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02/19/09, 11:21 AM
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#51
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Glass Joe
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I've read somewhere that there is a soft cap of 5 elementium ores lootable per raid ID; no matter the drops. If I read what you are saying correctly, are you able manage to farm more than that on a single run when you reset the pack?
Also, any confirmation on whether a ferocity/gorilladin is better to solo Ony with?
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02/19/09, 5:56 PM
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#52
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Glass Joe
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Anybody have any luck with attumen? Don't know if this is at all possible. I'm interested in mounts =D. Just got my deathcharger last night. I haven't gone back to thekal in a while but i've gotten some raid upgrades so far, im not sure if they'll help.
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02/19/09, 9:36 PM
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#53
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Don Flamenco
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Originally Posted by Khazoo
Also, any confirmation on whether a ferocity/gorilladin is better to solo Ony with?
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Depending on your specc, gear and resistance, a tenacity pet can offer you:
- a lot more of +aggro (and aoe threat from thunderstomp is a blessing for the whelps)
- more healing received from blood of the rhino (works with both mend pet and 2 pieces tier 5 bonus)
- more survivability for your pet with increased stamina & armor
- more survivability for you with roar of sacrifice (and if specced: intervene)
Without bm specc you will be very thankful for every +aggro you can get you hands on.
Onyxia is not about dps all the time. You will have to md/fd several times during phase 1 & 3. It's all about keeping your serpent up through phase 2, avoid getting hit by too many fireballs and let your pet get all those whelps and properly bomb them quick and deadly.
Especially roar of sacrifice will be crucial for your surviving in phase 2 if you don't want to wear loads of your burning crusade fire resistance gear. Laying down on the ground won't work, without a dot up on the old lady, she will breath (she will do it anyway from time to time) and the breath still hurts for a lot.
Wearing a stamina heavy gear (eg pvp items) might help as good as some fire resistance do, It's really not about dps'ing as fast as you can in the first place.
Before meeting her for the first time, make some preperations. I really recommend a BM specc, some of the biggest healing potins (or use your fire resistance potions from illidan, before they get dusty) and a tenacity pet. A gorilla is preferable due to thunderstomp.
Don't even give it a try with sv specc (hint: she's still fire immun, explosive shot won't hurt her) and not enough experience with the battle and her behaviour, or you might wipe over and over.
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02/21/09, 2:39 PM
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#54
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Glass Joe
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I tried to do tiger again. My first attempt went very well but to no avail. All subsequent attempts were not very good... I do it with a worm and i have a spec thats the same as the OP's. Whenever my pet got mortal striked there were some serious problems, mostly resulting in pet death in subsequent attempts. Any suggestions for this? Also, when my pet got stunned and they ran to me, most of the time two of them would stay on me while one went back to my pet. pet had 14k health and 58.05% damage reduction at about 21k armor and i had 17k health and 10k mana.
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02/22/09, 8:31 PM
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#55
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Glass Joe
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Been reading through and saw a general consensus of 2pc t5 being required, just thought I'd post my experience without it. With a gorilla pet as survival Bloodlord was a joke (obvious), but Tiger took a few attempts (and a respec) and lucky rolls of the dice but something I did notice was that putting my pets back to any of the mobs resulted in him dying. He dodged just enough gouges to keep me from dying because I always had a FD or det up when he did get gouged.
Used the standard spec (56/15/0) with all the necessary mitigation talents on my pet, though I wish I'd picked up last stand as it would help immensely with lack of t5.
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02/23/09, 1:06 AM
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#56
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Glass Joe
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It is possible to bug out thekal and make him go straight into phase 2. Exploiting a boss like this isn't such a great idea though-- i stumbled upon it myself. He did die though, and he did drop loot (no mount).
anybody else on attumen? i'm guessing it is only done as two-man
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02/23/09, 11:52 AM
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#57
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Von Kaiser
Orc Hunter
Deathwing (EU)
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Originally Posted by Khazoo
I've read somewhere that there is a soft cap of 5 elementium ores lootable per raid ID; no matter the drops. If I read what you are saying correctly, are you able manage to farm more than that on a single run when you reset the pack?
Also, any confirmation on whether a ferocity/gorilladin is better to solo Ony with?
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I experienced this doing BWL just a few weeks ago. Seven ores dropped, but after the first five I got a message along the lines of "this item cannot be picked up." Very frustrating since several of us were working on getting the ore for finishing the quest chain to open AQ40.
