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Old 04/20/09, 10:40 AM   #176
leonardofelin
Glass Joe
 
Night Elf Hunter
 
Aerie Peak
Originally Posted by muul View Post
Mind Flay
Pretty sure you can outrange it with Hawk Eye
Hawk Eye isn't mandatory. I just stay at max range and don't get hit.

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Old 04/20/09, 12:45 PM   #177
Ravenfire
Piston Honda
 
Dwarf Hunter
 
Stormrage
I also soloed Attumen the Huntsmen this week. Just to add a note for those that wish to try Attumen the Huntsmen (first kara boss). If your pet gets dangerously low you can distracting shot Attumen and let him beat on you for a little bit to let Mend pet + 2pt5 (you should continue to dps Midnight) to get your pet's health back up. FD to send Attumen back onto your much healthier pet.

P.S. 2pT5 and Living Crystal with a heavy BM spec and Glyph of Mending make this rather easier then I thought it would be. I one shot the fight.

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Old 04/20/09, 1:23 PM   #178
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
I have been unable to get past phase 1 on Attumen, most likely due to my lack of 2t5. Even with scrolls and such and my pet at 19.5k hp it dies before I get Attumen's horse low enough.


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Old 04/20/09, 4:52 PM   #179
Skhope
Von Kaiser
 
Worgen Hunter
 
Icecrown
Originally Posted by Ravenfire View Post
I also soloed Attumen the Huntsmen this week. Just to add a note for those that wish to try Attumen the Huntsmen (first kara boss). If your pet gets dangerously low you can distracting shot Attumen and let him beat on you for a little bit to let Mend pet + 2pt5 (you should continue to dps Midnight) to get your pet's health back up. FD to send Attumen back onto your much healthier pet.

P.S. 2pT5 and Living Crystal with a heavy BM spec and Glyph of Mending make this rather easier then I thought it would be. I one shot the fight.
I was unable to get through phase 1 before 3.1 (even with 2 piece T5), but after reading this, I tried it out and much to my surprise I was able to down him on my first try. The new Tenacity talents and the glyph of mending help a lot. Also, I was using a turtle, so I had two tanking cooldowns, Shell Shield and Last Stand. The only thing annoying about this fight are the knockbacks he does. The -hit chance debuff is resisted most of the time and it can also be cleansed off of the pet with imp mend pet.

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Old 04/20/09, 6:29 PM   #180
Aciara
Piston Honda
 
Tauren Druid
 
Gorgonnash (EU)
I'm not sure where else to ask this question, so I'm just going to risk an infraction here. With alot of the harder content people are always talking about the 2t5 bonus, I didn't raid with my Hunter during TBC so I have no t5 pieces. Has anybody tried going to SSC/TK and how many people would one acctually need for such an endevour?

Wash the spears . . .
. . . while the sun climbs high.
Wash the spears . . .
. . . while the sun falls low.
Wash the spears . . .
. . . who fears to die?
Wash the spears . . .
. . . no one I know!

- Aiel chant

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Old 04/20/09, 6:48 PM   #181
IceyDevil
Von Kaiser
 
Worgen Druid
 
Zul'Jin
Originally Posted by Aciara View Post
I'm not sure where else to ask this question, so I'm just going to risk an infraction here. With alot of the harder content people are always talking about the 2t5 bonus, I didn't raid with my Hunter during TBC so I have no t5 pieces. Has anybody tried going to SSC/TK and how many people would one acctually need for such an endevour?
I did void reaver with a druid tank, pally healer, ret pally, mage, and myself. 4 man-able if DPS is good enough, remember you have to beat his enrage timer still.

The best way of explaining how easy these fights have become, however, is that the heals I got off judgement of light were enough for me to just stand and tank his ranged bombs. and the ret paladin could outheal VR's stomp as well. If anything, the trash pulls before hand are much harder than VR himself.

Other than him, I would say grab a few more and do kael if you're doing VR, people will come for a chance at the phoenix.

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Old 04/21/09, 8:02 PM   #182
Tîberius
Glass Joe
 
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Night Elf Hunter
 
Vek'nilash
Onyxia

I have been trying to solo Onyxia for the past couple of weeks. I use a Rhino from Borean and he has roughly 17k hp and 21k armor.
I do not have a 2pT5 yet so i use the wintergrasp helm boots and deadly chest which puts me at 21k hp.

