = 100.37%

Recalculated DPS from fixing [Mjolnir Runestone] Proc:
No Proc = 8241.66
With Proc = 9577.26
Average = 8507.31
 
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Old 07/22/09, 11:33 AM   #780
Freeze18
Glass Joe
 
Night Elf Hunter
 
Silvermoon (EU)
By making the following changes I got a 8519,87dps in the best MM template:

Back: Drape of the Faceless General
Enchant: Major Agility
Red Socket: Fractured Scarlet Ruby (16 ArP)
Yellow Socket: Fractured Dragon's Eye (27 ArP)

Chest: Conqueror's Scourgestalker Tunic
Enchant: Powerful Stats
Red Socket: Fractured Scarlet Ruby (16 ArP)
Blue Socket: Fractured Scarlet Ruby (16 ArP)
 
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Old 07/23/09, 2:35 AM   #781
BBRodrigo
Glass Joe
 
Gnome Rogue
 
Shadowsong
why waste a talent point on silencing shot if it's not in your rotation?
 
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Old 07/23/09, 3:25 AM   #782
tulkass
Glass Joe
 
Troll Hunter
 
<SIS>
Spinebreaker (EU)
Originally Posted by BBRodrigo View Post
why waste a talent point on silencing shot if it's not in your rotation?
Silencing shot is off Global Cooldown, what means that you can bind it to chimera shot for example.
Silencing shot does 1%-1.5% of overall damage done in fights.
 
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Old 07/23/09, 6:04 AM   #783
Trollnumone
Glass Joe
 
Trollnumone
Troll Hunter
 
<Zero Gravitas>
Non-US/EU Server (EU)
Originally Posted by Bikiniwax View Post
I have no doubt in my mind that you will find the engineering Pyro-rockets enchant to gloves is better than hyperspeed accelerators or +20 AGI. Try the spreadsheet.
Yeah I have found this too - so can anyone actually explain this? is it correct or is the spreadsheet not configured to cope with this type of thing.

On all of the sites I use like Wow Heroes and Be IMba all say that this enchant isnt optimal or is somehow inferior to other enchants - but it shows at least a 20 point better DPS score than any other enchant.

I just want to make sure that I am doing the right thing
 
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Old 07/23/09, 9:07 AM   #784
Beachwanderer
Von Kaiser
 
Orc Hunter
 
Lightning's Blade
Originally Posted by Trollnumone View Post
Yeah I have found this too - so can anyone actually explain this? is it correct or is the spreadsheet not configured to cope with this type of thing.

On all of the sites I use like Wow Heroes and Be IMba all say that this enchant isnt optimal or is somehow inferior to other enchants - but it shows at least a 20 point better DPS score than any other enchant.

I just want to make sure that I am doing the right thing
I don't know why the gear level calculator sites find the enchant sub-optimal, but the answer really is as easy as napkin math:

1440 + 1760 = 3200
3200 / 2 = 1600 avg hit
1600 / 45 = 35.55 avg dps, and it can crit!
This is greater then the dps gain from Agi to gloves, which I believe is in the 20s.
 
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Old 07/23/09, 8:21 PM   #785
Squall13
Glass Joe
 
Blood Elf Hunter
 
Dalvengyr
New but Old

Hi all. This will be my first time posting here. I've read EJ for a long time now and I find the answers I'm looking for most of the time. Now I'm really stuck no matter how hard to search and I hope and thank anyone who could help me


1. Lilbitters' post a couple spaces about caught my attention. He "fixed" Mjolnir Runestone. Is there a short explanation on how to actually do this on the spreadsheet? Also, where do I find the "DPS on Proc" in there.



2. Another spreadsheet question (obvious that I'm no so good at it lol). I've used the spreadsheet regularly to "gauge" my actual dps isn't far on what it says. After finally getting some decent Ulduar gear, I've tried speccing Marks with Arcane in talent and rotation. I've been planning this for a while now (since I've always liked the MM tree better) and tracking my gear in preparation of doing it. As I did, i failed on our last Ulduar run miserably even though the spreadsheet told me my dps is supposed to go up with the current gear I have (not a "hard" ArP setup). It showed about a 400 dps increase than my surv build. I pulled 6.2k on XT hard mode but my Surv counterpart pulled 6.8k. I'm usually at par with him in that charts and I'm positive I've done my rotations right. Ive done the same comparison on Auriaya and Steelbreaker and my dps has been lower than my Surv spec.

