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09/05/09, 8:45 AM
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#376
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Von Kaiser
Night Elf Hunter
Aman'Thul
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Ragnaros shouldn't need any FR or 2T5.
Did it just last night in my Heroics/Naxx gear with a bear at about 16k hp.
I just keep the pet on passive stay when he is attacking rags so once vanished my pet doesn't try to kill spawns when they attack me.
Then do the typical deterrence tank while waiting for the rest of the spawns to show up before feigning.
Generally that leaves maybe 1 spawn up that will come at me. The pet sitting in the middle of the place can easily grab it before its at me.
Nice to know domo is doable without 2T5.
Though something tells me my bear lacks the raw HP to do it right now 
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09/10/09, 1:28 AM
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#377
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Glass Joe
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I'm attempting to solo the Twilight Corrupter for the scepter of shifting sands quest line.
He puts a curse that hits for around 700 shadow damage per tick and knocks you pretty far. He also mind controls about every 20-30 seconds, and its extremely difficult to time cool downs correctly to avoid being controlled. Also, while mind controlled, any snake traps I inadvertently set, count as kills for him and he gains levels.
He won't MC if there's only one on his threat list, so I attempted to kite him without a pet. Unfortunately, I couldn't keep him from resetting. I thought I could bring him up the ramp to the portal, then jump down, but each attempt was unsuccessful. His curse would knock me either off the ramp or far enough away for him to reset. He hits for around 1.5k melee as well. Does anyone have any ideas or suggestions on how to better control the fight?
Last edited by Dreezila : 09/11/09 at 3:35 AM.
Reason: Spelling, punctuation, and helping the post make sense
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09/13/09, 4:37 PM
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#378
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Bald Bull
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Originally Posted by DreamScaper
I don't know if this is the appropriate place to ask, but can anyone confirm/deny if resilience affects pets? There is a thread on bigredrhino.com regarding the resilience amount to get your pet crit capped, however, from googling this tanks are saying it does not affect pve - just pvp.
I'm not sure if pets might go by a different rule set then players so I'm wondering if anyone has any successful tests yet. I'm slowly working my way up through wrath instances (working on Violet Hold once I finish my gear sets) but also going to start trying to tank heroics with a dedicated group.
Edited: I know 40% resilience transfers to pet. I mean to ask if the resilience would help him avoid crits while tanking.
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I am 99% certain (i.e. I've used it to make my alt warrior uncrittable when she had bad tank gear, and asking more experienced tanks led to confirmation) that the "reduces chance to be crit by X%" part of resilience does work against PvE mobs that are attacking you. The part that doesn't work in PvE is just the "reduces damage taken by crits" bit.
So if resilience is transferred to pets and if it works the same for pets as for players, it should reduce the pet's chance to be crit appropriately while the pet is tanking.
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09/13/09, 7:30 PM
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#379
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Soda Popinski
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The reduced crit chance from resilience DOES work in PvE. The rumor got started because blizzard was trying to remove it from PvE so that druids wouldn't just stack resil and be crit immune for raids. They eventually just gave druids the 6% reduced crit talent and kept resilience as is.
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09/15/09, 10:12 AM
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#380
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Glass Joe
Night Elf Hunter
Die Silberne Hand (EU)
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Sorry to ask that question, but I thought, 83 resilience would be 1% crit-immunity to a level 80 whatsoever. Am I wrong with that assumption? I found the table for critimmunity on Big Red Rhino ( Resilience Cap ) and the numbers don't match with the numbers I calculated on my own.
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09/15/09, 10:32 AM
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#381
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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It would be handy to know just how big the gap between your results and theirs is.
But anyway, If I'm not mistaken, pets inherit ~35% of the owner's resilience, which would make Big Red Rhino results correct.
Assuming the highest level of mob your pet will be up against is 83, thus it would need to overcome a 5.6% chance of being critically hit. That's 4% from Grace of the Mantis, and 1.6% from resilience.
