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Old 03/18/12, 11:22 AM   #1006
One-X
Glass Joe
 
Night Elf Hunter
 
Grim Batol (EU)
Hey,

I was wondering if anyone know if the Feign Death trick at Yogg-saron to despawn the tentacles have been fixed? I've been trying to make them despawn pretty much for 45 tries or so now, and no succesfull attempt. If it's not been fixed, any tips are appreciated. ^^

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Old 03/18/12, 12:38 PM   #1007
Durendil
Piston Honda
 
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Dwarf Hunter
 
Hyjal (EU)
The feign death trick is fixed. However, if you FD just after a spawn (tentacle grabs you), the tentacle will stop attacking or first focus your pet, giving mimiron the time to slow him. Then you can kill it before it debuffs you.

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Old 03/18/12, 2:46 PM   #1008
Caribald
Von Kaiser
 
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Goblin Hunter
 
Tarren Mill (EU)
Stay pretty close to Yogg when Phase 2 starts, because the Crusher and Corruptor Tentacles will spawn within a certain radius of him, so being close to him increases the chance of you being in range of the Corruptor when they all spawn. I use this macro and spam it:

#showtooltip Kill Command
/cleartarget
/target Constrictor
/petattack [exists, nodead]
/cast [exists, nodead] Kill Command
/cleartarget
/target Corruptor
/stopmacro [exists, nodead]
/target Crusher

It will send your pet to Kill Command the Constrictor Tentacle immediately. Then it targets the Corruptor so you can see it's cast and target (if you have target's target turned on). If no living Corruptor Tentacles are present, it will continue to target the Crusher. If you are in range of the Corruptor when getting grabbed you can instantly Silencing Shot it, and then if you have Mimiron's help, as Durendil mentioned, it should get slowed. Otherwise, make sure to kill it quickly with instant casts, FD or Deterrence if it targets you with either Black Plague or Apathy (the others are only damage, the two I mentioned will screw you over however). Use Disengage to get close if you didn't spawn in range, then move on to Crusher Tentacle (just press macro again). Learn the timing of the Constrictor Tentacle and have your pet close when it happens, so you can kill it instantly with a Kill Command without the pet having to run.

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Old 03/18/12, 4:24 PM   #1009
One-X
Glass Joe
 
Night Elf Hunter
 
Grim Batol (EU)
Thanks for the information, both of you. The thing is I recently started to solo bosses on my Hunter (who is now my new main), and I started with Ulduar yesterday and so far I've taken everything but the Iron Council, Razorscale, Ignis (haven't tried Ignis and Razor) and Yogg-saron.

Just for the fun I tried Yogg-saron with no keepers, and I'm doing phase one quite fast and clean now, and I decided to try the Feign Death trick and I realized it basically never worked so I decided to come on here and ask. I always die inside the brain rooms due to the stuns, poisons, DoTs and whatsoever from outside because of the tentacles (I can admit, I can take care of them abit more nicely). However, my Hunters gear isn't the very best, I still got a 359 trinket, crafted wrists, boe belt, RF Compass, and stuff like that..

I wouldn't be too surprised if this encounter is soloable, or well, higher chances of soloing it, with full BiS gear such as Vial of Shadows especially, etc.

Although I could of course be wrong, but what do you think? Do you think he'll be able to be soloed with no keepers with and with full BiS gear?

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Old 03/18/12, 8:22 PM   #1010
Caribald
Von Kaiser
 
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Goblin Hunter
 
Tarren Mill (EU)
Originally Posted by One-X View Post
Thanks for the information, both of you. The thing is I recently started to solo bosses on my Hunter (who is now my new main), and I started with Ulduar yesterday and so far I've taken everything but the Iron Council, Razorscale, Ignis (haven't tried Ignis and Razor) and Yogg-saron.

Just for the fun I tried Yogg-saron with no keepers, and I'm doing phase one quite fast and clean now, and I decided to try the Feign Death trick and I realized it basically never worked so I decided to come on here and ask. I always die inside the brain rooms due to the stuns, poisons, DoTs and whatsoever from outside because of the tentacles (I can admit, I can take care of them abit more nicely). However, my Hunters gear isn't the very best, I still got a 359 trinket, crafted wrists, boe belt, RF Compass, and stuff like that..

I wouldn't be too surprised if this encounter is soloable, or well, higher chances of soloing it, with full BiS gear such as Vial of Shadows especially, etc.

