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03/03/10, 1:14 PM
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#481
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Glass Joe
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Originally Posted by Kukulcan
I've been reading a bit about HC MgT Soloing and i see that T5 2x set bonus is kinda required; but my question is this. As of 3.3 with t10 gear and 264/251 pieces, is this bonus still required.
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You don't need T5. I soloed H MgT in stam-gemmed deadly PvP gear (with ToC 5-Man weapons) and at most a couple pieces of EoT gear. Use a proper BM soloing spec (56/15/0) including Aimed Shot. I used a turtle for all but Delrissa.
- Trash doesn't hit as hard as some other BC heroics; just trap what you can, decide on a kill order and focus them down. In addition, the packs don't respawn like they did at release if you don't kill all of them, so you can FD/reset/whittle away if your pet dies in the middle of a pull. The final pack before KT _does_ respawn in its entirety, so blow your CDs, hope for a few lucky crits on your part and dodges and resists from your pet.
- First boss is a non-issue.
- For Vexallus I had my turtle take the first 3 or 4 adds.
- For Priestess Delrissa I just used my BM tanking spec with a defensively specced cat. Pick an add to trap, burn down the priestess, FD when you get too much pressure. IIRC my pet finished off at least one add while I FDed.
- For KT i don't remember any difficulties, I did kill the phoenix and egg.
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03/03/10, 1:25 PM
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#482
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Glass Joe
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I cleared H MgT about a half dozen times without any T5, but it was 5-6 months ago so i can't give you any kind of detailed strategy as I've forgotten alot of it. The PVP fight was the only hang up, and I do remember getting a couple unlucky draws where i was just boned and had to give up.
It's certainly easier now with ICC gear.
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03/03/10, 5:33 PM
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#483
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Glass Joe
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I haven't done MgT for a few weeks now (got the mount + pet within a week  ) but I just ran in with my raiding spec and pet, hardly had a problem except when I got the warrior in the pvp boss. This is what I did:
Run past the first pair of trash right in the middle, didn't pull aggro most of the time if I did, run a bit more and FD + Readiness.
Run past the 4 pull at the other end of the and FD again.
Leave the pet on passive and stay around the corner in the corridor before the first boss. Put down Frost Trap, Explosive Trap, MD and open with Volley then volley again when they run out of the Volley radius.
Zerg boss.
MD, Explosive Trap, Volley the flying snake things.
Zerg boss. Multishot the first set of those orb things but the boss was dead very quickly, neither my own or pet's health was ever an issue.
Skip all the trash to the next boss, if there's no warrior in the pvp fight, just Explosive Trap, Volley otherwise burst down the warrior then Explosive Trap, Volley.
Run into the trash pack just before KT with MD, drop Explosive Trap and Volley.
Zerg KT, just ignored the pheonix (and everything else for that matter).
Not much strat involved but it only took some 15 minutes a run I think.
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03/03/10, 8:20 PM
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#484
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Von Kaiser
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As said, no need for 2T5 for MgT. In fact, you don’t even need “BM tanking gear” – I solo the place in T10 raid gear quite easily (in fact I find it FAR easier in current raid gear than I do in pet tanking gear because the mobs die so much faster). All you need is a BM tanking spec and a pet with Thunderstomp (I’m still a Gorilla aficionado but plenty of posters here are Turtle fans due to Shell Wall).
The best tip I can give you is zone in, kill the first two mobs and the patting pack if they’re close, make sure name plates are on if you don’t and have a look at the mobs downstairs with Delrissa. If you get the rogue/warrior or the rogue/rogue combinations, run out and reset the instance. They make Delrissa much harder than she needs to be. If RNG is not on your side it may take you a few resets but eventually you’ll get the one rogue plus casters combo (I’ve never had the warrior without a rogue).
First boss: Easy, don’t even bother to dps the crystals, your pet can live through his enrage. Just focus him down and he should die before he activates a second crystal.
