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01/29/09, 4:10 PM
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#2
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Piston Honda
Dwarf Hunter
Turalyon (EU)
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Information on some of the FIXME:
Hunter's Mark glyph helps all hunters in the raid (as long as the hunter with the glyph and/or the talent puts up the mark).
Ranged Weapon Specialization increases all ranged hunter damage (but not pet damage).
Refreshing Serpent Sting with Chimera recalculates AP now (like recasting serpent manually would).
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01/29/09, 10:28 PM
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#3
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Great Tiger
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Originally Posted by Selmarix
Information on some of the FIXME:
Hunter's Mark glyph helps all hunters in the raid (as long as the hunter with the glyph and/or the talent puts up the mark).
Ranged Weapon Specialization increases all ranged hunter damage (but not pet damage).
Refreshing Serpent Sting with Chimera recalculates AP now (like recasting serpent manually would).
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Thanks for the feedback. We've implemented your recommendations.
The SampleOutputMelee page has been refreshed.
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01/30/09, 12:01 AM
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#4
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Don Flamenco
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I'm curious, have you developed the internal mechanics to reflect those mechanics in the WotLK Spreadsheet or separately?
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01/30/09, 12:12 AM
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#5
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Great Tiger
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Originally Posted by Rezdan
I'm curious, have you developed the internal mechanics to reflect those mechanics in the WotLK Spreadsheet or separately?
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While I may have designed the infrastructure, Na-Oma and Sjogren made the calls on the nitty-gritty details.
I believe that they used the spreadsheet when they couldn't easily test the mechanics themselves.
There are always going to be some differences simply because one setup is "formulation" and the other is "simulation"....... but I would certainly hope for results that are not TOO different.
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01/30/09, 12:14 PM
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#6
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Piston Honda
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The spreadsheet has limitations that this script won't have. For example, if you have an ability that is recursive in nature, the spreadsheet can not model it accurately. For example: http://elitistjerks.com/1045673-post1177.html
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01/31/09, 3:57 AM
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#7
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Von Kaiser
Night Elf Hunter
Bloodscalp
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Downloaded the .tar.gz source code. It compiles, but it doesn't run. Doesn't give any error messages when ran. Just does nothing. Here is the output of make in the terminal:

g++ -Wall -malign-double -O3 -c sc_action.cpp -o sc_action.o
g++ -Wall -malign-double -O3 -c sc_attack.cpp -o sc_attack.o
g++ -Wall -malign-double -O3 -c sc_consumable.cpp -o sc_consumable.o
g++ -Wall -malign-double -O3 -c sc_druid.cpp -o sc_druid.o
g++ -Wall -malign-double -O3 -c sc_enchant.cpp -o sc_enchant.o
g++ -Wall -malign-double -O3 -c sc_event.cpp -o sc_event.o
g++ -Wall -malign-double -O3 -c sc_hunter.cpp -o sc_hunter.o
g++ -Wall -malign-double -O3 -c sc_mage.cpp -o sc_mage.o
g++ -Wall -malign-double -O3 -c sc_option.cpp -o sc_option.o
g++ -Wall -malign-double -O3 -c sc_pet.cpp -o sc_pet.o
g++ -Wall -malign-double -O3 -c sc_player.cpp -o sc_player.o
g++ -Wall -malign-double -O3 -c sc_priest.cpp -o sc_priest.o
g++ -Wall -malign-double -O3 -c sc_rating.cpp -o sc_rating.o
g++ -Wall -malign-double -O3 -c sc_report.cpp -o sc_report.o
g++ -Wall -malign-double -O3 -c sc_rng.cpp -o sc_rng.o
g++ -Wall -malign-double -O3 -c sc_rogue.cpp -o sc_rogue.o
g++ -Wall -malign-double -O3 -c sc_shaman.cpp -o sc_shaman.o
sc_shaman.cpp: In member function ‘virtual bool<unnamed>::flametongue_weapon_t::ready()’:
sc_shaman.cpp:2017: warning: suggest parentheses around && within ||
sc_shaman.cpp: In member function ‘virtual bool<unnamed>::windfury_weapon_t::ready()’:
