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Old 03/10/10, 12:15 PM   #496
Hirgux
Von Kaiser
 
Dwarf Hunter
 
Blackhand (EU)
MT I ignored the last group before Kael and it just worked fine. Today I tried this again, but later in the fight they join; does anyone know why this happens?

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Old 03/11/10, 11:38 AM   #497
cidica
Glass Joe
 
Blood Elf Paladin
 
Proudmoore
Has anyone noticed that (atleast for me) it seams the Tiger boss in Zg has been moved back some? Was just in there it seamed as if he was moved back into the hut. The normal way I've always pulled him was pretty straight on and have never had an issue till this morning.

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Old 03/12/10, 6:39 PM   #498
Brightlol
Glass Joe
 
Night Elf Hunter
 
Aman'Thul
BWL

Finally got around to doing BWL. I managed to get Broodlord, Firemaw and Flamegor down, also got Nefarian to less than 10% a few times but the add spawn at 20% was just to overwhelming.

Broodlord - Pretty straight forward, slowly make your way through the suppression room to Broodlord (Disengage speeds things up). Once there, just out your back to a wall and adds shouldn't aggro. Tank and spank with the occasional threat dump.

Firemaw - Also quite easy. Leave your pet in the room with its back to a wall, MD to it. Once you get to 20ish stacks of flame buffet LoS Firemaw and bandage up while you wait for the stacks to drop. Just keep repeating that. The pet's stacks cap out at 50 so it will be fine.

Flamegor - Not much to say, Tank & Spank with the occasional threat dump, also an AoE that ticks for a trivial amount, Kill him before his AoE kills you.

Nefarian - Phase 1: I was lucky and got Blue and Red Drakonids. There are 5 different colours all with different abilities which can be seen here - Nefarian - NPC - World of Warcraft - 2 out of those 5 spawn and it won't change for that instance lockout.
You have to be really aggressive to get 42 Down before you are overrun. I stood up on the throne with my pet at the bottom. I found single targetting was the best way to stay alive. Volley whenever MD Cooldown is up though.
Once 42 Drakonids are down Nef will land...

Phase 2: This is really just a trivial phase, Finish off the leftover adds and its tank & spank for 5 minutes or so. When he hits 20% phase 3 begins...

Phase 3: Make sure all your CD's are up for this. from 21% onwards be ready to MD volley as soon as the Adds come to life (The corpses of the Drakonids). If you killed them all in 1 spot this shouldn't be to hard. My pet got gibbed within seconds as soon as Shellshield and Cower were down. I tried taking an Indestructible potion but it didn't do a whole lot.
Maybe someone has some ideas i can try out?


Strats can also be seen here - YouTube - Bright vs BWL

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Old 03/20/10, 2:56 AM   #499
dwig102
Glass Joe
 
Draenei Hunter
 
Azjol-Nerub
Been pushing my limits lately, ventured into AQ40 a bit and had success (after a rather long night) against skeram.

Setup was a turtle with HP gear and consumable buffs (runescroll, drums, etc), no t5... missed that bandwagon and haven't gotten to go back for it. Tank him roughly where he stands (forward a little for pet LoS) so your pet can pick him up promptly after a blink. His MC has a 45 yard range (from the center of his hitbox), and with hawk eye I was able to hit him from about 47 yards out from his center, keeping the pet between us to allow for mending w/out 3pt1. (It seems possible to step briefly into 45yd range if the situation calls for it. He usually took around 5 seconds to actually cast the MC)

As for splits, I brought him down to within 1% of the mark and threw mend, burst dps and feign, then I would simply lay dead while having my pet chain his cooldowns to survive through killing the two images. In my experience with the splits, the pet can only really be "in melee" (?) with one of the images at a time, freeing the other two to earth shock spam. Letting the pet solo the split phases seemed to be the most solid and reliable method. Once the two images drop, feel free to hop up and dps to the next mark once you've repositioned the boss and your pet.

The biggest issue I had with this setup was pet soloing the image phases takes time, and even on the kill attempt I had an obsidian eradicator respawn on me. With careful timing I was able to pop up and MD the add to my pet, finish off the last image (was around 15% when I popped up), mend and burn the add before claiming the kill.

Hopefully more to come. Happy hunting.