Although I could of course be wrong, but what do you think? Do you think he'll be able to be soloed with no keepers with and with full BiS gear?
Well, as I said in my post #1002, I have been trying a little bit, and therefore I'm very skeptical. I will not completely dismiss the possibility of it being soloable in complete BiS gear though, if some crazy tactic gets figured out. I was writing a longer post here but I decided to redo it because it was a mess, but it gave me a few ideas to what could be improved in my own tries, since I guess I'm probably the one who has been closest to a kill on it (yay phase 3 second beacon).

Basically, what I've usually been doing on Yogg is to tank the adds far out from Yogg so I can MD new adds to my pet while still looking away at enough of an angle to not get hit by gaze. On my +0 tries, I basically did the same. The problem is you still need to get the remaining Corruptor and Crusher tentacles down (one of each), and that means you don't get a lot of damage on the phase 3 adds before the first beacon mark comes up and your pet is taking crazy damage. Because of this I actually forgot to try taunting out one of the adds with the beacon mark, in order to only get one HoT on each mob. So that's the first improvement to my original tactic.
The second improvement is adding Explosive Trap to the equation, to simply get some more aoe damage in. The beacon HoT will heal each affected mob for 11250 hp per seconds for 20 seconds. The adds have 150k hp and at full, they have 9 stacks of their buff, giving them a damage increase of 1620%. So yeah, 1 full hp add does about the same damage as 17 one-hp-adds. That shows the importance of AoE once the beacon is healing, and I'm not even sure it can be done. It should definitely be possible to always keep them below 100% by doing this though, but I could imagine having to AoE full time between Mends and MDs to get them all the way down before next beacon.
There's another problem now though. The beacon will also heal Yogg if in range of him. With my original tactic, that wouldn't be a problem, as I tanked them far enough out to not worry about that. Well now, to make things work and to actually deal damage to Yogg, I thought of standing with my back to Yogg, as close as possible without getting knocked away, and tanking the adds in such a way I can Multi-Shot them, hitting Yogg as well. I don't know if that is even possible, but I would not be surprised if that is the case. Still, doing 225k damage on every single target in 20 seconds is gonna be a challenge, especially considering the fact that new adds will spawn continuously, they need to be misdirected immediately to avoid getting 40k damage to the face (if you are lucky and don't get crit), and they need to be moved for beacons, back in again, placed properly again, dpsed hard enough and pet healed and misdirected throughout the entire thing. If you could spam nothing but Multi-Shots and never ran out of focus, sure, you could probably keep down a beacon's healing. But with everything else going on, in reality it is not so trivial. However, if the adds are gonna have to get dpsed down again, it will have to be that way. Maximum aoe dps with trap and Multi-Shot spam, while placing them so Yogg gets hit as well, or Yogg will never die because he stays on 30% forever.

Another little problem though is that in phase 3, there are still one of each tentacle up (except Constrictor, of course). Once I actually managed to get the Corruptor down while it was stunned and dps the Crusher a little while and then get into phase 3, because I had Piercing Shots and Serpent Sting dots on the brain and then went out. However, if Brain of Yogg-Saron finishes the Induce Madness cast before the dots get it on 30% in order to start phase 3, you get another set of tentacles, and then it's over. I had several attempts where this happened, so basically one has to get super lucky, get the brain low enough on the very last serpent sting tick (basically shooting a chimera shot crit (good luck), leaving brain room as soon as the arrow leaves the bow, and the damage needs to be perfect). If tentacles could be killed in time before phase 3 starts, it would give a lot of extra dps time on Yogg-Saron in the start of phase 3, and if it's even possible, I'm sure that is absolutely needed.

Did I even mention you need to also avoid facing Yogg-Saron at ALL times during all of this? This will be fun!

---
This got long and a bit messy too, but I'm not gonna rewrite it once more

Oh and One-X, just to emphasize it once more: The two debuffs you need to avoid are Black Plague and Apathy. You can completely ignore Curse of Doom and Draining Poison, they are merely dots and you should have enough hp to tank them. It's not even the end of the world if you get one of these on the first Corruptor Tentacle, but after that, you should be on the ball and know when the next one spawns, spam the macro and then react immediately; FD if it's casting Apathy or Black Plague on YOU, not the pet. Disengage towards it if not already in range (if you are fast enough and you spawn in range of it, you can just immediately silence it and not even FD. If FD is on CD, you can Deterrence. Make sure to not click it off until you are in range of the tentacle, and then when you are, click it off IMMEDIATELY it finishes it's cast in order to maximize your dps time on it. 120k should be bursted down pretty quickly; if not, use Deterrence or something if it casts one of the bad spells on you. Of course, a pet with Black Plague can get stunned when it has to Kill Command you out of a Constrictor, but if the pet is in range when you are grabbed, it should always get you out in time to reach the next thing you need to reach, since it's only on the first tentacle spawn that you get a Constrictor and a Corruptor at the same time.