Mana Wyrm trash in Vexallus room: Can be a bit difficult to nagivate the first time so I thought I’d mention it. Mend pet, drop an explosive trap and pull a group over. Your pet will Thunderstomp and pull agro on most so Volley (2 ticks is fine), mend pet again and FD. The ticks of explosive trap will finish them all off.
Second boss: This was the hardest for me to get, now it’s a constant one shot. Pet on Vexallus, kill the first spark that spawns and have your pet kill the second. Do the same for the second spark spawns except. You should both have two stacks now and just go to town on Vexallus, he should be dead in the next 10-15 seconds. Vexallus can hit like a truck so it’s crucial that mend pet never falls off, it needs to roll the whole time.
Third boss: As I said, make sure you don’t have a rogue/rogue or warrior/rogue combo at the start. Drop all three traps before you pull (snake, immolation and frost), send your pet in on Delrissa to pull the grp, pop BW and Rapid fire and nuke the hell out of her till she runs OOM. You will pull her adds but only the rogue is a pain if he stunlocks you (lock dots can suck too). Make sure you have a HP pot just in case. Soon as she dies FD to lose all agro, get pet on rogue then drop it. Soon as that’s done it’s just a matter of picking off the casters one by one, not really a big deal.
Kael’thas: To be honest the trash pack in his room is harder than him (pro-tip for that trash pull: snake and frost traps are godly). Send pet in and burn, ignore phoenix (FD if it comes towards you), get to air phase and he should die in it. Just don’t get hit by the floating orbs, there’s really no need.
Last edited by Airraid : 03/03/10 at 8:26 PM.
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Hunter now retired to pugs, solo farming and Yogg 0. Long live the shaman!
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03/05/10, 9:58 AM
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#485
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Glass Joe
Night Elf Hunter
Haomarush
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Originally Posted by Izuul
I cleared H MgT about a half dozen times without any T5, but it was 5-6 months ago so i can't give you any kind of detailed strategy as I've forgotten alot of it. The PVP fight was the only hang up, and I do remember getting a couple unlucky draws where i was just boned and had to give up.
It's certainly easier now with ICC gear.
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I finally got two pieces of T5 (not necessary perhaps, but it makes soloing stuff less stressful) and decided to start doing HMgT a couple of weeks ago. Like many have already said, you need to reset the instance if you get the warrior + rogue combo. I'd already done the instance multiple times, resetting it when I decided that I'd give warrior + rogue a try. I'd never had a problem with the Priestess encounter before but I was having significant difficulties with this encounter with warrior + rogue. It just isn't worth it.
Also, I've been soloing the ZG mount bosses for a while but either I'm a 'tard and never paid attention, or something subtle has changed. I've been doing the MD pull to my pet at the entrance for the tiger boss for several months and never had a problem. The past 2-3 resets, I've had to try 5-6 times to get Thekal to aggro to my boss and ONLY Thekal. I never really had this problem before but now it's happening 5-6 times before I manage a "good" pull. Any idea what I'm doing wrong? Have I over thought what I was doing before and am now doing it wrong?
Has anyone tried any of the 25 man bosses from TBC with 2T5? I can't imagine any of them being viable but I haven't made any attempts.
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03/05/10, 10:25 PM
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#486
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Glass Joe
Human Paladin
Bloodscalp (EU)
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Fast after I hit lvl80 I went to MC cause I basically came back to playing just because of the old content. That was a disaster. 2 mountsh later with 5.5k gearscore, a proper BM talent and with a Turtle I managed to take down several bosses in MC, solo the ZG mount bosses and stuff (still scared of MgT thoug).
I don't have 2pT5 so I have difficulties with Garr and i'm not sure about Golemagg either, but atm Sulfuron is the one who bothers me. I have read a tactic about waiting for the priests to go OOM. I'm not sure if this is a good tax, but then I saw a video about a hunter who MDed SH to the pet 8who was standing in a specific location near the lava) and healing agro the priests to himself. then he jumped into the lava which means an approximately 1 minute run for the adds to reach him. Then jump out, and so on, and so on. My problem is that I cant position my pet where he won't be knocked back to the lava. What is your tactic for SH? Because overdmging the heal is out of question.