sc_shaman.cpp:2089: warning: suggest parentheses around && within ||
g++ -Wall -malign-double -O3 -c sc_scaling.cpp -o sc_scaling.o
g++ -Wall -malign-double -O3 -c sc_sim.cpp -o sc_sim.o
g++ -Wall -malign-double -O3 -c sc_spell.cpp -o sc_spell.o
g++ -Wall -malign-double -O3 -c sc_stats.cpp -o sc_stats.o
g++ -Wall -malign-double -O3 -c sc_target.cpp -o sc_target.o
g++ -Wall -malign-double -O3 -c sc_thread.cpp -o sc_thread.o
g++ -Wall -malign-double -O3 -c sc_unique_gear.cpp -o sc_unique_gear.o
g++ -Wall -malign-double -O3 -c sc_util.cpp -o sc_util.o
g++ -Wall -malign-double -O3 -c sc_warlock.cpp -o sc_warlock.o
g++ -Wall -malign-double -O3 -c sc_weapon.cpp -o sc_weapon.o
g++ sc_action.o sc_attack.o sc_consumable.o sc_druid.o sc_enchant.o sc_event.o sc_hunter.o sc_mage.o sc_option.o sc_pet.o sc_player.o sc_priest.o sc_rating.o sc_report.o sc_rng.o sc_rogue.o sc_shaman.o sc_scaling.o sc_sim.o sc_spell.o sc_stats.o sc_target.o sc_thread.o sc_unique_gear.o sc_util.o sc_warlock.o sc_weapon.o -lpthread -o simcraft
This is in Ubuntu 8.10
*Edit* Didn't see this link: HowToRun - simulationcraft - Google Code
I'll update this with more information once I make sure it wasn't just user error
*Edit2* Still can't get this to run. Running "simcraft output=results.txt input=raid_80.txt" in the terminal just yields the error "bash: simcraft: command not found." Running "open simcraft output=results.txt input=raid_80.txt" just gives me "Couldnt get a file descriptor referring to the console."
Last edited by Sthellesta : 01/31/09 at 4:27 AM.
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01/31/09, 4:21 AM
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#8
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Great Tiger
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Originally Posted by Sthellesta
Downloaded the .tar.gz source code. It compiles, but it doesn't run. Doesn't give any error messages when ran. Just does nothing. Here is the output of make in the terminal:
This is in Ubuntu 8.10
*Edit* Didn't see this link: HowToRun - simulationcraft - Google Code
I'll update this with more information once I make sure it wasn't just user error 
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Just an FYI....... The the tarball source download represents a "stable" point in time matching the windows exec.
Since we are still tuning the Hunter (and Rogue) modules, I highly recommend using SVN to get the latest level of source. (Take a peek at HowToBuild.)
To run: ./simcraft input=melee.txt
The next release will accommodate people who just want to run one profile with "optimal" raid buffs. In the meantime, you still have to compose the raid with the right players to get all the buffs/debuffs.
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01/31/09, 4:40 AM
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#9
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Von Kaiser
Night Elf Hunter
Bloodscalp
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That got it to work, I'll check it out. Thanks.
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01/31/09, 5:16 AM
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#10
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Glass Joe
Dwarf Hunter
Daggerspine (EU)
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Originally Posted by Sthellesta
*Edit2* Still can't get this to run. Running "simcraft output=results.txt input=raid_80.txt" in the terminal just yields the error "bash: simcraft: command not found." Running "open simcraft output=results.txt input=raid_80.txt" just gives me "Couldnt get a file descriptor referring to the console."
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Bash (the shell running inside the terminal) won't automatically include the current directory in its search path, hence the error. This behavior is different from what you're used to on windows. Anyway, for it to actually work, assuming simcraft is in your current directory, you would have to run:
./simcraft output=results.txt input=raid_80.txt
Edit: dedmonwakeen answered this before me, ignore the redundant advice.
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01/31/09, 2:36 PM
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#11
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Glass Joe
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Originally Posted by Selmarix
Ranged Weapon Specialization increases all ranged hunter damage (but not pet damage).
Refreshing Serpent Sting with Chimera recalculates AP now (like recasting serpent manually would).
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-Does Ranged Weapon Specialization also increase damage of Serpent String? Explosive Shot was changed to benefit from it, but Serpent String still does not.