1.6% crit reduction from resilience means it needs to have 132 resilience.
And that 132 resilience is 35% of the hunter's resilience of 378.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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09/15/09, 10:50 AM
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#382
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Glass Joe
Night Elf Hunter
Die Silberne Hand (EU)
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That's right, in that case the numbers would fit. The only thing is, that I thought, pets would get 40% of the owner's resilience, that's what the patch notes said.
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09/15/09, 10:52 AM
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#383
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Von Kaiser
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For tanks its 5% 80, 5.2% 81, 5.4% 82, 5.6% 83. Its safe to assume it is similiar for pets. With grace of the mantis dropping 4% off that we end up with 4 less then that. Using my in game stats, at 334 resil reduces crit by 3.54. So, that should be 94.35 resil for 1%. Divide this by .4 we get these numbers:
80 - 1% - 236
81 - 1.2% - 284
82 - 1.4% - 331
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09/15/09, 1:40 PM
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#384
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Glass Joe
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From 3.2 Patch Notes
- All pets now receive 40% of their master's resilience and 100% of their master's spell penetration
With Grace of the Mantis 2/2, your pet needs 1.6% reduced chance to be uncrittable against +3 level mobs. Effectively you need 1.6/.4 = 4% reduced chance to be crit on your character sheet.
From the Combat ratings thread, you need 94.27122498 resilience rating per percent to reduce chance to be crit.
So in total you need 94.27122498 * 4 = 377.08 ~= 378 resilience for your pet to be uncrittable vs +3 level mobs if your pet is talented with Grace of the Mantis 2/2.
Note that WoWWiki has not been updated to match the 3.2 nerf to resilience (15% more needed for the same amount of crit chance reduction).
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09/18/09, 1:53 AM
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#385
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Von Kaiser
Tauren Hunter
Khaz'goroth
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Struggling with Garr
I've been struggling to get Garr down.
I'm using a turtle, Specc'd BM and have tried a variety of gear sets including PvP, Ulduar/ToC and a combination of both. I've also got 2/5 T5. In pure PvE gear +2/5 T5 my Turtle has 17k health.
My problem has been that I pull agro off my pet as soon as I use Mend Pet. MDing with Volley only delays the inevitable and FD can only be used every 2 secs.
Any suggestions?
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09/18/09, 6:45 AM
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#386
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Piston Honda
Night Elf Hunter
Doomhammer (EU)
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Originally Posted by dannii
I've been struggling to get Garr down.
I'm using a turtle, Specc'd BM and have tried a variety of gear sets including PvP, Ulduar/ToC and a combination of both. I've also got 2/5 T5. In pure PvE gear +2/5 T5 my Turtle has 17k health.
My problem has been that I pull agro off my pet as soon as I use Mend Pet. MDing with Volley only delays the inevitable and FD can only be used every 2 secs.
Any suggestions?
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When I soloed Garr (some time ago though) I still had mostly Naxx 25 gear, maybe some Ulduar 10 pieces, plus 2T5.
I assume your turtle is specced for Thunderstomp? If so, Mend Pet shouldn't overaggro it. Also, I myself prefered to use MD for Multishot and I single targeted them down (Volley is a deathwish there). As soon as you have 2-3 adds down, you have passed the critical phase. Garr himself is a joke, even with the buffs he gets from killing adds.
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09/18/09, 10:26 PM
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#387
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Glass Joe
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Originally Posted by dannii
I've been struggling to get Garr down.
I'm using a turtle, Specc'd BM and have tried a variety of gear sets including PvP, Ulduar/ToC and a combination of both. I've also got 2/5 T5. In pure PvE gear +2/5 T5 my Turtle has 17k health.
My problem has been that I pull agro off my pet as soon as I use Mend Pet. MDing with Volley only delays the inevitable and FD can only be used every 2 secs.
Any suggestions?
