After about six hours of attempts, Gothik went down today. He's a fun and challenging boss to solo, a battle for survival mixed with a dps race at the start of phase two.
First thing to remember: Feign Death doesn't work against the adds, and works fine against Gothik. If you think it's a wipe, pop deterrence, dismiss pet (unless pet is dead), then Feign Death. If your pet is alive, they will keep attacking you.
General tips: if you leave the dead side empty, the door will open after a few minutes - bad news, you'll have to take care of the dead and living sides at the same time. So a ferocity pet (with soloing spec of course) is needed on the dead side. Put him near the back, so you can make him disappear by running far away. That way, once the door opens, you'll have hopefully misdirected all living waves on your pet.
What I did was putting an aggressive fox on the dead side, then making him disappear after the 10th-11th wave. Then I took my turtle. All adds on the dead side attacked me, but were quickly taken up by the turtle because i had no aggro on them. Then comes the real battle.
Misdirect all you can on your pet, and heal him. If you have too much adds on you, pop deterrence, misdirect, disengage and multi-shot. Use rapid fire for the bonus focus - you'll want to pop readiness quickly. This usually happens when the door opens.
Once gothik arrives, don't try to misdirect him on your pet: you're healing too much, it won't work. Kill all remaining adds as quick as possible. Once they are all dead, better FD and bandage - I was at 15K hit points at that point.
WARNING: if you are not in Gothiks Line of Sight when he teleports, 10 elite adds will spawn.
You've bandaged? All adds dead? You win! Just pop misdirection each time he teleports, and your turtle will take minor damage.
Now, if I used three foxes, it was because of they have the most survivability as ferocity pets (my cat got torn apart when i tried with him). Just time well your "lick your wounds" (in the video, I had the third one on auto-cast: it was an error, but didn't make me wipe).
And remember, if one fox dies, you can resurrect him with heart of the phoenix.
Rather easy boss with the correct strategy, I made a lot of mistakes but in the end they fell.
I have a solo route that pass through: VoA, Mag, Molten Core, BWL, Karazhan, Naxx (sapph+kel), Kael 25, marrowgar
the 3 first ones are absolutely easy to deal with, just go and get your loot. Bwl you can choose two ways: the hard one and the easy one: hard one is master the mechanic despawning adds, to destroy egg after egg and the easy one is call a friend, do the first boss together, split the raid and continue after it soloing. lol
For Karazhan the great difficulty is the Chess event, Just because its RNG tendencies, but as you don't wipe after failing at it just wait the spawn and try again.
Naxx I tried to do as MM and got big fails, and at the first attempt as BM my Fiery Anger obliterated both Sapphiron and Kel'thuzad. for kel positioning your pet behind the throne helps a lot.
Kael 25 has two ways to do too. you can deal inside and outside of his room, the second option you will need to clear nearly every thing inside of the instance, a little boring job. A place to loss (as you can see in the video above) is also required.
And finally marrowgar. A lot of hunters fail at it because they forgot one single and wonderful ability: distracting shot.
as dbm warn you a bone spike, taunt the boss. He will come to you, you will feign and gg /dance do that all the way. ah! icc buff is REALLY amazing (turtle with infamous 233k life *.*)
all this encounters profit me with a great cash, and after some weeks of training you will be able to do it with ease.
Now for the guide:
The trash mobs: the easiest way to deal with those is to get in aspect of the fox and kite them with trap/concussive shot while dpsing them. Usually killed them near the flame leviathan's corpse. The gnomes won't follow you after a while, but won't get out of combat either.
Now, the boss itself:
Positionning: near one of the piles, or you will have adds left, adds right, chaos everywhere.
First phase (up phase): Meelee: careful there, keep mend pet up Searing light : dot, nearly 20000 damage in 9 sec, best moment to bandage is just after it expires. gravity bomb : 12000 damage after 9 sec. If you need to bandage, you can do it as soon as the debuff appears, but not after it expires: a searing light will probably follow soon. Blessing of forgotten kings helps reduce the damage.
You will never get two debuffs at the same time.
Tympanic tantrum: this is the ability that makes this combat hard (even if it will probably be easier with T12, see below). 80% of your life in 8 seconds. It hurts. Basically, the fight is surviving the tantrums.
Use defensive CDs at all costs: Stoneform for dwarves (-10%), Roar of sacrifice (pet talent) (-20%). Engineers have a shield that absorbs 18000 damage (5 minutes CD, probably usable only once a battle). And don't forget your Mythical healing Potion: it's a 20K heal.
