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Old 04/14/12, 11:05 AM   #1021
Goldschakal
Von Kaiser
 
Draenei Hunter
 
Blackhand (EU)
delete please, doublepost

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Old 04/18/12, 4:29 PM   #1022
Steevnash
Glass Joe
 
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Human Hunter
 
Dark Iron
Originally Posted by Alcor View Post
Hi guys,

First, sorry for my english, it isn't my first language.
So I'm a fresh new member on this forum and I need some advices to solo.
I've juste begun to solo last timer with my hunt so, I didn't do a lot of boss.

MC - BWL - Magtheridon - Void Reaver - Alar - Solarian - Karazhan
Some problem with Ebonroc (didn't see his heal) and chrommagus (mc too fast) but, it's ok !
Now, I'm trying Kael'Thas and I have some problems during the phase 2.
Phase 1, ok !
Phase 2 - I use FD and missdirect (détournement in french) but all the weapons comes on me after some few second... and the four adds respawn before I kill the all weapons.

Biggest problem that will slow down your damage output in Phase 2 and 3 of this fight is if your Pet does not maintain agro, if you're having to kite/dps all the weapons down it will take too long. Consistently MD your pet when you move on to the next weapon, and start with the Arcane Infuser. Placement of the bodies in Phase 1 can help you avoid some CC and kill them quickly in Phase 3 (as Kripp mentions in his awesome video). Phase 4 can get a little technical and a lot of people do it a lot of different ways. It's easier to just show you how I do it....

youtube.com/user/disteevnash

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Old 04/18/12, 7:03 PM   #1023
Aerevyn
Von Kaiser
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
Kael'thas bug?

I finally managed to get Kael'thas to phase 5 aka the 'easy' phase. Unfortunately when he picks me up in the air, I don't get to fly/swim around like I used to (when it was current content), instead I fall & take full falling damage, killing me after 2 falls...

Am I doing something wrong or is this a bug? Has anyone else experienced this?

Edit: I was also "fortunate" enough to encounter his 102k flame strike which is another bug apparently. Very frustrating for me as I've been working towards this for some time now! Is there anything that can be done to prevent this?

Last edited by Aerevyn : 04/18/12 at 7:17 PM.

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Old 04/18/12, 7:19 PM   #1024
Steevnash
Glass Joe
 
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Human Hunter
 
Dark Iron
Originally Posted by Aerevyn View Post
I finally managed to get Kael'thas to phase 5 aka the 'easy' phase. Unfortunately when he picks me up in the air, I don't get to fly/swim around like I used to (when it was current content), instead I fall & take full falling damage, killing me after 2 falls...

Am I doing something wrong or is this a bug? Has anyone else experienced this?
Starting last week, it seems like, Kael'thas started getting a little pissed that more and more people were coming to pick on him every week. So he decided to do things a little differently in Phase 5.

From what I can tell he's doing 2 things:

1. Might cast a Mind Control to start P5

2. Not granting you the levitate ability


Adjusting the commonly used strat shouldn't be too difficult:

1. LoS him behind a pillar to begin P5, usually I'm seeing him use one of his 2 MC emotes as soon as the phase starts, then I'll just start attacking like usual.

2. When you start to fall back down from being lifted up, when you're at about his head level, hit disengage. I've tried it a few ways to see what's going on and if I cast Disengage on the way up I won't take much damage when I land, but I do not gain the levitate ability. If I hit disengage on the way down, again take no damage, but I do gain Levitate ability.

Originally Posted by Aerevyn View Post
Edit: I was also "fortunate" enough to encounter his 102k flame strike which is another bug apparently. Very frustrating for me as I've been working towards this for some time now! Is there anything that can be done to prevent this?
You definitely want to start avoiding getting hit by his flamestrike. The difficult part about Avoiding the Flamestrike is it can push you further away from Kael'thas to the point that your pet will lose the buff from the Staff and get disoriented, I've started DPS'ing Kael'thas as close as I can to he and my pet while waiting for him to cast Flamestrike on me. So that when he does the area he hits is close to him and I have plenty of room to back up and still be within range to grant the Staff buff to my pet. Keep me posted on the attempts, hope it goes well!

Kael'thas kill from last week and a few other solo's

Last edited by Steevnash : 04/18/12 at 7:39 PM.

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Old 04/18/12, 9:41 PM   #1025
Rawbb
Glass Joe
 
Goblin Hunter
 
Bleeding Hollow
I killed it today and noticed that while he does fling you way up in the air, if you don't do anything you don't take damage. You'll stop right above the ground and you can 'swim' out before you get any stacks of the HP reduction debuff.

It's pretty similar to solarian's bomb in this regard.