-I verified recalculation of ap when refreshing serpent via Chimera.
But try the following:
1. Activate Viper, sting the target, watch the ticks, switch to Hawk, watch the ticks. The ticks will remain the same (50% penalty).
2. Activate Viper, sting the target, watch the ticks, switch to Hawk, Chimera shot, watch the ticks. The ticks will only gain a small amount of damage, which comes from the ap you gain from hawk. The Viper Damage penalty still remains.
3. Activate Viper, sting the target, watch the ticks, switch to Hawk, refresh Sting, watch the ticks. The ticks will now be more than doubled, since you loose the viper penalty and gain some ap.
So Chimera Shot will recalculate the ap, but it WILL NOT act like a fresh application of the Sting, e.g. will not take Viper into account ( and maybe other % buffs??)
Is the spellpower of SW:P recalculated when refreshed by mindflay by now? Do the 5 Stacks of Shadow Weaving still only have an effect over the full fight when present at the initial application of SW:P? When both is true, we have the same mechanics here: Recalc of +dmg when refreshing, but %-based stuff gets calculated at the initial application. Dunno if this only happens for selfbuffs, or for debuffs too. Then Hunters maybe have to watch carefully for debuffs initially like Spriests do.
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01/31/09, 3:12 PM
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#12
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Von Kaiser
Night Elf Hunter
Stormrage (EU)
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Originally Posted by na-oma
-Does Ranged Weapon Specialization also increase damage of Serpent String? Explosive Shot was changed to benefit from it, but Serpent String still does not.
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From my experience (and I've investigated Serpent Sting a *lot* over the past few months) RWS does not influence the damage of Serpent Sting.
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01/31/09, 5:03 PM
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#13
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Great Tiger
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Originally Posted by na-oma
-I verified recalculation of ap when refreshing serpent via Chimera.
But try the following:
1. Activate Viper, sting the target, watch the ticks, switch to Hawk, watch the ticks. The ticks will remain the same (50% penalty).
2. Activate Viper, sting the target, watch the ticks, switch to Hawk, Chimera shot, watch the ticks. The ticks will only gain a small amount of damage, which comes from the ap you gain from hawk. The Viper Damage penalty still remains.
3. Activate Viper, sting the target, watch the ticks, switch to Hawk, refresh Sting, watch the ticks. The ticks will now be more than doubled, since you loose the viper penalty and gain some ap.
So Chimera Shot will recalculate the ap, but it WILL NOT act like a fresh application of the Sting, e.g. will not take Viper into account ( and maybe other % buffs??)
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Na-Oma..... We'll need to override the refresh_duration() method to save the state off all player_xxx vars except player_power. Yuck. If Blizzard changed their arch to support a generic refresh on their DoTs they'd have far fewer bugs spread around all the unique refresh() implementations.....
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02/03/09, 10:19 AM
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#14
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Von Kaiser
Troll Hunter
Thunderhorn (EU)
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I'm looking at adding some extra support for Cunning pets.
I'd appreciate if anyone can confirm whether or not Owl's Focus can be triggered by Wolverine Bite. From the ability description I infer that it can.
Also, whether Wolverine Bite can consume an Owl's Focus buff. The description is ambiguous on the latter and I have a nasty suspicion that WB was designed to use focus and thus probably does consume.
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02/10/09, 9:23 AM
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#15
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Great Tiger
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SimulationCraft r1501 is now available for public download, containing 3.0.9 support for Hunters.
The main thread is found here: SimulationCraft Model Development
Now that we are over the initial development hurdle, perhaps we should continue discussion there? I don't mind tracking multiple threads, but I've already picked up a "spam" infraction for putting the same update/announcement post in more than one thread so I need to be careful.
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03/11/09, 7:43 PM
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#16
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Glass Joe
Night Elf Hunter
The Sha'tar (EU)
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ufff this is complicated >.<
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03/11/09, 8:12 PM
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#17
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Don Flamenco
Tauren Druid
Destromath (EU)
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Originally Posted by Hernes
ufff this is complicated >.<
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Feel free to ask if you got any problems with SC, that's what those threads are about, to get feedback.
