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03/21/09, 11:02 AM
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#26
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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I understand that SimCraft actually "simulates" a shot rotation how it could happen in game, right?
I´m currently trying to write an addon that gives the user a proposal about which shot next to use. The first iteration of the algorithm was a rather simple priority system. Upon refining the algorithm I realized that it isn´t that easy in some cases. There may be situations when it´s better to wait for an ES to cool down instead of shooting a SS immediatly and other times when it´s better to accept pushing back ES and start casting the SS. The same goes for literaly every other combination of shots that don´t do equal damage and take equal time. Also there´s propably no one single number that´s always right for all these choices. Now I wonder if/how you solved this problem theoretically. How does SimCraft decide the order of shots?
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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03/21/09, 12:21 PM
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#27
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Great Tiger
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Originally Posted by Midnight
I understand that SimCraft actually "simulates" a shot rotation how it could happen in game, right?
I´m currently trying to write an addon that gives the user a proposal about which shot next to use. The first iteration of the algorithm was a rather simple priority system. Upon refining the algorithm I realized that it isn´t that easy in some cases. There may be situations when it´s better to wait for an ES to cool down instead of shooting a SS immediatly and other times when it´s better to accept pushing back ES and start casting the SS. The same goes for literaly every other combination of shots that don´t do equal damage and take equal time. Also there´s propably no one single number that´s always right for all these choices. Now I wonder if/how you solved this problem theoretically. How does SimCraft decide the order of shots?
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After much experimentation with the sim, the first order effects of "damge-per-execute-time" is pretty obvious, so that generates the initial priority list. As you mention, it gets interesting when something in the priority list is "almost" ready. In general, it is very rare that waiting provides a real noticeable benefit. (This is true across most classes/actions.)
However, Explosive Shot is one of those rare examples. In the trunk right now, ES will never over-write itself and the AI will never delay SS in favor of waiting. However, I do know that the Hunter dev has a "wait" action coded up in his sandbox that he is experimenting with.
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04/08/09, 6:30 AM
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#28
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Piston Honda
Blood Elf Hunter
The Sha'tar (EU)
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I had completely missed the activity on this thread, sorry about that.
I did experiment a bit with that wait action, but my initial impression was that the added dps was so small that it disappeared in the general noise of the RNG so I never polished up the code to commit it. Hopefully I'll get around to it One Of These Days.
Note that we're not trying to simulate trap dancing so the number of LnL procs is pretty low.
And to clarify dedmon's post, simcraft itself doesn't do the prioritization, that's done by the actions list in the profiles. You can set up different profiles with different shot prioritization schemes.
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04/15/09, 2:34 AM
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#29
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Glass Joe
Night Elf Hunter
Shadowmoon
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I may be confused about how calculate_scale_factors works, but shouldn't it return zero for hit rating if hit capped?
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04/15/09, 3:55 AM
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#30
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Piston Honda
Blood Elf Hunter
The Sha'tar (EU)
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No, for stats that have caps it removes points and checks how much dps you lose.
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05/27/09, 4:27 AM
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#31
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Don Flamenco
Tauren Druid
Destromath (EU)
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Latest source has PTR 3.1.3 changes in, as always, just patch=3.1.3 to do your runs with PTR changes.
I hope we'll get a release out soon when all classes have their PTR changes in.
