
Originally Posted by One-X
Thanks for the information, both of you. The thing is I recently started to solo bosses on my Hunter (who is now my new main), and I started with Ulduar yesterday and so far I've taken everything but the Iron Council, Razorscale, Ignis (haven't tried Ignis and Razor) and Yogg-saron.
Just for the fun I tried Yogg-saron with no keepers, and I'm doing phase one quite fast and clean now, and I decided to try the Feign Death trick and I realized it basically never worked so I decided to come on here and ask. I always die inside the brain rooms due to the stuns, poisons, DoTs and whatsoever from outside because of the tentacles (I can admit, I can take care of them abit more nicely). However, my Hunters gear isn't the very best, I still got a 359 trinket, crafted wrists, boe belt, RF Compass, and stuff like that..
I wouldn't be too surprised if this encounter is soloable, or well, higher chances of soloing it, with full BiS gear such as Vial of Shadows especially, etc.
Although I could of course be wrong, but what do you think? Do you think he'll be able to be soloed with no keepers with and with full BiS gear?
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Well, as I said in my post #1002, I have been trying a little bit, and therefore I'm very skeptical. I will not completely dismiss the possibility of it being soloable in complete BiS gear though, if some crazy tactic gets figured out. I was writing a longer post here but I decided to redo it because it was a mess, but it gave me a few ideas to what could be improved in my own tries, since I guess I'm probably the one who has been closest to a kill on it (yay phase 3 second beacon).
Basically, what I've usually been doing on Yogg is to tank the adds far out from Yogg so I can MD new adds to my pet while still looking away at enough of an angle to not get hit by gaze. On my +0 tries, I basically did the same. The problem is you still need to get the remaining Corruptor and Crusher tentacles down (one of each), and that means you don't get a lot of damage on the phase 3 adds before the first beacon mark comes up and your pet is taking crazy damage. Because of this I actually forgot to try taunting out one of the adds with the beacon mark, in order to only get one HoT on each mob. So that's the first improvement to my original tactic.
The second improvement is adding Explosive Trap to the equation, to simply get some more aoe damage in. The beacon HoT will heal each affected mob for 11250 hp per seconds for 20 seconds. The adds have 150k hp and at full, they have 9 stacks of their buff, giving them a damage increase of 1620%. So yeah, 1 full hp add does about the same damage as 17 one-hp-adds. That shows the importance of AoE once the beacon is healing, and I'm not even sure it can be done. It should definitely be possible to always keep them below 100% by doing this though, but I could imagine having to AoE full time between Mends and MDs to get them all the way down before next beacon.
There's another problem now though. The beacon will also heal Yogg if in range of him. With my original tactic, that wouldn't be a problem, as I tanked them far enough out to not worry about that. Well now, to make things work and to actually deal damage to Yogg, I thought of standing with my back to Yogg, as close as possible without getting knocked away, and tanking the adds in such a way I can Multi-Shot them, hitting Yogg as well. I don't know if that is even possible, but I would not be surprised if that is the case. Still, doing 225k damage on every single target in 20 seconds is gonna be a challenge, especially considering the fact that new adds will spawn continuously, they need to be misdirected immediately to avoid getting 40k damage to the face (if you are lucky and don't get crit), and they need to be moved for beacons, back in again, placed properly again, dpsed hard enough and pet healed and misdirected throughout the entire thing. If you could spam nothing but Multi-Shots and never ran out of focus, sure, you could probably keep down a beacon's healing. But with everything else going on, in reality it is not so trivial. However, if the adds are gonna have to get dpsed down again, it will have to be that way. Maximum aoe dps with trap and Multi-Shot spam, while placing them so Yogg gets hit as well, or Yogg will never die because he stays on 30% forever.
Another little problem though is that in phase 3, there are still one of each tentacle up (except Constrictor, of course). Once I actually managed to get the Corruptor down while it was stunned and dps the Crusher a little while and then get into phase 3, because I had Piercing Shots and Serpent Sting dots on the brain and then went out. However, if Brain of Yogg-Saron finishes the Induce Madness cast before the dots get it on 30% in order to start phase 3, you get another set of tentacles, and then it's over. I had several attempts where this happened, so basically one has to get super lucky, get the brain low enough on the very last serpent sting tick (basically shooting a chimera shot crit (good luck), leaving brain room as soon as the arrow leaves the bow, and the damage needs to be perfect). If tentacles could be killed in time before phase 3 starts, it would give a lot of extra dps time on Yogg-Saron in the start of phase 3, and if it's even possible, I'm sure that is absolutely needed.
Did I even mention you need to also avoid facing Yogg-Saron at ALL times during all of this? This will be fun!
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This got long and a bit messy too, but I'm not gonna rewrite it once more
Oh and One-X, just to emphasize it once more: The two debuffs you need to avoid are Black Plague and Apathy. You can completely ignore Curse of Doom and Draining Poison, they are merely dots and you should have enough hp to tank them. It's not even the end of the world if you get one of these on the first Corruptor Tentacle, but after that, you should be on the ball and know when the next one spawns, spam the macro and then react immediately; FD if it's casting Apathy or Black Plague on YOU, not the pet. Disengage towards it if not already in range (if you are fast enough and you spawn in range of it, you can just immediately silence it and not even FD. If FD is on CD, you can Deterrence. Make sure to not click it off until you are in range of the tentacle, and then when you are, click it off IMMEDIATELY it finishes it's cast in order to maximize your dps time on it. 120k should be bursted down pretty quickly; if not, use Deterrence or something if it casts one of the bad spells on you. Of course, a pet with Black Plague can get stunned when it has to Kill Command you out of a Constrictor, but if the pet is in range when you are grabbed, it should always get you out in time to reach the next thing you need to reach, since it's only on the first tentacle spawn that you get a Constrictor and a Corruptor at the same time.
