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05/14/09, 7:14 PM
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#276
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by hmmz
You don't need to kill the corehound packs for Magmadar, you can walk past them and engage him without aggroing them.
Or better yet, use your pet to pull him to the very other corner of the room (where you usually kill Lucifron).
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How do you deal with the fears then? My pet doesn't resist all of them and Mend Pet doesn't remove it quickly enough. Maybe it's my bad luck but I always seem to aggro to the packs.
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05/14/09, 8:23 PM
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#277
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by hmmz
You don't need to kill the corehound packs for Magmadar, you can walk past them and engage him without aggroing them.
Or better yet, use your pet to pull him to the very other corner of the room (where you usually kill Lucifron).
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I tried to do that first... and I manage to get him to about 60% then the second fear I got hit by sent me right at a dog. End of that encounter. I even tried to stay as far away from the packs, but that fear lasts long enough ot send you to a pack regardless of positioning.
Lucifron... Well, I killed him between the packs. Sure it was tight, but I couldn't get him away from them. Every time I tried to MD him at hte end of his patrol (or even a little further in), he drew the nearest pack with him. So where do you pull him from?
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05/14/09, 10:27 PM
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#278
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Glass Joe
Night Elf Hunter
Dun Morogh (EU)
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If you're fighting Magmadar where he stands, you position your pet in the corner that's the furthest away from the corehound packs, put it on stay and pull it back to it's spot after every fear. To avoid getting feared in a pack you equip your PvP-Trinket and use it whenever you get close to one. Once of twice per fight it will fail, run out of their aggro range and FD, the corehounds should reset unless your pet is too close.
Also, there's some kind of "ramp" to the right side where you can position yourself, where you'll never get feared in the packs. It's annoying because you often get feared "outside" and get stuck, but I've always managed to get back. Here's an old screen of that, check the positions on the minimap:
http://www.yetnet.ch/marble/geist/Wo...808_043735.jpg
Avoid getting feared in something is the actual difficulty of Magmadar (if you skip the trash, I actually couldn't kill the corehound packs when I was there the first time so I did avoid them). However I've found somewhat of a solution. You can stand on the other side of the room (in front of the corehound packs) and pull him with your pet using Eyes of the Beast, hit him once then cancel EotB to make the pet despawn. He will come for the player and won't add the corehounds. There's a lot more space on this side if you position your pet in the corner that's furthest away, making the fight so much more comfortable.
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Originally Posted by KraxisSingular
Lucifron... Well, I killed him between the packs. Sure it was tight, but I couldn't get him away from them. Every time I tried to MD him at hte end of his patrol (or even a little further in), he drew the nearest pack with him. So where do you pull him from?
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Just when you enter Lucifron's room coming from the imps, put pet on stay/passive, MD and when he's closest shoot his left add, not himself, to pull him without adding the packs.
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05/15/09, 8:48 AM
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#279
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Glass Joe
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I've been following this thread for a while, and just like many of you, I've been soloing MC for Thunderfury bindings. Geddon is pretty easy, but there hasn't been much talk about Garr. Garr is definitely not trivial, and I did manage to solo him a few minutes ago. Here's what I did:
Pet: Warpstalker - Warp kind of owns at keeping your pet alive here. I tried it with a bear last week, and every time he went in, he died nearly instantly. Warping in at the beginning at least allows you to ramp up a little bit of damage to heal your pet.
Gear: Tier 5 bonus (shoulders and legs) - absolute must. I really don't see this as possible without it considering the damage. Otherwise I wore my normal raid gear (current armory).
Pre pull: Misdirection -> Intimidation -> drink. Mana is TIGHT, so every little bit helps. I also marked one Firesworn and focused another so I can easily switch to my second target after the first dies.
Pull: Start off with single target shots burning your MD on your first target. After it wears off, hit your mend pet. At 50% pet hp, multishot. This will most likely pull 1-2 mobs off your pet and onto you. The good thing about this is it reduces your pet's incoming damage by a little bit. Don't FD; keep them on you. When I got low on hp, I popped an old-world rejuvenation potion. In the future, I might get a few powerful rejuvenation potions made just to insure a victory, but it's up to you.
