Illidari Council down legit. Damage on me was pretty low tbh, I don't know why that is... I guess I just got more used to the mechanics and was able to avoid them better. Currently there is a bug so they go down to the health they had last time you wiped, so I had to oneshot this reset to get a legit kill.
The strategy I use is as follows:
Pull with misdirected Multi-Shots. Attack the Paladin (Gathios the Shatterer) mainly and have him tanked close to the two casters. Sometimes I send pet on Lady Malande (priest) to accomplish this, but also because it feels like she sometimes doesn't cast on me if she can melee my pet. Mage (High Nethermancer Zerevor) hits VERY hard so make sure to never get aggro on him, or at least Deterrence or FD if you do (can also send pet on him then, just like with Malande). Only use Silencing Shot to interrupt Malande's heals (Circle of Healing), never her damage spells. If she has Melee immunity up, don't waste it. In any case where the heal can't be interrupted, get Widow Venom up on the paladin (not sure whether this actually works or is worth it... could be it just reduces healing on HIM by 25% and therefore is only ~30k out of a total of ~500k healing combined).
Once the rogue (Veras Darkshadow) goes out of stealth, make sure to MD him to the pet and maybe hit him a little with the pet, since aggro on him will be reset.
I use Intervene when I get poisoned by the Rogue to absorb ticks as well as the next spell from Malande, and I use Feign Death to cancel out one of her spells. Be sure to cast Feign Death well before the cast is done, or it might go through anyway. Continue until they die or you do.
Video:
World first hunter solo: Caribald vs Illidari Council - YouTube
Edit: Instructor Razuvious 25 man down.
Took me over 70 wipes to finally get it right. Since you can't Mind Control adds like on 10 man, they must be tanked by the pet while doing the Distracting Shot kiting as on 10-man. Jagged Knife does more initial damage and is cast more frequently (almost chain dotting you), so Chimera Shot only will not actually keep you up. The hardest part is damaging adds while kiting Razuvious without getting hit. Normally you would cast Distracting Shot at max range when Razuvious is not all the way at the pet yet, but to damage them you need to be closer, and you still need to keep Razuvious off your pet.
One thing I did was that every minute, Shell Shield + Cower would be up, so for the duration of those, the pet can actually tank. This is also useful for reapplying MD threat on the adds. I also marked each add so I could know the difference, and sometimes switch which one the pet was attacking. After getting adds down, the fight continues as on 10 man, except it's quite a lot longer and a single mistake can still cost the kill. You can barely keep up your hp by pet tanking every minute and doing an intervene, while spamming Chim Shot every time it's off cooldown. If you don't get melee hit by Razuvious when adds are up (or by an add for too long), hp shouldn't be a problem, but that's easier said than done
Video:
World first solo (hunter): Caribald vs Instructor Razuvious (25 man) - YouTube
Edit: 10/15 Naxx 25! Four Horsemen just went down. It's all about finding the right tactic, and getting the first horseman down quick enough so pet can survive. I tank both Baron and Thane in between Zeliek and Blaumeux, so pet takes all 4 marks. I burn Thane and go in LoS of Zeliek to reduce pet damage. Once Thane dies, a pet switch soon becomes necessary. Even though a pet easily can go to crazy high stacks like 20+ with only one horseman left, with 3 up it can't go very far up. When switching pets, I Deterrence, wait for 7222 to stop while placing the pet same place as before, Feign Death and MD Baron. I kill Baron next, and during Baron another pet switch is probably needed. Since the damage is now much lower (about 4k+ dps less on pet), I can run out of range of Baron's mark and bandage. Everything stabilizes once Baron is tanked safely with the pet. Once he dies, I don't move the pet, because I need it to take both marks. Zeliek didn't want to nuke the pet when I showed myself, so killing him took longer than the others. With only Blaumeux left, I just sent pet in and she gladly shot the turtle instead of me
In short, find tactic, have enough dps and be good enough at keeping pet alive and switching them out, and they will die eventually.
Video:
World first hunter solo: Caribald vs The Four Horsemen - YouTube
Edit: tee hee
http://i.imgur.com/k1VLh.jpg
Edit: Gluth 25 down... although rather illegitimately. I managed to stop zombies from spawning (and as a result, no decimates either). How? I'm not entirely sure, but I basically reset the encounter by dismissing pet and then Feigning. The encounter doesn't completely reset right away; on the way back to his spawn point, he charged a zombie, and that's when I stood up and resummoned pet. I then got back in combat before a complete reset happened (or so I believe). It's basically similar to how you reset Naj'entus or Archavon 25, except I'm not sure if Gluth actually resets hp (he gets full by eating that zombie anyway though, so not like it matters). Then it's just a tank and spank really, once the -healing debuff gets too high you either wanna overaggro or dismiss -> summon new pet though, as it can't survive for long enough for the stack to go to 10 and then reset.
Edit: Actually, after rewatching it, he did go back to his spawn point completely and chilled there for a bit, but 4 zombies remained for a while. 3 of them disappeared, and Gluth charged the last one, and just then I went up. I'm pretty sure it's possible to do this consistently, because I've tried the same thing happening on 10 man when I tried to kill him as Survival.
Edit: Gluth 25 video:
World first solo (hunter): Caribald vs Gluth (25 man) - YouTube