---
Edit: I was just watching through my VoDs from stream of the Yogg+0 attempts to try and find a nice example of a clean phase two so you can see for yourself what I'm talking about. While watching, I found out that Multi-Shotting adds which will hit Yogg-Saron too is completely possible. In this example, I was even standing kind of on the side of Yogg compared to my turtle's tanking spot, and I'm not even close to getting gazed at. I will do some highlights to show what I mean.
---

Edit: Ok, highlighted some clips to help explain phase 2, and to show some of the things I have been pondering about Yogg+0 (like buying time between phase 2 and 3 by letting dots kill brain).

aRRoSC2 - [1] Yogg-Saron+0 attempt
aRRoSC2 - [2] Yogg-Saron+0 attempt
aRRoSC2 - [3] Yogg-Saron+0 attempt
aRRoSC2 - [4] Yogg-Saron+0 attempt
aRRoSC2 - [5] Yogg-Saron+0 attempt

Since last edit I also thought of another thing. For next Yogg+0 attempts (gonna try next reset with all these ideas ), I will use Glyph of Silencing Shot. It's good for the entire fight; phase 1 it shouldn't make a difference but there can still be things to interrupt, phase 2 there are corruptor tentacles, but the important part is obviously phase 3, where lots of Immortal Guardians casting lots of Drain Life will make it easy to find a target to Silence for an extra 10 focus per 20 seconds. That's 0.5 focus per second, which equals the focus regen of 12.5% haste, if I'm not mistaken. Not bad, especially when thinking about how much aoe will be needed.

Edit: Jeez, I made descriptions for each clip, but apparently it didn't save them...

Clip 1: Good phase 2 in general; at 4:37 you can see the Multi-Shot that could make Yogg+0 possible. Had an otherwise bad phase 3, didn't even get the Crusher Tentacle down, had both beacons hit all mobs including Yogg and the Tentacle
Clip 2: Slow phase 1, but it's irrelevant, as I don't ever see a Yogg+0 attempt lasting past ~9 minutes, with the Enrage being 15 minutes. Decent phase 2 but pretty bad inside the illusion when killing Influence Tentacles. Shows that the idea of buying time between phase 2 and 3 is possible, as I get quite a bit of damage into a stunned Corruptor Tentacle as Yogg goes into phase 3.
Clip 3: Cut off phase 1 for the rest of the clips. Don't know what happened to the sound. Shows why being close to Yogg in phase 1->2 transition is important: I get gripped and Corruptor Tentacle spawns at the far side of Yogg, and I get hit by Apathy and Curse of Doom. I don't even get damage on the Crusher before second Corruptor spawns.
I was also hit by Apathy because 3rd Corruptor + 2nd Crusher spawned a bit before Brain Portals. Sometimes this happens, in this case I should have feigned and waited for portals.
Buying time between phase 2 and 3 was pretty much perfect here, I would have actually thought I would get another Crusher+Corruptor+Constrictor combo, but I guess the Induce Madness cast didn't make it through after all.
I got too obsessed with trying to do as much damage on Yogg as possible and didn't taunt out one of the beaconed adds. As you can see, I was tanking them away from Yogg this time, so he wasn't hit by the Beacons.
Clip 4: Simply a phase 2->3 transition that went wrong. That is what happens when the cast finishes and you are outside (if you are inside you just go insane).
Clip 5: Sound is back! Yay. I managed to kill the third Corruptor Tentacle before going into the Brain Portal because it spawned close (not shown in the clip). This clip shows that add despawning is not impossible, but MASS despawning is. I think Durendil (or it could be someone else) mentioned something about add despawning in general being changed, so it would only work if you have threat on them and your pet isn't on their aggro table, and you then feign. This would make sense then if I got healing aggro on it with Mend Pet and my pet hadn't cast anything that would give it aggro. I'm afraid that Silverback (2% heal when Growling) or Spirit Bond would make the pet get threat on it though. I'm not sure speccing out of Silverback is a good idea, but perhaps I should make a macro to turn off autocast on Growl and another to turn it back on /petautocasttoggle Growl macro, for when Feign Death is ready and a new add is spawning. Then I just need to hope Spirit Bond isn't ticking in those few seconds, if that actually gives the pet threat. If there is a reliable way to despawn the newest add, it could be another key to victory, as the first beacon mark is cast JUST before the 4th add spawns. With Readiness, the first two adds could be despawned, leaving only one possible target for the first beacon. Taunting it out would mean that only that Immortal Guardian would get a heal, and the pet could then be placed on Yogg even before the beacon cast is finished, giving a more smooth transition, letting you spam Multi-Shot a bit earlier. It could also mean some extra single target dps time on Yogg, as the add count would still be low.