Fight: With two Firesworn on you, your goal is to kill at least two firesworn on your pet (preferably three). Keep mend pet up since it'll probably get dispelled a lot. If you're getting low on hp after your pot, FD the two mobs back to your pet and wait for thunderstomp to go off once. You need the thunderstomp to ensure those two mobs don't come right back to you after you get up and mend pet ticks (very important, killed me a few times).
After that, it's easymode as long as you can keep up the heals. Use single target attacks to kill the firesworn and use multishot sparingly and only to heal your pet if he dips low. I didn't use volley at all since I ran into aggro problems with FD being on cooldown.
There are a few things that could have made this easier. Purification potions, a healthstone, and bigger rejuvenation potions. I might also make a video of this next week for fun. Good luck getting your bindings!
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05/15/09, 9:22 AM
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#280
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Glass Joe
Night Elf Hunter
Mug'thol (EU)
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Originally Posted by IceyDevil
I support this build. It lets you solo (without 2xt5) anything from 60 raids to 70 heroics (and some raid bosses), 80 elites (Chillmaw anyone?), etc.
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Chillmaw is soloable with "old" T7-gear from Naxx/Sarth and Malygos (and of course 2pT5). As a pet I use my wolf either, with my default SV-raiding talent-specc.
Just nuke on Chillmaw auntil you aggro him, (keep up Mend pet) let him fly to you and then FD, your pet should have 100% hp now and the first of the three adds will spawn -> Wyvern Sting. lay a freezing trap for the second add.
and keep attacking Chillmaw for the T5-healing. I mostly end up with 60% hp when chillmaw dies.
now you can face the three adds.
no special bm-specc
no tenacity-pet
no max-stamina/pvp-gear
just 2pT5
Is MC really that easy that every boss has already been soloed by a hunter? (of course with bm-specc, max-stamina-gear and turtle)
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05/15/09, 2:58 PM
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#281
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Glass Joe
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Golemagg I do well for the first roughly 30%, but at that point Magma Splash has stacked up high enough that it's impossible for me to keep my pet up even with 2t5 and the new mending. My question here is what do you do to counteract this, or is this not a tank and spank like the rest of the instance was? I'm looking @ the people who've claimed to have solo'd him already.
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Magma Splash is an on-attack proc. Simply tell your pet to stop attacking and it will go away.
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05/16/09, 8:32 PM
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#282
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Von Kaiser
Night Elf Hunter
Tichondrius
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Originally Posted by Seles
Magma Splash is an on-attack proc. Simply tell your pet to stop attacking and it will go away.
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Oh wow, shows how long it's been since I actually did MC. That should make this much more doable.
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Pretend I typed something witty.
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05/17/09, 12:32 AM
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#283
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Glass Joe
Dwarf Hunter
Draenor (EU)
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Please delete this post.
Last edited by exho : 05/17/09 at 12:39 AM.
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05/24/09, 1:50 PM
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#284
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Glass Joe
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ZG soloing
I didnt know where else to ask this but here goes...
I usually do ZG every 3 days. my lockout expired this past Friday and I didnt go till Saturday. So Sunday morning I log on to do dailies and just happened to check my raid info tab....ZG wasnt there. I started wondering if I had dreamed that i did it, but i checked my raid tracker and sure enough I had done it yesterday. So I went to ZG thinking it may just be a glitch and not showing. Got there and found the bosses back up.
The only thing i did different yesterday was log off when in the raid group and onto and alt that somehow ended up in the raid.
Anyone ever had this happen?
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05/25/09, 12:01 AM
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#285
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Glass Joe
Dwarf Hunter
Kor'gall (EU)
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I had the same thing happening for me, the second run I got saved though 
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05/25/09, 6:08 AM
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#286
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Glass Joe
Orc Hunter
Nathrezim (EU)
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It seems the aggroing the raptor boss with your pet, jumping on the step and setting your pet on passive so it teleports to you and the boss follows with the raptor despawning was hotfixed.
Tried it several times yesterday, the boss just resetted at the base of the stairs.
Ah well, just killed the raptor first, then it was business as usual from there.
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05/25/09, 7:47 AM
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#287
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Von Kaiser
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Originally Posted by seaborn
I didnt know where else to ask this but here goes...
