As far as I remember, it was tested and proven that the AP from Scourgebane doesn't transfer to pets.
This is true. Scourgebane works just like Hunters Mark where the AP value isnt put onto the character pane. A shot that is firing at a Marked or Undead Target gets recalc'ed with the Hunter Mark and Scourgebane AP to give the new value for the shot. Because this is only calc'ed then, its not transfered to the pet.
"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."
This is true. Scourgebane works just like Hunters Mark where the AP value isnt put onto the character pane. A shot that is firing at a Marked or Undead Target gets recalc'ed with the Hunter Mark and Scourgebane AP to give the new value for the shot. Because this is only calc'ed then, its not transfered to the pet.
Accuracy is already ahead of Massacre though by a large margin as long as a good portion of the hit is being used (if not all). Most people are getting a value of 3.3-3.6 per point of hit and 2 per point of crit giving Accuracy a weight of (3.3*25 + 2*25) = 132. Ap is only being valued at around (0.8*140) = 112. Scourbane doesn't look like a better solution.
Accuracy is already ahead of Massacre though by a large margin as long as a good portion of the hit is being used (if not all). Most people are getting a value of 3.3-3.6 per point of hit and 2 per point of crit giving Accuracy a weight of (3.3*25 + 2*25) = 132. Ap is only being valued at around (0.8*140) = 112. Scourbane doesn't look like a better solution.
Accuracy is better then Massacre, but you´re not changing Accuracy vs Massacre!
If you use Accuracy, you would have 1-2 sockets free, which would be hit gems if using Massacre.
Example A, 25 hit short:
25 hit+ 25 crit (enchant) + 30 Agi(socket) vs. 110 AP + 30 Hit (5 over cap)
so choose between 25 crit + 30 agi or 110 AP = 99,34 DPS vs. 84,48 DPS (Numbers from my spreadsheet)
Example B, 20 hit short
25 hit (5 over cap) + 25 crit + 20 agi vs 20 hit + 110 AP
80,11 DPS vs. 84,48 DPS
You never use 20 hit gem. Using 10agy 10 hit in 2 yellow sockets give you same amount agy and hit but you gain 2 yellow socket bonuses and even more dps.
You never use 20 hit gem. Using 10agy 10 hit in 2 yellow sockets give you same amount agy and hit but you gain 2 yellow socket bonuses and even more dps.
Oh I wouldn't say never...
For the nearly ArP-capped marksman hunter who also needs 20 hit from gems, none of the current socket bonuses justify using 2xGlinting Ametrine over 1xRigid King's Amber / 1xFractured Cardinal Ruby. This is after hit enchants such as Icewalker, Precision and Accuracy are accounted for.
So I've been toying with the speadsheet using custom items to add the new Lich King drops. I've switched to using Oathbinder (H) and Fal'inrush (H). The switch to Oathbinder makes ArP much more abundant and caused a lot of shifting of gems to Agi+Crit in yellow slots. Since this switches to a Xbow, Orc is back on top for best DPS race over Trolls. The changes also pushed Chimera Shot back on top of Aimed Shot for best use of ISS proc. Jewelcrafting and Blacksmithing are still the best at least until the spreadsheet can model Saronite Bombs. I will post the actual code once the new version of the spreadsheet is released, but my DPS is standing at 14632.10
While it's true you can't technically make a profile for use in this thread that uses saronite bombs until the sheet supports them, in practice modelling them amounts to:
(1150 + 1500)/2 = 1325 avg dmg per 60s, or 22.1 dps.
I have never noticed one of these critting, the DPS would be slightly higher if they can crit.
So if you switched one of your profile's professions to engineering, used the best tinkers, and add 22.1 dps, you'd have the profile's DPS with engineering.
fake edit: after writing the above, I went and looked at the handy set of saronite bomb logs someone posted on MMOChamp recently and and most fights the bombs actually seem to average quite a bit more damage than the expected 1327. Since it's fire damage I suppose CoE would apply, but that would only take the damage up to 1497. Even if, due to the small sample size per fight, all the bomb hits were at the top end of the range, 1500 * 1.13 is only 1695, however Naihiko's average damage on festergut was 1743, and on Rotface it was 1932. So apparently other damage modifiers affect the bomb damage too (in this case 15% from tricks of the trade seems a likely choice since it fits the increase).
So assuming we used a bomb only during a 2pc T10 proc for +15% damage, and CoE was up, the DPS gain would average 1497*1.15 = 1721.55/60 = 28.7 dps.
Hunger for Blood applies as well, that would account for the higher numbers he is getting.
The bombs can crit but do so rarely, you can see a crit in our putricide kill for last week: World of Logs - Real Time Raid Analysis
Whalehunt, that site does not have the socket bonus for the boots (6agi) and belt (4agi) which would cause regemming as I discussed above to be a DPS increase.
Also, I had screwed up my shot priority before and forgot to include Readiness >_< I don't know why, but with Readiness back in the rotation, Aimed Shot was the better use of ISS proc again.
And, if beachwanderer hadn't mentioned it I wouldn't have even looked at it, but Glyph of TSA trumps Glyph of the Hawk now as well. Brings the DPS to 14819.70.
Whalehunt, that site does not have the socket bonus for the boots (6agi) and belt (4agi) which would cause regemming as I discussed above to be a DPS increase.