Talent Calculator - World of Warcraft
3/3 IHM, 1/3 ISS, 0/3 IBarr

SimulationCraft for World of Warcraft build 3.1.3 ( iterations=9999, max_time=300, optimal_raid=1, normalized_rng=0 )
DPS Ranking:
7328 100.0% Raid
7333 100.0% Hunter_T8_07_57_07
Player=Hunter_T8_07_57_07 DPS=7333.3 (Error=+/-3.5 Range=+/-655) DPR=40.5 RS=181.1/152.6 (mana)
Core Stats: strength=76 agility=1509 stamina=883 intellect=421 spirit=94 health=13229 mana=11084
Spell Stats: power=0 hit=10.03% crit=18.65% penetration=0 haste=4.30% mp5=0
Attack Stats power=4271 hit=8.02% crit=35.23% expertise=0.00 penetration=22.89% haste=4.30%
Defense Stats: armor=3018
Actions:
aimed_shot Count= 24.8|11.9sec DPE= 5299| 6% DPET= 3212 DPR= 17.6 Miss=0.0% Hit=2903 Crit= 7231|10635|55.4%
arcane_shot Count= 42.1| 7.0sec DPE= 4746| 9% DPET= 2876 DPR= 19.0 Miss=0.0% Hit=2521 Crit= 6269| 8191|59.4%
chimera_serpent Count= 28.3|10.7sec DPE= 4832| 6% DPET= 1 DPR= 0.0 Miss=0.0% Hit=3030 Crit= 6250| 6935|56.0%
chimera_shot Count= 28.3|10.7sec DPE= 7000| 9% DPET= 4242 DPR= 15.5 Miss=0.0% Hit=3826 Crit= 9516|12309|55.8%
kill_shot Count= 5.9| 9.9sec DPE=14574| 4% DPET= 8833 DPR= 41.3 Miss=0.0% Hit=8010 Crit=19865|27095|55.4%
piercing_shots Count= 0.0| 0.0sec DPE= 1| 8% DPET= 1 DPR= 0.0 Miss=-1.$% TickCount=243 Tick=721
ranged Count=156.5| 1.9sec DPE= 3496|25% DPET= 1840 DPR= 0.0 Miss=0.0% Hit=2199 Crit= 4543| 6106|55.4%
serpent_sting Count= 1.0| 0.0sec DPE=91321| 4% DPET=55337 DPR= 201.1 Miss=0.0% TickCount=99 Tick=923
silencing_shot Count= 16.1|19.0sec DPE= 1945| 1% DPET= 1 DPR= 6.4 Miss=0.0% Hit=1103 Crit= 2627| 3416|55.3%
steady_shot Count= 76.7| 3.8sec DPE= 3467|12% DPET= 2081 DPR= 18.3 Miss=0.0% Hit=1841 Crit= 4584| 5951|59.3%
wild_quiver Count= 18.8|15.1sec DPE= 3840| 3% DPET= 1 DPR= 0.0 Miss=0.0% Hit=2420 Crit= 4992| 5679|55.2%
wolf
bite Count=182.2| 1.7sec DPE= 564| 5% DPET= 342 DPR= 22.6 Miss=0.0% Hit= 478 Crit= 1005| 1847|22.2% Dodge=6.5%
melee Count=250.0| 1.2sec DPE= 648| 7% DPET= 541 DPR= 0.0 Miss=0.0% Hit= 594 Crit= 1189| 1646|21.4% Glance= 446|24.0% Dodge=6.5%
Gains:
Hunter_T8_07_57_07:
blessing_of_wisdom=6352.5 (overflow=2.8%)
initial_mana=13637.7
judgement_of_wisdom=20488.0 (overflow=1.9%)
rapid_recuperation=8972.4 (overflow=17.8%)
replenishment=9940.5 (overflow=2.6%)
Procs:
Hunter_T8_07_57_07:
darkmoon_greatness=7.0|42.84sec
judgement_of_wisdom=207.0|1.45sec
mjolnir_runestone=6.4|46.65sec
tier8_4pc=7.7|38.77sec
wild_quiver=18.8|15.97sec
Up-Times:
Global:
100.0% : blood_frenzy
100.0% : master_poisoner
100.0% : savage_combat
100.0% : totem_of_wrath
Hunter_T8_07_57_07:
51.0% : furious_howl
47.2% : improved_aspect_of_the_hawk
4.0% : improved_steady_shot
23.4% : rapid_fire
100.0% : replenishment
32.3% : tier8_4pc
Waiting:
All players active 100% of the time.
