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06/22/11, 5:48 PM
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#811
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Von Kaiser
Worgen Hunter
Die Nachtwache (EU)
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Loatheb and timing (or even seeing) spirit bond ticks
Having beaten Loatheb (10) last week with spores, and screwing up spore looser this week only because one of my swappable tank pets still had Thunderstomp activated, I can affirm that the latter is definitely attainable; I did 2 pet swaps (all tenacity pets), and ended up at roughly 50% life myself - even though I had been a long way from optimal with correct timing of mend pet and chimera shot in the "healing allowed" gaps.
Having said that: it would be nice if I could "force" spirit bond to tick in the 3 second "healing allowed" gap; since the total time for one "round" of anti-healing aura + gap is 20 seconds, it ought to be possible to have every second spirit bond tick get through. But: How do we arrange for that to occur? The only way I could even *see* the spirit bond ticks was to poke a worm from the previous room and watch my health - obviously a very imprecise approach. Is there a better way? Recap and such don't seem to register the healing at all 
Which brings up the next question: Is there a way to see the amount of healing from spirit bond? It'd be nice to compare with chimera shot, mend pet and silverback healing.
EDIT: Since 4.2 I can see the spirit bond ticks just like any other healing. Either there was a change (I don't see anything in the patch notes though), or some addon that I haven't yet updated was surpressing it before. And I got spore loser (10) this week relatively easily 
Last edited by Maranora : 07/03/11 at 2:38 AM.
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06/23/11, 10:57 PM
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#812
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Von Kaiser
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I dont make videos but soloed Chrommagus some times and the first one was by acident.
The thing is that his MC isnt like the ones we use to, that we use all our habilitys, random, and we end killing our pet. His MC is diferent, the damage you do to your pet is very low so if you get MC fast you dont get damage from the dots he uses on you and your damage on pet isnt enought to kill him.
This being said, if you go BM and you get MC fast(so you dont get to much damage) your pet will kill the boss alone. The "growl heals" will be enought to handle it.
PS: This boss is tameable to if you want to bypass him.
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06/24/11, 7:37 PM
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#813
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Glass Joe
Worgen Hunter
Silvermoon (EU)
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Please delete.
Last edited by EMMERICH : 06/24/11 at 8:18 PM.
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06/25/11, 6:18 AM
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#814
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Glass Joe
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Originally Posted by Maranora
Oculus is easy until Eregos, but beating him seems a lost cause; red is the only viable dragon (bronze does next to nothing with no other DDs there, and green doesn't have enough GCDs to dispense enough DoTs to keep pace with spawning mini dragons), but he still handily outdamages me. On foot I couldn't get my pet to engage at all; maybe there's a cool positioning trick, but I couldn't find it.
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It is indeed possible to solo this with a bit of patience and luck. I did it on my hunter with a red drake in with mostly ilvl 346 heroic gear.
Using the red drake you have to kite him in large circles around the platforms he spawns above. You generally want him to stay outside the three small platforms that surround the central ring. The key is to never stop moving so you consistently out range his casted Arcane Barrage; the only damage you will take will be from the weak instant AoE barrage he casts occasionally. This AoE gives you evasion charges that can help mitigate most of his damage. This video shows the general technique to use (they use an emerald drake, this doesn't seem to be possible anymore because the whelps now attack at an infinite range after a short time). YouTube - ‪Ley-guardian Eregos - Emerald drake solo kite‬‏
All the whelps must be wiped out quickly or after about 30 seconds they will start casting an arcane missiles that, as far as I can tell, has infinite range. Luckily, you can take advantage of them to stay ahead of the boss in damage if you attack them rather than the boss as the chain increases in damage with each jump. They usually spawn right behind the boss, but sometimes hesitate for a bit before chasing after you. This makes utilizing them to boost damage annoying, but with a little bit of finagling you can get them within the chain range of your drake's attack. The easiest way I found is simply to make smaller circles around only the center platform. Since the whelps will travel less radial distance than Eregos will as he moves inward they will slowly catch up. However, maneuvering the whelps doesn't take priority over outranging the boss because it's easy to take a ton of damage in the process. Part of this is just getting lucky with whelp spawns that don't require tons of effort to get in range to chain off of.
To make it easier to switch quickly between the whelps and the boss I made a pair of macros:
/target Greater Ley-Whelp
/target Ley-Guardian Eregos
The fight took something like 15 minutes for me, so the key is patience. Eregos is extremely finicky and you'll often run into situations where he despawns for no apparent reason. Just keep him close in elevation to where he spawns (the lower limit is about the bottom of the split three platforms with the trees right below the platform he spawns on) and don't drag him through any platforms or trees.
I hope this helps a little. A lot of it of it is just practice to get a feel for how the boss and whelps move. Good luck!
