I'm curious, have you developed the internal mechanics to reflect those mechanics in the WotLK Spreadsheet or separately?
While I may have designed the infrastructure, Na-Oma and Sjogren made the calls on the nitty-gritty details.
I believe that they used the spreadsheet when they couldn't easily test the mechanics themselves.
There are always going to be some differences simply because one setup is "formulation" and the other is "simulation"....... but I would certainly hope for results that are not TOO different.
The spreadsheet has limitations that this script won't have. For example, if you have an ability that is recursive in nature, the spreadsheet can not model it accurately. For example: http://elitistjerks.com/1045673-post1177.html
Downloaded the .tar.gz source code. It compiles, but it doesn't run. Doesn't give any error messages when ran. Just does nothing. Here is the output of make in the terminal:
*Edit2* Still can't get this to run. Running "simcraft output=results.txt input=raid_80.txt" in the terminal just yields the error "bash: simcraft: command not found." Running "open simcraft output=results.txt input=raid_80.txt" just gives me "Couldnt get a file descriptor referring to the console."
Downloaded the .tar.gz source code. It compiles, but it doesn't run. Doesn't give any error messages when ran. Just does nothing. Here is the output of make in the terminal:
Just an FYI....... The the tarball source download represents a "stable" point in time matching the windows exec.
Since we are still tuning the Hunter (and Rogue) modules, I highly recommend using SVN to get the latest level of source. (Take a peek at HowToBuild.)
To run: ./simcraft input=melee.txt
The next release will accommodate people who just want to run one profile with "optimal" raid buffs. In the meantime, you still have to compose the raid with the right players to get all the buffs/debuffs.
*Edit2* Still can't get this to run. Running "simcraft output=results.txt input=raid_80.txt" in the terminal just yields the error "bash: simcraft: command not found." Running "open simcraft output=results.txt input=raid_80.txt" just gives me "Couldnt get a file descriptor referring to the console."
Bash (the shell running inside the terminal) won't automatically include the current directory in its search path, hence the error. This behavior is different from what you're used to on windows. Anyway, for it to actually work, assuming simcraft is in your current directory, you would have to run:
./simcraft output=results.txt input=raid_80.txt
Edit: dedmonwakeen answered this before me, ignore the redundant advice.
Ranged Weapon Specialization increases all ranged hunter damage (but not pet damage).
Refreshing Serpent Sting with Chimera recalculates AP now (like recasting serpent manually would).
-Does Ranged Weapon Specialization also increase damage of Serpent String? Explosive Shot was changed to benefit from it, but Serpent String still does not.
-I verified recalculation of ap when refreshing serpent via Chimera.
But try the following:
1. Activate Viper, sting the target, watch the ticks, switch to Hawk, watch the ticks. The ticks will remain the same (50% penalty).
2. Activate Viper, sting the target, watch the ticks, switch to Hawk, Chimera shot, watch the ticks. The ticks will only gain a small amount of damage, which comes from the ap you gain from hawk. The Viper Damage penalty still remains.
3. Activate Viper, sting the target, watch the ticks, switch to Hawk, refresh Sting, watch the ticks. The ticks will now be more than doubled, since you loose the viper penalty and gain some ap.
So Chimera Shot will recalculate the ap, but it WILL NOT act like a fresh application of the Sting, e.g. will not take Viper into account ( and maybe other % buffs??)
Is the spellpower of SW:P recalculated when refreshed by mindflay by now? Do the 5 Stacks of Shadow Weaving still only have an effect over the full fight when present at the initial application of SW:P? When both is true, we have the same mechanics here: Recalc of +dmg when refreshing, but %-based stuff gets calculated at the initial application. Dunno if this only happens for selfbuffs, or for debuffs too. Then Hunters maybe have to watch carefully for debuffs initially like Spriests do.
-Does Ranged Weapon Specialization also increase damage of Serpent String? Explosive Shot was changed to benefit from it, but Serpent String still does not.
From my experience (and I've investigated Serpent Sting a *lot* over the past few months) RWS does not influence the damage of Serpent Sting.
-I verified recalculation of ap when refreshing serpent via Chimera.