Baseline Performance:
TotalEvents = 22367571
MaxEventQueue = 20
TargetHealth = 2194442
SimSeconds = 2999987
CpuSeconds = 20.812
SpeedUp = 144147
RNG global Actual/Expected Roll=1.000282 Range=1.000000 Gauss=0.999931
Talent Calculator - World of Warcraft
0/3 IHM, 3/3 ISS, 1/3 IBarr

SimulationCraft for World of Warcraft build 3.1.3 ( iterations=9999, max_time=300, optimal_raid=1, normalized_rng=0 )
DPS Ranking:
7288 100.0% Raid
7294 100.0% Hunter_T8_07_57_07
Player=Hunter_T8_07_57_07 DPS=7293.6 (Error=+/-3.5 Range=+/-650) DPR=40.5 RS=180.1/152.9 (mana)
Core Stats: strength=76 agility=1509 stamina=883 intellect=421 spirit=94 health=13229 mana=11084
Spell Stats: power=0 hit=10.03% crit=18.65% penetration=0 haste=4.30% mp5=0
Attack Stats power=4271 hit=8.02% crit=35.23% expertise=0.00 penetration=22.89% haste=4.30%
Defense Stats: armor=3018
Actions:
aimed_shot Count= 24.8|11.9sec DPE= 5434| 6% DPET= 3293 DPR= 18.2 Miss=0.0% Hit=2888 Crit= 7191|10517|59.2%
arcane_shot Count= 42.1| 7.0sec DPE= 4739| 9% DPET= 2872 DPR= 19.3 Miss=0.0% Hit=2516 Crit= 6258| 8086|59.4%
chimera_serpent Count= 28.3|10.7sec DPE= 4767| 6% DPET= 1 DPR= 0.0 Miss=0.0% Hit=2995 Crit= 6176| 6862|55.7%
chimera_shot Count= 28.3|10.7sec DPE= 6965| 9% DPET= 4221 DPR= 15.7 Miss=0.0% Hit=3813 Crit= 9486|12157|55.6%
kill_shot Count= 5.9| 9.9sec DPE=14293| 4% DPET= 8662 DPR= 40.5 Miss=0.0% Hit=7875 Crit=19570|26730|54.9%
piercing_shots Count= 0.0| 0.0sec DPE= 1| 8% DPET= 1 DPR= 0.0 Miss=-1.$% TickCount=243 Tick=725
ranged Count=156.5| 1.9sec DPE= 3448|25% DPET= 1815 DPR= 0.0 Miss=0.0% Hit=2168 Crit= 4478| 6031|55.4%
serpent_sting Count= 1.0| 0.0sec DPE=90232| 4% DPET=54670 DPR= 198.7 Miss=0.0% TickCount=99 Tick=912
silencing_shot Count= 16.1|19.0sec DPE= 1921| 1% DPET= 1 DPR= 6.3 Miss=0.0% Hit=1087 Crit= 2590| 3372|55.4%
steady_shot Count= 76.7| 3.8sec DPE= 3438|12% DPET= 2063 DPR= 18.2 Miss=0.0% Hit=1825 Crit= 4542| 5901|59.4%
wild_quiver Count= 18.8|15.1sec DPE= 3791| 3% DPET= 1 DPR= 0.0 Miss=0.0% Hit=2386 Crit= 4922| 5609|55.4%
wolf
bite Count=182.2| 1.7sec DPE= 564| 5% DPET= 342 DPR= 22.6 Miss=0.0% Hit= 478 Crit= 1005| 1847|22.2% Dodge=6.5%
melee Count=250.0| 1.2sec DPE= 647| 7% DPET= 541 DPR= 0.0 Miss=0.0% Hit= 594 Crit= 1189| 1646|21.4% Glance= 446|24.0% Dodge=6.5%
Gains:
Hunter_T8_07_57_07:
blessing_of_wisdom=6371.9 (overflow=2.5%)
initial_mana=13637.7
judgement_of_wisdom=20499.8 (overflow=1.9%)
rapid_recuperation=8980.5 (overflow=17.7%)
replenishment=9971.2 (overflow=2.3%)
Procs:
Hunter_T8_07_57_07:
darkmoon_greatness=7.0|42.84sec
judgement_of_wisdom=207.1|1.45sec
mjolnir_runestone=6.4|46.66sec
tier8_4pc=7.7|39.11sec
wild_quiver=18.8|15.93sec
Up-Times:
Global:
100.0% : blood_frenzy
100.0% : master_poisoner
100.0% : savage_combat
100.0% : totem_of_wrath
Hunter_T8_07_57_07:
51.0% : furious_howl
47.4% : improved_aspect_of_the_hawk
11.4% : improved_steady_shot
23.4% : rapid_fire
100.0% : replenishment
32.1% : tier8_4pc
Waiting:
All players active 100% of the time.