Everything runs smooth 'til phase 2 when she flies up in the air and starts randomly casting fireballs and flame breath. I just cant seem to get a good bandage off before she hits me with a fire ball again. I do ok until she casts a flame breath which usally puts me out of misery.

Anyone have any suggestions on something i could improve?

Thanks.

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Old 04/22/09, 3:39 AM   #183
Conn
Glass Joe
 
Orc Hunter
 
Al'Akir (EU)
Originally Posted by Tîberius View Post
Everything runs smooth 'til phase 2 when she flies up in the air and starts randomly casting fireballs and flame breath. I just cant seem to get a good bandage off before she hits me with a fire ball again. I do ok until she casts a flame breath which usally puts me out of misery.
Personally I killed her as marksman with cat. Kept my cooldowns for second phase and usually ended at ~5k health left before she landed again.
You can fake death the cast off from you, so next cast will be usually on the pet and you can get full bandage off (keep an eye out on the whelps). Or just wait when she starts to cast on your pet - this will guarantee a full bandage on yourself.

You could use the faking mechanic and let your pet take care of the second phase(this will take some time though). Just get up to volley down whelps on your pet, mend, bandage and start faking again. Remember to use roar of sacrifice - this will cut off fireball damage too. People tend to kill her with devilsaur with ease, since that pet heals itself very nice in phase two and the only thing you need to watch out are the whelps on the pet and deep breath (pet will pretty much solo her).

She is quite easy after you get the hang of the phase.

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Old 04/22/09, 7:31 AM   #184
Zeel
Von Kaiser
 
Zeel's Avatar
 
Troll Hunter
 
Vek'nilash (EU)
Originally Posted by Tîberius View Post
Anyone have any suggestions on something i could improve?

Thanks.
You don't need 2 x T5 for Onyxia. Phase 1 is pretty straight forward. Just FD now and then to make sure your
pet (raptor) holds aggro.
Once P2 starts, run to the side near the whelp cave entrance, throw a mend pet, lay down explosive trap and
few ticks of volley on first pack of whelps.
Then put on aspect of the viper and FD just on the entrance of whelp cave. You should be safe from deep breaths
there.

Bloodthirsty - Spell - World of Warcraft is enough to keep your raptor alive as long as you remember to take down
whelps with your pet one by one so that they won't add up and kill it. Whelps only need a few hits from your pet to
kill them and as their damage output is rather low your pet heals itself by Bloodthirsty more that whelps get to damage it.
FD will eventually wear out and you should have full mana and almost full hp by then.
Throw a mend pet if needed, trap down / volley whelps if needed and burst some damage to Onyxia while running
to the other whelp cave. Your FD should be up again once you get there and you can let your pet continue soloing again.

P3 should be no problem as long as you position yourself so that you won't get feared into the lava.
I found that the best place for me at P3 is either of those 2 little "nipples" at the front of the cave.

edit: your pet should be attacking Onyxia all the time on P2 except when it is killing whelps

Last edited by Zeel : 04/22/09 at 7:36 AM. Reason: clarification on P2

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Old 04/22/09, 9:11 AM   #185
Tîberius
Glass Joe
 
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Night Elf Hunter
 
Vek'nilash
OK, i did not know about stading in the whelp caves would keep me safe from deep breath and i will try my raptor this time and see if i cant get her down.

p.s. Bloodlord mandokir down without any problems. It took me two tries yesterday to down him but no raptor :-( the first try i failed because i wasnt watching my pets health and he slipped down a lil to far.

Let your pet tank Mandokir on the bottom of the stairs and you grab threat of the raptor and run to the top of the stairs and jump down on the ledge. The raptor will stay there and will not be able to hit you. Then just dps down Mandokir with the ocasional FD's so you do not pull. DO NOT pull agro from your pet, if you do you will be teleported into mandokir. If this does happen just try to get back onto the ledge. Do this and an easy raptor mount will be yours someday!

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Old 04/22/09, 8:59 PM   #186
Lurr
Glass Joe
 
Orc Hunter
 
Zul'Jin
Originally Posted by Tîberius View Post
Everything runs smooth 'til phase 2 when she flies up in the air and starts randomly casting fireballs and flame breath. I just cant seem to get a good bandage off before she hits me with a fire ball again. I do ok until she casts a flame breath which usally puts me out of misery.
Do you have any fire resist gear at all? I found that 100 points into fire resist (2 of the badge items, properly gemmed and enchanted) was enough to basically resist the deep breaths and most of the fire balls enough that it wasn't an issue. If you have good enough gear (mostly 213 gear on mine) you should try and pick the two slots that would kill your DPS the least. Maybe you still have a fire resist neck lying around? Anything helps, and you really shouldn't be taking any of the physical damage in the fight so if you can resist the vast majority of the spell damage you're golden. When I was first figuring out how best to solo it, I packed 4 pieces of fire resist for around 250 resist and while it took around half an hour to finish the fight.. it was absurdly easy since I wasn't taking any damage at all that I couldn't bandage past.