P.S. It actually is possible to tank Eregos with a pet with clever use of the "Move To" command and misdirect, but it's impossible to kill him without a mount. He has far too much HP and the whelps do way too much damage to survive.
Edit: Less-Rabi is also soloable in the manner you describe. You want to get your first silencing shot at just above 50%, so you'll have the maximum amount of time before he casts again (there is a longer interval between casts above 50%). After that interrupt you'll have about 10 seconds before he casts again. Be prepared to do a pet interrupt immediately after 10 seconds and you'll have a short window to burst him down. I also popped readiness immediately after the first interrupt for extra insurance as he sometimes fits a cast inbetween the two I described. Don't get too frustrated if it just doesn't seem to be working, the fight is about 80% luck with crits, the knockdown and when he decides to cast.
Last edited by Shriveled : 06/25/11 at 6:27 AM.
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07/03/11, 3:18 AM
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#815
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Von Kaiser
Worgen Hunter
Die Nachtwache (EU)
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Concerning Eregos (Occulus):
Originally Posted by Shriveled
It is indeed possible to solo this with a bit of patience and luck. I did it on my hunter with a red drake in with mostly ilvl 346 heroic gear.
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Has anyone been in this instance recently (IE post-4.2)? I couldn't kill Urom today; he didn't do his summoning thing the first time I met him on one of the outer platforms, but rather engaged "normally". However, after teleporting to the centre, he didn't come back to me, but rather seemed to fall through the world (?) - certainly combat stopped several seconds after the "big" arcane explosion, and he respawned on the outer platform a few seconds later again  Nuking him down before his first teleport didn't work either - he stayed at 1 hit point until doing the teleport later, with the same ultimate result as before.
I had had something similar occur on my last visit (4.1ish), but at that time he *did* teleport back to me after doing his teleport/AE.
EDIT: OK, after trying various different ways to pull Urom, I finally got him to summon the menagerie by walking up without my pet and hitting him with my staff. From there (repeating the same "trick" at the other outer platforms), everything went according to plan. 4th pull of Eregos was succesful, as per Shriveled's strategy (I didn't use the mini-adds to enhance damage on Eregos; concentrating on keeping out of his (45) yard range proved more useful for me.
Possibly delete, I guess "pulling Urom is kind of buggy" doesn't add all that much to this thread.
Last edited by Maranora : 07/03/11 at 4:16 AM.
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07/03/11, 4:07 PM
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#816
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Bald Bull
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FWIW, a lot of the trash packs in the Firelands raid are soloable. I've been doing it in a cleared instance so don't know about the big giants or the Beth'tilac trash since none of that respawns, but the scorpion, hound and turtle and elemental packs all seem to respawn on a soft-reset.
Of those, for turtles, scorpions and hounds you can just sit in Aspect of the Fox and run around multishotting with concussive barrage to keep them snared, while steadyshotting to keep focus up. You can also pull some of the turtles solo, and just do a normal rotation on them. For the elemental packs, the big one which ignites the others can't be snared, so I had to kite him in cheetah with just chimera and serpent sting. Once he's dead though, he'll have ignited all the little ones so you can just switch to fox and multishot them down.
I was using Alys'razor's room as a decent circular area to kite in, but you can probably find other places too.
Surgers seem unkiteable, and the hounds are fairly hard, because if any of them aren't snared for a second or two, they catch up and kill you.
I think they've nerfed the trash epic droprate, so this probably isn't worth doing anymore, but it is a decent amount of solo rep, with a small chance of BoE epics.
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07/05/11, 2:36 AM
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#817
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Glass Joe
Orc Hunter
Shattered Halls (EU)
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Originally Posted by alienangel
Of those, for turtles, scorpions and hounds you can just sit in Aspect of the Fox and run around multishotting with concussive barrage to keep them snared, while steadyshotting to keep focus up. You can also pull some of the turtles solo, and just do a normal rotation on them. For the elemental packs, the big one which ignites the others can't be snared, so I had to kite him in cheetah with just chimera and serpent sting. Once he's dead though, he'll have ignited all the little ones so you can just switch to fox and multishot them down.
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Was wondering how to do the elementals, thanks for the tip.
Would say the hardest part about the other trash is getting them all in a pack, after you have them all bunched up together, it becomes rather trivial.
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07/07/11, 4:52 PM
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#818
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Von Kaiser
Worgen Hunter
Die Nachtwache (EU)
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Stonecore normal Corborus and Azil
That Slabhide and Ozruk, and the trash necessary to reach them, can be solod is nothing new :-)
However, Azil and Corborus can be solod too.
PvE MM talented for both, with the only "consolation" to soloing being 2 points in spirit bond (probably not necessary though). Ilvl 352 average, but somewhat dated weapons (engineering ilvl 346 crossbow, some ilvl 333 staff). Turtle pet.