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Edit: I was just watching through my VoDs from stream of the Yogg+0 attempts to try and find a nice example of a clean phase two so you can see for yourself what I'm talking about. While watching, I found out that Multi-Shotting adds which will hit Yogg-Saron too is completely possible. In this example, I was even standing kind of on the side of Yogg compared to my turtle's tanking spot, and I'm not even close to getting gazed at. I will do some highlights to show what I mean.
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Edit: Ok, highlighted some clips to help explain phase 2, and to show some of the things I have been pondering about Yogg+0 (like buying time between phase 2 and 3 by letting dots kill brain).
aRRoSC2 - [1] Yogg-Saron+0 attempt
aRRoSC2 - [2] Yogg-Saron+0 attempt
aRRoSC2 - [3] Yogg-Saron+0 attempt
aRRoSC2 - [4] Yogg-Saron+0 attempt
aRRoSC2 - [5] Yogg-Saron+0 attempt
Since last edit I also thought of another thing. For next Yogg+0 attempts (gonna try next reset with all these ideas

), I will use Glyph of Silencing Shot. It's good for the entire fight; phase 1 it shouldn't make a difference but there can still be things to interrupt, phase 2 there are corruptor tentacles, but the important part is obviously phase 3, where lots of Immortal Guardians casting lots of Drain Life will make it easy to find a target to Silence for an extra 10 focus per 20 seconds. That's 0.5 focus per second, which equals the focus regen of 12.5% haste, if I'm not mistaken. Not bad, especially when thinking about how much aoe will be needed.
Edit: Jeez, I made descriptions for each clip, but apparently it didn't save them...
Clip 1: Good phase 2 in general; at 4:37 you can see the Multi-Shot that could make Yogg+0 possible. Had an otherwise bad phase 3, didn't even get the Crusher Tentacle down, had both beacons hit all mobs including Yogg and the Tentacle

Clip 2: Slow phase 1, but it's irrelevant, as I don't ever see a Yogg+0 attempt lasting past ~9 minutes, with the Enrage being 15 minutes. Decent phase 2 but pretty bad inside the illusion when killing Influence Tentacles. Shows that the idea of buying time between phase 2 and 3 is possible, as I get quite a bit of damage into a stunned Corruptor Tentacle as Yogg goes into phase 3.
Clip 3: Cut off phase 1 for the rest of the clips. Don't know what happened to the sound. Shows why being close to Yogg in phase 1->2 transition is important: I get gripped and Corruptor Tentacle spawns at the far side of Yogg, and I get hit by Apathy and Curse of Doom. I don't even get damage on the Crusher before second Corruptor spawns.
I was also hit by Apathy because 3rd Corruptor + 2nd Crusher spawned a bit before Brain Portals. Sometimes this happens, in this case I should have feigned and waited for portals.
Buying time between phase 2 and 3 was pretty much perfect here, I would have actually thought I would get another Crusher+Corruptor+Constrictor combo, but I guess the Induce Madness cast didn't make it through after all.
I got too obsessed with trying to do as much damage on Yogg as possible and didn't taunt out one of the beaconed adds. As you can see, I was tanking them away from Yogg this time, so he wasn't hit by the Beacons.
Clip 4: Simply a phase 2->3 transition that went wrong. That is what happens when the cast finishes and you are outside (if you are inside you just go insane).
Clip 5: Sound is back! Yay. I managed to kill the third Corruptor Tentacle before going into the Brain Portal because it spawned close (not shown in the clip). This clip shows that add despawning is not impossible, but MASS despawning is. I think Durendil (or it could be someone else) mentioned something about add despawning in general being changed, so it would only work if you have threat on them and your pet isn't on their aggro table, and you then feign. This would make sense then if I got healing aggro on it with Mend Pet and my pet hadn't cast anything that would give it aggro. I'm afraid that Silverback (2% heal when Growling) or Spirit Bond would make the pet get threat on it though. I'm not sure speccing out of Silverback is a good idea, but perhaps I should make a
macro to turn off autocast on Growl and another to turn it back on /petautocasttoggle Growl macro, for when Feign Death is ready and a new add is spawning. Then I just need to hope Spirit Bond isn't ticking in those few seconds, if that actually gives the pet threat. If there is a reliable way to despawn the newest add, it could be another key to victory, as the first beacon mark is cast JUST before the 4th add spawns. With Readiness, the first two adds could be despawned, leaving only one possible target for the first beacon. Taunting it out would mean that only that Immortal Guardian would get a heal, and the pet could then be placed on Yogg even before the beacon cast is finished, giving a more smooth transition, letting you spam Multi-Shot a bit earlier. It could also mean some extra single target dps time on Yogg, as the add count would still be low.
Edit: Disregard everything, it's impossible :P Pet gets super owned at first beacon even with max nuking with multi-shots, I don't see a way around it.