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Old 04/22/09, 9:42 PM   #187
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
That is of course an option, but is it worth it to spend mats/gold on gems and enchants on something you really don't need to?

Feigning and letting a Ferocity pet heal itself through the greater part of P2 is just easier, requires no investment and is more convenient (no need to swap gear). I only move about in P2 when the whelps have arrived and when I need ot avoid a breath.

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Old 04/23/09, 1:32 AM   #188
Ishamael
Von Kaiser
 
Night Elf Hunter
 
Aman'Thul
Got bored last night and decided to go solo some of ZG/AQ20.
That said most of the information in this post comes from the other posts in this thread not me.

Just writing this up to help anyone new to soloing have a rough idea of how to do things.
Wouldn't be surprised to see a mod delete it because its just too damn long :P


Stats, Gear, Talents etc
This is just to give you an idea of what I do it with.
Stats are with no active Aspect or buffs.

Pet: Bear
Talents
Stats: 1646ap, 21.3k armor, 16.9k HP

Player:
Talents
Stats(No Aspect) - 3.5k RAP, 29.3% crit, 6.04% hit, 10k Armor, 18.9k HP, 11k Mana.
Glyphs: [Glyph of Mending], [Glyph of Mend Pet], [Glyph of Steady Shot], [Glyph of Feign Death], [Glyph of Mend Pet]
I do not currently have the 2pc Tier 5 set bonus


Healing Threat - Ninja'd from Pijn's post
Mend Pet - Mend Pet gives threat to you.
Spirit Bond - Causes no threat.
2pc Tier 5 Set Bonus - Causes no threat.
Silverback Tenacity Talent - Unknown


Viper Sting
Viper Sting will drain 4% of the targets mana unless they have more then double your mana.
In which case it drains an amount equal to 8% of your mana.
ie: Which ever is the smaller amount.

As an example Bat Aspect Jeklik has ~26k mana and I have ~11k mana.
For the sake of this example we shall be ignoring mana regen.

Example A:
4% of her mana: 26000*0.04=1040
8% of my mana: 11000*0.08=880 - (Smaller! Will drain this amount).

So it will take 30 Viper Stings (26000/880 Rounded up) which is 7.25 Minutes!
(30 Stings minus the first (No cooldown yet) = 29*15 seconds = 435 seconds/60=7.25 Minutes)

Example B: - Using a Scroll/Mage buff for more mana (Arcane Brilliance +900 Mana)
4% of her mana: 26000*0.04=1040
8% of my mana: 11900*0.08=952 - (Smaller! Will drain this amount).

This takes us to 28 Viper Stings(26000/952 Rounded up) which is 6.75 Minutes.
(28 Stings minus the first (No cooldown yet) = 27*15 seconds = 405 seconds/60=6.75 Minutes)

Obviously regen makes this difference bigger then it seems here and the larger the bosses mana pool the more effect having more mana gives.
But remember that only applies as long as the boss has at least twice your mana!


ZG


Bat Aspect (Jeklik):
Long but simple fight.

I MD her to my pet to the west of the room then run to max range to the east.
This is just to make sure the bats don't run past my bear (Mostly because I am to lazy to turn off Swipe/Stomp I guess).
Whenever the bats come out just feign death and they will vanish.

Use Viper Sting every time it is up but do not DPS her.
It is important that her mana is burnt BEFORE she gets below 50%. If you notice her starting to get to low because of your pet just put him on stay and passive.

After she is out of mana it becomes a tank and spank fight (Keep draining her regened mana while your DPS).
Your pet should have a good agro lead so just lay into her and she will die soon enough.

Why do we mana burn her before pushing her past 50% you ask?
Because once she has past 50% she summons bomber bats which will kill in time. Thus her Healing after that is bad mmkay?


Snake Aspect (Venoxis):
This is a very simple fight.
Send pet in -> Kill the adds -> Kill the boss.

Yeah.. thats pretty much it, nothing trickey. Dispel Renew's if your bored.


