Got bored last night and decided to go solo some of ZG/AQ20.
That said most of the information in this post comes from the other posts in this thread not me.
Just writing this up to help anyone new to soloing have a rough idea of how to do things.
Wouldn't be surprised to see a mod delete it because its just too damn long :P
Stats, Gear, Talents etc
This is just to give you an idea of what I do it with.
Stats are with no active Aspect or buffs.
Pet: Bear
Talents
Stats: 1646ap, 21.3k armor, 16.9k HP
Player:
Talents
Stats(No Aspect) - 3.5k RAP, 29.3% crit, 6.04% hit, 10k Armor, 18.9k HP, 11k Mana.
Glyphs:
[Glyph of Mending],
[Glyph of Mend Pet],
[Glyph of Steady Shot],
[Glyph of Feign Death],
[Glyph of Mend Pet]
I do not currently have the 2pc Tier 5 set bonus
Healing Threat -
Ninja'd from Pijn's post
Mend Pet -
Mend Pet gives threat to you.
Spirit Bond -
Causes no threat.
2pc Tier 5 Set Bonus -
Causes no threat.
Silverback Tenacity Talent -
Unknown
Viper Sting
Viper Sting will drain 4% of the targets mana
unless they have more then double your mana.
In which case it drains an amount equal to 8% of your mana.
ie: Which ever is the smaller amount.
As an example Bat Aspect Jeklik has ~26k mana and I have ~11k mana.
For the sake of this example we shall be ignoring mana regen.
Example A:
4% of her mana: 26000*0.04=1040
8% of my mana: 11000*0.08=880 -
(Smaller! Will drain this amount).
So it will take 30 Viper Stings (26000/880 Rounded up) which is 7.25 Minutes!
(30 Stings minus the first (No cooldown yet) = 29*15 seconds = 435 seconds/60=7.25 Minutes)
Example B: - Using a Scroll/Mage buff for more mana (Arcane Brilliance +900 Mana)
4% of her mana: 26000*0.04=1040
8% of my mana: 11900*0.08=952 -
(Smaller! Will drain this amount).
This takes us to 28 Viper Stings(26000/952 Rounded up) which is 6.75 Minutes.
(28 Stings minus the first (No cooldown yet) = 27*15 seconds = 405 seconds/60=6.75 Minutes)
Obviously regen makes this difference bigger then it seems here and the larger the bosses mana pool the more effect having more mana gives.
But remember that only applies as long as the boss has at least twice your mana!
ZG
Bat Aspect (Jeklik):
Long but simple fight.
I MD her to my pet to the west of the room then run to max range to the east.
This is just to make sure the bats don't run past my bear (Mostly because I am to lazy to turn off Swipe/Stomp I guess).
Whenever the bats come out just feign death and they will vanish.
Use Viper Sting every time it is up but do not DPS her.
It is important that her mana is burnt BEFORE she gets below 50%. If you notice her starting to get to low because of your pet just put him on stay and passive.
After she is out of mana it becomes a tank and spank fight (Keep draining her regened mana while your DPS).
Your pet should have a good agro lead so just lay into her and she will die soon enough.
Why do we mana burn her before pushing her past 50% you ask?
Because once she has past 50% she summons bomber bats which will kill in time. Thus her Healing after that is bad mmkay?
Snake Aspect (Venoxis):
This is a very simple fight.
Send pet in -> Kill the adds -> Kill the boss.
Yeah.. thats pretty much it, nothing trickey. Dispel Renew's if your bored.
Spider Aspect (Mar'li):
This boss has two phases.
Phase -
Abilitys of note
Human Phase -
Summons Spiders, Life drains, Poison Bolts
Spider Phase -
Enveloping Webs(Stun+Threat Wipe)
Spiders
Throughout the fight you will have the little spiders she spawns to deal with. ~6k HP.
A MD and Mongoose bite sending it to your pet will get it away so you can pincushion it.
I generally do not use feign death for deagroing them unless human phase just started as I need FD in spider phase.
The Pull
Simply stand at max range and send you pet in. (You can kill the speaker guy yourself, very weak)
Human Phase
This is the easy phase. Keep Mend Pet up, deal with the spiders and just pew pew.
Spider Phase
The way I do this phase is to wait until a few seconds into it ~5-7 then cast Mend Pet and Feign.