Baseline Performance:
TotalEvents = 22446244
MaxEventQueue = 21
TargetHealth = 2182712
SimSeconds = 2999771
CpuSeconds = 21.235
SpeedUp = 141265
RNG global Actual/Expected Roll=1.000351 Range=1.000000 Gauss=1.000029
Talent Calculator - World of Warcraft
0/3 IHM, 1/3 ISS, 3/3 IBarr

SimulationCraft for World of Warcraft build 3.1.3 ( iterations=9999, max_time=300, optimal_raid=1, normalized_rng=0 )
DPS Ranking:
7313 100.0% Raid
7319 100.0% Hunter_T8_07_57_07
Player=Hunter_T8_07_57_07 DPS=7318.5 (Error=+/-3.4 Range=+/-684) DPR=40.3 RS=181.6/153.0 (mana)
Core Stats: strength=76 agility=1509 stamina=883 intellect=421 spirit=94 health=13229 mana=11084
Spell Stats: power=0 hit=10.03% crit=18.65% penetration=0 haste=4.30% mp5=0
Attack Stats power=4271 hit=8.02% crit=35.23% expertise=0.00 penetration=22.89% haste=4.30%
Defense Stats: armor=3018
Actions:
aimed_shot Count= 24.8|11.9sec DPE= 5741| 6% DPET= 3480 DPR= 19.1 Miss=0.0% Hit=2866 Crit= 7141|10517|67.3%
arcane_shot Count= 42.1| 7.0sec DPE= 4677| 9% DPET= 2834 DPR= 18.7 Miss=0.0% Hit=2483 Crit= 6176| 8086|59.4%
chimera_serpent Count= 28.3|10.7sec DPE= 4760| 6% DPET= 1 DPR= 0.0 Miss=0.0% Hit=2994 Crit= 6177| 6862|55.5%
chimera_shot Count= 28.3|10.7sec DPE= 6899| 9% DPET= 4181 DPR= 15.3 Miss=0.0% Hit=3770 Crit= 9382|12157|55.7%
kill_shot Count= 5.9| 9.9sec DPE=14383| 4% DPET= 8715 DPR= 40.7 Miss=0.0% Hit=7879 Crit=19568|26730|55.6%
piercing_shots Count= 0.0| 0.0sec DPE= 1| 8% DPET= 1 DPR= 0.0 Miss=-1.$% TickCount=244 Tick=741
ranged Count=156.5| 1.9sec DPE= 3447|25% DPET= 1814 DPR= 0.0 Miss=0.0% Hit=2168 Crit= 4478| 6031|55.4%
serpent_sting Count= 1.0| 0.0sec DPE=90258| 4% DPET=54691 DPR= 198.7 Miss=0.0% TickCount=99 Tick=912
silencing_shot Count= 16.1|19.0sec DPE= 1918| 1% DPET= 1 DPR= 6.3 Miss=0.0% Hit=1087 Crit= 2588| 3372|55.4%
steady_shot Count= 76.7| 3.8sec DPE= 3435|12% DPET= 2062 DPR= 18.2 Miss=0.0% Hit=1825 Crit= 4541| 5901|59.3%
wild_quiver Count= 18.8|15.2sec DPE= 3795| 3% DPET= 1 DPR= 0.0 Miss=0.0% Hit=2385 Crit= 4922| 5609|55.6%
wolf
bite Count=182.2| 1.7sec DPE= 564| 5% DPET= 342 DPR= 22.6 Miss=0.0% Hit= 478 Crit= 1005| 1847|22.2% Dodge=6.5%
melee Count=250.1| 1.2sec DPE= 647| 7% DPET= 541 DPR= 0.0 Miss=0.0% Hit= 594 Crit= 1189| 1646|21.4% Glance= 446|24.0% Dodge=6.5%
Gains:
Hunter_T8_07_57_07:
blessing_of_wisdom=6376.7 (overflow=2.5%)
initial_mana=13637.7
judgement_of_wisdom=20508.7 (overflow=1.9%)
rapid_recuperation=9004.4 (overflow=17.5%)
replenishment=9978.1 (overflow=2.3%)
Procs:
Hunter_T8_07_57_07:
darkmoon_greatness=7.0|42.85sec
judgement_of_wisdom=207.1|1.45sec
mjolnir_runestone=6.4|46.70sec
tier8_4pc=7.7|39.11sec
wild_quiver=18.8|15.99sec
Up-Times:
Global:
100.0% : blood_frenzy
100.0% : master_poisoner
100.0% : savage_combat
100.0% : totem_of_wrath
Hunter_T8_07_57_07:
51.0% : furious_howl
47.3% : improved_aspect_of_the_hawk
3.9% : improved_steady_shot
23.4% : rapid_fire
100.0% : replenishment
32.1% : tier8_4pc
Waiting:
All players active 100% of the time.