Spider Aspect (Mar'li):
This boss has two phases.
Phase - Abilitys of note
Human Phase - Summons Spiders, Life drains, Poison Bolts
Spider Phase - Enveloping Webs(Stun+Threat Wipe)

Spiders
Throughout the fight you will have the little spiders she spawns to deal with. ~6k HP.
A MD and Mongoose bite sending it to your pet will get it away so you can pincushion it.
I generally do not use feign death for deagroing them unless human phase just started as I need FD in spider phase.

The Pull
Simply stand at max range and send you pet in. (You can kill the speaker guy yourself, very weak)

Human Phase
This is the easy phase. Keep Mend Pet up, deal with the spiders and just pew pew.

Spider Phase
The way I do this phase is to wait until a few seconds into it ~5-7 then cast Mend Pet and Feign.
I stay on the ground as long as possible so that when she puts the webs onto my pet he is the only target around for her.
Once I am forced to get back up (Normally after 2 Webs) I generally pop Beastial Wrath to ensure a third one will not make her come back to me.
Generally before BW wears off she will revert back to human.

In the event that she comes for you (Fiegn resists, no CD up etc) hold her where you are until your pet gets agro then go stand on her shrine.
This way your once again at max range for when shes in human.

You can also use Masters call to free your pet. However the pet will then rocket over to you and you will have to reposition the boss.


Bloodlord Mandokir:
The easiest way to do this fight is to get up onto the temples second level so the boss can't get you.
Simply agro the boss with your pet, climb up the stairs and jump down to the second tier.

At no time can you get higher then your pet on the bosses threat table, if you do you will be teleported down.
Apart from that it is a simple tank and spank fight.

He also has a pet raptor which you can choose to either kill or bug.
Killing Raptor
If you kill him the boss will enrage for a little, your pet should be able to survive this unless you get unlucky on dodges etc.

Bugging Raptor
If you do not want to kill him then before you jump off the steps to the second level ensure your threat on the Raptor(Not the boss!) is higher then your pets.
This will cause the raptor to evade and just stare at you as long as you top threat on him.
Once your finished with the boss jump down and finish off the raptor.


Tiger Aspect (Thekal):
During phase 1 there are 3 mobs that have to die all at the same time so they can't rez each other.

Mob - Abilities - Phase 1
Zealot Lor'Khan - Heal
Zealot Zath - Gouge, Blind
High Priest Thekal - Mortal Strike/AoE Silence
2 Elite Tigers(Just kill them right away)

Phase 1
The key to winning this fight is managing Zealot Lor'Khan's Heals. There are a few things about them you need to know.
-There is enough time between heals to do more damage then she can heal.
-She will not heal someone unless they are under 50%
-She will heal only herself if she is under 50% even if her friends are nearly dead

Now we can't interupt her heals all the time but we can make her only heal herself.
If we make sure she is always sub 50% HP before she heals, she will only heal herself letting you whittle down her allies health.

Simple Steps
Step A) DPS Lor'Khan to under 50% hp then if Zath or Thekals HP is greater then 15% then Step B. Else Step C.
Step B) DPS the other two towards sub 15% until Lor'Khan heals herself then go back to Step A.
Step C) DPS Lor'khan to sub 15% then burn them all down together

For Step C you are better off lowering her down near 10% then letting her heal before burning her down again.
This is so you have as little HP to burn between heals as possible.

I generally try to keep all three mobs infront of my pet to limit damage. Having Zath behind can help as he can only gouge from in front but this will increase the damage on your pet.

Try keep max range at all times as your pet will get hit with Blind+Gouge causing the mobs to run to you, Feign Death/Deterrance are your friend here.
Keeping max range also has the added advantage of not getting the AoE silence and thus being able to keep your pet up with mend pet.

Phase 2
In this phase the fight turns to a simple tank and spank.
Thekal will rez as a tiger looking fellow and gain some new moves like a knockback and occasionally summoning some tigers(Kill them).


Panther Aspect (Arlokk):
Arlokk will jump from a caster humanoid form to a melee panther form (And then Vanish for a short time).
There are non-elites panthers spawning in the cages to the sides all the time.
She will also place a hunter mark style debuff on you which will attract the panthers in the side cages to attack you.

Easy way to do this fight.
-Put pet on stay near the door.
-Bang the gong and MD the boss to the pet.
-Cast Beastial Wrath etc and Mend Pet then feign before she can mark you
-Only get up when she vanishes, cast your mend pet/cooldowns etc and then feign again

Trying to Bug it
Put pet on stay near the door. Bang the gong and MD the boss to the pet.
Now run to the door corner and wait for a Hunters Mark thing to be put on you. Once you are marked cast your Cooldowns + Mend Pet then Feign.