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Old 03/21/10, 6:34 AM   #500
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Repaxan View Post
On Golemagg I rotate cower and shell-shield cooldowns so that the turtle never goes without damage reduction for too long. Putting on a Brewfest/toc5 stamina trinket helps too.
On Golemagg the trick is to not have your pet actually melee the boss. I just keep MD'ing the boss onto my pet while it hits the adds. That way the boss doesn't stack any debuffs on your pet (which will gib it quick enough). Just go slow and steady dps on the boss while MD'ing while it's up and he'll go down quick enough.


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Old 03/21/10, 3:43 PM   #501
Sulik
Von Kaiser
 
Sulik's Avatar
 
Orc Hunter
 
Gorefiend
Originally Posted by Shandara View Post
On Golemagg the trick is to not have your pet actually melee the boss. I just keep MD'ing the boss onto my pet while it hits the adds. That way the boss doesn't stack any debuffs on your pet (which will gib it quick enough). Just go slow and steady dps on the boss while MD'ing while it's up and he'll go down quick enough.
Also, make sure you have some kind of timer to use with mend pet and stay at max range of Mend/Ranged attack. Pop mend pet exactly as last tick goes off while rotating cower and shell shield (as Rexpaxan has already suggested.
Drums, Kings/ MotW, Lesser resist flask, stam food, pvp gear are mostly readily available as well if you feel you need it. From perspective of no T5

Last edited by Sulik : 03/21/10 at 3:52 PM.

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Old 03/22/10, 4:14 AM   #502
CedricDur
Glass Joe
 
Draenei Hunter
 
Argent Dawn (EU)
I've been trying my hand at soloing lately. So far Nexus, AN (both in normal), MgT and ZG have fallen before me. After some experimenting I saw there was no need for a BM spec to try the lower instances, just the turtle was enough. MgT in particular is well doable from beggining to end with my SV spec and in some cases it's even preferable, like Nexus for example, where the last boss eventually killed my pet no matter what and I'd kite her until OOM. A quick change to SV and she was down before she could even kill the turtle.

Where I stalled was in Gundrak, more precisely the second boss, the statue-that-turns-into-an-elemental one. Annoyingly enough the elemental does an auto-hit AoE with range much beyond my talent enhanced one. The regular ticks of 2k were too much to ignore as I'd survive the first transformation with potion + Gift of the Naaru, but the second transformation would get me.

Things I might try if I go at it again will be surviving the first transformation and then stop DPSing the boss when it turns back into a statue so that I can bandage (waiting if needed for the bandage debuff to end so I can do it several times back to full health) and have GotN recharge.

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Old 03/22/10, 10:50 PM   #503
Bigbuller
Glass Joe
 
Tauren Hunter
 
Darkmoon Faire (EU)
For MgT hc I skip all trash until Selin Fireheart then i recall pet. I use Frost, snake and exp trap for the trash here.
Selin Fireheart is a real easy fight. I start by going to behind him, setting snake trap under the green crystal, md pet, kill command and mend pet and i use no cds. Send in pet. Nuke him and if you have used your fd use Deterrence and jump away from the platform this gives you more time to kill him as he will have to run around to get you. I use wolf for this fight and use cower to buy him more time.
Mana worms: If the keeper is there do 3 traps and volley when they go into feed and volley when they on trap, when pet goes in put it on stay past your frost trap and fd. worms will head for pet and volley and 3 trap them again.
If no keep just 3 trap them until boss and volley simples. Wait for debuffs to run out on Vexallus.
Vexallus: I consider this a dps race. I just focus on boss and blow cds. I don’t bother with the sparks. I don’t bother healing wolf in fight but I use mend on him at start and I use cower during fight. The most I might lose is 3/4 of health if I am slacking but mostly I have 3/4 of health if I am not slacking.
Skip all mobs until Priestess Delrissa.
Priestess Delrissa: Kill order for me is Rogue, warrior, warlock, hunter and the rest are of little threat. For the next two fights I switch to tank pet with taunt spec.
I find preparation is the key to the fight. I set snake, frost, and exp trap. Pet stands on top of them set to passive. Md, mend, kill shot, hunter mark and wait until my traps are at 15 secs and volley or bomb them.
The warrior will charge the pet so he would charge you so soon. I then use my kill order.
If I have a melee on me I can Deterrence and use 3 traps, use my disengage and wing clip marco, master’s call and FD.
Heal pet, use cower and any abilities he has to allow him to survive.
Reasons for kill order: Rogue is just nasty stuns, nasty damage and nasty movement impairs. Warrior much the same sticks like glue on you and he can fear, beware the fear it may pull the trash around them if you haven’t clear them. Warlock does nasty dots that can prove fatal to your pet but lock goes down fast. Hunter can wing clip you beware if he is coming towards you he is going to put a freezing trap on you that lasts for 20 secs.
Priestess and the others: I have notice people have a problem with shaman he will not out heal your damage, viper sting priestess and him and mock them when they run out. Priestess doesn’t do high damage and she will be out of mana at the end of fight. Just auto shot her if she is the last one. I don’t bother with big cds as sv but use them if your MM.
Kill warlock first in trash with traps set the door.
Kael’thas Sunstrider: Just nuke him and blow cds, use taunt, if you have high dps you won’t even see the bird. If bird spawns take the damage until air phase, when air phase starts snake trap him and fly away with deterrence on and FD and kill him.