Baseline Performance:
TotalEvents = 22419643
MaxEventQueue = 20
TargetHealth = 2190113
SimSeconds = 3000699
CpuSeconds = 21.234
SpeedUp = 141316
RNG global Actual/Expected Roll=1.000192 Range=1.000000 Gauss=1.000031
So if you are the only hunter Imp.HuntersMark wins, no brainer if their are additional SV/BM hunters. Only problem is with 2+ MM hunters, as all others wasted their points in IHM. Would be nice to get something passive on the talent that only the hunter itself benefits, like with other raidbuff talents from other classes (Shaman Unleashed Rage gives them expertise, Warrior Blood Frenzy gives them some haste, etc.) so if there are 2 MM hunters, even the second one gets a benefit from his IHM talent.
Last edited by Starfox : 05/27/09 at 5:12 AM.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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05/27/09, 12:37 PM
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#32
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Don Flamenco
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You can get IHM and Imp Barrage if you drop ISS, TSA, and SS for an overall dps gain.
Talent Calculator - World of Warcraft

SimulationCraft for World of Warcraft build 3.1.3 ( iterations=9999, max_time=300, optimal_raid=1, normalized_rng=0 )
Generating baseline...
10... 9... 8... 7... 6... 5... 4... 3... 2... 1... 0...
Generating reports...
DPS Ranking:
7385 50.0% Hunter_T8_07_57_07-ks-srp-ss
Player=Hunter_T8_07_57_07-ks-srp-ss DPS=7385.2 (Error=+/-3.4 Range=+/-622) DPR=44.3 RS=166.8/147.3 (mana)
Core Stats: strength=76 agility=1509 stamina=883 intellect=421 spirit=94 health=13229 mana=11084
Spell Stats: power=0 hit=10.03% crit=18.65% penetration=0 haste=4.30% mp5=0
Attack Stats power=4271 hit=8.02% crit=35.23% expertise=0.00 penetration=22.89% haste=4.30%
Defense Stats: armor=3018
Actions:
aimed_shot Count= 25.0|11.9sec DPE= 5833| 7% DPET= 3535 DPR= 19.3 Miss=0.0% Hit=2912 Crit= 7253| 9572|67.3%
arcane_shot Count= 42.4| 7.0sec DPE= 4770| 9% DPET= 2891 DPR= 18.9 Miss=0.0% Hit=2531 Crit= 6297| 7184|59.4%
chimera_serpent Count= 28.4|10.7sec DPE= 4865| 6% DPET= inf DPR= 0.0 Miss=0.0% Hit=3053 Crit= 6297| 6984|55.9%
chimera_shot Count= 28.4|10.7sec DPE= 7006| 9% DPET= 4246 DPR= 15.4 Miss=0.0% Hit=3836 Crit= 9541|10792|55.6%
kill_shot Count= 6.0| 9.9sec DPE=14688| 4% DPET= 8900 DPR= 41.6 Miss=0.0% Hit=8064 Crit=20041|26421|55.3%
piercing_shots Count= 0.0| 0.0sec DPE= inf| 8% DPET= inf DPR= 0.0 Miss=nan% TickCount=246 Tick=755
ranged Count=157.2| 1.9sec DPE= 3530|25% DPET= 1856 DPR= 0.0 Miss=0.0% Hit=2220 Crit= 4584| 6156|55.4%
serpent_sting Count= 1.0| 0.0sec DPE=92516| 4% DPET=56074 DPR= 203.7 Miss=0.0% TickCount=99 Tick=930
steady_shot Count= 77.2| 3.8sec DPE= 3498|12% DPET= 2099 DPR= 18.5 Miss=0.0% Hit=1856 Crit= 4618| 5985|59.4%
wild_quiver Count= 18.9|15.1sec DPE= 3887| 3% DPET= inf DPR= 0.0 Miss=0.0% Hit=2443 Crit= 5043| 5726|55.5%
wolf
bite Count=182.2| 1.7sec DPE= 564| 5% DPET= 342 DPR= 22.6 Miss=0.0% Hit= 478 Crit= 1004| 1847|22.2% Dodge=6.6%
melee Count=250.0| 1.2sec DPE= 648| 7% DPET= 541 DPR= 0.0 Miss=0.0% Hit= 595 Crit= 1189| 1646|21.4% Glance= 446|24.0% Dodge=6.5%
You can get even more DPS using CS/SS/SrP glyphs, btw.