I stay on the ground as long as possible so that when she puts the webs onto my pet he is the only target around for her.
Once I am forced to get back up (Normally after 2 Webs) I generally pop Beastial Wrath to ensure a third one will not make her come back to me.
Generally before BW wears off she will revert back to human.
In the event that she comes for you (Fiegn resists, no CD up etc) hold her where you are until your pet gets agro then go stand on her shrine.
This way your once again at max range for when shes in human.
You can also use Masters call to free your pet. However the pet will then rocket over to you and you will have to reposition the boss.
Bloodlord Mandokir:
The easiest way to do this fight is to get up onto the temples second level so the boss can't get you.
Simply agro the boss with your pet, climb up the stairs and jump down to the second tier.
At no time can you get higher then your pet on the bosses threat table, if you do you will be teleported down.
Apart from that it is a simple tank and spank fight.
He also has a pet raptor which you can choose to either kill or bug.
Killing Raptor
If you kill him the boss will enrage for a little, your pet should be able to survive this unless you get unlucky on dodges etc.
Bugging Raptor
If you do not want to kill him then before you jump off the steps to the second level ensure your threat on the Raptor(Not the boss!) is higher then your pets.
This will cause the raptor to evade and just stare at you as long as you top threat on him.
Once your finished with the boss jump down and finish off the raptor.
Tiger Aspect (Thekal):
During phase 1 there are 3 mobs that have to die all at the same time so they can't rez each other.
Mob - Abilities - Phase 1
Zealot Lor'Khan -
Heal
Zealot Zath -
Gouge, Blind
High Priest Thekal -
Mortal Strike/AoE Silence
2 Elite Tigers(Just kill them right away)
Phase 1
The key to winning this fight is managing Zealot Lor'Khan's Heals. There are a few things about them you need to know.
-There is enough time between heals to do more damage then she can heal.
-She will not heal someone unless they are under 50%
-She will heal only herself if she is under 50% even if her friends are nearly dead
Now we can't interupt her heals all the time but we can make her only heal herself.
If we make sure she is always sub 50% HP before she heals, she will only heal herself letting you whittle down her allies health.
Simple Steps
Step A) DPS Lor'Khan to under 50% hp then if Zath or Thekals HP is greater then 15% then Step B. Else Step C.
Step B) DPS the other two towards sub 15% until Lor'Khan heals herself then go back to Step A.
Step C) DPS Lor'khan to sub 15% then burn them all down together
For Step C you are better off lowering her down near 10% then letting her heal before burning her down again.
This is so you have as little HP to burn between heals as possible.
I generally try to keep all three mobs infront of my pet to limit damage. Having Zath behind can help as he can only gouge from in front but this will increase the damage on your pet.
Try keep max range at all times as your pet will get hit with Blind+Gouge causing the mobs to run to you, Feign Death/Deterrance are your friend here.
Keeping max range also has the added advantage of not getting the AoE silence and thus being able to keep your pet up with mend pet.
Phase 2
In this phase the fight turns to a simple tank and spank.
Thekal will rez as a tiger looking fellow and gain some new moves like a knockback and occasionally summoning some tigers(Kill them).
Panther Aspect (Arlokk):
Arlokk will jump from a caster humanoid form to a melee panther form (And then Vanish for a short time).
There are non-elites panthers spawning in the cages to the sides all the time.
She will also place a hunter mark style debuff on you which will attract the panthers in the side cages to attack you.
Easy way to do this fight.
-Put pet on stay near the door.
-Bang the gong and MD the boss to the pet.
-Cast Beastial Wrath etc and Mend Pet then feign before she can mark you
-Only get up when she vanishes, cast your mend pet/cooldowns etc and then feign again
Trying to Bug it
Put pet on stay near the door. Bang the gong and MD the boss to the pet.
Now run to the door corner and wait for a Hunters Mark thing to be put on you. Once you are marked cast your Cooldowns + Mend Pet then Feign.
Stay feigned until the mark wears off, your pet should survive long enough easily.
After it wears off you can stand up and finish her, the panthers should no longer come out.
Each time I tested this by the time the mark ran out and I went to get up she was there. I am not sure what would happen if she was not there when you get up.
Hakkar:
With Bat/Panther/Tiger/Snake aspects down hakkar is a plain tank and spank fight.
Send in pet, pew pew, don't out agro pet and you'l win.