Stay feigned until the mark wears off, your pet should survive long enough easily.
After it wears off you can stand up and finish her, the panthers should no longer come out.

Each time I tested this by the time the mark ran out and I went to get up she was there. I am not sure what would happen if she was not there when you get up.


Hakkar:
With Bat/Panther/Tiger/Snake aspects down hakkar is a plain tank and spank fight.
Send in pet, pew pew, don't out agro pet and you'l win.


Gahz'ranka:
Originally Posted by KraxisSingular View Post
Basically position your pet with it's back to the cliff or something similarly solid (where it is to it's back when Gahz is engaged).
MD him when he arrives, then run to the statue with the nose and stand directly below it. This is to prevent getting thrown in the air where it can hurt when you land.

He drops aggro now and then and be ready to use FD for that, so go 'gentle' at all times, you don't want to have to FD before an aggro reset.
Deterrence is of course a great cooldown for him when FD is resisted or you have messed up.
Even if you do mess up a lot he doesn't hit all that hard and there is plenty time between resets for you to use bandages and your pet should regain aggro pretty fast.
If the knock back on your pet makes him reposition to close to you just used Eyes of the Beast to move him further away, running out there to reposition you pet goes badly if he chooses then to knock you up.


Jindo the Hexxer:
UNDONE


AQ20

Kurinnaxx:
A Simple enough fight with a couple of twists.
He has a -10% stacking healing debuff and places small "Sand Traps" around the area that look like little piles of sand.

If you are hit by a Sand Trap you will be silenced for ~20 seconds. To avoid them just keep on the move.
You can generally stop for a few seconds to dps just after you've seen a Sand Trap appear... provided your not standing on it :P

To deal with the minus healing debuff stack simply use Distracting shot to pull Kurinnaxx to you and let him put a stack of it on you.
That will cause the stack on your pet to drop off before he refreshes it.

You are best off using distracting shot a few seconds after he placed a debuff not right after.
If you do it to soon after the last one the distract will not last long enough for him to waste his debuff on you.
You can use Deterrence to avoid damage during your little taunt sessions.


General Rejaxx:
By the way talk to the NPCs that appeared after you killed Kurinnaxx to start the fight :P

This fight involves dealing with waves of elites before the boss.
Each wave will have a named elite, these guys have abilitys ranging including AoEs, fears and one has the ability to order the other elites to attack you.

Because of those abilitys you want to kill the named elites first while your pet just holds agro on the rest with stomp.
After that just finish off the others, they are easy to kill as long as you keep them on your pet.

Rejaxx
After you have chewed through all the waves Rejaxx will come.
Rejaxx will cast an AoE knockback that takes 50% of your current HP not your total and drop agro.
As soon as he AoE's either have an MD up or feign or deterrence, anything to make sure he does not melee you.

The AoE damage is not a real problem as once you have low levels of health its taking nearly nothing each time.
Bandage/Pot if you want, but don't worry about that until your under 20%


Moam:
Close to a tank and spank fight.
The only things to watch out for are the 3 elementals that Moam will spawn around 90 seconds in and his explosion if he gets full mana.

The elementals are easy to deal with once your pet gets hold of them.
The explosion only does a few thousand damage and is not worth worrying over, just keep yourself back up against a wall and kill him.


Ossirian the Unscarred:
An annoying fight but simple enough once you get the hang of it.

Things to watch for:
Enveloping Winds
Stuns your pet and makes him to target the next person on threat (You) while your pet has the debuff (8 Seconds or so).
Feign Death will make him go back to the pet and break the stun, or just ride it out with deterrence.

Tornados
Its a tornado... Just stay away from them.

AoE Knockback
Knocks you and your pet backwards. Particulary lethal if they happen just as you click a crystal as he will move to far to get the debuff.
Try to keep your pets back against a rock. Or don't click the crystal unless there has been a recent knockback

Bugged Crystals
Sometimes a crystal can not apply the debuff on him when you use it.
If you see a crystal you just used repop right away do not use it again, chances are it is bugged.