Also, I had screwed up my shot priority before and forgot to include Readiness >_< I don't know why, but with Readiness back in the rotation, Aimed Shot was the better use of ISS proc again.
And, if beachwanderer hadn't mentioned it I wouldn't have even looked at it, but Glyph of TSA trumps Glyph of the Hawk now as well. Brings the DPS to 14819.70.
Has the TSA glyph been tested with other sources of TSA and 10% AP in the raid yet? Ive heard that it currently works right since 3.3 but I want to make sure. Its showing as a slight dps increase for me currently.
Edit: Self tested since this post. Glyph in peace, seems to work just fine in a raid enviro, never had any issue, and the increased crit is clearly noticeable.
Whalehunt, that site does not have the socket bonus for the boots (6agi) and belt (4agi) which would cause regemming as I discussed above to be a DPS increase.
Also, I had screwed up my shot priority before and forgot to include Readiness >_< I don't know why, but with Readiness back in the rotation, Aimed Shot was the better use of ISS proc again.
And, if beachwanderer hadn't mentioned it I wouldn't have even looked at it, but Glyph of TSA trumps Glyph of the Hawk now as well. Brings the DPS to 14819.70.
Doesn't glyph of TSA require you actually spend a talent point in getting TSA yourself? I can't check since IIRC you haven't posted an import string, does your best DPS spec actually have that point to spare?
Whalehunt, that site does not have the socket bonus for the boots (6agi) and belt (4agi) which would cause regemming as I discussed above to be a DPS increase.
As you mentioned, boot and belt have no socket bonus at female dwarf site and thus i placed a NMT at chest (6agi) and a yellow gem at ring (4agi). (I wrote a longer reply but lost it while submitting, so please excuse my rather short answer )
While it's true you can't technically make a profile for use in this thread that uses saronite bombs until the sheet supports them, in practice modelling them amounts to:
(1150 + 1500)/2 = 1325 avg dmg per 60s, or 22.1 dps.
I have never noticed one of these critting, the DPS would be slightly higher if they can crit.
So if you switched one of your profile's professions to engineering, used the best tinkers, and add 22.1 dps, you'd have the profile's DPS with engineering.
fake edit: after writing the above, I went and looked at the handy set of saronite bomb logs someone posted on MMOChamp recently and and most fights the bombs actually seem to average quite a bit more damage than the expected 1327. Since it's fire damage I suppose CoE would apply, but that would only take the damage up to 1497. Even if, due to the small sample size per fight, all the bomb hits were at the top end of the range, 1500 * 1.13 is only 1695, however Naihiko's average damage on festergut was 1743, and on Rotface it was 1932. So apparently other damage modifiers affect the bomb damage too (in this case 15% from tricks of the trade seems a likely choice since it fits the increase).
So assuming we used a bomb only during a 2pc T10 proc for +15% damage, and CoE was up, the DPS gain would average 1497*1.15 = 1721.55/60 = 28.7 dps.
Hm, interesting.
Is there a way you can macro the saronite bomb into one of your shots or do you think we'd wait for 2pt10 proc everytime, regardless of where we are in our rotation.
Or do you think it would be more worth it to do after our chimera/aimed and just off CD everytime.
Id be very happy if someone could try and model this since I am an engineer =).
Whalehunt, that site does not have the socket bonus for the boots (6agi) and belt (4agi) which would cause regemming as I discussed above to be a DPS increase.
Changing three 20Agi gems to 10Agi+10Crit gems and manually adding socket bonus using custom gear stats gives higher DPS as your comments.
Alright, color me slightly confused. I know that for rogues, Saronite Bombs can be a decent increase in DPS, because as I've been told, they usually toss one while pooling energy up, but at what point would it really benefit hunter? Can it actually be thrown directly at what you're targeting, or is it going to pull up the radius targeting like Volley, or whenever you're using one in an actual siege situation?
Either way, it seems to me that the bomb would eat up a useful GCD that could be used on another shot, so if someone could clarify that for me, it'd be greatly appreciated, as I am an engineer, and might find this useful if applicable.
On a separate note... Accuracy v. Massacre? Are the extra 25 points in Hit/Crit REALLY valued that highly compared to 110AP? I know that usually they account for maybe 1.1-1.6 DPS on my standard spreadsheet for each point, while AP is closer to 1 or below, but damn... I would have thought it'd only be a greater benefit if you were dual-wielding with 2 one-handers using Accuracy.
They bombs don't take up a gcd, but they do require you ground target them (like volley). You can get one off before using a gcd on something else if you want, although realistically I think you'll still end up losing some fraction of a second as MM - as SV though you could easily do it in the middle of an LnL proc without losing anything.
If you use them after chimera or aimed shot you won't lose any time at all. You have the full gcd to target them before you need to press a new ability again.
Stupid question but how do I transfer someone elses code to my spread sheet? Like the one toinou posted? thanks
Copy the posted strings, paste it on the big box on the bottom of the "Overview" tab of the spreadsheet, choose which part of the strings you want to import, then click Import.
As much as I hate this having to be my first post ever on the great EJ. Is there a more in depth explanation somewhere for gear strings? I've tried several different methods of importing strings, selecting just a certain area of a large string and clicking import and so on, and haven't been able to get a proper result out of it. Any time I normally do it I get no change at all or the gear is actually incorrect because I thought I'd be smart and change a date so the versions would match up ... at least I think thats what happened for that attempt.