Edit: Disregard everything, it's impossible :P Pet gets super owned at first beacon even with max nuking with multi-shots, I don't see a way around it.

Last edited by Caribald : 03/22/12 at 11:07 PM.

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Old 03/23/12, 7:03 AM   #1011
Alcor
Glass Joe
 
Goblin Hunter
 
Illidan (EU)
Hi guys,

First, sorry for my english, it isn't my first language.
So I'm a fresh new member on this forum and I need some advices to solo.
I've juste begun to solo last timer with my hunt so, I didn't do a lot of boss.

MC - BWL - Magtheridon - Void Reaver - Alar - Solarian - Karazhan
Some problem with Ebonroc (didn't see his heal) and chrommagus (mc too fast) but, it's ok !
Now, I'm trying Kael'Thas and I have some problems during the phase 2.
Phase 1, ok !
Phase 2 - I use FD and missdirect (détournement in french) but all the weapons comes on me after some few second... and the four adds respawn before I kill the all weapons.
This weapons can be rooted or snared (with trap) ? Can I try with other spec ? Some point in survival for rooted trap ? (I have seen a video with survival hunt and it seems to be good too).

I have some problem with my pet too. Ferocity, tenacity ? Passif or not, follow or not ? If I put him in passif he didn't aggro himself, just missdirect + FD ? if he helps me, he will run too much (cause I take the aggro).

My ilvl, 383, no bonus 2p t5. I try this with MM spec (for heal with chimera and heal regen in beast).
I think I've said everything.

So have you some advice ?

Thanks a lot !


ps: I hope i'm understandable ^^

Last edited by Alcor : 03/23/12 at 7:08 AM.

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Old 03/25/12, 8:19 PM   #1012
Lawlhunter
Glass Joe
 
Orc Hunter
 
Barthilas
@ Alcor

Kripparrian made a video on this awhile back, contains all the info you need to solo it.


How To Solo Kael'thas as a Hunter - YouTube

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Old 03/27/12, 4:40 AM   #1013
Caribald
Von Kaiser
 
Caribald's Avatar
 
Goblin Hunter
 
Tarren Mill (EU)
Finally released Marrowgar 25 video... Guess I burned out a bit on making videos I still have footage of a Xariona solo (Deepholm world boss) and a LK solo though.

Video link: World first solo (hunter): Caribald vs Lord Marrowgar (25 man) - YouTube

Edit: Trying Deathwhisper 25 man atm. I keep getting double Adherents though, and can't really avoid Curse of Torpor :/ Got any ideas, Durendil (or anyone else for that matter)?
Edit: Trapping helps a bit...... Forgot you could cc them I wonder though, does her 10 minute Berserk timer start in phase 2? Otherwise it's pointless to try, she has more combined hp and mana than Marrowgar has hp on 25 man, and there is less than 10 seconds to enrage when Marrowgar dies...
Edit: It seems the adds from the middle right spawn (looking from entrance) like to randomly come out, even when I'm nowhere near that area. That kinda ruins Feigning for the next add spawn :/ or ruins my health because i have to deal with them.
Edit: Lol, 250k mana left and I screw up and die. Reaching phase 2 is definitely possible, but if the Berserk timer starts from the pull and not from phase 2, it will not matter anyway

Edit: Lady Deathwhisper 25 impossible. I got into phase 2 with plenty of health left, but she enraged pretty soon thereafter. Survived for a bit with pet cooldowns, but she becomes immune to interrupts with the enrage, and frostbolts just tear the pet apart.

Edit: Hmmmmmmmmmm... I always get scared when I say something is impossible. Can her frostbolt be LoSed? Could it perhaps be possible to have the pet survive by running around pillars with it? Guess I will have to try >.<
I tried again, and it seems impossible. I didn't manage to stop any frostbolts with los, and when I tried, a very large group of adds came at me, so I still feel it's impossible. Perhaps with complete BiS gear and some mad pet swapping, if the Frostbolts don't go through Deterrence when she's enraged.

Last edited by Caribald : 03/31/12 at 3:33 PM.