But try the following:
1. Activate Viper, sting the target, watch the ticks, switch to Hawk, watch the ticks. The ticks will remain the same (50% penalty).
2. Activate Viper, sting the target, watch the ticks, switch to Hawk, Chimera shot, watch the ticks. The ticks will only gain a small amount of damage, which comes from the ap you gain from hawk. The Viper Damage penalty still remains.
3. Activate Viper, sting the target, watch the ticks, switch to Hawk, refresh Sting, watch the ticks. The ticks will now be more than doubled, since you loose the viper penalty and gain some ap.
So Chimera Shot will recalculate the ap, but it WILL NOT act like a fresh application of the Sting, e.g. will not take Viper into account ( and maybe other % buffs??)
Na-Oma..... We'll need to override the refresh_duration() method to save the state off all player_xxx vars except player_power. Yuck. If Blizzard changed their arch to support a generic refresh on their DoTs they'd have far fewer bugs spread around all the unique refresh() implementations.....
I'm looking at adding some extra support for Cunning pets.
I'd appreciate if anyone can confirm whether or not Owl's Focus can be triggered by Wolverine Bite. From the ability description I infer that it can.
Also, whether Wolverine Bite can consume an Owl's Focus buff. The description is ambiguous on the latter and I have a nasty suspicion that WB was designed to use focus and thus probably does consume.
Now that we are over the initial development hurdle, perhaps we should continue discussion there? I don't mind tracking multiple threads, but I've already picked up a "spam" infraction for putting the same update/announcement post in more than one thread so I need to be careful.
I see the hunter module has come a long way. Still has some things that need to be optimized, such as specs, choice of pets, gear layouts, glyphs, and choice of food buffs.
Is the T7 build still being worked on, or is the effort concentrated on the T8 build?
I see the hunter module has come a long way. Still has some things that need to be optimized, such as specs, choice of pets, gear layouts, glyphs, and choice of food buffs.
Is the T7 build still being worked on, or is the effort concentrated on the T8 build?
msjogren (don't know if he got the same nick on EJ forums) is working on hunter and hunter profiles, T7 and T8 ones.
He recently changed all the profiles to use BiS gear_xxx values i think, and everyone is open to suggestions to refine profiles. If you know something that would raise the dps for one of the profiles feel free to just post it.
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
SV:
1) 7/13/51 (Resourcefulness reduces the cooldown of Black Arrow on PTR).
2) [Blackened Dragonfin]
3) Replace Serpent Sting glyph with Kill Shot glyph.
4) Switch cat with wolf. Furious Howl is now 320 AP at 80, 20s buff with 40s CD.
Marks should have 2/2 Rapid Killing, 0/2 Rapid Recuperation. Other than that looks good.
I'm seeing the best Survival spec in the sheet as being 0/14/57. Also glyphs are Kill Shot, Explosive Shot, Steady Shot.
I get 7/13/51 about 60-65 dps above 0/14/57. Maybe I have an older version spreadsheet...
Edit: Indeed it was an older version.
I still get 1/2 RR + 1/2 RK as 67 dps over 0/2 RR and 2/2 RK. It seems the mana gains from 1/2 RR is enough to prevent needing AotV on the 6 min test. Even when I drop length to 5 minutes with zero AotV needed, 1/2 RR + 1/2 RK still comes out ahead.
And even with v85h, 7/13/51 is 63 dps ahead of 0/14/57.
Rapid Killing only provides a benefit at certain intervals. Even if you know enough about the future to choose 1 or 2 points, the gain of a single Rapid Fire is quite small. I blame the low value of haste.
The difference I think is averaging everything out or using the simulated results in the spreadsheet. I've moved to using that and simulating 30,000 shots and it seems like it would be more accurate than just averaging everything out.
I should have stated that in my original post, just didn't think about it.
SV:
1) 7/13/51 (Resourcefulness reduces the cooldown of Black Arrow on PTR).
2) [Blackened Dragonfin]
3) Replace Serpent Sting glyph with Kill Shot glyph.
4) Switch cat with wolf. Furious Howl is now 320 AP at 80, 20s buff with 40s CD.