Yogg down!
Durendil vs Yogg-Saron (4 keepers) - YouTube
This boss is all about Feign death. Always FD at a precise timing: use FD not too soon but not too late, and leave FD not too soon but not too late. Fun fun fun!
Please read the wowhead/wowpedia guide on this boss, I don't have to courage to talk about all his abilities.
Remember to activate the four keepers by talking to them. They will give you +40% damage done, along with many buffs.
SANITY: If it reaches 0, you kill your pet, and then you die. You regenerate 20 sanity per second while standing in a green beam.
PHASE 1: The guardians.
Your goal is to kill 8 guardians near Sara, to kill her. They explode as they die, damaging everyone near (including enemies).
Put your pet under Sara in defensive stance and all will be alright.
They also have a shadow volley, so stay 30 yards away from them. They spawn from green clouds, and touching a cloud will maje a guardian appear.
Sara "buffs" you too. She should both damage and heal you during this phase with sara's blessing (40K heeal, 60K damage), wich, in conjunction with her fervor (+100% damage taken), can hurt. But she's quite capable of using her blessing three times in a row, healing you to full.
TRANSITION: Kill the 9th guardian if it spawns. If it doesn't, try a bandage. And get away from the boss.
She will become angry with you. FD:
-if you FD before she becomes hostile, she will remain friendly and cast her phase 1 spells. Wich means you will enter the brain romm with a DoT and +100%damage taken. Then you will die.
-If you FD after she becomes hostile, she will rip your sanity to shreds, and stun you at the worst moment possible: during the 3rd tentacle spawn.
So, FD after she becomes hostile, but before she becomes a Val'kyr. Look your focus, and as soon as it turns red, FD.
PHASE 2: The tentacles.
Don't bandage or mend pet. Sara doesn't like it.
Constrictor Tentacle: 20K, Constricts you

You cannot move, nor can you control your pet, except with kill command.
Deal with it with the following macro:
/target constrictor tentacle
/cast kill command
/cast explosive trap (doesn't always work)
Corruptor tentacle:120K Bad. Ass. You really don't want it to cast anything. If you can't despawn it, kill it.
Crusher tentacle: 400K. Reduces damage done, can melee. Safe to ignore.
Now, the FDs: the first FD should despawn the first tentacles (except constrictor, of course). Second FD: after you have been captured by the second Constrictor and used Kill command. As soon as the corruptor spawns, move (if the constrictor is dead) or use deterrence (only thing that breaks FD while you're being constricted). Third FD: same as 2nd, but try t FD on a portal spawn, as to not un-FD to take the portal.
PUT YOUR PET ON ASSIST
ILLUSION ROOM:
Icecrown: 2 multi-shot per pack, pet does the rest.
Wyrmrest: An arcane shot and normal shot are usually enough. Your pet does the rest.
Stormwind: Same as wyrmrest, you might want a steady shot or two.
Brain: Get it to 30% before the end of the cast. Get out by the portal before it finishes - it's an instant wipe.
PHASE 3: The immortals, the god and the FDing hunter.
Distract the first immortal guardian with a carboard assassin (or detterence... But do NOT use snake trap).
Kill any corruptor, quickly!
Summon your tanking pet, and guide it to the door, as far as possible from guardian spawn points. Misdirect the guardian, FD and look around.
Once the 2nd immortal spawns, stay FD 2-3 seconds, then finish off any immortal and attck yogg. Misdirect and kill the 3rd immortal. FD as soon as available, and wait for the 4th guardian to appear. Wait 2-3 seconds. Dps.
The phase goes on as follows:
Interrupt life drains!
One out of two guardians is misdirected to your pet. FD as soon as available to despawn one out of 2 immortals. Kick immortal ass as a priority, then dps Yogg when no adds are up.
Keep your pet at the end of the room.
When your sanity is low, dps an immortal whiles standing in a green beam.
Good luck
In the end, it was both a good and bad soloing. Good because I love trying and trying a boss, making up strategies (FD,FD,FD..., kill command, 30-yard range, all these small details that make a difference between a wipe and a win), improving them each good try (I got him on the 1rst try where I dropped the carboard assassin, allowing me to prepare for a clean phase 3). Bad because I hated phase 1. And spent a lot of money on flasks and scrolls. Phase 1 and 2 get real old real quick.
I fear that in the end, Madness
did consume me^^ Trust me, Yogg-Saron's laughter in phase 3 drives everyone insane.
One last thing: I discovered, much to my dismay, that forgetting to activate the keepers can lead to an early death. Even soloers can fail to notice certain details
As far as usefulness is concerned, for those wishing for hard mode, the keepers rank in this order of usefulness (always remember the 10% damage buffs):
-Mimiron: not any use if you despawn tentacles.
-Hodir: you can deal with higher damage taken.
-Freya: you could always determine a strategy where you dps the guardians when Yogg casts his gaze, and dps the boss when he isn't.
-Thorim: I'd like to see someone solo Yogg without this guy! If only the guardians didn't have their life drain...