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Old 11/17/11, 1:54 PM   #901
Mericet
Von Kaiser
 
Draenei Hunter
 
Kargath
I think it would be worth adding a section about the pet talent intervene. In the current implementation (which is not explained clearly at all by the tooltip) pet intervene buffs you with a shield that will absorb only 1 attack, but up to a value of half your pet's max HP. This can be useful for all sorts of things, but specifically I've seen it used to great effect against kil'jaeden and his darkness of 1000 souls attack (it eats the entire thing).

Also, in that screenshot it's a little hard to see, but it looks like the achievement says 25 player malygos? With the timer at over 45 minutes you've definitely reached the berserk, so that means you were able to avoid it somehow. If you killed him VERY slowly, maybe not using engulfing in flames at all and just peppering him with the fireball while spamming heals to outheal the berserk I guess it could take that long, but even with 391 ilvl gear I don't think the drakes could survive, so there must be a way to avoid the berserk entirely.

I remember from that unhittable rogue killing Gruul that berserk buffs can eventually fall off, but you would have to survive for the duration, which (judging by your timer) is pretty long. Maybe if you can flip him to phase 2 and (assuming the adds also get the berserk damage) use the feign death trick to stop the adds attacking you, you can just wait out the berserk and then kill him in phase 3 as normal? The question is can you do the 10 million damage to flip him to phase 2 in the 10 minutes before the berserk and keep yourself alive that long with chimera shot and spirit bond outhealing the vortex and arcane storm damage? Unimpeded it would be a reasonably high 16,666 DPS, with the power sparks giving you a boost and the vortex shortening your clock. Sounds like fun.

You'd also have to be very careful with the adds in phase 2, as (if they get the berserk bonus too) poking them too early would quickly end your attempt. Whenever I've done it on 10 man, I've always had at least 1 of the nexus lord melee adds aggro me at the start, and feign death works on the other one. If the adds get the berserk and you are attacked by even 1 (out of 4 on 25 man I seem to remember) nexus lords, you better be able to kill that one before the berserk hits too, which would cut the timer down even more.

Last edited by Mericet : 11/17/11 at 3:43 PM.

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Old 11/17/11, 4:53 PM   #902
Sepultura
Von Kaiser
 
Orc Hunter
 
Aggra (EU)
Originally Posted by Durendil View Post
However, there is one bug I will never ever consider as far as soloing is considered: boss half-resetting. It can easily lead to abuses like the total ignorance of any berserk timer (patchwerk 25, XT-002 25,...).
By the picture looks like you soloed malygos 25 and thats a great solo but goes against your own rules :P
Your blog looks great by the way.

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Old 11/17/11, 5:32 PM   #903
Durendil
Piston Honda
 
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Dwarf Hunter
 
Hyjal (EU)
Thanks for the feedback.
I personally never use intervene, so I don't know for sure what it absorbs: DoT, AoE, direct spells, only physical damage attacks?

As for Malygos, guide here (video is getting uploaded): Durendil : Hunter soloing: Malygos 25 down
Basically, I made him berserk before the adds spawned and left a Nexus Lord alive for 30 minutes... My patience was put to the test.

Originally Posted by Sepultura View Post
By the picture looks like you soloed malygos 25 and thats a great solo but goes against your own rules :P
Your blog looks great by the way.
My "rule" goes against half-resetting and making the boss not enrage by resetting its timer.
Besides, Malygos can't be half-reset.
Here I let him enrage, just survived it (mainly by going all-out on the first add to avoid the deep breath). Only bug used was the usual, avoiding the scions attacking me.

Example: you attack Patchwerk 25. 5 minutes 45 into the fight, you half-reset him, and so on every 5 min 45 => I won't accept that as a solo, sorry
Now, you attack Patchwerk 25 - man, he enrages, you snake trap, run, snake trap, run, snake trap, run... for the duration of the berserk timer (Though I doubt it's possible). Then you finish him => I congratulate you.


Update: video here: Durendil vs Malygos 25 - YouTube

Last edited by Durendil : 11/18/11 at 1:41 AM.

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Old 11/18/11, 5:04 AM   #904
Lolbroek
Glass Joe
 
Orc Hunter
 
Dentarg (EU)
Originally Posted by Durendil View Post
I personally never use intervene, so I don't know for sure what it absorbs: DoT, AoE, direct spells, only physical damage attacks?
Taken from outdps.com Hunter Damage Reduction Cooldowns � OutDPS! :

The Intervene ability will cause a tenacity pet to apply a buff to a friendly target that absorbs damage on the target until any of the following conditions are met:

1. a direct-damage attack is taken by the target, at which time the Intervene effect ends and the attack is absorbed up to a value equal to 50% of the pet’s health
2. the pet absorbs the equivalent of 50% of its health in indirect damage (the absorption could go beyond 50%, but I couldn’t find a good way to test it)
3. the buff duration of ten seconds comes to an end

Intervene, then, works sort of like a priest bubble, absorbing a potentially huge amount of damage (85k+ with raid buffs and Last Stand). This, combined with its very short cooldown of 30 seconds (21 for BM), makes it a good tool for helping a tank take a large blow or helping another player (or yourself) survive burst AoE damage. Intervene won’t absorb all kinds of damage, though; for example, it won’t absorb fall or drowning damage. Intervene’s eight to twenty five yard range means that it is not always the best tool for quickly saving ranged (who may be 30+ yards away) or melee (who may be standing on top of the pet).