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03/05/10, 10:46 PM
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#487
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Von Kaiser
Draenei Hunter
Lightbringer
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Originally Posted by DeluksZ
I'm not sure if this is a good tax, but then I saw a video about a hunter who MDed SH to the pet 8who was standing in a specific location near the lava) and healing agro the priests to himself.
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There's nothing wrong with letting the mana run down. It just takes a good while.
Where did you see this video?
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03/06/10, 5:18 AM
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#488
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Glass Joe
Human Paladin
Bloodscalp (EU)
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Originally Posted by Repaxan
There's nothing wrong with letting the mana run down. It just takes a good while.
Where did you see this video?
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Here is the link: YouTube - Nolyn Solo - Sulfuron Harbinger
I'm not sure if I'm able to keep the pet alive but i'll try. In the video, i dunno why the pet does not finish in the lava. I tried many positioning. Mabye this mana burn will be the perfect tactic.
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03/09/10, 9:02 AM
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#489
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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After killing most of MC for 10 months to get my Thunderfury, my preferred method for Sulfuron Harbinger has always been the mana-drain.
If you position your pet so that it gets thrown back against the wall only (as opposed to towards the laval/potentially trash packs still alive) it will remain stationary for the whole fight. With Hawk Eye you can stand out of range of any of the abilities the boss and his adds have.
After that it's just applying viper sting and dps'ing (while not pulling aggro). With Aimed Shot up all the adds will try to heal your target, they should run OOM after about 8-10 minutes. Other tactics work, but can be error prone. The drain tactic is 100% safe with proper positioning.
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03/09/10, 11:43 AM
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#490
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King Hippo
Blood Elf Hunter
Argent Dawn (EU)
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Heroic MgT
Third Boss, Delrissa.
I see Rogue/Rogue and Rogue/Warrior combo mentioned as dangerous, but no word on Apoko, the shaman. How do people handle him? after trying MgT 3 days straigh I've had no problem with Warlord Salaris (the warrior) but I have had massive problems with Apoko because his heals are pretty big compared to the damage my pet and I can dish out compared to our TTL, as well as him specifically dealing quite a lot of damage to me (and a pot + [Vial of the Sunwell] fully charged only go so far on me)
Is it a matter of FD'ing and keeping the pet alive primarily (I haven't tried that, I've reset 'till I don't have Apoko and its a cake walk).
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03/09/10, 1:51 PM
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#491
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Glass Joe
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For the third boss I used to shoot a trap at the priest (she dispels) and burn the shaman with all cooldowns. If you're not using a ferocity pet, turn off any pet aoe so it doesn't break the trap. If you don't burn the shaman down by the time the trap breaks, you can either FD and try it again or turn around and start to run. Keep an eye on your pet if you choose this option since he can get pretty far away otherwise. Master's Call is a life-saver.
If you start to kite, just use slowing abilities like trap and conc shot. They will all go oom pretty quickly and at that point it's just a matter of turning around and killing them. Just kite them to the front of the instance until they are dead. One note on the loot is that you need to kill the last mob near the priest. I don't know the distance, maybe 40 or 50 yards, but if you kill the last one too far away, she won't be lootable despite having credit for killing her.
Disclaimer: This is how I did it at a much lower gear level. You can probably just dps them all down now without kiting. I also did this without the warrior since intercept stun is the worst thing ever. I recommend zoning out and resetting until he's not present.
