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Old 06/29/09, 7:38 PM   #751
Magnimus
Glass Joe
 
Orc Hunter
 
Wildhammer
Originally Posted by advpos View Post
Really great information overall guys, thanks a lot, few questions though.

"Given the known gear, ArP or Agi are equally good for a marksman build (within 0.6%) regardless of whether you have an ArP trinket or not."

Does this mean Agi or ArP is 0.6% better?



I decided to re-gem everything ArP and see what my DPS would be, unfortunately the fights that we were concentrating on in 25 Uld required more moving then I wanted to test it on, and I don't think I got a good idea of if it was a DPS increase/decrease.

I do have a question though in regards to what you think I should do. I don't have any hard mode gear, and if I wear all my ArP gear with elixir/food buffs I can get up to 509 ArP. This is with the 2 pieces of the T7.5 (hands/legs).

Should I be using 2 set bonuses from T7 and T8 and be at 509 ArP or be at around 440 ArP and be using the T8 4 set bonus? If it matters, I am using the shot queue that does not include arcane at the moment.

Thanks for any help you can give.

According to my calculations whether or not Agi or ArP is better depends entirely on "when" you ask the question. Assuming you have a ArP trinket like Grim or Mjolnir you should gem agility unless you can get close to the passive ArP cap (including food/elixir) of 620 for Grim Toll and 567 for Mjolnir Runestone.

Gearing ArP is nice but butchering your other stats and bonuses to get there doesn't pay off. If you're falling pretty far short of these caps you're probably taking a substantial dps hit.

My suggestion is to stick with Agi focused gear/gems until you're able to comfortably get to the passive ArP cap with a trinket. (If you don't have a trinket the point is entirely moot and you should be 100% agil focused.)

After you've hit the ArP cap you should start gearing toward agility again. These are calculations I've done to figure relative stat values after the hit cap
At 580 passive ArP:
8534.03 proc dps
7345.84 w/o proc dps
7583.62 mean dps

If I switch 3 agil gems to ArP I get this:
At 628 passive ArP:
8447.53 proc dps
7341.40 w/o proc dps
7562.62 mean dps

Because of the exponential scaling of ArP this Agil > ArP rule past the passive ArP cap doesn't remain true indefinitely. I believe there's another threshold of passive ArP where stacking more ArP clearly becomes more beneficial. I'll leave it to someone else to figure out where that line is.

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Old 06/30/09, 10:04 AM   #752
Iloveyouall
Glass Joe
 
Orc Hunter
 
Magtheridon (EU)
In best MM DPS example just change 2 things.
1.Glyph of Aimed Shot --> Glyph of the Hawk.
2.regem 27ArP from chest to bracers, to fit yellow socket.
In total.
Hunter DPS:7551.30
Pet DPS:1057.54
Total DPS:8608.84

P.S. Even if you change Runestone with Darkmoon Card Total DPS has increase 8510.03 ^^

Regards


yeah I miss to test it, sorry

Last edited by Iloveyouall : 07/01/09 at 5:48 PM.

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Old 06/30/09, 4:08 PM   #753
weekender
Glass Joe
 
Orc Hunter
 
Onyxia
Originally Posted by Iloveyouall View Post
In best MM DPS example just change 2 things.
1.Glyph of Aimed Shot --> Glyph of the Hawk.
2.regem 27ArP from chest to bracers, to fit yellow socket.
In total.
Hunter DPS:7551.30
Pet DPS:1057.54
Total DPS:8608.84

P.S. Even if you change Runestone with Darkmoon Card Total DPS has increase 8510.03 ^^

Regards
You forgot to press the "Test Rotation" button... After pressing, dps goes down below 8.5k.

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Old 06/30/09, 5:39 PM   #754
Barnzz
Glass Joe
 
Troll Hunter
 
Deathwing (EU)
I was talking to my rogue friend and this is the ArP cap on the rogue part of ES;


amount of buffs/debuffs amount ArP% needed rating required With Grim Toll proc
None 100 1232 620
Sunder 87.171 1074 462
Sunder+FF 84.324 1039 427

Does the spreadsheet not calculate sunder+FF so only 427 ArP would be needed and not 580? allowing for more agility gems?

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Old 06/30/09, 5:53 PM   #755
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
No, ArP is calculated after armor debuffs. The debuffs reduce the armor, ArP as the name says penetrates armor. Different mechanics.

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Old 06/30/09, 6:22 PM   #756
dssurge
Piston Honda
 
dssurge's Avatar
 
Orc Hunter
 
Korgath
Originally Posted by KraxisSingular View Post
No, ArP is calculated after armor debuffs. The debuffs reduce the armor, ArP as the name says penetrates armor. Different mechanics.
To expand on this explanation slightly:

Your target has 10,000 armor.
You have 100% Armor pen, which only effectively removes ~86% of this targets armor due to level difference and mechanics implemented to prevent armor from going negative (I believe this number is accurate on level 83, please correct if not.)
Your target ends up with 2400 armor.