I usually do ZG every 3 days. my lockout expired this past Friday and I didnt go till Saturday. So Sunday morning I log on to do dailies and just happened to check my raid info tab....ZG wasnt there. I started wondering if I had dreamed that i did it, but i checked my raid tracker and sure enough I had done it yesterday. So I went to ZG thinking it may just be a glitch and not showing. Got there and found the bosses back up.
The only thing i did different yesterday was log off when in the raid group and onto and alt that somehow ended up in the raid.
Anyone ever had this happen?
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ZG resets every three days, regardless of when you run it.
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05/25/09, 5:58 PM
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#288
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Von Kaiser
Night Elf Hunter
Icecrown
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Originally Posted by ChainSOV
It seems the aggroing the raptor boss with your pet, jumping on the step and setting your pet on passive so it teleports to you and the boss follows with the raptor despawning was hotfixed.
Tried it several times yesterday, the boss just resetted at the base of the stairs.
Ah well, just killed the raptor first, then it was business as usual from there.
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I just did this not 5 minutes ago. It still works. (the ledge)
edit- it seems I shouldn't reply to posts before actually reading them... I was thinking you were talking about them hot fixing the raptor evade strategy. I've never actually despawned the raptor until after the boss died, I always just evade bugged him and killed the boss. then passive my pet up to me and feign death to despawn the raptor before I loot. Doing this worked perfect just today though.
Last edited by HellyardsOwn : 05/26/09 at 2:29 AM.
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05/25/09, 10:30 PM
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#289
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Glass Joe
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Originally Posted by Dranak
ZG resets every three days, regardless of when you run it.
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lol, i dont know why it didnt save me sat morning when i did it.....but it definitely did not. I ran it sat morning and sun morning. Killed the same 3 bosses on both runs.
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05/25/09, 10:32 PM
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#290
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Glass Joe
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Originally Posted by HellyardsOwn
I just did this not 5 minutes ago. It still works. (the ledge)
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I couldnt get it to work. I would just keep the raptors aggro on me and it just stands next the boss. Sometimes my pet will grab the agg on it but i just re-target still he is on me again and just standing there. I would kill him first but he evades after i get the aggro so i just jump down and kill him after the boss.
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05/26/09, 4:47 AM
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#291
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Von Kaiser
Dwarf Hunter
Shadowsong (EU)
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Originally Posted by seaborn
lol, i dont know why it didnt save me sat morning when i did it.....but it definitely did not. I ran it sat morning and sun morning. Killed the same 3 bosses on both runs.
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Reset was at saturday night maybe? It does not reset 3 days after you start is, resets are scheduled (you can check them in wowcalendars).
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05/26/09, 12:20 PM
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#292
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Von Kaiser
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Originally Posted by seaborn
lol, i dont know why it didnt save me sat morning when i did it.....but it definitely did not. I ran it sat morning and sun morning. Killed the same 3 bosses on both runs.
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Assuming all US servers reset at the same time, ZG reset early Sunday morning (around 4 AM I believe).
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05/27/09, 5:16 PM
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#293
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Glass Joe
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The Core Hound packs are actually quite easy to deal with assuming you have 2PT5.
What I do is, i send my pet in on a single one, misdirect it and start blasting it down to about 20%~ then i switch to the next one, rinse and repeat, keep mend up on the pet at all times and make sure to keep a safe distance, the DoT that they apply to you is random targetting to anyone in 0-8~ yards (not sure on the exact distance) by the time you get to the 4th or 5th one you should be running low on mana, its safe to switch to viper and mana up, just be aware that the loss in damage may require you to use a few cooldowns to increase your DPS. Once all 5 are at about 20% and you have 2500+ mana, AoE them down the rest of the way with volley. Works very well, takes a bit of practice tho.
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05/28/09, 8:18 PM
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#294
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Glass Joe
Tauren Hunter
Свежеватель душ (EU)
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Little tip for all you solo runners. Join AV right before entering instance, get yourself and your pet fully buffed, leave BG and get in instance.
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05/30/09, 8:17 PM
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#295
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Von Kaiser
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For anybody interested in wrath instances:
Utgarde Keep - easy run except 2nd boss. I know there is a youtube video of someone soloing it but i just couldnt down them.
