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Old 09/05/09, 8:45 AM   #376
Ishamael
Von Kaiser
 
Night Elf Hunter
 
Aman'Thul
Ragnaros shouldn't need any FR or 2T5.
Did it just last night in my Heroics/Naxx gear with a bear at about 16k hp.

I just keep the pet on passive stay when he is attacking rags so once vanished my pet doesn't try to kill spawns when they attack me.
Then do the typical deterrence tank while waiting for the rest of the spawns to show up before feigning.
Generally that leaves maybe 1 spawn up that will come at me. The pet sitting in the middle of the place can easily grab it before its at me.


Nice to know domo is doable without 2T5.
Though something tells me my bear lacks the raw HP to do it right now

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Old 09/10/09, 1:28 AM   #377
Dreezila
Glass Joe
 
Troll Hunter
 
Alexstrasza
I'm attempting to solo the Twilight Corrupter for the scepter of shifting sands quest line.

He puts a curse that hits for around 700 shadow damage per tick and knocks you pretty far. He also mind controls about every 20-30 seconds, and its extremely difficult to time cool downs correctly to avoid being controlled. Also, while mind controlled, any snake traps I inadvertently set, count as kills for him and he gains levels.

He won't MC if there's only one on his threat list, so I attempted to kite him without a pet. Unfortunately, I couldn't keep him from resetting. I thought I could bring him up the ramp to the portal, then jump down, but each attempt was unsuccessful. His curse would knock me either off the ramp or far enough away for him to reset. He hits for around 1.5k melee as well. Does anyone have any ideas or suggestions on how to better control the fight?

Last edited by Dreezila : 09/11/09 at 3:35 AM. Reason: Spelling, punctuation, and helping the post make sense

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Old 09/13/09, 4:37 PM   #378
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by DreamScaper View Post
I don't know if this is the appropriate place to ask, but can anyone confirm/deny if resilience affects pets? There is a thread on bigredrhino.com regarding the resilience amount to get your pet crit capped, however, from googling this tanks are saying it does not affect pve - just pvp.

I'm not sure if pets might go by a different rule set then players so I'm wondering if anyone has any successful tests yet. I'm slowly working my way up through wrath instances (working on Violet Hold once I finish my gear sets) but also going to start trying to tank heroics with a dedicated group.

Edited: I know 40% resilience transfers to pet. I mean to ask if the resilience would help him avoid crits while tanking.

I am 99% certain (i.e. I've used it to make my alt warrior uncrittable when she had bad tank gear, and asking more experienced tanks led to confirmation) that the "reduces chance to be crit by X%" part of resilience does work against PvE mobs that are attacking you. The part that doesn't work in PvE is just the "reduces damage taken by crits" bit.

So if resilience is transferred to pets and if it works the same for pets as for players, it should reduce the pet's chance to be crit appropriately while the pet is tanking.

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Old 09/13/09, 7:30 PM   #379
promdates
Soda Popinski
 
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Tauren Paladin
 
Mal'Ganis
The reduced crit chance from resilience DOES work in PvE. The rumor got started because blizzard was trying to remove it from PvE so that druids wouldn't just stack resil and be crit immune for raids. They eventually just gave druids the 6% reduced crit talent and kept resilience as is.

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Old 09/15/09, 10:12 AM   #380
Schanaha
Glass Joe
 
Night Elf Hunter
 
Die Silberne Hand (EU)
Sorry to ask that question, but I thought, 83 resilience would be 1% crit-immunity to a level 80 whatsoever. Am I wrong with that assumption? I found the table for critimmunity on Big Red Rhino ( Resilience Cap ) and the numbers don't match with the numbers I calculated on my own.

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Old 09/15/09, 10:32 AM   #381
Enova
Great Tiger
 
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Night Elf Hunter
 
Moonglade (EU)
It would be handy to know just how big the gap between your results and theirs is.

But anyway, If I'm not mistaken, pets inherit ~35% of the owner's resilience, which would make Big Red Rhino results correct.
Assuming the highest level of mob your pet will be up against is 83, thus it would need to overcome a 5.6% chance of being critically hit. That's 4% from Grace of the Mantis, and 1.6% from resilience.
1.6% crit reduction from resilience means it needs to have 132 resilience.
And that 132 resilience is 35% of the hunter's resilience of 378.

