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SimulationCraft for Hunters
Wiki-page overhaul of profiles (gear, glyphs, talents) and analysis.....
Simulation Output |
Information on some of the FIXME:
Hunter's Mark glyph helps all hunters in the raid (as long as the hunter with the glyph and/or the talent puts up the mark). Ranged Weapon Specialization increases all ranged hunter damage (but not pet damage). Refreshing Serpent Sting with Chimera recalculates AP now (like recasting serpent manually would). |
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The SampleOutputMelee page has been refreshed. |
I'm curious, have you developed the internal mechanics to reflect those mechanics in the WotLK Spreadsheet or separately?
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I believe that they used the spreadsheet when they couldn't easily test the mechanics themselves. There are always going to be some differences simply because one setup is "formulation" and the other is "simulation"....... but I would certainly hope for results that are not TOO different. |
The spreadsheet has limitations that this script won't have. For example, if you have an ability that is recursive in nature, the spreadsheet can not model it accurately. For example: http://elitistjerks.com/1045673-post1177.html
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Downloaded the .tar.gz source code. It compiles, but it doesn't run. Doesn't give any error messages when ran. Just does nothing. Here is the output of make in the terminal:
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g++ -Wall -malign-double -O3 -c sc_action.cpp -o sc_action.o*Edit* Didn't see this link: HowToRun - simulationcraft - Google Code I'll update this with more information once I make sure it wasn't just user error ;) *Edit2* Still can't get this to run. Running "simcraft output=results.txt input=raid_80.txt" in the terminal just yields the error "bash: simcraft: command not found." Running "open simcraft output=results.txt input=raid_80.txt" just gives me "Couldnt get a file descriptor referring to the console." |
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Since we are still tuning the Hunter (and Rogue) modules, I highly recommend using SVN to get the latest level of source. (Take a peek at HowToBuild.) To run: ./simcraft input=melee.txt The next release will accommodate people who just want to run one profile with "optimal" raid buffs. In the meantime, you still have to compose the raid with the right players to get all the buffs/debuffs. |
That got it to work, I'll check it out. Thanks.
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Code:
./simcraft output=results.txt input=raid_80.txt |
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-I verified recalculation of ap when refreshing serpent via Chimera. But try the following: 1. Activate Viper, sting the target, watch the ticks, switch to Hawk, watch the ticks. The ticks will remain the same (50% penalty). 2. Activate Viper, sting the target, watch the ticks, switch to Hawk, Chimera shot, watch the ticks. The ticks will only gain a small amount of damage, which comes from the ap you gain from hawk. The Viper Damage penalty still remains. 3. Activate Viper, sting the target, watch the ticks, switch to Hawk, refresh Sting, watch the ticks. The ticks will now be more than doubled, since you loose the viper penalty and gain some ap. So Chimera Shot will recalculate the ap, but it WILL NOT act like a fresh application of the Sting, e.g. will not take Viper into account ( and maybe other % buffs??) Is the spellpower of SW:P recalculated when refreshed by mindflay by now? Do the 5 Stacks of Shadow Weaving still only have an effect over the full fight when present at the initial application of SW:P? When both is true, we have the same mechanics here: Recalc of +dmg when refreshing, but %-based stuff gets calculated at the initial application. Dunno if this only happens for selfbuffs, or for debuffs too. Then Hunters maybe have to watch carefully for debuffs initially like Spriests do. |
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I'm looking at adding some extra support for Cunning pets.
I'd appreciate if anyone can confirm whether or not Owl's Focus can be triggered by Wolverine Bite. From the ability description I infer that it can. Also, whether Wolverine Bite can consume an Owl's Focus buff. The description is ambiguous on the latter and I have a nasty suspicion that WB was designed to use focus and thus probably does consume. |
SimulationCraft r1501 is now available for public download, containing 3.0.9 support for Hunters.
The main thread is found here: http://elitistjerks.com/f31/t33457-s...l_development/ Now that we are over the initial development hurdle, perhaps we should continue discussion there? I don't mind tracking multiple threads, but I've already picked up a "spam" infraction for putting the same update/announcement post in more than one thread so I need to be careful. |
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