Gahz'ranka:
Originally Posted by KraxisSingular
Basically position your pet with it's back to the cliff or something similarly solid (where it is to it's back when Gahz is engaged).
MD him when he arrives, then run to the statue with the nose and stand directly below it. This is to prevent getting thrown in the air where it can hurt when you land.
He drops aggro now and then and be ready to use FD for that, so go 'gentle' at all times, you don't want to have to FD before an aggro reset.
Deterrence is of course a great cooldown for him when FD is resisted or you have messed up.
Even if you do mess up a lot he doesn't hit all that hard and there is plenty time between resets for you to use bandages and your pet should regain aggro pretty fast.
|
If the knock back on your pet makes him reposition to close to you just used Eyes of the Beast to move him further away, running out there to reposition you pet goes badly if he chooses then to knock you up.
Jindo the Hexxer:
UNDONE
AQ20
Kurinnaxx:
A Simple enough fight with a couple of twists.
He has a -10% stacking healing debuff and places small "Sand Traps" around the area that look like little piles of sand.
If you are hit by a Sand Trap you will be silenced for ~20 seconds. To avoid them just keep on the move.
You can generally stop for a few seconds to dps just after you've seen a Sand Trap appear... provided your not standing on it :P
To deal with the minus healing debuff stack simply use Distracting shot to pull Kurinnaxx to you and let him put a stack of it on you.
That will cause the stack on your pet to drop off before he refreshes it.
You are best off using distracting shot a few seconds after he placed a debuff not right after.
If you do it to soon after the last one the distract will not last long enough for him to waste his debuff on you.
You can use Deterrence to avoid damage during your little taunt sessions.
General Rejaxx:
By the way talk to the NPCs that appeared after you killed Kurinnaxx to start the fight :P
This fight involves dealing with waves of elites before the boss.
Each wave will have a named elite, these guys have abilitys ranging including AoEs, fears and one has the ability to order the other elites to attack you.
Because of those abilitys you want to kill the named elites first while your pet just holds agro on the rest with stomp.
After that just finish off the others, they are easy to kill as long as you keep them on your pet.
Rejaxx
After you have chewed through all the waves Rejaxx will come.
Rejaxx will cast an AoE knockback that takes 50% of your
current HP not your total and drop agro.
As soon as he AoE's either have an MD up or feign or deterrence, anything to make sure he does not melee you.
The AoE damage is not a real problem as once you have low levels of health its taking nearly nothing each time.
Bandage/Pot if you want, but don't worry about that until your under 20%
Moam:
Close to a tank and spank fight.
The only things to watch out for are the 3 elementals that Moam will spawn around 90 seconds in and his explosion if he gets full mana.
The elementals are easy to deal with once your pet gets hold of them.
The explosion only does a few thousand damage and is not worth worrying over, just keep yourself back up against a wall and kill him.
Ossirian the Unscarred:
An annoying fight but simple enough once you get the hang of it.
Things to watch for:
Enveloping Winds
Stuns your pet and makes him to target the next person on threat (You) while your pet has the debuff (8 Seconds or so).
Feign Death will make him go back to the pet and break the stun, or just ride it out with deterrence.
Tornados
Its a tornado... Just stay away from them.
AoE Knockback
Knocks you and your pet backwards. Particulary lethal if they happen just as you click a crystal as he will move to far to get the debuff.
Try to keep your pets back against a rock. Or don't click the crystal unless there has been a recent knockback
Bugged Crystals
Sometimes a crystal can not apply the debuff on him when you use it.
If you see a crystal you just used repop right away do not use it again, chances are it is bugged.
Supreme Mode! and Crystals
Whenever the boss does not have a crystal debuff he goes into Supreme Mode which increases his damage by 300%.
This is the buff he has when you first engage him. He gets the debuff by you using the Crystal things when he is nearby.
Note:
My pet just can not survive this damage, for a 2T5 or better geared player this may be different
Pulling
-Put your pet on stay near the crystal below his stairs
-Cast MD on your pet and go fetch the boss
-Run back to the crystal and activate it as he gets there
The Fight
After you have activated the first crystal find a nearby crystal and start leading him there with your pet.
Once you get him to a crystal you can generally take a few seconds to pump some damage into him before you have to click the crystal.
Once you use the crystal.. go find another and repeat.. thats pretty much it.