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The Old Grudge: Chief Executive Orc | Chief Troll Officer | Runner of the Ragged
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02/23/09, 1:00 PM
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#58
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Von Kaiser
Dwarf Hunter
Die Arguswacht (EU)
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Originally Posted by Khazoo
Also, any confirmation on whether a ferocity/gorilladin is better to solo Ony with?
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From my experience I only can suggest you taking a ferocity pet. I go with a lvl79 devilsaur and a max pet-build.
During phase 1 & 3 I have to pay attention about aggro, but with just autoshot and a few FDs you shouldn't have any problems, not even with the knockbacks.
During phase 2 I'm just laying around and let my pet do the work. The self-heal through Bloodthirsty and Spirit Bond is more than enough; even if there are 2 or 3 whelps beating on your pet.
Just after the whelp-spawn I stand up, throw a Mend Pet and gain aggro of the whelps to bomb them. After this little action I feign death again and wait till the whelps spawn again (considering my mana in AotDH or AotV).
If I should drop low on health, I just bandage myself to gain aggro of the whelps.
All in all it's a fight of about 10 to 15 minutes and is safely doable without 2T5.
I tried with a lvl80 Gorilladin and had 2 tries, but always got problems with phase 2. Maybe, I should try it once again with my new gained experience.
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02/25/09, 1:04 PM
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#59
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Von Kaiser
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What are the mechanics of getting into Z'G? I know you need a raid to do this (unlike the 5-man instances), and I know if the person leaves the party after you get in, then you are out of raid and ported out. Can the other "raid member" be logged out or otherwise disconnected?
Z'G looks like a nice mix of reward and challenge. I've gone into UBRS/LBRS but there is an awful lot of trash. Strat dead-side is a fun quick farm run with the possibility of a mount, and rep if you never reached exalted, but doesn't appear to be any more profitable than doing dailies (more fun though).
Are there other dungeons - either TBC non-heroics, or from the orriginal campaign that are somewhat rewarding and a reasonable experience.
In other words, to overly-simplify, there are two reasons to solo old instances: (1) for the challenge of increasingly hard encounters, or (2) as more fun and slightly more profitable alternative to farming in WotLK. I'm curious what instances work well for (2) in addition to Z'G.
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02/25/09, 1:26 PM
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#60
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Glass Joe
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In order to get into ZG or any other raid instance, you need to be in a raid group. The other person in your raid group CAN be logged out or disconnected.
I usually do one of two things. The first is to join a Wintergrasp raid and then not leave the raid when it is over. 9 out of 10 times, someone in the raid just logs out after WG is over without dropping group, I eventually become the raid leader, and I am free to run ZG. The other thing I do is just ask in general chat or the LFG channel if there is anyone who is about to log out or if there is someone who is just hanging out doing something that doesn't matter if they are in a raid group. Usually I find someone who doesn't mind being invited.
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02/25/09, 1:29 PM
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#61
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Banned
Blood Elf Hunter
Runetotem (EU)
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If there a guy in your guild that is on a bank char or just browsing through his alts, ask him to join with his current alt. It doesn't matter if he logs off as he will remain in the raid as you know.  Result: Solo raid.
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02/25/09, 3:06 PM
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#62
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Don Flamenco
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You can even have them quit the raid once you've converted the group. I borrow guildies for this all the time
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02/26/09, 5:35 AM
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#63
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Von Kaiser
Night Elf Hunter
Icecrown
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I've had someone invite my alt to raid, then invite my main when I logged over and give me lead and leave raid (to do w/e they needed to do) and had my own solo raid w/o running the risk of the other person logging on and needing to leave raid for some reason.
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02/26/09, 9:09 AM
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#64
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Von Kaiser
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Originally Posted by Iru
You can even have them quit the raid once you've converted the group. I borrow guildies for this all the time
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This I don't get. I invited a guild member, converted to raid, entered the instance, my guildie quit the raid, and I was teleported out.
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02/26/09, 1:24 PM
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#65
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Don Flamenco
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Have you tried having them quit the raid before zoning in?
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02/26/09, 7:56 PM
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#66
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Glass Joe
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Originally Posted by Iru
Have you tried having them quit the raid before zoning in?
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If they quit the raid there will be no raid. And you won't be able to enter.
Last edited by Rache : 02/26/09 at 7:56 PM.