I think I've done my rotation/priority/CDs right or shuld i not trust the spreadsheet too much? It is usually correct though, not the exact numbers but the "dps is going up or down" is fairly consistent.

Thanks and sorry for the wall of text
 
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Old 07/23/09, 9:39 PM   #786
Lilbitters
Von Kaiser
 
Troll Hunter
 
Earthen Ring
Originally Posted by Squall13 View Post
1. Lilbitters' post a couple spaces about caught my attention. He "fixed" Mjolnir Runestone. Is there a short explanation on how to actually do this on the spreadsheet? Also, where do I find the "DPS on Proc" in there.

2. Another spreadsheet question ...
In response to 1. the method I used can be found here.

In response to 2. a lot more of MM's damage comes from Auto/Aimed Shot and the resultant Piercing Shot bleeds. This means that Armor Penetration is very beneficial to MM to cause larger crits. Missing raid buffs and debuffs (i.e. Sunder Armor - Faerie Fire - Mangle/Trauma) have a larger impact on reducing Marksman damage than Survival. This would be especially noticable if you were on Life Spark duty, where the adds typically have no debuffs.
 
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Old 07/24/09, 3:12 AM   #787
Squall13
Glass Joe
 
Blood Elf Hunter
 
Dalvengyr
Originally Posted by Lilbitters View Post
In response to 1. the method I used can be found here.

In response to 2. a lot more of MM's damage comes from Auto/Aimed Shot and the resultant Piercing Shot bleeds. This means that Armor Penetration is very beneficial to MM to cause larger crits. Missing raid buffs and debuffs (i.e. Sunder Armor - Faerie Fire - Mangle/Trauma) have a larger impact on reducing Marksman damage than Survival. This would be especially noticable if you were on Life Spark duty, where the adds typically have no debuffs.
Thanks a lot for the help. It's very much appreciated

To add, I'm not on lifespark duty. It was our boomkins and ele shammies doing it. Maybe the fight was too long or there's just too much padded DPS because of the heart. Never ran oom though. I guess i have to research more on rotations/priorities because thats the only reason I can think of now...being too far behind the spreadsheet "estimate"

Thanks again
 
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Old 07/24/09, 4:52 AM   #788
DerailedThread
Banned
 
Blood Elf Hunter
 
Antonidas
With the new spread sheet version 91, I seem to lose 4 DPS every time I change a 16 AGI gem to 16 ARP on my MM setup. I am not ARP capped, I hover at around 500. I have Rune stone. Is anyone else seeing a decrease in dps using ARP gems?
 
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Old 07/24/09, 12:40 PM   #789
Grummy
Glass Joe
 
Tauren Hunter
 
Winterhoof
Originally Posted by DerailedThread View Post
With the new spread sheet version 91, I seem to lose 4 DPS every time I change a 16 AGI gem to 16 ARP on my MM setup. I am not ARP capped, I hover at around 500. I have Rune stone. Is anyone else seeing a decrease in dps using ARP gems?
Did you take Arcane Shot out of your shot rotation? And set your talents in accordance with an armor pen build?

Last edited by Grummy : 07/24/09 at 12:52 PM.
 
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Old 07/25/09, 6:29 AM   #790
squidyj
Glass Joe
 
Night Elf Hunter
 
Eitrigg
Delete Please

Last edited by squidyj : 07/25/09 at 6:54 AM.
 
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Old 07/26/09, 1:26 PM   #791
Trollol
Glass Joe
 
Troll Hunter
 
Skullcrusher (EU)
Hello, since Swordguard Embroidery - Spell - World of Warcraft is getting buffed next patch (from 300 to 400 ap and it also procs from ranged attacks), could tailoring (overwriting bs) be the new best profession along with jc?
 