Note that Intervene’s absorb value is set by the pet’s max health. This means that Shell Shield, Cower, and the pet being at full health do not matter. Stam buffs, stam talents and Last Stand, however, do help because they increase the pet’s maximum health. Last Stand increases the absorb value by ~30% and can be macro’d with Intervene.

Of course, like some of our other abilities, Intervene has a price. To use it, we have to use a tenacity pet with suboptimal dps talents, and that means a dps loss. This can make using Intervene on some fights something of a tough call.
I am somewhat surprised you never used this talent for soloing before.
This pettalent can be a huge asset.
Whereas Roar of Sacrifice effectively only helps you to reduce physical critdamage (since NPCs can't crit with spells) and Glyph of Raptor Strike requires you to be in melee range, Intervene can help out more and on more occasions.
Think XT-002 Deconstructor's Tympanic Tantrum , Gravity Bomb and Searing Light for instance.

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Old 12/08/11, 3:57 PM   #905
Onin
Von Kaiser
 
Draenei Mage
 
The Sha'tar (EU)
The latest patch has fixed the exploit which we used to kill Twin Emps (Vek'lor properly aggroes alongside Vek'nilash). We might want to double-check whether any of the other bugs/exploits have been fixed; Blizzard has ticked many bugs off the list in 4.3.


Edit: It seems all (?) glitches in Naxxramas and Blackwing Lair still work (including Gluth, the Razorgore bug, my tactics on Chromaggus, the heirloom bow on Nefarian, etc), so so far only the Twins bug seems fixed.

I also just did XT-002 for the first time and he's really really easy if you use Intervene on Tantrums. You only lose about 50% HP, which you Bandage up before the next Tantrum. No risk of dying whatsoever.

Razorscale somehow seems impossible. In phase 2 she'll stun my pet, drop all aggro off him, and if I feign death she instantly despawns. No idea why, or how to get around that :/

Last edited by Onin : 12/10/11 at 12:11 PM.

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Old 12/12/11, 4:33 PM   #906
Dartemis
Glass Joe
 
Night Elf Hunter
 
Aszune (EU)
Hey, avid follower of this thread, was hoping someone could offer some tips.

Im 376 ilvl atm but Im having difficulties on certain fights:

Gothik: Just too chaotic, i just take soooo much damage during waves 8-13. If I'm using deterrence to negate damage, i can't multishot to get them off me, and if i Disengage away i just land in a new pile of freshly spawned enemies, and they just burn me down.

Malygos 10: Just practising 10 for now but I'm hitting the enrage timer as i enter P3, I think because im not stacking sparks at all during P1, just DPSing him down. I don't fully understand how the sparks work. They either seem to gravitate right to Malygos and die too close to him for me to stand in them (cant move the pet because that mechanic is so so broken), or they just circulate round the edge off the side and dont come over the platform.

KT: Not tried this whole heartedly yet mainly because I cant seem to find a good explanation of how to do him and how the mechanics work. Just youtube videos which dont really explain what is going on. If anyone could break this fight down for me it would be much appreciated

Last edited by Dartemis : 12/12/11 at 5:43 PM.

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Old 12/13/11, 2:50 PM   #907
Durendil
Piston Honda
 
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Dwarf Hunter
 
Hyjal (EU)
Well, I can't help you for Gothik, fight is so chaotic I sometimes need multiple tries to down him. Usually, I try to stay near the upper left wing, so some ghosts don't aggro me and stay on the dead side, but he stays the 3rd hardest boss in Naxxramas from my point of view.

As for Malygos 10, my strategy to maximise dps is:
Dps.
When he does a vortex, summon your pet before it ends (so it doesn't get one-shooted).
Kill the spark that is nearing Malygos, it should be far away from him.
Go in the spark.
Mend pet only if he goes under 50% (usually 1 or 2 mends pets are enough between two vortexes).
Ignore the second spark, just keep dps (unless it stacks with the other). The first spark lasts until the next vortex, so the buff won't go away.

When he nears 50%:
-put him at 51%
-wait for a vortex, then give him hell (no need to call a pet)
-kill the spark that is nearing him
-regive him hell

My best try put him at 36% when entering phase 3, without using consummables.
For phase 2, Kill a Nexus lord, board the disk, kill everything.
Then 1-1-2-3 until Malygos dies.