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Old 03/24/10, 5:29 AM   #504
DreamScaper
Von Kaiser
 
Orc Hunter
 
Eldre'Thalas
Originally Posted by CedricDur View Post
I've been trying my hand at soloing lately. So far Nexus, AN (both in normal), MgT and ZG have fallen before me. After some experimenting I saw there was no need for a BM spec to try the lower instances, just the turtle was enough. MgT in particular is well doable from beggining to end with my SV spec and in some cases it's even preferable, like Nexus for example, where the last boss eventually killed my pet no matter what and I'd kite her until OOM. A quick change to SV and she was down before she could even kill the turtle.

Where I stalled was in Gundrak, more precisely the second boss, the statue-that-turns-into-an-elemental one. Annoyingly enough the elemental does an auto-hit AoE with range much beyond my talent enhanced one. The regular ticks of 2k were too much to ignore as I'd survive the first transformation with potion + Gift of the Naaru, but the second transformation would get me.

Things I might try if I go at it again will be surviving the first transformation and then stop DPSing the boss when it turns back into a statue so that I can bandage (waiting if needed for the bandage debuff to end so I can do it several times back to full health) and have GotN recharge.
Drakkari Colossus - Hard fight. Was able to do with a worm and stamina + t5 gear. . I'd recommend a turtle. P1 just end the phase with 100% health and mana. At 50% he switches to the water form. Pop nature resist and Blow all your cds then. You need to get thru that phase asap. When you down him, you need to buy some time against the colossus for the nature dot to wear off and bandage, health pot, lock stone. You'll be needing to keep mend pet up and scorpid sting up. Be ready to cast last stand if you need to. The longer you can stay in this phase the better, so bandaging your pet is also an option. Just he dies very quickly, so you might not have as much time. Once he gets back to water form hopefully bestial wrath will be up again and burn the water form. Once water dies the dot should fall off of you, but just in case it doesnt be ready to drink so you don't die.

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Old 03/27/10, 8:13 PM   #505
Repaxan
Von Kaiser
 
Draenei Hunter
 
Lightbringer
Originally Posted by Krelle View Post
The same can be said about Romulo and Julianne(Opera event).
It was only possible for me to kill them, if I moved myself over on the platform that is facing the scene. This made me able to outrange Juliannes binding passion.
An old post, but anyway.

How did you outrange it? Max hunter range is 41 yards, but the blinding passion has 45 yards range. Even if you do stand on the platform it isn't going to help you.

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Old 03/28/10, 11:11 AM   #506
Krelle
Von Kaiser
 
Krelle's Avatar
 
Blood Elf Hunter
 
Nordrassil (EU)
Originally Posted by Repaxan View Post
An old post, but anyway.

How did you outrange it? Max hunter range is 41 yards, but the blinding passion has 45 yards range. Even if you do stand on the platform it isn't going to help you.
The most important thing for me was not to get into range of Julianna, so that I could damage her.
It was, that I had to be out of range of her binding passion.

I could never have defeated this encounter if I was in her range. She would kill me within 1-2 minutes, and I need at least a few minutes, to get through phase 1. It is the same in phase 3, which in my opinion also is by far is the most demanding phase. Phase 3 can take upto 5 minutes, and I don't think, that it would be possible for me to survive that long, if Julianna could hit me with her binding passion.

