I'm not sure of the reason, but they did change a lot of health values of old bosses in 5.0. Kael'thas went from ~2.5m to ~3m, Vael in BWL gained a lot, and a lot other bosses had their health tweaked a bit, but those were the ones I could remember off the top of my head.
By the way, haven't gotten around to make videos of Morchok and Yor'sahj yet... They will come sooner or later though; for now, you can check out the VoDs from Twitch.tv if you're interested, but it will be a lot more epic with proper music and boss sounds
Morchok kill
End of Yor'sahj <1% wipe
Yor'sahj kill
Morchok: I did it as Survival just to make the challenge a bit harder (and couldn't be bothered to go back for Spirit Beasts). Spirit Mend as well as reduced cooldown on Cower would make it easier. Clever use of Master's Call when he's casting Stomp can give several seconds where Morchok isn't meleeing pet, allowing for the pet to get healed to full. Pet is despawned when Morchok casts the black stuff, which clears its threat - this can be used to move pet far away, moving in the opposite direction, and feigning when Morchok reaches you to, once again, reduce the time Morchok has to melee the pet. Alternatively you can just nuke him. Sometimes plain nuking even with MD macroed in everything wasn't enough for the pet to get aggro (healing aggro?), but I've found out that Growl gives ~300k+ threat even if a boss is immune to pet Taunt. It's not really that important for Morchok though - what's important is to never get hit by Stomp, as it'll oneshot you. The pet can't get hit by it at all, so as long as you outrange it, it's easy. The crystals don't do a lot of damage even if you are pretty far away from them, and Spirit Bond will easily outheal the damage in a few seconds. It's basically about reducing pet damage taken as much as possible and nuking in between - enrage wasn't a problem at all.
A few extra tips: If the pet dies and you see the timer for black stuff is soon up, just kite Morchok until just before he casts it. In the kill I started Revive Pet just before he started his cast, and the cast bar kept going. If your cast bar completes while underground, it will just be interrupted, but in this particular case, I could move again JUST before the cast bar was done, and it actually went through.
Stampede can also be used to tank if your main pet dies, but you'll probably want to cast it a bit early if you can see your pet is about to die (then you can precast Growl (mine is bound to Scroll Wheel Up) to make sure they have aggro, or at least if you feign afterwards).
Yor'sahj was a lot more tricky, but luckily once you progress you
actually progress, and it doesn't seem to go backwards like on a lot of other bosses. My kill was the very next pull after getting him under 1% and dying to enrage. I played as Beast Mastery with 5 spirit beasts, all Tenacity, just in case.
At first I killed red slime, but realized thanks to a stream viewer (forgot name, sorry) that I could reduce damage a lot by simply standing close to the boss. The problem with that, however, is that the boss hits like a truck, and the pet is almost guaranteed to die at some point in each "melee" phase. When pet died I would disengage away and kite as much as possible before he got too close, at which point I'd cast Deterrence and immediately Revive Pet. With Growl bound to Scroll Wheel Up I would spam roll the wheel while casting, wait a second or so after the cast was complete, and then Feign. I once had the boss despawn on me even though the pet's Growl got off because I feigned too early. I suspect I actually feigned before Growl landed, and there just is a slight delay before the boss disappears.
So after realizing red wasn't so bad after all, I switched to killing Black every time it was up. The adds will
fuck you up. While it's possible to survive a melee phase with adds, it will leave you at very low hp, and reduce the time you can damage the boss by way too much. Black is simply the best choice to kill in every circumstance.
The second dangerous slime is Yellow. It increases Yor'sahj attack speed by 50%, which is basically insane. What I did here was to pop Last Stand pretty early on, and then dismiss instead of letting the pet die, then immediately summon a new one, Growl and Feign. I'd use Last Stand on the second pet as well. You can afford to cast two Last Stands on the same one because it's quite a low chance you'll get Black and Yellow at the same time several times in one attempt.
The best slime combination to get is green, blue, purple. Purple doesn't do anything for a hunter - Mend Pet doesn't trigger it, and seemingly neither did Spirit Mend (although that was always cast on pet, and maybe pets just don't get the debuff). Blue doesn't do anything either, it just spawns a Mana Void, and since we are a focus class now, it doesn't matter. Green is basically harmless and Spirit Bond will keep you alive easily. When I got those three together, I just nuked the boss. I don't think I ever got red along with 2 of the 3 harmless ones - I'm not sure if it's even worth killing red in that case.
Mandatory talent is Crouching Tiger, Hidden Chimera to be able to Deterrence every pet death. On my kill, on the very last melee phase before I nuked the boss, my pet somehow died THREE times. I made it by popping Readiness+Deterrence on the second pet death (was saving for nuke phase where I just ignore slimes no matter their color), and on the third death the boss went immediately to the center to summon slimes.