Last edited by Starfox : 03/11/09 at 8:47 PM.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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03/11/09, 8:17 PM
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#18
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Piston Honda
Night Elf Hunter
Sargeras
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I see the hunter module has come a long way. Still has some things that need to be optimized, such as specs, choice of pets, gear layouts, glyphs, and choice of food buffs.
Is the T7 build still being worked on, or is the effort concentrated on the T8 build?
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03/11/09, 8:53 PM
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#19
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Don Flamenco
Tauren Druid
Destromath (EU)
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Originally Posted by Neruse
I see the hunter module has come a long way. Still has some things that need to be optimized, such as specs, choice of pets, gear layouts, glyphs, and choice of food buffs.
Is the T7 build still being worked on, or is the effort concentrated on the T8 build?
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msjogren (don't know if he got the same nick on EJ forums) is working on hunter and hunter profiles, T7 and T8 ones.
He recently changed all the profiles to use BiS gear_xxx values i think, and everyone is open to suggestions to refine profiles. If you know something that would raise the dps for one of the profiles feel free to just post it.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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03/12/09, 4:23 PM
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#20
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Piston Honda
Night Elf Hunter
Sargeras
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T8 hunter stuff:
SV:
1) 7/13/51 (Resourcefulness reduces the cooldown of Black Arrow on PTR).
2) [Blackened Dragonfin]
3) Replace Serpent Sting glyph with Kill Shot glyph.
4) Switch cat with wolf. Furious Howl is now 320 AP at 80, 20s buff with 40s CD.
MM:
1) 15/51/5
2) [Blackened Dragonfin]
3) Replace Steady Shot glyph with Kill Shot glyph. Replace IAotH glyph with Chimera Shot glyph.
4) Switch cat with wolf.
BM:
1) 53/13/5
2) Add Multi-Shot, in rotation after Arcane Shot.
3) Switch cat with devilsaur.
Eh, could do this myself. Have to devote some time to fiddle around.
Last edited by Neruse : 03/12/09 at 4:32 PM.
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03/12/09, 5:05 PM
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#21
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Piston Honda
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Marks should have 2/2 Rapid Killing, 0/2 Rapid Recuperation. Other than that looks good.
I'm seeing the best Survival spec in the sheet as being 0/14/57. Also glyphs are Kill Shot, Explosive Shot, Steady Shot.
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03/12/09, 6:23 PM
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#22
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Piston Honda
Night Elf Hunter
Sargeras
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I get 7/13/51 about 60-65 dps above 0/14/57. Maybe I have an older version spreadsheet...
Edit: Indeed it was an older version.
I still get 1/2 RR + 1/2 RK as 67 dps over 0/2 RR and 2/2 RK. It seems the mana gains from 1/2 RR is enough to prevent needing AotV on the 6 min test. Even when I drop length to 5 minutes with zero AotV needed, 1/2 RR + 1/2 RK still comes out ahead.
And even with v85h, 7/13/51 is 63 dps ahead of 0/14/57.
Rapid Killing only provides a benefit at certain intervals. Even if you know enough about the future to choose 1 or 2 points, the gain of a single Rapid Fire is quite small. I blame the low value of haste.
Last edited by Neruse : 03/12/09 at 6:56 PM.
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03/12/09, 8:40 PM
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#23
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Piston Honda
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The difference I think is averaging everything out or using the simulated results in the spreadsheet. I've moved to using that and simulating 30,000 shots and it seems like it would be more accurate than just averaging everything out.
I should have stated that in my original post, just didn't think about it.
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03/13/09, 4:39 AM
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#24
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Great Tiger
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Originally Posted by Neruse
T8 hunter stuff:
SV:
1) 7/13/51 (Resourcefulness reduces the cooldown of Black Arrow on PTR).
2) [Blackened Dragonfin]
3) Replace Serpent Sting glyph with Kill Shot glyph.
4) Switch cat with wolf. Furious Howl is now 320 AP at 80, 20s buff with 40s CD.
MM:
1) 15/51/5
2) [Blackened Dragonfin]
3) Replace Steady Shot glyph with Kill Shot glyph. Replace IAotH glyph with Chimera Shot glyph.
4) Switch cat with wolf.
BM:
1) 53/13/5
2) Add Multi-Shot, in rotation after Arcane Shot.