DPS Ranking:
14770 100.0% Raid
7399 50.0% Hunter_T8_07_57_07-cs-srp-ss
7385 50.0% Hunter_T8_07_57_07-ks-srp-ss
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05/27/09, 8:20 PM
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#33
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Von Kaiser
Night Elf Hunter
Der Mithrilorden (EU)
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I was playing around with the new SimCraft release (pre 3.1.3) and I found something strange. I compared different specs with similar (in this case identical) gear and found a strange anomally:
Hunter_T8_00_15_56 Agi=1.54 Sta=0.29 Int=0.54 AP=0.54 ArPen=1.17 Hit=2.25 Crit=0.89 Haste=1.05 Wdps=4.07 Lag=7.28
Hunter_T8_01_15_55 Agi=1.60 Sta=0.26 Int=0.60 AP=0.54 ArPen=1.15 Hit=2.23 Crit=0.94 Haste=1.29 Wdps=3.81 Lag=6.54
Hunter_T8_02_15_54 Agi=1.57 Sta=0.30 Int=0.61 AP=0.57 ArPen=1.21 Hit=2.19 Crit=0.92 Haste=0.57 Wdps=4.01 Lag=6.26
The talent builds were:
Talent Calculator - World of Warcraft
Talent Calculator - World of Warcraft
Talent Calculator - World of Warcraft
and the equipment was:
chardev.org v6 ~ a World of Warcraft character planner
Can anyone of you explain the strange scaling of haste and weapon DPS or think of something I might have done wrong. Maybe it's just a stupid mistake from me.
Thanks in advance.
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05/27/09, 9:38 PM
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#34
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Piston Honda
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Originally Posted by Dralmoo
You can get even more DPS using CS/SS/SrP glyphs, btw.
DPS Ranking:
14770 100.0% Raid
7399 50.0% Hunter_T8_07_57_07-cs-srp-ss
7385 50.0% Hunter_T8_07_57_07-ks-srp-ss
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What happens when you swap Aimed for SS glyph? The spreadsheet shows it as an upgrade.
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05/28/09, 4:22 AM
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#35
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Piston Honda
Blood Elf Hunter
The Sha'tar (EU)
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Originally Posted by Hagen
Can anyone of you explain the strange scaling of haste and weapon DPS or think of something I might have done wrong. Maybe it's just a stupid mistake from me.
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How many iterations did you use? Typically you need to run at least 10k iterations to get reasonably stable scale factors.
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05/28/09, 4:48 AM
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#36
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Von Kaiser
Night Elf Hunter
Der Mithrilorden (EU)
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Originally Posted by sjogren
How many iterations did you use? Typically you need to run at least 10k iterations to get reasonably stable scale factors.
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First I run 1k iterations, but confirmed with 10k iterations. The weapon DPS scaling evened out, but haste is stille the same. I don't understand why this one talent point should affects haste this way.
Hunter_T8_00_15_56 Agi=1.50 Sta=0.27 Int=0.54 AP=0.51 ArPen=1.15 Hit=2.26 Crit=0.89 Haste=1.05 Wdps=3.89 Lag=7.40
Hunter_T8_01_15_55 Agi=1.57 Sta=0.27 Int=0.60 AP=0.55 ArPen=1.14 Hit=2.21 Crit=0.93 Haste=1.32 Wdps=3.89 Lag=6.59
Hunter_T8_02_15_54 Agi=1.54 Sta=0.28 Int=0.62 AP=0.55 ArPen=1.20 Hit=2.20 Crit=0.90 Haste=0.56 Wdps=3.93 Lag=6.66
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05/28/09, 6:03 AM
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#37
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Glass Joe
Tauren Druid
Zuluhed (EU)
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With the gear used in chardev you have only 5% haste. Adding 3% from Ret-aura you would need about 8% to reach the softcap (523 haste rating), after which haste offers significantly less benefit. The last two specs are using IAotH which count for 3% haste for one point and 6% haste for two points. So if IAotH procs you are at
8% haste -- 262 haste rating to reach the soft cap
11% haste -- 164 haste rating to reach the soft cap
14% haste -- 66 haste rating to reach the soft cap
I am not entirely sure how much simcraft adds to your stats in order to compute the scaling factors, but a value between 66 and 164 would explain the results since every point over 66haste rating would be above the haste softcap (when IAotH is up) and would be much less valuable than the haste rating used to reach the softcap. This would also explain the slightly higher value of weapon dps, because every haste point above the softcap increases the percentage damage of your autoattacks (and lowers the percentage of non-weapon-dps-related shots ES, BA, SrS).