There are two ways to bandage after the tantrum: wait for a searing light or, if he cast searing light just before his tantrum, bandage as soon as the tantrum ends.
The first tantrum happens about 30 seconds after the pull, or after he gets up from a heart phase. Then it has a 1 minute CD.
Second phase (75, 50, 25%), also called heart phase: Exposed heart: exactly like Magmaw's head: + 100% damage taken for 30 seconds. You really want to tear it apart. Use a rapid fire to increase your dps. Adds:
Srapbots: 50K heal for XT. Bad robots. You can either kill them, or use boombots. In my video, you can see i messed up in the end, and XT got 500K back: as such, I killed him seconds before he would have cast a fatal tantrum.
Boombots: AoE when they die. Use them to kill scrapbots.
Add - bots (pummelers): Trap them, or pull then FD (makes them reset).
Don't deal with adds until he gets up. You can bandage immediatly, but it doesn't always work. Then destroy all scrapbots.
As such, there are two ways to beat him: the normal dps way if, like me, you haven't got an heroic raid (or T12 when it gets available) item level. In this case, your aim is simple: heal yourself, bandage even in heart phases if it's off CD, and eat 4 tantrums. The only dps requirement is this one: Never, ever, ever, get two tantrums in the same up phase. It's a guaranteed wipe.
When he gets up, kill or reset all the adds. Then eat a tantrum, and get him in heart phase before his next tantrum. He should fall if you self-heal yourself enough.
The second strategy i would give would be, if you have enough gear (372, maybe T12), to hit the heart so fast (maybe by using two rapid fires in a row), that he hasn't time to cast his tantrum. Just remember: if the heart is down and scrapbots are up, kill the srapbots first. That way, you can have only 3 tantrums, or 2, or 1: all depends on your dps.
In an ideal world, you would put XT at 1% of his next heart phase, kill the adds, and get that last % before 30 seconds expire.
A last thing: endurance buff is nearly useless: you will take a bit more damage from tantrums, and chimera shot will nearly make up for it - if you sometimes find yourself at 5K health, don't use it. However, The 4% stats buff is useful because of the shadow resistance, and endurance buffs help you keep your pet alive.
Hopes it helps, pray for a lot of luck with Chimera shots crit heals if you want to try him.
Last edited by Durendil : 05/27/11 at 5:11 AM.
Now, runescrolls are expensive: as such, i never used readiness until Steelbreaker died. If certain death was upon me, I just popped readinees, FD, then let my pet die. The bad thing about this technique is you lose dps. And that's bad (at least for someone without heroïc raid gear).
Dispel that shield (and target the vrykul so you can misdirect him on your pet)
/target Runemaster Molgeim
/cast tranquilizing shot
Send your pet on Molgeim while you misdirect the giant guy on him.(called "Freya" on the video, right next to call pet)
/target runemaster molgeim
Move your pet very fast out of a rune of power:
/cast master's call
One turtle, 4 beetles. All with last stand in their talents.
Number one priority. Very very bad giant.
-High Voltage : Damaging aura: No bandage, no snakes from snake trap as long as he's alive.
-Fusion Punch : Big debuff, 15K damge/sec. Dispellable: 2/2 Improved mend pet is compulsory. It is the ability that will tear your pet apart, and makes the fight so hard.
Evil vrykul. Bad bad bad.
- Shield of Runes : Absorbs 20K damge. If shield is broken, his damage is increased by 50% for 15 seconds. You do not want that to happen while Steelbreaker is alive. Big problem: if your pet attacks Molgeim while his shiels is up, he'll generate much less aggro. Problematic during a pet switch.
- Rune of power: He puts a blue zone for 30 seconds that increases damage dealt by 50%. Move immediately the bosses out of there if it is put under the vrykul or the giant. If it is put under the dwarf, interrupt will get him out. You must spend the most time possible in those if you want to beat the enrage timer.
- Rune of Death (After Steelbreaker dies): Don't stand in the rune. It hurts.
-Melee: hits quite hard, will hit you if: you stand near him (bad idea), or you interrupt him (simply run away).
-Chain lightning: Interruptible. Damage healable through chimaera shot.
- Overload: Hard-hitting 20-yard PBAoE. Don't stand near him when he casts that. Best (only?) moment to bandage.