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03/09/10, 2:10 PM
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#492
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Glass Joe
Human Paladin
Bloodscalp (EU)
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I'll try the mana drain tactics, but after the succesful "lavajump exploit" maybe i'll just go with this method if the mana drain does not seem to work. My actual aim is to kill Golemagg, Garr (They are the only ones alive) and Buru in AQ20 (Zul'Gurrub is finished, although I had to use some different tax for Jin'do)
I have kinda nice gear and a tanking spec for MC (although I don't use the proper glyphs yet). With runescroll of forti, drums of kings, HP flask and Fish Feast my Turtle has 26k+ hp (spirit bond ticks for 800+) It seems that with this and with shell+cover I still not able to keep him up on Golemagg and Garr. (Although I tried them without buffs so the turtle had around 20k hp and and 500+ spirit bond). Is it me or the game? I think I do everything in a way it should be done, but I keep failing on those 2 bosses.
With Jin'do I used a Devilsaur with DPS build. I pulled Jin'do, nuked him while misdir was up, then mendpet and FD. He simply kills my pet before my pet would kill him (Devilsaur had around 19khp, so there were no buffs or not the max amount of them). Last time when my pet had around 5k HP left i popped BW. I got MCed instantly but my pet survived most part of the BW, so when he died Jin'Do had around 93k hp left. I damaged him from there (cuz he sometimes stops for a second so you can easily cast Kill Shot during this stop). That is how I was able to kill him.
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03/09/10, 3:16 PM
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#493
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Glass Joe
Draenei Hunter
Argent Dawn (EU)
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I've been wanting to get my grubby paws on the T5 set for a while, but after a few runs without them dropping and the number of people fighting over the low stuff for the RP looks of it I'm left pondering the choice of just trying to solo my way to the stuff instead of finding a raid.
I'm reasonably well geared from ICC and stuff and I've been practicing my skills on ZG without too much hassle once I got back into the hang of BM.
How much more murderous would it be trying to get the T5 pieces on my own?
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03/09/10, 9:37 PM
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#494
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Von Kaiser
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Honestly, I don’t think it's possible. Your best bet is to look at the bosses that drop them:
Leotheras (Gloves): Unlikely, bordering on impossible. With only one person in the raid he’ll focus you constantly during the WW phase and if you FD he’ll focus your pet, and the WW moves way too fast to kite. Even if you did get past that and could handle the demon phase well (where your per would be whalloped with damage) there’s no way I can see a pet being able to tank both the demon and Leo together in P3.
Fathom Lord (Legs): Impossible, 4 adds up at the one time and way too much damage at the one time; the enhance shaman and FLK’s searing totem will tear your pet apart while the priest ice tombs you both.
Void Reaver (Shoulders): Out of all of them this would be the only one I’d consider possible, but you’re going to need a proper pet tanking set (loads of stam), be prepared to move constantly for ages as you dodge orbs and be on the ball with your threat management, MD’s and FD’s as he constantly does the knockback threat dump on your pet. Getting past VR’s trash is another story altogether.
Kael’Thas (Chest): Impossible, there’s no way you could solo the P2 weapons in time nor is there any way you’d be able to solo the P3 all advisors up stage. Even if you could manage to get past that and get to P4, you wouldn’t be able handle mind controls or burn your way through his 100k shields in time to stop your pet getting hit with 80k fireballs.
Lady Vash (Helm): Also impossible, you’ll never get past phase two without a few people to pass the cores to (as they immobilize you) – and that’s not taking into account killing the water elementals before they hit her, kiting striders and your pet trying to handle ever increasing amounts of nagas.
Honestly, you’re best of just trying to keep running pugs but be clear that you’re reserving one hero token off each boss. You can always find 15 people to do an Ashes run so getting a chest should be easy, it’s the other piece that will take a bit of effort. VR is probably your best shot after Kael because even if 10 people leave, 5 people can clear his trash and kill him easily.
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Hunter now retired to pugs, solo farming and Yogg 0. Long live the shaman!
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03/09/10, 11:01 PM
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#495
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Von Kaiser
Draenei Hunter
Lightbringer
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Originally Posted by DeluksZ
It seems that with this and with shell+cover I still not able to keep him up on Golemagg and Garr.
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On Golemagg I rotate cower and shell-shield cooldowns so that the turtle never goes without damage reduction for too long. Putting on a Brewfest/toc5 stamina trinket helps too.
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