3) Switch cat with devilsaur.
Eh, could do this myself. Have to devote some time to fiddle around.
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The bulk of these changes have been committed under r1800.
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03/18/09, 2:15 PM
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#25
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Great Tiger
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The mechanics of specifying a pet in SimulationCraft has been greatly simplified.
Using the following config (3.1 mechanics)
#!simcraft
optimal_raid=1
Globals_T8.simcraft
Hunter_T8_53_13_05.simcraft name=BM_Cat summon_pet=cat
Hunter_T8_53_13_05.simcraft name=BM_Devilsaur summon_pet=devilsaur
Hunter_T8_53_13_05.simcraft name=BM_Raptor summon_pet=raptor
Hunter_T8_53_13_05.simcraft name=BM_Wind_Serpent summon_pet=wind_serpent
Hunter_T8_53_13_05.simcraft name=BM_Wolf summon_pet=wolf
Results in

SimulationCraft for World of Warcraft build 3.1.0 (iterations=1000, max_time=300, optimal_raid=1)
Generating baseline...
10... 9... 8... 7... 6... 5... 4... 3... 2... 1...
Generating reports...
DPS Ranking:
28356 100.0% Raid
5896 20.8% BM_Wolf
5876 20.7% BM_Devilsaur
5783 20.4% BM_Raptor
5713 20.1% BM_Cat
5138 18.1% BM_Wind_Serpent
Player=BM_Cat DPS=5713.2 (Error=+/-6.1 Range=+/-289) DPR=31.5 RPS=181.2/140.5 (mana)
Core Stats: strength=86 agility=1148 stamina=1044 intellect=427 spirit=104 health=19000 mana=13940
Spell Stats: power=0 hit=10.0% crit=14.4% penetration=0 haste=9.2% mp5=0
Attack Stats: power=4362 hit=8.0% crit=26.7% expertise=0.0 penetration=5.5 haste=9.2%
Actions:
arcane_shot Count= 43.0| 6.7sec DPE= 3220| 8% DPET= 1952 DPR= 13.5 Miss=0.0% Hit=2124 Crit= 4930| 5852|39.1%
kill_shot Count= 4.0|16.3sec DPE= 9078| 2% DPET= 5500 DPR= 26.2 Miss=0.0% Hit=5992 Crit=13930|16690|38.9%
multi_shot Count= 22.9|12.4sec DPE= 3057| 4% DPET= 1853 DPR= 7.2 Miss=0.0% Hit=2007 Crit= 4649| 5426|39.7%
ranged Count=178.5| 1.6sec DPE= 2462|27% DPET= 1536 DPR= inf Miss=0.0% Hit=1734 Crit= 3580| 4244|39.5%
serpent_sting Count= 17.5| 0.0sec DPE= 3154| 3% DPET= 1912 DPR= 7.3 Miss=0.0% TickCount=85 Tick=649
steady_shot Count= 81.4| 3.4sec DPE= 2098|10% DPET= 1271 DPR= 8.7 Miss=0.0% Hit=1379 Crit= 3200| 3736|39.5%
cat
claw Count=138.8| 2.1sec DPE= 1237|10% DPET= 750 DPR= 49.5 Miss=0.0% Hit= 828 Crit= 1684| 4066|51.6% Dodge=4.0%
melee Count=372.9| 0.8sec DPE= 1327|30% DPET= 1727 DPR= inf Miss=0.0% Hit=1107 Crit= 2209| 3671|30.0% Glance= 829|24.0% Dodge=4.0%
rake Count= 35.1| 8.3sec DPE= 1732| 4% DPET= 1050 DPR= 86.6 Miss=0.0% Hit= 681 Crit= 1416| 3461|52.7% Dodge=3.9% TickCount=67 Tick=364