Supreme Mode! and Crystals
Whenever the boss does not have a crystal debuff he goes into Supreme Mode which increases his damage by 300%.
This is the buff he has when you first engage him. He gets the debuff by you using the Crystal things when he is nearby.
Note: My pet just can not survive this damage, for a 2T5 or better geared player this may be different

Pulling
-Put your pet on stay near the crystal below his stairs
-Cast MD on your pet and go fetch the boss
-Run back to the crystal and activate it as he gets there

The Fight
After you have activated the first crystal find a nearby crystal and start leading him there with your pet.
Once you get him to a crystal you can generally take a few seconds to pump some damage into him before you have to click the crystal.
Once you use the crystal.. go find another and repeat.. thats pretty much it.

You will have to feign when he stuns your pet and control your pet well to ensure positioning is right but its a fairly simple fight, just alot of running.


Ayamiss the Hunter
Soloing Ayamiss is a very annoying fight which can be quite dependant on luck.
Note that his nature damage is partially resistible so Aspect of the Wild is great here.
Also you may wish to consider speccing your pet for magic resistance and stun duration reduction. I did not but it may help.

Ayamiss Abilitys
Stinger Spray:
Hits both you and your pet for ~1000 nature damage. Hits you even if feigned. Casts this once every 30 seconds or so.

Poison Stinger:
Hits for ~1000 nature damage and applies a stacking dot that ticks for 25(per stack) nature damage a second. Ayamiss casts this every 2 seconds during Phase 1.

Lash:
2 second stun. Cast only in Phase 2.

Bug Swarm:
As you fight Ayamiss a swarm of bugs will build up overhead. Once they get to ~20 or so in number they descend and attack you.
-Feign death should make them despawn (Or not land if you are feigned when they try to land)
-Volley can kill them in 1 tick
-Your pets Thunderstomp can kill them


Paralyze:
Ayamiss will frequently cast this on you.
It will teleport you to his altar and stun you after which a Hive'Zara Larva will spawn and start making its way to you.
Once the larva gets to you you're instantly killed. This is obviously a problem.

We deal with this by having our pet kill the Larva before it reachs us, a macro like the one I have down bottom is perfect for the job.

Also note Ayamiss will not cast this on you if you are currently feigned



Ayamiss Phases
There are 2 phases to this fight, phase 2 starts when the boss hits 70% HP.

Phase 1 - Air Phase
During this phase your pet can not attack Ayamiss and he will spam Poison Stinger at his current tank.
You will also have to deal with constant Bug swarms, Stinger Sprays and of course Paralyzes.


Phase 2 - Ground Phase
Ayamiss lands and attacks. Your pet can now attack him.
As Ayamiss is now meleeing he no longer casts Poison Stinger. He does however gain a 2 second stun.
You still have to deal with constant Bug swarms, Stinger Sprays and Paralyzes.



Fighting Ayamiss

The Pull
I typically cast Misdirect on my pet and wait until it has 10 seconds remaining before I engage.
This is so I can recast it right after my first 3 shots.

After this I unload as much damage into Ayamiss as fast as I can.
This will result in you pulling agro so you will want to feign back to your pet after your first Paralyze.


Phase 1
I keep my pet on passive so that he is on the Altar with me.
This keeps him in Mend Pet range and he will not be trying to catch up to a larva as its coming right for him.
Get Aspect of the Wild up for this phase as it will make a huge difference to the damage your pet takes.

You want to try to ensure Ayamiss is always shooting your pet.
If you get to 50+ stacks and are not near 70% you may want to pull agro to reset the poison on your pet
Most of this phase will go as so: Cast MD, cast mend pet, shoot a few times, paralyzed and then repeat.

Try to save Feign Death for when the bug swarm comes, however feel free to use it as an agro dump if you think you will have enough time to get it back up.


Phase 2
Once Ayamiss lands things become easier but more luck dependent (I swap my pet to defensive now).
Incoming damage to your pet drops a lot but if your pet gets hit with Lash while Larva chasing your probably dead.

It is easiest to have your pet tank Ayamiss on the pedestal or ramp to it so he is close for Mend Pet and Larva.
To try to keep things under control spend a lot of this phase Feigned. Cast Mend Pet then FD.
Try not to get up unless you have either Kill Command or Bestial Wrath off cooldown.
The extra damage from Kill Command can sometimes save your life.

Hopefully you will be feigned for each bug swarm but if you are not just Volley them or fire off your pets Thunderstomp.



Pet Control
During the fight you are probably going to want two macros.
One for Turning off your Pets special abilities when he is meleeing Ayamiss to save Focus/Kill Command charges for the Larva.
And one for turning those abilities on and ordering him to attack.