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Old 04/19/12, 2:10 AM   #1026
Caribald
Von Kaiser
 
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Goblin Hunter
 
Tarren Mill (EU)
I uploaded my Lich King solo, finally, if people are interested: Hunter solo: Caribald vs The Lich King - YouTube

As for Kael'thas, I completely disagree with Kripparian's video that you should be BM for it, but that video is pretty old so I guess it could have been alright back then. He can indeed throw a Mind Control when levitating between phase 4 and 5, or he can spawn another phoenix. I just hide behind the statue until he lands again or until he does the emote.

In the weapon phase I just aoe, I don't see a reason not to, all the weapons are dead about a minute before next phase. I Misdirect the front 5 and then either ignore staff and bow for the time being, or MD those as well. I aoe with the Cosmic Infuser targeted to prevent heals and I throw a Silencing Shot if it tries to.

For phase 3 I have Thaladred dead behind Kael, Capernian at one entrance and Sanguinar + Telonicus at the other. I place my pet on the Capernian side, although it should be the same thing if you place it on Sanguinar + Telonicus side. With the staff buff up I MD Capernian with a Chimera Shot and Sanguinar + Telonicus with a Multi-Shot. Pet should be attacking either Sanguinar or Telonicus to gain permanent threat on them. Chaining Misdirection I nuke Capernian. Thaladred shows up and I Misdirect him too, once he gazes a new target he just clears threat and gives 10k threat to whoever is gazed, so it's easy for pet to overaggro with Misdirection spam.

After each fear from Sanguinar, make sure to get in 30 yard range of your pet and reapply staff buff if it fell off. You wanna kill Sanguinar and keep Telonicus for last, then place your pet behind the statue. Finish Telonicus and line of sight Kael, let pet get aggro and wait for mind control emote, then nuke for max 30 seconds (I usually type something to get time stamp in chat to see how long it was since his emote).

Flamestrike is just a matter of moving out of the orange circle on the ground before it detonates. The aoe left on the ground is larger than the first animation, but not really so big that you should be out of staff range of the pet. You can use Steevnash's advice and stand as close as possible to Kael before he casts it, then move directly away once he casts it. Alternatively, stand far out and move to the side while still being in LoS.

I haven't tested the levitate in phase 5 much, I usually just either Disengage or something. It used to be so you could swim in the air and didn't fall anymore once you reached the highest point, but you also got thrown back up when you landed on the floor. I've landed on the floor after Disengages, but had more than enough time to get back into the air before getting thrown.

If you're looking for more Kael kill videos as Marksmanship, I have one uploaded here: Hunter solo: Caribald vs Kael'thas Sunstrider - YouTube and my latest kill here: aRRoSC2 - Kael'thas Sunstrider
I didn't deal particularly well with phase 3 in either kill, but hopefully it helps solve any additional questions you might have.

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Old 04/19/12, 3:41 AM   #1027
Durendil
Piston Honda
 
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Dwarf Hunter
 
Hyjal (EU)
For Kael'thas, his flamestrike always dis 100K damage (at least, it did about a year ago) if you stood in it's middle.
For phase 5, seems to me that to fly you must move. Disengage always worked for me.

Nice video for lich king, and I saw something veeeery interesting: do you actually, to get rid of an infest, unequip your weapons? Or do you also unequip something else?

P.S: For those looking for easy money, I finally understood razorgore and made up a 100% working strategy:
Durendil: Hunter solo: Razorgore perfect strategy - YouTube

Last edited by Durendil : 04/19/12 at 10:58 AM.

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Old 04/19/12, 2:45 PM   #1028
Caribald
Von Kaiser
 
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Goblin Hunter
 
Tarren Mill (EU)
Yeah, in phase 2 I used Distracting Shot to taunt him when he had the haste buff, and either because my FD was badly timed or him just having a ridiculous attack speed, I took a total of 3 hits (first one absorbed). I didn't have enough % hp to remove Infest, so I used my Equipment Manager "0" to remove weapons (you can't remove anything other than weapons in combat). Since you don't lose health but only maximum health by doing that, your health percentage goes up, and in that case it was enough to get over 90% and remove the Infest. Since there isn't really any other damage in phase 2, I had more than enough time to get full hp before having to taunt again.

I'm going to watch your Razorgore video now, I've never actually bothered trying to solo BWL so that should be helpful!

Oh, and just an explanation for my phase 1 method on Lich King. I eat the first tick of the disease using Raptor Strike and Intervene the next two. One of the Infests lands before the third tick of the disease (sometimes timed so you actually can't stay above 90% as there is a slight delay on Infest removal), and for that I do a second Raptor Strike and Deterrence to get a 44% damage reduction (28k tick). That leaves enough time to get healed up before next Infest.