The method I use to defeat the encounter is complicated, and it would be hard to explain how I do, so that everyone would be able to understand it.

I know that at least one other hunter has defeated the encounter. I can try fraps it, the next time I do it. But if you are lucky, he might record it before I do.

Last edited by Krelle : 03/28/10 at 11:18 AM.

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Old 03/30/10, 5:34 PM   #507
malloot
Glass Joe
 
Draenei Hunter
 
Silvermoon (EU)
Originally Posted by Flintironarm View Post
I know there is a 500+/hp5 trinket from ony10, which I have yet to see drop (likely to little guild interested and having dislike for raid pugs). Is there another 500+/hp5 trinket, and if so where does it come from? atm I only have to 100+/hp5 trinket from the ony head turnin.

Any comments and tips will be greatly appreciated, thanks.

Flint
The other one drops of ony25, they have different names so you can equip both and get 1086/hp5

Last edited by malloot : 04/02/10 at 12:11 PM.

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Old 04/06/10, 3:36 AM   #508
Crispybacon
Glass Joe
 
Night Elf Hunter
 
Tichondrius
Hey, long time lurker but have never really posted. I've been reading up on heroic mgt because I wanted to get the mount. Based on some of the complex strats posted here I was afraid I wouldn't be able to do it, but it really wasn't that bad. I just went in with my pve MM spec and pve wolf. On every fight I popped CDs and burned the boss down before the boss mechanics really had time to come into play. If you throw a mend pet up on your pet before you send him in (MD him of course) he'll usually last long enough. On a couple of fights he did get pretty low, but I would just stand 35+ yards away and distracting shot the boss until mend pet could heal him back up.

I'm in normal icc 10/25 gear (5.8k gs for people who use that mod).

Edit: If the priestess fight is giving you trouble, try laying a frost trap with a snake trap on top of it, and then focus the priestess down first. The priestess heals for a lot so she should die first, and when the snake trap is triggered the adds will stupidly focus the snakes down. Gives you some time.

Last edited by Crispybacon : 04/06/10 at 4:13 AM.

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Old 04/06/10, 6:35 PM   #509
Videl
Piston Honda
 
Worgen Druid
 
Cenarius
I disagree with your general approach to delrissa in H MgT. I've been farming it on my balance druid and I've noticed some things.

Firstly, targetting delrissa first is a recipe for disaster. Because of the way the encounter works she has to execute an event at 1 hp in order to die, and she can't execute that event while casting. That means that no matter how much damage you do if she is spamming flash heal on herself she won't go down. She'd have to try and heal one of the other NPC or cast a shield or renew on herself and get dropped in that GCD to die.

The mobs only have ~25k hps and the heals only hit for 4-5k pre-MS. With a good set of PvE gear you can drop one remarkably fast. Also, being 10 levels lower, the miss rate from the caster ones is high enough they're not really that dangerous so each set has probably 2 mobs that can really cause problems. Once those are down you've won. As balance I could summon pets on the pack from as far away as possible then smoke whatever 2 melee mobs are in there. If I get unlucky with crits and one of the melee comes and starts CCing me too early I may have to shadowmeld, but usually not. I don't see why a hunter couldn't do the same thing with equivalent abilities, with the added safety net of some traps set up ahead of time. The important thing is to take down those first couple mobs before things start attacking you.

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Old 04/07/10, 6:51 AM   #510
Lolbroek
Glass Joe
 
Orc Hunter
 
Dentarg (EU)
I never thought about it that way. I always go for Priestess Delrissa first and indeed I noticed that she sometimes sticks at 1hp for a short while but i never really payed much attention to it as I thought it was just some glitch.
However, since she dispells so much I think it is still smart to go for her first and than focus on the melee (Warlord Salaris, Kagani Nightstrike and Eramas Brightblaze in that order).

Has anyone been succesfull with killing more bosses in AQ40 other than the Prophet Skeram?
I had some attempts on Battleguard Sartura (the one with the 3 adds twith the nasty whirlwind and that occasionally drops aggro for 5 seconds) but it just takes too long and I always end up at the hard enrage.
Since you will have to deal with alot of damage on yourself you have to use every defensive ability that you have and as soon as those are on cooldown I feign death to regenerate some health and wait till the cooldowns are off again.
That seems to be the only way to stay alive but the downside is that half the fight you are not damaging the boss.

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