This is the attack Larva Macro. Once you notice you are Paralyzed spam this.
/tar Hive'Zara Larva
/petattack
/petautocaston Claw
/petautocaston ThunderStomp
/petautocaston Swipe

After the Larva is dead tap this to stop your pet wasting Focus or Kill Command charges on Ayamiss
/petautocastoff Claw
/petautocastoff ThunderStomp
/petautocastoff Swipe

Buru the Gorger
UNDONE

Last edited by Ishamael : 05/05/09 at 12:06 AM. Reason: Update

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Old 04/23/09, 11:45 AM   #189
Tîberius
Glass Joe
 
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Night Elf Hunter
 
Vek'nilash
Originally Posted by Lurr View Post
Do you have any fire resist gear at all? I found that 100 points into fire resist (2 of the badge items, properly gemmed and enchanted) was enough to basically resist the deep breaths and most of the fire balls enough that it wasn't an issue.
I have the gloves and boots i believe (I am at schol so i cannot check) I am currently locked out so i cannot try the new stuff out but i am looking forward to try out all of the suggestions you have given me.

Last edited by Tîberius : 04/23/09 at 11:59 AM.

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Old 04/23/09, 12:11 PM   #190
ChainSOV
Glass Joe
 
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Orc Hunter
 
Nathrezim (EU)
I had quite a few troubles on the Thekal fight with a pet specced out of Avoidance and no 2T5.

He cleaves and with some bad luck on getting silence my pet went down and the only thing I could do was watch :-/

Maybe I just have to work on my cooldown watching skills, but for me this pet spec worked much better.

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Old 04/23/09, 12:45 PM   #191
Tîberius
Glass Joe
 
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Night Elf Hunter
 
Vek'nilash
I've tried Thekal, I am haveing alot of trobles with managing his heals and the silences also.

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Old 04/23/09, 12:46 PM   #192
Gaj
Von Kaiser
 
Night Elf Hunter
 
Whisperwind
Ishamael that guide is actually helpful, so please update it for us. My question is if you are using 2T5 for these?

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Old 04/23/09, 1:53 PM   #193
Ishamael
Von Kaiser
 
Night Elf Hunter
 
Aman'Thul
Generally I always keep mend pet up, as soon as that last tick is gone refresh it, forget it for a little and dead pet:P
If things are done right most of the time Thekal will be out of silence range so that shouldn't be to much of an issue.

With the talents/stats etc that I have I have no real problem keeping my pet up on Thekal, provided all 3 mobs are in front.
If some of them get behind him he can start to go downhill fairly fast.

Gaj I have no 2T5.
I did have it in the post under the player stats area but it was rather hard to notice in all that.
Ive underlined it and worded it a little clearer


I will attempt to keep this up to date (Though right now I am going to sleep:P)
Will start adding MC stuff in there slowly as I took down Lucifron and Magmadar tonight.
Soloing the core hound packs was more annoying then those two >.<

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Old 04/23/09, 3:20 PM   #194
leonardofelin
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Night Elf Hunter
 
Aerie Peak
For Thekal's fight, I try to refresh Mend Pet earlier. Not mana efficient, but ensures survivability.

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Old 04/23/09, 3:31 PM   #195
Gaj
Von Kaiser
 
Night Elf Hunter
 
Whisperwind
Originally Posted by leonardofelin View Post
For Thekal's fight, I try to refresh Mend Pet earlier. Not mana efficient, but ensures survivability.
Power Auras should be able to send a warning a second or two before MP expires. One of my problems is watching those MP ticks while doing everything else. Like Leo, I typically refresh it halfway through, which probably also generates more threat in addition to the mana inefficiency.

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Old 04/23/09, 5:48 PM   #196
IceyDevil
Von Kaiser
 
Worgen Druid
 
Zul'Jin
Glyph of mend pet combined with the tenacity talents is plenty for me on Thekal. If you use a turtle you can pop the 50% damage cooldown when you're silenced (effective cooldown is only like 40 seconds). With that cooldown up the pet can actually keep itself at 100% with just silverback and spirit bonds.

Edit:
Pet stats > 18433 life/21745 armor

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Old 04/23/09, 6:00 PM   #197
cyberburn101
Glass Joe
 
Dwarf Hunter
 
Bleeding Hollow
Rep and Mounts

You can get all 4 of the AQ40 ground mounts, from soloing the first pull in the instance. The 4 huge guys (I forget the names) can be solo killed pretty easily. Once one of them dies, the others get stronger, so you may only be able to kill one or two before you have to run out. Run back in, and claim your loot. Repeat until you get enough rep, or all 4 mounts. Be warned though, the red mount is a very rare drop.

