I’ve been spending time soloing old instances recently, and given the lack of hunter specific resources out there (as opposed to Death Knights, Paladins and Warriors) I thought I’d bring the topic up here to discuss mechanics, talent builds, pet choices and builds, strategies, macros and all the other tricks of the trade for those who like to spend their out-of-raid hours farming gold/rep/that illusive mount.
I’ll start with my pet project at the moment, High Priest Thekal (Zul’Gurub). Anybody familiar with the fight will know that Thekal comes with 4 adds in the first phase – two non elite tigers, an elite shaman Zealot Lor’Khan and an elite rogue Zealot Zath. The trick to phase one is that Thekal and the two adds need to die within a few seconds of eachother in order to have Thekal enter phase 2.
This is the build I’ve been experimenting with:
Talent Calculator - World of Warcraft
In this build I've avoided many damage boosting talents in order to gain as much pet survivability as possible whilst also ensuring that there's a steady supply of focus to my pet to ensure uptime of special abilities and focus dumps. As solo farming multi-mob pulls relies heavily on volley spam I'm also considering experimenting with going a little higher in the MM tree for Barrage, but I'm not sure whether the extra points I'd have to spend getting there are of much value considering what I'd lose in the BM tree.
Utilizing an 80 gorilla, this is the pet build I’ve been testing:
Pet Calculator - Wowhead
You’ll note with the pet build that it’s purely for physical damage mitigation as there’s little magic damage in the encounter, and I also picked up Lionhearted to reduce the amount of time my pet is incapacitated when he’s blinded.
I also wear 2 set Tier 5 (hands and legs) for the set bonus:
[Rift Stalker Gauntlets]
The bosses themselves don’t hit very hard. Mend Pet and the T5 2 set bonus is more than enough to keep my pet alive. The problem is Zealot Lor’Khan periodically heals the lowest health member, and with a gorilla the only interrupt (of sorts) I have is Intimidation, which has proved to be rather unreliable. I tried using a spore bat for Nether Shock (28 sec cooldown talented) but the problem was that the Sporebat cannot hold agro on all the mobs with the constant healing going on, without constantly tabbing and attacking everything which is a massive detriment to dps time.
The strat that I’m working on at the moment is as follows:
1) Pull boss + adds to pet
2) Kill first non-elite tiger
3) DPS second non-elite tiger down to 70%
4) Chain spam volley over the top of the group.
The point to that is not to interrupt the heals, but to force Lor’Khan to heal an insignificant target. With the non-elite tiger always having the lowest HP the heals are predictable, allowing me to volley down the mobs slowly but surely.
The group is tanked about 15 yards from me so I’m out of range of blinds, and whenever my pet gets blinded I generally eat a few hits (allowing mend pet to tick a few times to bring my pets health back up), feign death, allow my pet to regain agro and then bandage. Generally bandage seems to come off cooldown every time my pet gets blinded so I keep my HP up that way. If things get hairy, pop BW so my pet doesn’t get stunned.
I’m still working on this strat, best I’ve been so far is all mobs circa 15%, but some unlucky movement by my pet after a blind to uncleared mobs caused two axe-throwers and a whole bunch of tiger cubs to become engaged - resulting in my pets fast demise. At this stage I think the plan of attack at 10% will be to wait until the tiger is healed, pop BW, intimidate Lor’Khan and attempt to burn all three down with chain volley spam. The jury’s out though, there may be a better way of doing it.
I'd love to hear other peoples experiences with ZG and particularly solo farming MC, Onyxia and AQ20 if you've ventured that far.