You will have to feign when he stuns your pet and control your pet well to ensure positioning is right but its a fairly simple fight, just alot of running.
Ayamiss the Hunter
Soloing Ayamiss is a very annoying fight which can be quite dependant on luck.
Note that his nature damage is partially resistible so Aspect of the Wild is great here.
Also you may wish to consider speccing your pet for magic resistance and stun duration reduction. I did not but it may help.
Ayamiss Abilitys
Stinger Spray:
Hits both you and your pet for ~1000 nature damage. Hits you even if feigned. Casts this once every 30 seconds or so.
Poison Stinger:
Hits for ~1000 nature damage and applies a stacking dot that ticks for 25(per stack) nature damage a second. Ayamiss casts this every 2 seconds during Phase 1.
Lash:
2 second stun. Cast only in Phase 2.
Bug Swarm:
As you fight Ayamiss a swarm of bugs will build up overhead. Once they get to ~20 or so in number they descend and attack you.
-Feign death should make them despawn (Or not land if you are feigned when they try to land)
-Volley can kill them in 1 tick
-Your pets Thunderstomp can kill them
Paralyze:
Ayamiss will frequently cast this on you.
It will teleport you to his altar and stun you after which a Hive'Zara Larva will spawn and start making its way to you.
Once the larva gets to you you're instantly killed. This is obviously a problem.
We deal with this by having our pet kill the Larva before it reachs us, a macro like the one I have down bottom is perfect for the job.
Also note Ayamiss will not cast this on you if you are currently feigned
Ayamiss Phases
There are 2 phases to this fight, phase 2 starts when the boss hits 70% HP.
Phase 1 - Air Phase
During this phase your pet can not attack Ayamiss and he will spam Poison Stinger at his current tank.
You will also have to deal with constant Bug swarms, Stinger Sprays and of course Paralyzes.
Phase 2 - Ground Phase
Ayamiss lands and attacks. Your pet can now attack him.
As Ayamiss is now meleeing he no longer casts Poison Stinger. He does however gain a 2 second stun.
You still have to deal with constant Bug swarms, Stinger Sprays and Paralyzes.
Fighting Ayamiss
The Pull
I typically cast Misdirect on my pet and wait until it has 10 seconds remaining before I engage.
This is so I can recast it right after my first 3 shots.
After this I unload as much damage into Ayamiss as fast as I can.
This will result in you pulling agro so you will want to feign back to your pet after your first Paralyze.
Phase 1
I keep my pet on passive so that he is on the Altar with me.
This keeps him in Mend Pet range and he will not be trying to catch up to a larva as its coming right for him.
Get Aspect of the Wild up for this phase as it will make a huge difference to the damage your pet takes.
You want to try to ensure Ayamiss is always shooting your pet.
If you get to 50+ stacks and are not near 70% you may want to pull agro to reset the poison on your pet
Most of this phase will go as so: Cast MD, cast mend pet, shoot a few times, paralyzed and then repeat.
Try to save Feign Death for when the bug swarm comes, however feel free to use it as an agro dump if you think you will have enough time to get it back up.
Phase 2
Once Ayamiss lands things become easier but more luck dependent (I swap my pet to defensive now).
Incoming damage to your pet drops a lot but if your pet gets hit with Lash while Larva chasing your probably dead.
It is easiest to have your pet tank Ayamiss on the pedestal or ramp to it so he is close for Mend Pet and Larva.
To try to keep things under control spend a lot of this phase Feigned. Cast Mend Pet then FD.
Try not to get up unless you have either Kill Command or Bestial Wrath off cooldown.
The extra damage from Kill Command can sometimes save your life.
Hopefully you will be feigned for each bug swarm but if you are not just Volley them or fire off your pets Thunderstomp.
Pet Control
During the fight you are probably going to want two macros.
One for Turning off your Pets special abilities when he is meleeing Ayamiss to save Focus/Kill Command charges for the Larva.
And one for turning those abilities on and ordering him to attack.
This is the attack Larva Macro. Once you notice you are Paralyzed spam this.
/tar Hive'Zara Larva
/petattack
/petautocaston Claw
/petautocaston ThunderStomp
/petautocaston Swipe
After the Larva is dead tap this to stop your pet wasting Focus or Kill Command charges on Ayamiss
/petautocastoff Claw
/petautocastoff ThunderStomp
/petautocastoff Swipe
Buru the Gorger
UNDONE