Reason: typo
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02/26/09, 9:28 PM
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#67
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Hates being an orc
Orc Hunter
Steamwheedle Cartel
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Don't have them leave the raid - just log off. This is why it's nice to work it out so that your alt on the same account is in the raid offline, as someone previously mentioned, as there is no risk of that alt logging in and needing to leave raid.
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02/27/09, 5:23 PM
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#68
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Von Kaiser
Blood Elf Hunter
Icecrown
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If you don't want to keep anyone tied down, invite someone else on your alt and then log on to your main, get in raid and let the other person leave.
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03/09/09, 4:20 AM
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#69
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Von Kaiser
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Originally Posted by Teedge
I tried to do tiger again. My first attempt went very well but to no avail. All subsequent attempts were not very good... I do it with a worm and i have a spec thats the same as the OP's. Whenever my pet got mortal striked there were some serious problems, mostly resulting in pet death in subsequent attempts. Any suggestions for this? Also, when my pet got stunned and they ran to me, most of the time two of them would stay on me while one went back to my pet. pet had 14k health and 58.05% damage reduction at about 21k armor and i had 17k health and 10k mana.
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If you're using a single target pet such as a worm then you really need to rotate your pets attacks/growls between all three targets. Have a /petattack macro to bound to a hotkey and every 15 seconds or so simply tab from Thekal to Zath or Lor'Khan and have your pet attack that. I would also suggest that you misdirect + multishot every cooldown to help your pet with its threat lead.
The problem you're facing is mend pet threat which is all attributed to you as the caster of the heal, so you need to make sure that your pet holds threat on all three while you're healing and dropping them all at the same time in order to kill them all within 15 seconds of each other. That's why at present it's far superior to use a gorilla as they hold threat on multiple targets naturally due to Thunderstomp, though with that becoming a family ability in 3.1 your options will grow immensely to any pet in the Tenacity tree.
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03/09/09, 9:26 AM
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#70
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Von Kaiser
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I'd probably still use a gorilla for the pummel due to the spellcasting. Although I'll have to rename my gorilla to SpellNazi.
No spell for you!
Edit: forgot to put pummel in text.
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03/15/09, 5:54 AM
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#71
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Von Kaiser
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Slightly off topic, but for those whose second spec will be a solo instance farming spec when dual spec lands with 3.1, this new glyph will be absolutely godly for solo farming when combined with improved mend pet and blood of the rhino:
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Glyph of Mending: increases the healing done by Mend Pet by 40%
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03/15/09, 7:39 AM
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#72
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Glass Joe
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The change to Viper Sting seems to be really bad for some of the ZG bosses. Draining rouhly 1k mana every 15 sec, draining those bosses with healing spells and 26k mana is going to take ages. :/
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03/15/09, 9:56 AM
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#73
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Glass Joe
Orc Hunter
Stormrage (EU)
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Originally Posted by Gorgar (EU)
The change to Viper Sting seems to be really bad for some of the ZG bosses. Draining rouhly 1k mana every 15 sec, draining those bosses with healing spells and 26k mana is going to take ages. :/
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Actually you don't need viper sting at all in ZG, the only boss you have to worry about is Jeklik (bat boss). I don't really solo Jeklik anymore because the boss is a waste of time and for some obvious reason, she casts her healing spell even if she has only a very little ammount of mana left.
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03/15/09, 10:57 AM
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#74
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King Hippo
Night Elf Hunter
Moonglade (EU)
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Aimed Shot seems to make the heals trivial once she's drained. Couple that with a Nether Ray or silencing shot and she becomes relatively easy.
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Originally Posted by XI-
In summary, TBC raiding is easy. 9/10 encounters can be summarized with 1 phrase. Stay out of the fucking fire. If this is too difficult BWL was still there last I checked, so go have at it for some practice.
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Originally Posted by Kaubel
You people are idiots
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Guilty as charged ^
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03/15/09, 11:16 PM
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#75
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Von Kaiser
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Originally Posted by jubeithar
Actually you don't need viper sting at all in ZG, the only boss you have to worry about is Jeklik (bat boss). I don't really solo Jeklik anymore because the boss is a waste of time and for some obvious reason, she casts her healing spell even if she has only a very little ammount of mana left.
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How you you handle tiger boss then - I'd be interested in hearing strats that don't involve mana draining Lor'khan. The only thing I can think of (after 3.1) is using a gorilla and having a rotation of pummel and intimidation to interrupt her, but I think that would be a far clumsier way of doing it as opposed to a straight mana drain to prevent the heals even being cast.
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