Player=BM_Devilsaur DPS=5876.0 (Error=+/-6.4 Range=+/-315) DPR=32.4 RPS=181.2/140.2 (mana)
Core Stats: strength=86 agility=1148 stamina=1044 intellect=427 spirit=104 health=19000 mana=13940
Spell Stats: power=0 hit=10.0% crit=14.4% penetration=0 haste=9.2% mp5=0
Attack Stats: power=4362 hit=8.0% crit=26.7% expertise=0.0 penetration=5.5 haste=9.2%
Actions:
arcane_shot Count= 43.1| 6.7sec DPE= 3242| 8% DPET= 1965 DPR= 13.6 Miss=0.0% Hit=2126 Crit= 4929| 5852|39.8%
kill_shot Count= 4.0|16.3sec DPE= 9283| 2% DPET= 5625 DPR= 26.8 Miss=0.0% Hit=6010 Crit=14015|17311|40.9%
multi_shot Count= 22.9|12.4sec DPE= 3044| 4% DPET= 1845 DPR= 7.1 Miss=0.0% Hit=2008 Crit= 4658| 5426|39.1%
ranged Count=178.4| 1.6sec DPE= 2466|26% DPET= 1538 DPR= inf Miss=0.0% Hit=1735 Crit= 3581| 4244|39.6%
serpent_sting Count= 17.5| 0.0sec DPE= 3164| 3% DPET= 1918 DPR= 7.3 Miss=0.0% TickCount=85 Tick=650
steady_shot Count= 81.4| 3.4sec DPE= 2100|10% DPET= 1273 DPR= 8.7 Miss=0.0% Hit=1379 Crit= 3199| 3736|39.6%
devilsaur
bite Count=138.8| 2.1sec DPE= 1361|11% DPET= 825 DPR= 54.5 Miss=0.0% Hit= 908 Crit= 1849| 4432|52.0% Dodge=4.0%
melee Count=372.8| 0.8sec DPE= 1447|32% DPET= 1883 DPR= inf Miss=0.0% Hit=1207 Crit= 2408| 4002|30.1% Glance= 903|24.1% Dodge=4.0%
monstrous_bite Count= 35.1| 8.3sec DPE= 1228| 3% DPET= 744 DPR= 61.4 Miss=0.0% Hit= 806 Crit= 1685| 4156|51.6% Dodge=4.0%
Player=BM_Raptor DPS=5783.2 (Error=+/-7.0 Range=+/-386) DPR=31.9 RPS=181.2/140.1 (mana)
Core Stats: strength=86 agility=1148 stamina=1044 intellect=427 spirit=104 health=19000 mana=13940
Spell Stats: power=0 hit=10.0% crit=14.4% penetration=0 haste=9.2% mp5=0
Attack Stats: power=4362 hit=8.0% crit=26.7% expertise=0.0 penetration=5.5 haste=9.2%
Actions:
arcane_shot Count= 43.0| 6.7sec DPE= 3228| 8% DPET= 1956 DPR= 13.5 Miss=0.0% Hit=2126 Crit= 4935| 5852|39.3%
kill_shot Count= 4.0|16.3sec DPE= 9170| 2% DPET= 5560 DPR= 26.5 Miss=0.0% Hit=5986 Crit=13936|17311|40.1%
multi_shot Count= 22.9|12.4sec DPE= 3064| 4% DPET= 1857 DPR= 7.2 Miss=0.0% Hit=2010 Crit= 4655| 5426|39.9%
ranged Count=178.4| 1.6sec DPE= 2469|27% DPET= 1540 DPR= inf Miss=0.0% Hit=1735 Crit= 3583| 4244|39.7%
serpent_sting Count= 17.5| 0.0sec DPE= 3158| 3% DPET= 1914 DPR= 7.3 Miss=0.0% TickCount=85 Tick=650
steady_shot Count= 81.4| 3.4sec DPE= 2100|10% DPET= 1273 DPR= 8.7 Miss=0.0% Hit=1380 Crit= 3203| 3736|39.5%
raptor
claw Count=166.9| 1.7sec DPE= 1287|13% DPET= 780 DPR= 51.5 Miss=0.0% Hit= 858 Crit= 1752| 4379|51.9% Dodge=4.1%
melee Count=372.8| 0.8sec DPE= 1380|31% DPET= 1795 DPR= inf Miss=0.0% Hit=1149 Crit= 2299| 4038|30.1% Glance= 861|23.9% Dodge=4.0%