Sunder Armor and FF reduce 10000 armor to 7500 armor.
You have 100% armor pen (effectively ~86%)
Your target ends up with 1800 armor.


Sunder and FF affect the amount of armor you start with, but are not additive mechanics.

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Old 06/30/09, 8:09 PM   #757
GreenWins
Glass Joe
 
Troll Hunter
 
Smolderthorn
I was messing with the Best DPS MM profile and I replace aimed shot glyph with chimera glyph.
It gave a 49.25 dps increase.
It went from 8509.65 to 8558.90
This was done with 150ms after clicking test rotation in verison best_dps_89g

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Old 07/01/09, 1:32 AM   #758
bumsquad
Glass Joe
 
Blood Elf Hunter
 
Auchindoun
I'm probably just wrong, but I got higher dps dropping silencing shot from the shot rotation and hitting test rotation.
Does the spreadsheet count the shot under the same gcd is that why?

Also checked changing aimed to chimera glyph does increase dps. *and so does killshot by ALOT

using BIS MM profile and removing silencing shot and swapping aimed shot glyph for kill shot gave me 8853 dps.

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Old 07/02/09, 8:16 AM   #759
Hunterlin
Von Kaiser
 
Dwarf Hunter
 
Draenor (EU)
I could repeat GreenWins, but could not repeat bumsquad test.
With just switching aimed glyph to chimaera I got 8558.90.
When exchanged JC gem from chest to bracer, as did Iloveyouall wrote, got 8565.96.

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Old 07/02/09, 12:31 PM   #760
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
Originally Posted by bumsquad View Post
I'm probably just wrong, but I got higher dps dropping silencing shot from the shot rotation and hitting test rotation.
Does the spreadsheet count the shot under the same gcd is that why?
Are you just running out of mana when SilS is in your rotation? I see no gains from dropping it, other than lower Viper uptime on fights with JoW.

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Old 07/02/09, 5:09 PM   #761
bumsquad
Glass Joe
 
Blood Elf Hunter
 
Auchindoun
I downloaded the lastest version to try to recreate my results. I found that only after taking silencing shot off of the rotation would kill shot result in higher dps.

This is all I did
shot rotation is serpent>rapid fire>chimera>kill>aimed>bloodfury>readiness>steady
changed glyph of aimed shot to glyph of kill shot
went to rotation test and hit test rotation--->8853.53 dps

@ alienangel:

I haven't tried taking silencing shot of my rotation on any boss fights. I just noticed this in the spreadsheet. I agree with you, I can't imagine how dropping something that is on its own GCD could result in lower dps unless you run oom faster.

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Old 07/02/09, 8:07 PM   #762
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
Yes I was asking about the spreadsheet - is it claiming you run oom while using SilS (i.e. if you're not using the Always On mode with aspect set to hawk, does your Hawk uptime drop below 100%?)?

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Old 07/03/09, 10:56 AM   #763
Junaro
Glass Joe
 
Orc Hunter
 
Tortheldrin
Hey midnight, I know I asked this in the pass, but it wasn't done and perhaps you missed it. When you list the Best In slot on page 1, can you include which post # we can find that BIS. And if BIS is just a modification over someone elses original post, perhaps a BIS = post # 125 modified off post #107. I tried to DL the BIS excel spread sheets, but I cant seem to load anything outside the BIS hardmode BM and Non Hardmode SV.

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Old 07/03/09, 12:10 PM   #764
bumsquad
Glass Joe
 
Blood Elf Hunter
 
Auchindoun
@alienangel
using 'viper-regen' hawks uptime is not 100%, with silencing shot in the rotation its like 96.46% and w/o it its 97.27%

however not spec'in into silencing shot frees up a pt so u can put 2/2 rapid recup, bumping the hawk uptime to 99.84% hawk uptime. the dps drops a bit though 8843

Last edited by bumsquad : 07/03/09 at 12:30 PM.

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Old 07/03/09, 1:19 PM   #765
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
Originally Posted by bumsquad View Post
@alienangel
using 'viper-regen' hawks uptime is not 100%, with silencing shot in the rotation its like 96.46% and w/o it its 97.27%

however not spec'in into silencing shot frees up a pt so u can put 2/2 rapid recup, bumping the hawk uptime to 99.84% hawk uptime. the dps drops a bit though 8843
Well that sounds like your answer right there - your original post just said you were dropping SilS from your rotation and seeing higher dps, you should have mentioned that you were also shuffling points around.

Set your aspect behaviour to Always On, and you should I think see no loss in dps from adding SilS to your rotation - if that's the case, then you were just running out of mana more often in your SilS spec/rotation (not finding the spreadsheet being buggy).

I'm guessing the dps drop when you have no SilS but RR is because... you're not firing silencing shots anymore.

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