- Lightning whirl (One dead) : damage every second Save your interrupts for that one! About 15 seconds CD after interrupted, sometimes he will cast it when Silencing shot is on CD. Just try to survive.
- Lightning tendrils (2 dead): Goes up in the air, and follows you. About 4K/second if you are beneath him. Putting your pet far away and FD when he gets near you will reduce damage. He is attackable at all time while in the air.
BERSERK: 15 minutes, so you need 10K dps. That doesn't sound too hard, but you'll need to keep mend pet up at all times, misdirect a lot, and move a lot - wich leads up to the aspect problem.
The aspect problem: You want to survive, so you'll use Aspect of the wild. But you'll be running a lot, and need aspect of the fox to keep your dps up. Just keep a watch on your hit points.
Now the fight:
Last edited by Durendil : 06/08/11 at 12:18 PM.
Reason: Added the video
PHASE 1: All alive. Most difficult phase. Pet survival phase and aggro management phase.
Send your pet on molgeim, and misdirect steelbreaker on him. Make your pet attack steelbreaker after the first rune of power or fusion punch.
Do not pull aggro from steelbreaker!
If a rune of power appears under the melee bosses, get your pet out of there ASAP. Under the dwarf, just interrupt him. Then get in it.
But the main problem is the fusion punch. It may miss (if you are very lucky). If it doesn't, it may be dispelled before it can do damage. If it isn't, use a CD: cower, shell shield/harden carapace and, if both are on CD, Last stand. Remember, an unlucky pet with no CD can eat 100K damage in 4 seconds!
If you feel your pet is about to expire, better get ready for a pet switch!
THE PET SWITCH:
Use last stand (unless it is already being used).
Before it expires, dismiss your pet (sometimes, your pet gets out of last stand with full life and CD up - very rare).
Call next pet
Send it on Molgeim
Now, you want to survive getting up.
If molgeim has his shield, get up by dispelling it. If you don't, he'll probably attack you.
Misdirect Steelbreaker again.
Remember to put your pet back on steelbreaker after 10 seconds.
DON'T LET MEND PET FALL OFF.
Then resume like after the pull, but don't pull aggro from steelbreaker.
PHASE 2: Hunter and pet survival phase.
Don't bother dispelling rune shield: there will be no more pet switches, so dps as much as you can, and misdirect the least you can (use FD).
Keep your pet alive, you can put pet CDs on auto-cast.
Move people out of power runes, and get inside them. Use rapid fire, readiness, other rapid fires... Dps dps dps!
Move out of death runes.
Interrupt lightning whirls when possible, bandage during overload if needed.
PHASE 3: Ultimate dps race (and a bit of hunter survival).
Now, you don't need to mend pet anymore, or misdirect: so DPS (yes, I know, i'm repetitive)
When you interrupt him, he won't come running after you anymore: do not move, you'll lose dps.
Lightning tendrils: 2 ways to deal with it:
-don't move and dps
-put your pet on stay and passive, FD when he gets near you, them get up immediatly to resume dps. Do not run away from him, you'll risk being out of range (and lose dps).
I personally killed him just before the enrage, but did a few mistakes, so with normal-raid gear it is possible to defeat them. But make no mistake - it's hard, and you might need some luck on a fusion punch or two.
In the end, pretty challenging boss to solo - you have to watch your health, your pet, your aggro and your dps, all while running around in all directions, and moving your pet too.
I am very interested in what Hunters are capable of as tanks and what can be achieved solo-wise. I personally have not done more than tanking Baradin Hold (first time I tried we were 9) and regular raids like Magtheridon and Gruul for the previous easy gold earned. I would however like to get more serious with this, but my head is shattered.
What I would like to see, from you knowledgeable people, is some sort of overview of what has been achieved and what is still under investigation, since you – compared to me – are aware of what the status of each boss currently lies at.
I will give you an example of my idea:
• Naxxramas (10-man)
· Anub'Rekhan – Killed (link to evidence/world first)
· Grand Widow Faerlina – Killed (link to evidence/world first)
· Maexxna – Not killed (best try 40 %)
• Serpentshrine Cavern (25-man)
· Hydross the Unstable – Killed (link to evidence/world first)
· Lady Vashj – Not killed (best try 95 %)
And so on for each raid and/or instance that is worth mentioning.
Then you know what you perhaps could focus more on and adjust your spec/gear for to hopefully get a world first kill. It would at least motivate me more.