Originally Posted by XI- View Post
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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You people are idiots
Guilty as charged ^

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Old 09/15/09, 10:50 AM   #382
Schanaha
Glass Joe
 
Night Elf Hunter
 
Die Silberne Hand (EU)
That's right, in that case the numbers would fit. The only thing is, that I thought, pets would get 40% of the owner's resilience, that's what the patch notes said.

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Old 09/15/09, 10:52 AM   #383
woody-shuhalo
Von Kaiser
 
Orc Hunter
 
Thrall
For tanks its 5% 80, 5.2% 81, 5.4% 82, 5.6% 83. Its safe to assume it is similiar for pets. With grace of the mantis dropping 4% off that we end up with 4 less then that. Using my in game stats, at 334 resil reduces crit by 3.54. So, that should be 94.35 resil for 1%. Divide this by .4 we get these numbers:

80 - 1% - 236
81 - 1.2% - 284
82 - 1.4% - 331

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Old 09/15/09, 1:40 PM   #384
Toastmonger
Glass Joe
 
Blood Elf Hunter
 
Tanaris
From 3.2 Patch Notes
  • All pets now receive 40% of their master's resilience and 100% of their master's spell penetration

With Grace of the Mantis 2/2, your pet needs 1.6% reduced chance to be uncrittable against +3 level mobs. Effectively you need 1.6/.4 = 4% reduced chance to be crit on your character sheet.

From the Combat ratings thread, you need 94.27122498 resilience rating per percent to reduce chance to be crit.

So in total you need 94.27122498 * 4 = 377.08 ~= 378 resilience for your pet to be uncrittable vs +3 level mobs if your pet is talented with Grace of the Mantis 2/2.

Note that WoWWiki has not been updated to match the 3.2 nerf to resilience (15% more needed for the same amount of crit chance reduction).

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Old 09/18/09, 1:53 AM   #385
Tunza
Von Kaiser
 
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Tauren Hunter
 
Khaz'goroth
Struggling with Garr

I've been struggling to get Garr down.

I'm using a turtle, Specc'd BM and have tried a variety of gear sets including PvP, Ulduar/ToC and a combination of both. I've also got 2/5 T5. In pure PvE gear +2/5 T5 my Turtle has 17k health.

My problem has been that I pull agro off my pet as soon as I use Mend Pet. MDing with Volley only delays the inevitable and FD can only be used every 2 secs.

Any suggestions?

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Old 09/18/09, 6:45 AM   #386
Pijn
Piston Honda
 
Night Elf Hunter
 
Doomhammer (EU)
Originally Posted by dannii View Post
I've been struggling to get Garr down.

I'm using a turtle, Specc'd BM and have tried a variety of gear sets including PvP, Ulduar/ToC and a combination of both. I've also got 2/5 T5. In pure PvE gear +2/5 T5 my Turtle has 17k health.

My problem has been that I pull agro off my pet as soon as I use Mend Pet. MDing with Volley only delays the inevitable and FD can only be used every 2 secs.

Any suggestions?
When I soloed Garr (some time ago though) I still had mostly Naxx 25 gear, maybe some Ulduar 10 pieces, plus 2T5.
I assume your turtle is specced for Thunderstomp? If so, Mend Pet shouldn't overaggro it. Also, I myself prefered to use MD for Multishot and I single targeted them down (Volley is a deathwish there). As soon as you have 2-3 adds down, you have passed the critical phase. Garr himself is a joke, even with the buffs he gets from killing adds.

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Old 09/18/09, 10:26 PM   #387
amylton
Glass Joe
 
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Night Elf Hunter
 
Warsong
Originally Posted by dannii View Post
I've been struggling to get Garr down.

I'm using a turtle, Specc'd BM and have tried a variety of gear sets including PvP, Ulduar/ToC and a combination of both. I've also got 2/5 T5. In pure PvE gear +2/5 T5 my Turtle has 17k health.

My problem has been that I pull agro off my pet as soon as I use Mend Pet. MDing with Volley only delays the inevitable and FD can only be used every 2 secs.