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Old 07/27/09, 11:34 PM   #792
Draedo
Glass Joe
 
Dwarf Hunter
 
Area 52
Aimed shot instead of Multi-shot?

As for using multi-shot. it costs 454 mana compared to the 403 of aimed shot both on the same 10 second cooldown and such. so wouldn't it make more sense to use aimed shot instead since it hits the same and uses around 50 less mana allowing for more shots out of an overall full mana rotation?
 
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Old 07/28/09, 12:06 AM   #793
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
Basically, the benefit of moving the talent point required for Aimed Shot elsewhere outweighs the reduced mana cost in the controlled environment the spreadsheet models. In reality, many Hunters decide that Aimed Shot is worth taking mostly because it can be used on the run and because of the mortal strike debuff it provides, but usually not because of the mana cost difference.
 
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Old 07/28/09, 2:47 AM   #794
Thelastdeadmouse
Von Kaiser
 
Thelastdeadmouse's Avatar
 
Tauren Hunter
 
Hydraxis
Changing Glyph of Aimed Shot in the current MM hardmode setup to Chimera brings the DPS up to 8558.90.

It seems like an obvious enough change that I'm a little worried there's a reason that its been skipped over, but I ran test rotation and calcattributes a few times each and the number seems valid. I couldn't find any discussion about it in re-reading the last several pages of this thread either.
 
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Old 07/29/09, 12:30 AM   #795
miroda
Glass Joe
 
Orc Hunter
 
Staghelm
I dont remember the exact numbers but the chimera glyph requires a latency of <150 to be effective.

Last edited by miroda : 07/29/09 at 9:06 AM.
 
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Old 07/29/09, 2:27 AM   #796
Namarus
Piston Honda
 
Dwarf Hunter
 
Onyxia
Originally Posted by Draedo View Post
As for using multi-shot. it costs 454 mana compared to the 403 of aimed shot both on the same 10 second cooldown and such. so wouldn't it make more sense to use aimed shot instead since it hits the same and uses around 50 less mana allowing for more shots out of an overall full mana rotation?
However, those mana costs are completely different if your MM, since the cost for an Aimed shot for me is 217, while multi is 426.

A significant saving in mana cost.
 
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Old 07/29/09, 12:25 PM   #797
Lockandload
Glass Joe
 
Tauren Hunter
 
Gul'dan
I am currently playing survival and have run into a hit rating problem. I am about 6.86% ungemmed/unspecced. I currently am using this spec: The World of Warcraft Armory


i am not sure if this is the best decision, any feed back or suggestions?
 
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Old 07/31/09, 8:37 AM   #798
Hond
Banned
 
Troll Hunter
 
Sylvanas (EU)
Originally Posted by Rezdan View Post
Basically, the benefit of moving the talent point required for Aimed Shot elsewhere outweighs the reduced mana cost in the controlled environment the spreadsheet models. In reality, many Hunters decide that Aimed Shot is worth taking mostly because it can be used on the run and because of the mortal strike debuff it provides, but usually not because of the mana cost difference.
Dont forget to mention that multi doesnt apply to Piercing Shots - Spell - World of Warcraft
This DoT has become a significant damage increase, so replacing Aimed with Multi actually gimps your dps.
 
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Old 08/01/09, 4:24 PM   #799
Cranch
Don Flamenco
 
Dwarf Hunter
 
Perenolde
Originally Posted by Trollol View Post
Hello, since Swordguard Embroidery - Spell - World of Warcraft is getting buffed next patch (from 300 to 400 ap and it also procs from ranged attacks), could tailoring (overwriting bs) be the new best profession along with jc?
If the Swordguard uptime remains at ~25%, it's only worth about 50 AP over the 22 agi enchant, compared to say an 80 AP increase from enchanting your rings. (I used 1 agi = 2.3 AP, which is my current spreadsheet ratio.)
 
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Old 08/01/09, 7:00 PM   #800
Argg0
Von Kaiser
 
Troll Hunter
 
Warsong
25% of 400 is 100...

But you do lose the 22 Agi one.

So it's basically 100 AP - 22 Agi vs 80 AP.

Thus, Tailor loses.
 
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