Edit: That worked surprisingly well, just cleared Blackwing Lair with no issues at all. Thanks for the video guide!

Last edited by Caribald : 04/19/12 at 4:09 PM.

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Old 04/21/12, 5:31 PM   #1029
Durendil
Piston Honda
 
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Dwarf Hunter
 
Hyjal (EU)
Made a kill of Faction Champions, new combination.
Durendil vs Faction champions - YouTube

Because of the high damage, I actually had to kill 2 dps asap, then kite the 3rd while the 2 healers (that resto druid is Dynamite) tried to outheal my dps. Thank god there was a hunter that forgot mend pet.

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Old 04/21/12, 5:57 PM   #1030
Caribald
Von Kaiser
 
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Goblin Hunter
 
Tarren Mill (EU)
Nice job! I never actually tried killing a dps first, but I also think I've had a paladin in every combination I've faced. I'm surprised you didn't use Widow Venom though, I think that would have made killing 2nd/3rd dps a bit quicker (not sure if it's worth using a global on it on the first target).

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Old 04/22/12, 5:40 AM   #1031
Durendil
Piston Honda
 
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Dwarf Hunter
 
Hyjal (EU)
Kind of forgot. Wasn't very woken up that day, attacking Thorim HM with only 2 pets, one of them with 11 stacks of frostbite, calling my turtle with impale on Icehowl, not bringing health potions for champions... some days are like that

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Old 04/23/12, 6:54 AM   #1032
Malackai
Glass Joe
 
Night Elf Hunter
 
Twisting Nether (EU)
Originally Posted by Steevnash View Post
Starting last week, it seems like, Kael'thas started getting a little pissed that more and more people were coming to pick on him every week. So he decided to do things a little differently in Phase 5.

From what I can tell he's doing 2 things:

1. Might cast a Mind Control to start P5

2. Not granting you the levitate ability
The levitation bug goes back longer at least it never worked for me ever when I started soloing since November last year.
so I always use disengage near the ground.

However I have indeed noticed the sneaky MC more often during the phase 5 start.

and after the patch i have also noticed something else that threw me off.

the last reset i tried last week is that my pet seemed to be extremely buggy during phase 3 all of a sudden. the constant stuns even with the staff equipped and in 10 y range of the pet even when refreshing the buff.

and a strange MD issue (or it looked like it) I have been soling this boss for over 3-4 months and I never ever had any trouble with phase 3 (all advisors at once) normally I put the pet on capernian while mding Telonius and sanquinar to my pet. and I usually get trough it with near full health or around 80% full while keeping my pet up.

however last week I have been wiping on phase 3 for oven an hour and when I did finally got to phase 4, I was at a abnormal low health while my pet was full health.

What happened was this: I put the pet on capernian, I activate md and shoot sanquinar, sanqiunar starts running to my pet but the moment my auto shot left my bow sanqunar did a 180 degree turn and came charging right back at me.
At that point I got feared and I had 3 advisors wailing on my back and in some tries even all 4 of them. This pretty much persisted for over an hour. before I finally managed to get to phase 4 with about 40-50k health left. It was like the treat transfer wasn't working properly and they where acting like the "pvp" boss in MGT.

This was an extremely weird situation and I am wondering if someone else noticed something similar.

I also noticed some similar behavior during the trash mobs in TK as well.

Just for extra info my pet was a beetle and had growl and thunderclap activated.

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Old 04/23/12, 5:27 PM   #1033
Caribald
Von Kaiser
 
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Goblin Hunter
 
Tarren Mill (EU)
Remember threat transfer from Misdirection fades after 30 seconds, so if your pet has only been hitting one of the advisors the others will eventually attack you instead.

From your description it sounds like your pet is getting disoriented from Capernian which will make the advisors go after you. Make sure the staff aura is up on your pet before they revive, and stay in range of your pet so it stays up. If you get feared more than 30 yards away from the pet, get in range ASAP with a Disengage and reapply it, but ideally you would stand close enough to your pet that you won't outrange it even if feared in opposite directions.

If your pet gets disoriented, try putting up a Mend Pet on it and Feign Death. I'm almost certain that Feigning will make them go back on the pet even when it's still disoriented. Reapplying the staff aura will not break any existing disorients, only prevent new ones, so Feigning is your safest bet if that happens. Just make sure to get back and reapply staff aura when the disorient is gone.

About the fear, I'm not entirely sure of the range of it, but I'm pretty sure it's big enough to make the aura disappear from your pet if you outrange it. The safest tactic is to simply periodically misdirect the other advisors to your pet so your pet always has SOME threat on all advisors, while never letting the aura drop off the pet.