Any suggestions?
When I cleared MC I used a crocolisk, makes it much easier to handle a lot of mobs.
Take down one by one of the adds. And you can always MD->multishot too.
Use your PvE gear + 2T5.
Once the adds are done, you can autoshot-afk Garr and get something to eat/drink. =]

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Old 09/21/09, 1:16 PM   #388
Bragaul
Glass Joe
 
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Orc Hunter
 
Whisperwind
Originally Posted by dannii View Post
I've been struggling to get Garr down.

I'm using a turtle, Specc'd BM and have tried a variety of gear sets including PvP, Ulduar/ToC and a combination of both. I've also got 2/5 T5. In pure PvE gear +2/5 T5 my Turtle has 17k health.

My problem has been that I pull agro off my pet as soon as I use Mend Pet. MDing with Volley only delays the inevitable and FD can only be used every 2 secs.

Any suggestions?
I was able to defeat Garr using a boar but a turtle (as you have) definitely helps. The most difficult component to the Garr fight is to keep your pet alive with mend/2pt5 without getting aggro. So I misdirect with multi-shot every cooldown as well as volley when I can. However, to avoid pulling aggro with your volley, you must, at first, single target them down. The pet should stay alive for the first minute or so without too much trouble (starts with full hp, mend, 2pt5, and the turtle shell). However, eventually the pet won't have it's c/d's ready and the single target dmg may not be enough to heal your pet. However, after a couple misdirects and thunderstomps the turtle usually has enough aggro for you to begin volleying and volley with 2pt5 will heal your pet for a lot. Use it when you must to keep it alive. You're better off getting aggro from a couple adds then having your pet die. Just use deterrence while your pet heals up from mend and then cast feign death.

Moreover, I also created a stam set with icy scale gear etc. The extra hp really helps on fights like Garr and Golemagg.

However, even with a stam set and turtle, it is still a high-damage fight and I've yet to one-shot it.

EDIT: I noticed your BM spec doesn't have Glyph of Mending. It's an additional 40% to your mend pet. It does wonders. You might also want to play with the talents for both your hunter and pet. Check out my armory for my stam set, BM solo talent choices, glyph choices, and pet spec (turtle or boar).

Last edited by Bragaul : 09/21/09 at 1:22 PM. Reason: additional suggestion for my reply regarding his glyph choices

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Old 09/22/09, 6:38 AM   #389
Tunza
Von Kaiser
 
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Tauren Hunter
 
Khaz'goroth
Originally Posted by Bragaul View Post
EDIT: I noticed your BM spec doesn't have Glyph of Mending. It's an additional 40% to your mend pet. It does wonders. You might also want to play with the talents for both your hunter and pet. Check out my armory for my stam set, BM solo talent choices, glyph choices, and pet spec (turtle or boar).
Thanks for the tips. My problem was pulling agro healing so I tried without Glyph of Mending. I'm pretty sure my problem is either Shell Shield or Thunderstomp aren't going off due to focus starvation. I'll dig back into MM to try to fix this.

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Old 09/22/09, 5:53 PM   #390
Larada
Glass Joe
 
Orc Hunter
 
Deathwing
Originally Posted by dannii View Post
I've been struggling to get Garr down.

I'm using a turtle, Specc'd BM and have tried a variety of gear sets including PvP, Ulduar/ToC and a combination of both. I've also got 2/5 T5. In pure PvE gear +2/5 T5 my Turtle has 17k health.

My problem has been that I pull agro off my pet as soon as I use Mend Pet. MDing with Volley only delays the inevitable and FD can only be used every 2 secs.

Any suggestions?
My first time trying to solo Garr I downed him in my second attempt. It was close in the beginning though, I think Filburt(turtle) got down to about 1-2% at one point. (I failed with Mend Pet a few times.)

I kept 2 of Garr's adds on me from the start, that kept a lot of dmg off of my pet. Once I was down to about 30-50% HP, In that time I was able to kill 2-3 of the adds and I popped FD. I never used Volley at all, seemed pretty easy this way.

I had pure PvE gear and 2pcT5.