With this strategy I got him in 8 minutes 30 seconds.


For KT, I can't help you neither, sorry.

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Old 12/13/11, 3:19 PM   #908
Onin
Von Kaiser
 
Draenei Mage
 
The Sha'tar (EU)
With current gear levels Gothik is very easy for me. Most adds die in a few shots, so getting overwhelmed doesn't really happen to me. The only hint I can give is to make your pet Stay in the center of the room and just keep Misdirect on all fight long, so that you're never caught in melee range.


The way sparks work is that they spawn in one of the 4 corners, then steadily move towards Malygos, except for during a Vortex, when they stand still waiting for it to end. If they touch Malygos's model, he eats them. If you kill them just outside of Malygos's model, then you'll sadly be in melee range of his hitbox so you won't be allowed to shoot at him. So you just gotta find and kill the sparks faster.
Don't forget Phase 2 also add to the berserk timer so try to do that as fast as possible as well.


Do you mean Kael'thas, or Kel'thuzad?

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Old 12/14/11, 9:02 AM   #909
Sepultura
Von Kaiser
 
Orc Hunter
 
Aggra (EU)
First time I tried Razorscale I was with T11, damage was to much, I just quited after 2 or 3 tries.

I decided to go there now and all looks very easy in p1 but I have a problem when p2 comes. As soon as I send my pet atack him and I FD, the fights resets.
Is there any trick here? I saw the video posted here and he FD to but I just cant do it, resets everytime.

Tks

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Old 12/14/11, 12:30 PM   #910
Goldschakal
Von Kaiser
 
Draenei Hunter
 
Blackhand (EU)
Originally Posted by Sepultura View Post
Is there any trick here? I saw the video posted here and he FD to but I just cant do it, resets everytime.
Use Feign Death when he is at 55-60% hp. When he is bound, he wont reset.

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Old 12/14/11, 5:16 PM   #911
Onin
Von Kaiser
 
Draenei Mage
 
The Sha'tar (EU)
Originally Posted by Goldschakal View Post
Use Feign Death when he is at 55-60% hp. When he is bound, he wont reset.
That only works until she stacks Melt Armor on your pet, at which point she'll stun him and drop all aggro off him.

If you're a Night Elf you can potentially Shadowmeld until your pet has aggro again, but it's incredibly unreliable. There has to be a way to make Feign Death work properly, otherwise she's unkillable.

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Old 12/14/11, 6:13 PM   #912
Lolbroek
Glass Joe
 
Orc Hunter
 
Dentarg (EU)
Originally Posted by Onin View Post
That only works until she stacks Melt Armor on your pet, at which point she'll stun him and drop all aggro off him.

If you're a Night Elf you can potentially Shadowmeld until your pet has aggro again, but it's incredibly unreliable. There has to be a way to make Feign Death work properly, otherwise she's unkillable.
Which is why you kite the boss untill the stun has worn off.
Use Disengage and Deterrence to prolong your kiting time and Feign Death when the stun on your pet is over.

Alternatively you could use Distraction Shot before Melt Armor reaches 5 stacks to avoid the stun completely or you can dismiss your stunned pet and call a fresh one from the stables.

Don't assume something is unkillable too fast, the beauty of soloing these kind of things is thinking outside the box!

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Old 12/14/11, 6:48 PM   #913
Onin
Von Kaiser
 
Draenei Mage
 
The Sha'tar (EU)
Originally Posted by Lolbroek View Post
Which is why you kite the boss untill the stun has worn off.
Use Disengage and Deterrence to prolong your kiting time and Feign Death when the stun on your pet is over.
At which point she despawns, which is the whole problem. Lack of feign death also prevents pet switching.

Distracting Shot might help, but really we're just wondering why the posted video clearly has Feign Death working, and we can't replicate that.

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Old 12/15/11, 6:35 AM   #914
Sepultura
Von Kaiser
 
Orc Hunter
 
Aggra (EU)
I realy dont understand, the guy on the video doesnt do nothing special.

He dismiss his cat, call new one and FD, thats it.

Anyway, a pet with a taunt is another option.

The video is this by the way Hunter Solo #Razorscale# - YouTube

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Old 12/16/11, 9:05 AM   #915
Durendil
Piston Honda
 
Durendil's Avatar
 
Dwarf Hunter
 
Hyjal (EU)
Azgalor solo

Azgalor solo'd by Szalor.

Szalor vs Azgalor: hunter soloing (world first) - YouTube

You will need a spirit beast
Easy strat, just put the boss between you and your pet, and go 99 yards away from your pet. That way, the boss will be at 99+3 to 99+5 yards away from you, and won't cast doom on you.

FD doesn't work because it makes Azgalor hit ten times harder.

The guide is built-in with the video.

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