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Old 04/02/12, 4:05 AM   #1014
Durendil
Piston Honda
 
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Dwarf Hunter
 
Hyjal (EU)
I have being trying the Beta. For the moment, the feedback for soloing is:
-Lost 23K health, so pet went from 146K to 119K... if talents were working. But with the new spirit bond, pet healing should be a bit better.
-seems they removed pet talents: tenacity pets now automatically have blood of the rhino, greater stamina, last stand... Unless they plan on implementing pet talents later.
For the moments, pet passive abilities are not working. Arcane (ferocity, name is just wrong) pet health = tenacity pet health, same thing for armor and other stats.
-NO INTERVENE - if they don't change that, goodbye serious bosses.

After a very expected wipe on brutallus, it seems the pet is considered a guardian:
-level 72 elite mobs always miss/dodge/parry the pet.
-Misdirecting to the pet was impossible
-Growl worked like a taunt
-Pet at full size

Seems the developpers haven't taken care of pets. Hope they'll do it before beta ends.

Last edited by Durendil : 04/02/12 at 4:26 AM.

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Old 04/04/12, 11:16 PM   #1015
Tabana
Glass Joe
 
Night Elf Hunter
 
Khaz Modan
I've put together a linked outline of hunter soloing resources: Hunter Soloing, from Classic to Cataclysm: Tips, Guides, Strategies, and Videos | WoW Hunters Hall. It is primarily intended to be a quick reference source for those seeking information on how to solo a specific boss (that has already been soloed). Comments/suggestions welcome.

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Old 04/08/12, 4:30 AM   #1016
Durendil
Piston Honda
 
Durendil's Avatar
 
Dwarf Hunter
 
Hyjal (EU)
Made a video about killing reliquary of souls with another strategy than Caribald, since I usually got chain shocked.

Durendil vs Reliquary of Souls - YouTube

And a video of killing Kel'Thuzad as Marksman:
Durendil vs Kel'thuzad (as marksman) - YouTube

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Old 04/12/12, 8:40 AM   #1017
Aerevyn
Von Kaiser
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
To those who make use of the 7/31/3 MM solo build, do you find it best to put the 3 in SV in Hunter vs Wild or Pathing?

I imagine this is dependent on the fight and some fights that need extreme DPS would do better with Pathing (or just using an SV spec).

I want to do Ony10 but can't quite get phase 2 right, does this need SV spec for the extra AoE damage?

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Old 04/12/12, 4:18 PM   #1018
Caribald
Von Kaiser
 
Caribald's Avatar
 
Goblin Hunter
 
Tarren Mill (EU)
Hunter vs. Wild in most if not all cases. The 15% increased stamina is huge and since all heals, including pet heals, are percentagewise, that's what you wanna go for in heavy damage encounters. If dps is a problem, such as on Marrowgar 25 or Sartharion 10+3D, Survival is the way to go. I can't think of a single encounter where I would go for the haste buff instead of stamina.

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Old 04/12/12, 4:19 PM   #1019
Renato
Von Kaiser
 
Worgen Hunter
 
<NDC>
Tichondrius
Originally Posted by Aerevyn View Post
To those who make use of the 7/31/3 MM solo build, do you find it best to put the 3 in SV in Hunter vs Wild or Pathing?

I imagine this is dependent on the fight and some fights that need extreme DPS would do better with Pathing (or just using an SV spec).

I want to do Ony10 but can't quite get phase 2 right, does this need SV spec for the extra AoE damage?
I find it is far simpler now to just run into the center of the area during phase 2, deterrence until all the whelps are grouped up and drop a frost trap/explosive trap then spam multi-shot with rapid fire up in order to eliminate all of the whelps in a matter of seconds. (I would also recommend Concussive Barrage if you do not have it already)

With this technique you only need to eliminate the first large add. Once you eliminate all of the whelps you can just feign death the large add every 30 seconds. If you are geared enough you can use your second rapid fire to make Phase 3 without another set of whelps, but if you are not you can simply just save your readiness rapid fire for the second set of whelps. If you aren't bringing her down by around the second set of whelps you should work on your dps rotation. One more small suggestion would be to make sure your pet is not next to you because Onyxia's fireballs will splash off of it onto you.

The only thing that will ruin this strategy is if Onyxia flies over the ramp because that will aggro all of the feigned adds. If this happens just simply dismiss your pet, feign death, and try it again because you will probably get overrun by the adds.

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Old 04/14/12, 11:04 AM   #1020
Goldschakal
Von Kaiser
 
Draenei Hunter
 
Blackhand (EU)
delete please.

Last edited by Goldschakal : 04/16/12 at 4:44 PM.

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