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Old 09/23/09, 6:16 AM   #391
Peldin
Von Kaiser
 
Orc Hunter
 
Vek'nilash
Has anyone tried using a pet to actually tank a level 80 heroic instance?
Usually when you replace pve gear with pvp gear, you gain a lot more stamina and resilience, but you lose a lot of your damage stats. I don't think survivability would be an issue, but I'm guessing threat would be impossible to maintain?
To clarify - obviously the threat from other level 80 players would be impossible to maintain. The threat I'm referring to would just be the healing aggro.

Last edited by Peldin : 09/23/09 at 6:48 AM.

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Old 09/23/09, 11:57 AM   #392
Toastmonger
Glass Joe
 
Blood Elf Hunter
 
Tanaris
Originally Posted by Peldin View Post
Has anyone tried using a pet to actually tank a level 80 heroic instance?
Usually when you replace pve gear with pvp gear, you gain a lot more stamina and resilience, but you lose a lot of your damage stats. I don't think survivability would be an issue, but I'm guessing threat would be impossible to maintain?
To clarify - obviously the threat from other level 80 players would be impossible to maintain. The threat I'm referring to would just be the healing aggro.
Healing aggro is almost never an issue. With very patient DPS, pets have tanked level 80 heroics including UK, VH, Nexus and Gundrak. To this date, the extreme case of pet tanking is probably 25-Hodir. See this forum at Big Red Rhino.

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Old 10/08/09, 10:36 AM   #393
Sepultura
Glass Joe
 
Orc Hunter
 
Aggra (EU)
I do not onw the T5 bonus and made all MC exept golemagg... Golemagg I quited after a while cause the damage was way to much to me to keep trying... With garr I have to pull 2 adds to me and nuke 2 or 3 adds fast as possible, after that my turtle can handle it easily...
Another way to solo this boss is kiting the boss near ragnaros lair:
-Eyes of the Beast to pull boss while u in ragnaros lair... He will auto dismiss but boss will come to u...
- Call pet again, STAY him near lava, he need to be in range so when u jump into the midle isle he be in range...
- Soon boss and adds get to u, deterrance and put pet on boss with a renew so u agro all adds
-Desengage and u will be on the other side, boss is on pet, adds will go to u but they got a long path to get u...
- Nuke boss now and FD and adds are near u, when u stand up again dont do renew or u will agro adds again, just do it when u see u got FD on CD again...
- After that u kill adds or just let your pet die and let adds go to their place

Sorry for my english, not my 1st language

Edit: Dont go to the litle isle before boss is near u and got pets agro or he will teleport u near him.

Last edited by Sepultura : 10/08/09 at 10:42 AM.

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Old 10/09/09, 1:28 AM   #394
DreamScaper
Von Kaiser
 
Orc Hunter
 
Eldre'Thalas
Late thanks to those who responded regarding resiliance. I've been using the appropriate amount and makes soloing instances alot easier. But I have another question if anyone knows.

Hit rating.

According to the spreadsheet 81 is 5.5%, 82 is 6%, and 83 is 8%. But according to Hit - WoWWiki - Your guide to the World of Warcraft 81 is 5.2% and 82 is 5.4%. Not a huge difference, however min maxing soloing it does help to move points out of hit. I suppose the easiest test would be run a heroic with 5.4% hit and see if I miss then run with 5.3% and hope I miss. But my question goes back.

If that site is accurate would this be accurate?

79 - 4.8%
78 - 4.6%
77 - 2%

And if this is true, would 76 be 1.8%?

I'm trying to finish up normal gundrake, violet hold and hallls of stone. Occulus is probably in the 80s range so that should be fine. But fine tuning gear might make the bosses I struggle against a little easier.

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Old 10/09/09, 5:33 PM   #395
DreamScaper
Von Kaiser
 
Orc Hunter
 
Eldre'Thalas
Originally Posted by Peldin View Post
Has anyone tried using a pet to actually tank a level 80 heroic instance?
Usually when you replace pve gear with pvp gear, you gain a lot more stamina and resilience, but you lose a lot of your damage stats. I don't think survivability would be an issue, but I'm guessing threat would be impossible to maintain?
To clarify - obviously the threat from other level 80 players would be impossible to maintain. The threat I'm referring to would just be the healing aggro.
Its actually pretty easy. I use 2 t5 just to minimize my healers work but to also do some healing at the beginning to prevent healing aggro. Also, in my tank set I do about 2k dps which is a nice little hot.