savage_rend Count= 7.0|43.0sec DPE= 2264| 1% DPET= 1373 DPR= 113.2 Miss=0.0% Hit= 716 Crit= 1600| 3560|49.3% Dodge=3.6% TickCount=20 Tick=394
Player=BM_Wind_Serpent DPS=5137.8 (Error=+/-5.7 Range=+/-269) DPR=28.3 RPS=181.3/140.5 (mana)
Core Stats: strength=86 agility=1148 stamina=1044 intellect=427 spirit=104 health=19000 mana=13940
Spell Stats: power=0 hit=10.0% crit=14.4% penetration=0 haste=9.2% mp5=0
Attack Stats: power=4362 hit=8.0% crit=26.7% expertise=0.0 penetration=5.5 haste=9.2%
Actions:
arcane_shot Count= 43.0| 6.7sec DPE= 3228| 9% DPET= 1956 DPR= 13.5 Miss=0.0% Hit=2124 Crit= 4930| 5488|39.4%
kill_shot Count= 4.0|16.2sec DPE= 9056| 2% DPET= 5488 DPR= 26.1 Miss=0.0% Hit=5940 Crit=13798|16148|39.7%
multi_shot Count= 22.9|12.5sec DPE= 3058| 5% DPET= 1853 DPR= 7.2 Miss=0.0% Hit=2008 Crit= 4656| 5135|39.7%
ranged Count=178.7| 1.6sec DPE= 2459|30% DPET= 1536 DPR= inf Miss=0.0% Hit=1730 Crit= 3572| 3976|39.6%
serpent_sting Count= 17.5| 0.0sec DPE= 3152| 4% DPET= 1911 DPR= 7.3 Miss=0.0% TickCount=85 Tick=649
steady_shot Count= 81.5| 3.4sec DPE= 2112|12% DPET= 1280 DPR= 8.8 Miss=0.0% Hit=1385 Crit= 3209| 3576|39.9%
wind_serpent
bite Count=125.0| 2.3sec DPE= 1045| 9% DPET= 634 DPR= 61.2 Miss=0.0% Hit= 735 Crit= 1490| 3292|45.1% Dodge=4.1%
lightning_breath Count= 35.5| 8.2sec DPE= 323| 1% DPET= 217 DPR= 24.4 Miss=4.1% Hit= 337
melee Count=370.1| 0.8sec DPE= 1051|26% DPET= 1358 DPR= inf Miss=0.0% Hit= 948 Crit= 1895| 2759|20.9% Glance= 711|24.0% Dodge=4.0%
wolverine_bite Count= 17.3|15.8sec DPE= 1710| 2% DPET= 1037 DPR= inf Miss=0.0% Hit=1159 Crit= 2351| 5200|46.2%
Player=BM_Wolf DPS=5895.9 (Error=+/-6.5 Range=+/-331) DPR=32.5 RPS=181.2/140.4 (mana)
Core Stats: strength=86 agility=1148 stamina=1044 intellect=427 spirit=104 health=19000 mana=13940
Spell Stats: power=0 hit=10.0% crit=14.4% penetration=0 haste=9.2% mp5=0
Attack Stats: power=4362 hit=8.0% crit=26.7% expertise=0.0 penetration=5.5 haste=9.2%
Actions:
arcane_shot Count= 43.0| 6.7sec DPE= 3305| 8% DPET= 2003 DPR= 13.8 Miss=0.0% Hit=2173 Crit= 5040| 6041|39.5%
kill_shot Count= 4.0|16.2sec DPE= 9328| 2% DPET= 5656 DPR= 26.9 Miss=0.0% Hit=6126 Crit=14226|17292|39.5%
multi_shot Count= 23.0|12.4sec DPE= 3127| 4% DPET= 1895 DPR= 7.3 Miss=0.0% Hit=2048 Crit= 4753| 5576|39.9%
ranged Count=178.3| 1.6sec DPE= 2522|27% DPET= 1572 DPR= inf Miss=0.0% Hit=1774 Crit= 3666| 4383|39.5%
serpent_sting Count= 17.5| 0.0sec DPE= 3209| 3% DPET= 1945 DPR= 7.4 Miss=0.0% TickCount=85 Tick=661
steady_shot Count= 81.3| 3.4sec DPE= 2127|10% DPET= 1289 DPR= 8.8 Miss=0.0% Hit=1400 Crit= 3245| 3819|39.4%
wolf
bite Count=173.4| 1.7sec DPE= 1317|14% DPET= 798 DPR= 52.7 Miss=0.0% Hit= 879 Crit= 1793| 4391|51.8% Dodge=4.0%