ZG, you already know the 2 mounts that drop.

Stratholme. This one is pretty easy to do solo. You can max out your Argent Dawn rep if it's not already up there,and the last boss has a low percentage of dropping a mount as well.

Shadow Labs is soloable pretty easily, to top off your Lower city rep.

This one is not an instance, but easy rep building. You can storm thru the mobs just south of Area 52 in Netherstorm. They drop Zaxxis Insignias. 10 of them can be turned in over and over, for 250 rep each. They also drop Etherium Keys, so you can open the cells and kill the mobs inside of them, for the ID tag, which you turn in for more rep yet. I was able to farm roughly 5k rep per hour.

The first boss in kara is not soloable, or at least I have not been able to do it yet. But you can 2 man it, for a mount drop chance.

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Old 04/23/09, 6:03 PM   #198
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Ishamael, I can help you with Gahz'ranka and Jindo.

The big hydra is a considerable walkover. The only thing to wantch is your own positioning and his aggroresets.
Basically position your pet with it's back to the cliff or something similarly solid (where it is to it's back when Gahz is engaged). MD him when he arrives, then run to the statue with the nose and stand directly below it. This is to prevent getting thrown in the air where it can hurt when you land. An alternative is to fight him in the water where it doesn't hurt to fly around. The water option provides the freedom to move away if he is tanked too close (big hitbox), while the former gives the advantage of less time spent in the air.
He drops aggro now and then and be ready to use FD for that, so go 'gentle' at all times, you don't want to have to FD before an aggroreset. Deterrence is of course a great cooldown for him when FD is resisted or you have messed up. Even if you do mess up a lot he doesn't hit all that hard and there is plenty time between resets for you to use bandages and your pet should regain aggro pretty fast.
Tank 'n spank...

Jindo the Hexxer, now he is an unusual boss in that here your pet is not to your advantage. Expect to have to melee him down. Kill all the trash in his courtyard first though. Engage him with ranged abilities with no pet out, then melee him. His strikes are not terribly hard and with Dragonhawk up you should dodge a good deal of his attacks. When he uses the mindcontrol totem you stand a very good chance of getting healed to full, and if not you should have the health to survive until the next totem. In essence he is pretty easy, if quite lengthy and horribly boring. Using traps for extra DPS is adviced.


Ayamiss the Hunter: Ouch! I'm not certain she can be soloed. I would think a Ferocity pet would be the best bet for when she sacrifices you (need to kill that worm fast). But with her hitting your pet as it kills the worm, it could turn nasty if Mend Pet is just running off (remember Ferocity).

Buru, if I doubt that Ayamiss is not really soloable I would consider Buru a Holy Grail of solo. Technically possible if you are the most efficent controler of your pet and have a multicapacity on the order of an octopussy.

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Old 04/24/09, 2:58 AM   #199
Ishamael
Von Kaiser
 
Night Elf Hunter
 
Aman'Thul
I have just been trying Jindo and after 5 attempts I am yet to be healed by the mind control totem even once.
It could be that that have changed those mechanics, I am doing something wrong, or I am just REALLY unlucky.

-Pet is not out
-Meleeing and trapping
-Standing close to skeleton pit area


Edit:
After a while I gave up on getting Jindo's totems to heal me and tried another strat.
Pull pet out. Make macro /tar Brain Wash Totem /petattack. Spam macro while trying to DPS.
Because of the short delay before the Totem gets you this will set your pet on it while your MC'd.

However I just couldn't deal with all the adds, keeping my pet up, spamming that macro etc and only got to about ~40% left on Jindo.That was my best attempt, alot went far far worse.
So either a bad idea to try that or I am just not quite skilled enough yet.

Got bored and took out spider just now, updated my post.

Can't do Hydra.. I can no fish
Going to try to find someone to fish him up for me then hearth >.<

Last edited by Ishamael : 04/24/09 at 4:30 AM.

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Old 04/24/09, 4:31 AM   #200
duran
Glass Joe
 
Night Elf Hunter
 
Mannoroth
Has anyone noticed a significant increase to the damage pets take after this tuesday and all these updates the past few days? I was previously able to consistently solo, first try, attumen with my gorilla. Now all of my healing abilities cant keep up with the dps of midnight and attumen. Also, my gorilla needs a lot more healing on trash in kara as well compared to last week. Possible stealth nerf to something?

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