I successfully tanked heroic dtk in 30 minutes and people said it was easier then a real tank. I started to 2 man heroic nexus and my healer got bored and started dpsing. We got to 2nd boss but had to leave after one attempt because of raid time.

Here are a few things you should do for tanking heroics:

1. Proper gear with resil and hit rating, proper spec, gems, enchants. My tanking set my pet sits at 22k unbuffed hp which is fine for me.
2. Make sure your healer stands far enough in the back so you can see easier if a mob is running towards them.
3. Ask your dps (and healer) not to do anything for 5 seconds so he can gain initial aggro. Double MD pulls if you need to.
4. Make sure dps assists off pet and no aeo.
5. Make sure dps realizes to just afk if they are above 75% threat.
6. Use MDs on CD.

Movement fights are a little harder and fights where your pet has to taunt your group would need to be more patient.

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Old 10/13/09, 1:16 PM   #396
Namarus
Piston Honda
 
Orc Hunter
 
<BUR>
Demon Soul
Have you guys got on tips on dealing with the downright abysmal threat generated by pets? Even with double MDs, I out threat my pet before FD is off it's cooldown.

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Old 10/13/09, 8:38 PM   #397
DreamScaper
Von Kaiser
 
Orc Hunter
 
Eldre'Thalas
Originally Posted by Namarus View Post
Have you guys got on tips on dealing with the downright abysmal threat generated by pets? Even with double MDs, I out threat my pet before FD is off it's cooldown.
My pet hold threat fine. If you are having problems start your misdirection early, send pet in, wait for thunderstomp, misdirect a multishot, then follow up with a 2nd md rotation. Also, if threat is a problem spec more into your bm spec for pet damage (I haven't looked at your spec).

Pet threat for soloing and tanking isn't much of an issue for me. Also /assist pet works nicely if you aren't.

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Old 10/14/09, 1:43 PM   #398
Sorean
Von Kaiser
 
Night Elf Hunter
 
Deathwing
If you find that you're having issues with pet agro, you can turn off the focus dump for the first little while and just make sure that it is using growl with every chance. Sometimes you get an unlucky string off the start and you don't crit enough to make GFTT give your pet enough focus for agro gen.

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Old 10/14/09, 4:22 PM   #399
DreamScaper
Von Kaiser
 
Orc Hunter
 
Eldre'Thalas
Starting to do MC and having trouble with Golemagg The Incinerator. I tried scanning this thread but didn't see any tips for this fight so forgive me if I skimmed over it.

I'm guessing it's going to be an extra long fight. MD boss and dps boss till the debuff then send pet over to an add. Then when debuff wears off to go back to boss and repeat. Is this the right idea? Anyone have any tips?

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Old 10/15/09, 10:18 PM   #400
sneakysam
Glass Joe
 
Night Elf Hunter
 
Kul Tiras (EU)
Originally Posted by sneakysam View Post
Just Soloed Golemagg, took me a few tries. This is what i did:

MD pet, sent him to one of the add. Start dpsing add, ignore golemagg, let pet build threat slightly on all 3 using thunderstomp. When MD is ready, both pet & you switch to golemagg, watch debuff till 5 stacks and switch back to the add. From there, your pet should have enough threat on golemagg, you can just start dpsing boss but leave pet attacking add, he'll no longer get any stacking debuffs, only you dps boss, and FD whenever you're about to pull aggro. Without debuff, this makes it alot easier to heal, but you must keep mend pet up at all times.

Wouldn't use multishot at the start, only when pet has good threat. But its perfect for healing pet since there's 3 of them. One tricky thing is staying maximum range to avoid pyro blast shooting from boss (or add?), i had to keep running in to heal pet, because my warp stalker was warping in & out of mend pet range.

if you find yourself low health from pyro thing, make sure your pet is pretty full, mend pet & run out of max range to bandage, be ready to pop cooldown (last stand etc) when you run back in, your pet will need it after 8 seconds of bandage.

I had 2T5 (impossible without), warp stalker and glyph of mending. Used the spec from previous poster.
This proven to work, but it's not easy by any means, tho that was few months ago, people should have better gear now.

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