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When I cleared MC I used a crocolisk, makes it much easier to handle a lot of mobs.
Take down one by one of the adds. And you can always MD->multishot too.
Use your PvE gear + 2T5.
Once the adds are done, you can autoshot-afk Garr and get something to eat/drink. =]
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09/21/09, 1:16 PM
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#388
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Glass Joe
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Originally Posted by dannii
I've been struggling to get Garr down.
I'm using a turtle, Specc'd BM and have tried a variety of gear sets including PvP, Ulduar/ToC and a combination of both. I've also got 2/5 T5. In pure PvE gear +2/5 T5 my Turtle has 17k health.
My problem has been that I pull agro off my pet as soon as I use Mend Pet. MDing with Volley only delays the inevitable and FD can only be used every 2 secs.
Any suggestions?
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I was able to defeat Garr using a boar but a turtle (as you have) definitely helps. The most difficult component to the Garr fight is to keep your pet alive with mend/2pt5 without getting aggro. So I misdirect with multi-shot every cooldown as well as volley when I can. However, to avoid pulling aggro with your volley, you must, at first, single target them down. The pet should stay alive for the first minute or so without too much trouble (starts with full hp, mend, 2pt5, and the turtle shell). However, eventually the pet won't have it's c/d's ready and the single target dmg may not be enough to heal your pet. However, after a couple misdirects and thunderstomps the turtle usually has enough aggro for you to begin volleying and volley with 2pt5 will heal your pet for a lot. Use it when you must to keep it alive. You're better off getting aggro from a couple adds then having your pet die. Just use deterrence while your pet heals up from mend and then cast feign death.
Moreover, I also created a stam set with icy scale gear etc. The extra hp really helps on fights like Garr and Golemagg.
However, even with a stam set and turtle, it is still a high-damage fight and I've yet to one-shot it.
EDIT: I noticed your BM spec doesn't have Glyph of Mending. It's an additional 40% to your mend pet. It does wonders. You might also want to play with the talents for both your hunter and pet. Check out my armory for my stam set, BM solo talent choices, glyph choices, and pet spec (turtle or boar).
Last edited by Bragaul : 09/21/09 at 1:22 PM.
Reason: additional suggestion for my reply regarding his glyph choices
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09/22/09, 6:38 AM
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#389
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Von Kaiser
Tauren Hunter
Khaz'goroth
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Originally Posted by Bragaul
EDIT: I noticed your BM spec doesn't have Glyph of Mending. It's an additional 40% to your mend pet. It does wonders. You might also want to play with the talents for both your hunter and pet. Check out my armory for my stam set, BM solo talent choices, glyph choices, and pet spec (turtle or boar).
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Thanks for the tips. My problem was pulling agro healing so I tried without Glyph of Mending. I'm pretty sure my problem is either Shell Shield or Thunderstomp aren't going off due to focus starvation. I'll dig back into MM to try to fix this.
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09/22/09, 5:53 PM
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#390
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Glass Joe
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Originally Posted by dannii
I've been struggling to get Garr down.
I'm using a turtle, Specc'd BM and have tried a variety of gear sets including PvP, Ulduar/ToC and a combination of both. I've also got 2/5 T5. In pure PvE gear +2/5 T5 my Turtle has 17k health.
My problem has been that I pull agro off my pet as soon as I use Mend Pet. MDing with Volley only delays the inevitable and FD can only be used every 2 secs.
Any suggestions?
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My first time trying to solo Garr I downed him in my second attempt. It was close in the beginning though, I think Filburt(turtle) got down to about 1-2% at one point. (I failed with Mend Pet a few times.)
I kept 2 of Garr's adds on me from the start, that kept a lot of dmg off of my pet. Once I was down to about 30-50% HP, In that time I was able to kill 2-3 of the adds and I popped FD. I never used Volley at all, seemed pretty easy this way.
I had pure PvE gear and 2pcT5.
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