melee Count=372.9| 0.8sec DPE= 1425|31% DPET= 1854 DPR= inf Miss=0.0% Hit=1187 Crit= 2373| 4034|30.1% Glance= 891|24.0% Dodge=4.0%
Gains:
BM_Cat:
blessing_of_wisdom=5215.9
initial_mana=13937.0
judgement_of_wisdom=13769.6
replenishment=9985.5
viper_aspect_passive=3121.6
viper_aspect_shot=8189.5
BM_Devilsaur:
blessing_of_wisdom=5215.9
initial_mana=13937.0
judgement_of_wisdom=13747.2
replenishment=9985.5
viper_aspect_passive=3105.2
viper_aspect_shot=8130.6
BM_Raptor:
blessing_of_wisdom=5215.9
initial_mana=13937.0
judgement_of_wisdom=13776.3
replenishment=9985.5
viper_aspect_passive=3084.8
viper_aspect_shot=8098.9
BM_Wind_Serpent:
blessing_of_wisdom=5215.9
initial_mana=13937.0
judgement_of_wisdom=13791.1
replenishment=9985.5
roar_of_recovery=3992.9
viper_aspect_passive=1983.9
viper_aspect_shot=5302.0
BM_Wolf:
blessing_of_wisdom=5215.9
initial_mana=13937.0
judgement_of_wisdom=13809.3
replenishment=9985.5
viper_aspect_passive=3111.0
viper_aspect_shot=8114.6
Procs:
BM_Cat:
darkmoon_greatness=6.8|42.4sec
judgement_of_wisdom=136.4|2.1sec
BM_Devilsaur:
darkmoon_greatness=6.8|42.4sec
judgement_of_wisdom=136.2|2.1sec
BM_Raptor:
darkmoon_greatness=6.7|42.5sec
judgement_of_wisdom=136.5|2.1sec
BM_Wind_Serpent:
darkmoon_greatness=6.8|42.4sec
judgement_of_wisdom=136.7|2.1sec
BM_Wolf:
darkmoon_greatness=6.8|42.4sec
judgement_of_wisdom=136.8|2.1sec
Up-Times:
Global:
100.0% : blood_frenzy
100.0% : improved_scorch
100.0% : improved_shadow_bolt
100.0% : mangle
100.0% : master_poisoner
100.0% : savage_combat
100.0% : totem_of_wrath
100.0% : winters_chill
BM_Cat:
5.8% : aspect_of_the_viper
98.9% : frenzy
51.2% : improved_aspect_of_the_hawk
6.0% : rapid_fire
100.0% : replenishment
BM_Devilsaur:
5.8% : aspect_of_the_viper
98.8% : frenzy
50.8% : improved_aspect_of_the_hawk
94.4% : monstrous_bite
6.0% : rapid_fire
100.0% : replenishment
BM_Raptor:
5.8% : aspect_of_the_viper
98.8% : frenzy
51.0% : improved_aspect_of_the_hawk
6.0% : rapid_fire
100.0% : replenishment
35.8% : savage_rend
BM_Wind_Serpent:
3.8% : aspect_of_the_viper
96.3% : frenzy
51.7% : improved_aspect_of_the_hawk
6.1% : rapid_fire
100.0% : replenishment
BM_Wolf:
5.8% : aspect_of_the_viper
98.9% : frenzy
71.2% : furious_howl
50.6% : improved_aspect_of_the_hawk
6.1% : rapid_fire
100.0% : replenishment
Waiting:
0.0% : BM_Cat
0.0% : BM_Devilsaur
0.0% : BM_Raptor
0.0% : BM_Wind_Serpent
0.0% : BM_Wolf
Baseline Performance:
TotalEvents = 8357873
MaxEventQueue = 85
SimSeconds = 287132
CpuSeconds = 9
SpeedUp = 31904
The configs can be viewed from the trunk of the SVN repository: simulationcraft - Revision 1884: /trunk
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