If you have the apm (actions per minute) to do it you could also switch your pet's target after a few Growls to make sure it has permanent threat on them all. Also, if you stay close enough to not get feared too far away, you will also have Disengage ready for when you get knocked away by Thaladred. Remember, once he gazes you, he resets any threat and gives you 10k threat, so it's pretty easy to get him off you and back on the pet with a misdirect and one global, but he might still knock you away.

I prefer killing Capernian first, which will remove any problems with disorients on the pet. Basically at the start of phase 3 I will misdirect her, as well as Sanguinar and Telonicus to the pet. I will send the pet on either Sanguinar or Telonicus while I burn Capernian with chain Misdirects until Thaladred comes in range, at which point I'll Misdirect him as well. Every time Thaladred switches to me, I MD to get him off me ASAP.
When Capernian dies, I re-misdirect Sanguinar and Telonicus, perhaps feign to clear healing threat at some point as well. Then I just burn Thaladred with a finger ready to misdirect as soon as he changes targets to me. Sending the pet on the other target of Sanguinar and Telonicus means neither of those guys will target you again, as long as you Misdirect once you start killing them.
With Capernian and Thaladred down, I kill Sanguinar to get rid of the fear. Remote Toy from Telonicus doesn't matter with the staff aura, so it's easier to get in position for phase 4.

I might do a narrated guide on this next reset, it really seems like a lot of people are having trouble.

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Old 04/24/12, 5:31 AM   #1034
Malackai
Glass Joe
 
Night Elf Hunter
 
Twisting Nether (EU)
Originally Posted by Caribald View Post
Remember threat transfer from Misdirection fades after 30 seconds, so if your pet has only been hitting one of the advisors the others will eventually attack you instead.

From your description it sounds like your pet is getting disoriented from Capernian which will make the advisors go after you. Make sure the staff aura is up on your pet before they revive, and stay in range of your pet so it stays up. If you get feared more than 30 yards away from the pet, get in range ASAP with a Disengage and reapply it, but ideally you would stand close enough to your pet that you won't outrange it even if feared in opposite directions.
Yup the buff is up before the advisors are rezzed at all times and I even keep reapplying it but sometimes the pet still gets disorientated for no apparent reason even when I am close. mind you this has been happening for the last two resets before I had no issues at all in phase 3.
yesterday it even happen that my pet had the daze/disorientate animation and just stopped responding completely I could not call him to me it dint attack it just stood there doing nothing I only got it solved by dismissing and recalling it out. Even with reusing the staff aura.

And yes I am aware the treat fades after 30 seconds but the weird thing was that he came back straight away without my pet being dazed and my md dint even ran out yet at that point.

If your pet gets disoriented, try putting up a Mend Pet on it and Feign Death. I'm almost certain that Feigning will make them go back on the pet even when it's still disoriented. Reapplying the staff aura will not break any existing disorients, only prevent new ones, so Feigning is your safest bet if that happens. Just make sure to get back and reapply staff aura when the disorient is gone.
that's what I normally do as well that's why these last 2 resets have been weird to say at least.


I prefer killing Capernian first, which will remove any problems with disorients on the pet. Basically at the start of phase 3 I will misdirect her, as well as Sanguinar and Telonicus to the pet. I will send the pet on either Sanguinar or Telonicus while I burn Capernian with chain Misdirects until Thaladred comes in range, at which point I'll Misdirect him as well. Every time Thaladred switches to me, I MD to get him off me ASAP.
When Capernian dies, I re-misdirect Sanguinar and Telonicus, perhaps feign to clear healing threat at some point as well. Then I just burn Thaladred with a finger ready to misdirect as soon as he changes targets to me. Sending the pet on the other target of Sanguinar and Telonicus means neither of those guys will target you again, as long as you Misdirect once you start killing them.
With Capernian and Thaladred down, I kill Sanguinar to get rid of the fear. Remote Toy from Telonicus doesn't matter with the staff aura, so it's easier to get in position for phase 4.
that's pretty much the same tactic I have been applying as well since I started farming kael.
only difference is that I got some extra heroic gear and weapons maybe I am pulling more treat then I used to somehow and I just need to adjust to it.

Oh well I work around it I can still manage to clear it it just threw me off all of a sudden.

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Old 04/24/12, 4:36 PM   #1035
Steevnash
Glass Joe
 
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Human Hunter
 
Dark Iron
I've noticed a few videos for these two but information is pretty scarce, so just in case someone was interested in a little more of the particulars of these encounters I've put up How-To videos for High Priestess Kilnara for the Swift Zulian Panther and Toravon from Vault of Archavon for the Grand Black War Mammoth.

High Priestess Kilnara

Toravon

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