The Nexus - Easy run. The challenging boss is the final boss. Just have to constantly jump and move your pet.
Azjol-Nerub - Easy run. The 2nd boss is a pain because at any point you FD he despawns.
Ahn'kahet: The Old Kingdom - Couldn't get past the 2nd boss and no way to skip it. The killer is when he drains you. Going to make a few more attempts this weekend using pure pvp gear/sta gear.
The Violet Hold - No bosses down yet. The times i got to the 1st boss is was the dog that breaths fire. Learning fight strats should help out for this instance. The thing about VH is that the portals will despawn before the "mini-boss" comes out if adds come out first. I've had one portal the "boss" despawned and just kept on getting adds.
If anyone is at all interested in soloing early wrath instances I'll be happy to contribute more.
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05/30/09, 8:45 PM
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#296
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Glass Joe
Draenei Hunter
Emerald Dream (EU)
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there is a small thing in VH where the bosses fall under the floor and you are unable to see them but they are still there, and the few times it has happened to me alittle bit of pet movement sorted it out fine
Last edited by Rinsenrepeat : 05/30/09 at 8:45 PM.
Reason: because i cant spell
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06/04/09, 8:57 PM
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#297
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Glass Joe
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Originally Posted by DreamScaper
If anyone is at all interested in soloing early wrath instances I'll be happy to contribute more.
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For sure man...
I have only done UK so far. Didnt think to try the others. I am able to down the 2nd boss in UK but it take a little time. Ill start working on the others and see how it goes.
Do you use a gorilla?
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06/06/09, 6:11 PM
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#298
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Glass Joe
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I've been working on something lately that i know is kinda useless skeptical that the extra stam will even help out. My goal is to make a stam set for my bm hunter, enchant and gem every piece of gear with stam. The only problem I see with this is that the loss of dps will actually transfer in less hps from 2p t5. If anyone has ever tried a stam set let me know your results  personally i would love to see a hunter at 35k health or more
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06/06/09, 6:58 PM
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#299
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Von Kaiser
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Originally Posted by truetry
I've been working on something lately that i know is kinda useless skeptical that the extra stam will even help out. My goal is to make a stam set for my bm hunter, enchant and gem every piece of gear with stam. The only problem I see with this is that the loss of dps will actually transfer in less hps from 2p t5. If anyone has ever tried a stam set let me know your results  personally i would love to see a hunter at 35k health or more
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My stam set/pet talent spec nets me 35k life in raids at least, I've tanked the trash before general before. Sadly, I don't have tier 5 so I can't tell you the difference. 35-40k life on a pet makes silverback really nice though.
Last edited by IceyDevil : 06/06/09 at 7:12 PM.
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06/06/09, 8:07 PM
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#300
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Glass Joe
Tauren Hunter
Destromath (EU)
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Originally Posted by Mirranda
[...] Other than this, I was met with great success. I brought in a healer for those two fights (priest, so he could mana burn on Sulfuron) and then went back to soloing for Domo.
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Hi, first post, awesome forum  I've been reading here for a while, trying to solo some old stuff.
I cleared Luci, Mag and Gehennas in MC, got stuck on Garr (still no 2T5), so some guildmates helped me on him. Afterwards, we cleared all but Rag. We gave him a try, but the healer got disconnected, so we just hearthed. Anyway, I wanted to try to solo Rag today, but forgot I had to defeat Majordomo again to spawn him.
I'm completely clueless how to do that, right after pulling probably four or five adds come straight to me, I mend my turtle and FD, when I stand up I usually get ported in the middle, somehow have aggro again, have to wait for FD to be off cd, dps one add a little, but it's way to low to even kill one of them. I then tried a WL strat, who was just dotting them up and then jumped down the different ledges and eventually get teleported up again and repeated that for about 20 minutes. Well, lets just say it didn't work out.
Am I missing some fact to the encounter? Does 2T5 make such a difference? I'm hoping to get mine on tuesday, convinced my friends to do SSC/TK
My gear is all Naxx HC/UL, though I have a stamina heavy set, which gives about 24k hp for me an just over 20k hp/21k armor for my turtle. Somewhat standard BM and tenacity pet spec for soloing purposes.
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