Hello!
Video:
Durendil vs Northrend Beasts - YouTube
The Beasts of Northrend require near-perfect execution, with a non-negligeable enrage timer, paralytic sprays and... Kobolds!
15 minutes enrage timer. It was an issue in 370 gear.
Think about stacking stamina (trinkets, buffs...), you'll need it. Health potions are nice, and engineering shield is useful too.
PHASE 1: Gormok the pet-reaver
Impale: staking DoT. Hits your pet hard.
Staggering Stomp: don't stay in melee.
Rising Anger - Increases all damage dealt by 15% (including implae). Applied every time Gormok throws a Snobold.
Snobolds:
-Fire bomb: 5K damage, then 4K per second. Ouch. Don't stand in the fire... But then, the snobold on your head isn't ok with that.
The snobold on your head: Periodically stuns you for 2 sec, "helping" you to stand in the fire, stop healing your pet, tank Gormok for a while, interrupt your dismiss pet... And lose dps.
Also melees you for less than you heal yourself. But no bandages.
To dps him, either melee him (1K dps, yeah!) or use your pet with kill command.
Strategy:
You will want 4 tenacity pets with taunt and last stand. Try to use only 3 on Gormok.
Pop rapid fire from the start, and stay out of the fires. Stack focus after about 20 seconds, and use a macro to dps the Snobold that will jump on you while you can.
Then pop your 2nd rapid fire, and dps as best as you can.
Start using CDs at 5-6 stacks, cower then shell/carapace, and ultimately last stand. Then... the pet switch!
The pet switch: As evil as always. Run away from the boss, dismiss pet, call other pet, send him to attack. Watch his health. As soon as it reaches it's maximum, taunt. Pop deterrence if needed, you might get impaled, but if you have enough health it will help your pet survive longer. Feign death, your pet will have your original aggro, so dps hard. The goal is to put Gormok at 50%, 20% then 0%
Once Gormok is down, switch pet if needed, send him on your Snobold if not.
PHASE 2: The bad and the less bad Jormungar.
They have a cone attack when mobile, and a bolt attack when rooted. Rooted jormungars while spray their paralytic poison/burning bile on you, and mobile ones apply it with a bite if you get aggro.
Acidmaw:
Paralytic Spray (rooted) - Inflicts 6,938 to 8,062 Nature damage to its target and other players within 10 yards, injecting them with a Paralytic Toxin.
Applies a paralytic toxin that inflicts increasing Nature damage every 2 sec. and reduces movement speed over time until the victim is entirely paralyzed. Exposure to Burning Bile neutralizes Paralytic Toxin. Stuns after 20 seconds unless you get Burning Bile.
Dreadscale:
Burning Spray (rooted) - Inflicts 6,938 to 8,062 Fire damage to you, coating you with Burning Bile
Burning Bile - Inflicts 3,238 to 3,762 Fire damage every 2 seconds to allies within 10 yards. Removes Paralytic Toxin. Lasts for 24 seconds.
Burning Bite - Inflicts 7,863 to 9,137 Fire damage to its target and coats them with Burning Bile. Pierces deterence.
In the beginning, send your pet on dreadscale, misdirect immediatly acidmaw, then send your pet on acidmaw. If you didn't attract aggro from acidmaw, you shouldn't get acidic'sprayed.
Now clear the 3 kobolds, and clear them quick, as to stop the fire patches from spawning.
Then dps dreadscale. When he's moving, simply dps as much as you can. When he's rooted...
Rooted acidmaw: two paralytic sprays, one after 10 seconds and another 20 seconds later. If cast on your pet, no effect. If cast on you... either taunt dreadscale, deterrence, then catch the DoT. If deterrence is on CD, better feign death for 25 seconds and get up again after the second acid spray.
Once Acidmaw is dead, dps dreadscale down. It's a good idea, when he's stationary, to put your pet on the kobold and kill command him to another life while mass misdirecting.
Then finish dreadscale off.
PHASE 3: Icehowl, final sprint!
Dps race.
Ice breath: no dps for 5 seconds. Bad.
Massive crash. No dps for about 6-7 seconds. Bad too.
Charge: get out of the way for him to get a massive 15-seconds vulnerability buff. Very good.
Dps him, heal your pet, get out of the way of his charges, then blow your rapid fires after he gets the +100% damage taken.
If you're tight on dps and lucky, he will enrage just before/after a massive crash, giving you the equivalent of 30 seconds free dps on him. But it's still better to kill him before the enrage.