Azil: The gravity wells make this fight fun  Any trash she summons will die if they walk into such a well, and unlike on hero the wells don't seem to shrink (at least not much) when they "suck" an NPC in. The do, unfortunately, disappear reasonably soon, and the timing of her casting it is unreliable; generally you *won't* have a well available to suck in the second wave of adds while she is "shielded". Feign death makes the trash run away rather than despawning; I suspect that they are sometimes dragged back into the fight by later waves, but can't say this for certain.
Pull from relatively far to the right as you face her, since this allows you to gradually move left as she drops wells under you, which in turn makes it much, much easier to pull the trash waves into those wells. If at all possible drop the first big wave of trash in her "shield" phase into a well, and then move back into the initial pull position, feigning the second big wave of trash when it comes. Rinse and repeat until the boss is dead. To avoid getting out of range of Azil while manouevring the trash around the wells, it's entirely viable to briefly put your pet on passive to make it come closer to you; it doesn't seem to take significant damage if it's standing in a well. Although you generally don't want the trash on your pet, if said pet does end up standing in a well, MDing the trash over will of course provide gratifying results 
Damage on your pet isn't at all threatening; I stuck with my turtle since it requires less maintenance during the fight, but I'm fairly sure that if you keep mend pet up full time, a DPS pet will work too.
Corborus:
Move out of the targetted crystals attack of course. The "burrowing" phases took me a few pulls to get the hang of - kite with MD active as much as possible, and don't kite any nearer the burrowing Corborus than needed, and you'll quickly get to the point where the damage on you in that phase is unthreatening. Other than that phase, it's an easy kill.
Don't forget that you may have left some of the last trash-pull before Corborus alive; kiting into them is not recommend 
Last edited by Maranora : 07/07/11 at 4:54 PM.
Reason: Typos
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07/20/11, 12:49 PM
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#819
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Glass Joe
Night Elf Hunter
Darkspear
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I understand that many of the bosses which are easy to solo have had their gold drops nerfed. Which ones do you all think are still worth going for each week based on gold/time spent to kill?
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07/20/11, 1:50 PM
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#820
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Glass Joe
Draenei Hunter
Argent Dawn (EU)
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With the amount of gold that can be made in Cataclysm there is no actual worthwhile boss farming. 250g a boss is a pittance. An almost clear of TK grants around 800-900g for about an hour, but an hour a week, not every day.
Still, if that's what you're after then Tempest Keep is a good start. The first two bosses are easy as pie, Solarian is annoying until you get the hang of her and Kael *can* be soloed but there is some sort of pet bug that makes the pet unresponsive. That's fatal since once the boss loses interest in the pet he comes to you, Mind Controls and you kill your pet thus resetting the encounter.
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07/21/11, 2:27 AM
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#821
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Remember that you need the staff _and_ be within 30 yards of your pet all the time for Kael'thas, otherwise he will disorient your pet and come for you.
I usually put my pet on passive and run behind the statues and then direct my pet to move to a good spot. With misdirect Kael'thas should run almost completely to your pet. Then I switch to defensive and stick my pet on Kael. With that the fight is over, since the MC is timed giving you a 20-25s window to dps each time.
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07/26/11, 6:01 PM
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#822
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Glass Joe
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Staff appears to be broken
I've been watchig you tube videos for hunter soloing Kael in Tempest Keep, and alot of the comments are saying the staff is not properly working, also I've tried to solo this as well and I'm not seeing a cooldown are any effect when clicking the staff after its equiped.
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07/27/11, 9:46 AM
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#823
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Von Kaiser
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Unless they changed it since a few months ago, the staff applies a buff to you called Mental Protection Field, which acts like a paladin aura for anyone within 30 yards of you. Macro it to steady shot or something like that, activating it is not on the GCD. After that, as long as you stay within 30 yards of your pet he won't be stunned or disoriented. If your pet is getting the 10 second disorient, it means you were too far away. 30 yards is not a lot to work with, especially when you're killing the phoenix; you just have to get used to not kiting it away from your pet into the room and rather staying near the statue at all times.
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07/27/11, 10:32 AM
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#824
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Von Kaiser
Dwarf Hunter
Blackhand (EU)
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Staff is working fine and like it did for years; at least 5 days ago.
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07/27/11, 2:22 PM
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#825
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Glass Joe
Draenei Hunter
Argent Dawn (EU)
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If it were so would it not appear in the pet's debuffs? I've thought about this and checked each time. Sometimes it is disoriented, and we see the pet milling aimlessly while having the Arcane Disorient debuff counting down. Many others the pet is clean, no debuffs, and is stuck for a long time.
It works just fine on the Councilors phase, just not on Kael itself.
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