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05/28/09, 6:04 AM
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#38
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Piston Honda
Blood Elf Hunter
The Sha'tar (EU)
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That haste value goes down with more points in IAotH isn't surprising, but that it goes up when going from 0 to 1 point sure is. I'll dig around and see if I can find anything... Could you pm me the .simcraft file you used?
Originally Posted by Thrawn
I am not entirely sure how much simcraft adds to your stats in order to compute the scaling factors, but a value between 66 and 164 would explain the results
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We use +250. Shrinking that would need a massive increase in the number of iterations needed to converge, but we're working on some experimental stuff to combat this.
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05/28/09, 6:13 AM
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#39
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Don Flamenco
Tauren Druid
Destromath (EU)
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Regarding Haste: With softcaps you have to do HIGH iteration/LOW delta value runs. The default is to add 250 to a rating and rerun the whole sim, get the difference in dps, and scaling = DpsDiff / DeltaValue.
So it could be that with 1/5 IAofH haste increases your uptime significantly, because the proc itself doesn't give you that much haste, but with 2/5 the proc itself helps alot more in keeping itself up, so haste loses a bit of its value. Nevertheless a jump from 1.32 to 0.56 seems a bit big
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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05/28/09, 6:30 AM
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#40
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Piston Honda
Blood Elf Hunter
The Sha'tar (EU)
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Right, so if you don't mind doing a mind-numbingly long run, you could try setting scale_haste_rating=-167 (a negative value is probably safer than a positive and since your chardev profile has 167 haste rating, that's the max you can use) and run a gazillion iterations... You could try with 100k and see if that's enough.
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05/29/09, 3:52 AM
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#41
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Von Kaiser
Night Elf Hunter
Der Mithrilorden (EU)
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For your information/confirmation: Testing again with haste scaling of -167 and 10k iterations fixed it and shows a scaling far more what one would expect. Thanks for the advice.
Hunter_T8_00_15_56 Agi=1.50 Sta=0.27 Int=0.54 AP=0.51 ArPen=1.15 Hit=2.26 Crit=0.89 Haste=1.12 Wdps=3.89 Lag=7.40
Hunter_T8_01_15_55 Agi=1.57 Sta=0.27 Int=0.60 AP=0.55 ArPen=1.14 Hit=2.21 Crit=0.93 Haste=1.05 Wdps=3.89 Lag=6.59
Hunter_T8_02_15_54 Agi=1.54 Sta=0.28 Int=0.62 AP=0.55 ArPen=1.20 Hit=2.20 Crit=0.90 Haste=1.04 Wdps=3.93 Lag=6.66
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05/29/09, 7:38 PM
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#42
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Glass Joe
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I'm at a bit of a loss. I understand that I need to enter the raw gear contributions for my gear if I want to use that. So to figure out where to pull the numbers from (assuming that manually addind that up for everything isn't the way to go), I checked out the chardev link given in Hunter_T7_15_51_05.simcraft (which is closest to me). Now, comparing the numbers given by chardev for pretty much anything, I get different numbers than what's listed in the .simcraft. For example, chardev says 641 crit rating, yet the .simcraft uses gear_crit_rating=648. Agi I can't find a pure summary on chardev.org at all. Hit gives 230 vs gear_hit_rating=263, AP 3732 (which appears to include agi?) and gear_attack_power=2239 - so basically, it appears to be all over the place.
So that gives two questions: Is there a simple way to get the base stats needed (especially agi)? And what's the deal with the mentioned discrepancies?
Also, I tried to find a list of what's actually implemented with regards to trinkets, glyphs etc, but am not finding one. Does that exist?
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05/30/09, 2:59 AM
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#43
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Don Flamenco
Tauren Druid
Destromath (EU)
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Originally Posted by Garf
I'm at a bit of a loss. I understand that I need to enter the raw gear contributions for my gear if I want to use that. So to figure out where to pull the numbers from (assuming that manually addind that up for everything isn't the way to go), I checked out the chardev link given in Hunter_T7_15_51_05.simcraft (which is closest to me). Now, comparing the numbers given by chardev for pretty much anything, I get different numbers than what's listed in the .simcraft. For example, chardev says 641 crit rating, yet the .simcraft uses gear_crit_rating=648. Agi I can't find a pure summary on chardev.org at all. Hit gives 230 vs gear_hit_rating=263, AP 3732 (which appears to include agi?) and gear_attack_power=2239 - so basically, it appears to be all over the place.
So that gives two questions: Is there a simple way to get the base stats needed (especially agi)? And what's the deal with the mentioned discrepancies?
Also, I tried to find a list of what's actually implemented with regards to trinkets, glyphs etc, but am not finding one. Does that exist?
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That chardev profile seems to be the wrong one for the values. E.g. it uses profession perks, JC and BS.
Glyphs and trinkets should all be supported, it's always just the name in all lowercase and spaces replaced by underscores, glyphs also tend to remove the first 'of'
Glyph of Steady Shot => glyph_steady_shot=1
Fury of the Five Flights => fury_of_the_five _flights=1
And you always enter just your stats from gear without talents/buffs.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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06/06/09, 11:28 AM
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#44
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Glass Joe
Dwarf Warrior
Moonrunner (EU)
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hmm, I just have a small question, probably just missunderstanding it all...
I'm using simcraft with pawn addon and just entering the scales into the addon... I capped my hit last night and the simcraft run shows 0% misses, but it still gives me the highest scale value on hit with 1.59! shouldn't that be lower since I don't need any more of it?
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06/06/09, 11:42 AM
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#45
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Don Flamenco
Tauren Druid
Destromath (EU)
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Originally Posted by Naesstrom
hmm, I just have a small question, probably just missunderstanding it all...
I'm using simcraft with pawn addon and just entering the scales into the addon... I capped my hit last night and the simcraft run shows 0% misses, but it still gives me the highest scale value on hit with 1.59! shouldn't that be lower since I don't need any more of it?
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Stats that cap out, Hit and Expertise, derive their scaling with negativ deltas.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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06/06/09, 11:44 AM
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#46
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Glass Joe
Dwarf Warrior
Moonrunner (EU)
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Originally Posted by Starfox
Stats that cap out, Hit and Expertise, derive their scaling with negativ deltas.
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sorry to be sounding stupid... but what does that mean in english 
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06/06/09, 12:04 PM
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#47
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Piston Honda
Blood Elf Hunter
The Sha'tar (EU)
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It means that instead of looking at how much dps you gain by adding 250 hit rating, we look at how much you lose by removing 250 hit rating.
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06/24/09, 6:27 AM
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#48
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Von Kaiser
Night Elf Hunter
Der Mithrilorden (EU)
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Concerning Precision Shots (4 pieces T8 bonus):
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// FIXME: Does it have a cooldown?
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This should be 45s.
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// FIXME: does it need to hit to proc?
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ASSUMPTION: The wording implies it just needs Steady Shot to be cast.
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06/29/09, 6:56 PM
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#49
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Glass Joe
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New feature: armory imports
Armory imports have been implemented (and mostly tested now) for simcraft. You can run like this:
simcraft armory=us,realm,playername
(and any other options you want). This will import "playername" and all that player's gear, enchants, gems, talents, etc from wowarmory and run a simulation for that player, with a default action list. If you want to save/edit the effective configuration that this would be using, you can do:
simcraft armory=us,realm,playername save_profiles=1
This will write a config file called save_playername.simcraft which you can tweak and then use on subsequent runs.
This all should provide a nice convenient way to run simulations on your actual toons without having to manually copy info from armory into a .simcraft file
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06/29/09, 7:30 PM
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#50
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Von Kaiser
Night Elf Hunter
Der Mithrilorden (EU)
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Great feature, thank you for your good work!
Some small issues I found during my first test:
-ammo isn't loaded/added to the config file (add a default value?)
-there is no pet family set (add wolf as default?)
-the armor penetration on my Boots of the Renewed Flight wasn't read correctly (was missing)
Last edited by Hagen : 06/29/09 at 7:30 PM.
Reason: typo
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