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-   -   SimulationCraft for Hunters (http://elitistjerks.com/f74/t44427-simulationcraft_hunters/)

dedmonwakeen 01/29/09 1:50 PM

SimulationCraft for Hunters
 
Wiki-page overhaul of profiles (gear, glyphs, talents) and analysis.....

Simulation Output

Selmarix 01/29/09 3:10 PM

Information on some of the FIXME:

Hunter's Mark glyph helps all hunters in the raid (as long as the hunter with the glyph and/or the talent puts up the mark).

Ranged Weapon Specialization increases all ranged hunter damage (but not pet damage).

Refreshing Serpent Sting with Chimera recalculates AP now (like recasting serpent manually would).

dedmonwakeen 01/29/09 9:28 PM

Quote:

Originally Posted by Selmarix (Post 1079467)
Information on some of the FIXME:

Hunter's Mark glyph helps all hunters in the raid (as long as the hunter with the glyph and/or the talent puts up the mark).

Ranged Weapon Specialization increases all ranged hunter damage (but not pet damage).

Refreshing Serpent Sting with Chimera recalculates AP now (like recasting serpent manually would).

Thanks for the feedback. We've implemented your recommendations.

The SampleOutputMelee page has been refreshed.

Rezdan 01/29/09 11:01 PM

I'm curious, have you developed the internal mechanics to reflect those mechanics in the WotLK Spreadsheet or separately?

dedmonwakeen 01/29/09 11:12 PM

Quote:

Originally Posted by Rezdan (Post 1080133)
I'm curious, have you developed the internal mechanics to reflect those mechanics in the WotLK Spreadsheet or separately?

While I may have designed the infrastructure, Na-Oma and Sjogren made the calls on the nitty-gritty details.

I believe that they used the spreadsheet when they couldn't easily test the mechanics themselves.

There are always going to be some differences simply because one setup is "formulation" and the other is "simulation"....... but I would certainly hope for results that are not TOO different.

Har 01/30/09 11:14 AM

The spreadsheet has limitations that this script won't have. For example, if you have an ability that is recursive in nature, the spreadsheet can not model it accurately. For example: http://elitistjerks.com/1045673-post1177.html

Sthellesta 01/31/09 2:57 AM

Downloaded the .tar.gz source code. It compiles, but it doesn't run. Doesn't give any error messages when ran. Just does nothing. Here is the output of make in the terminal:
Code:

g++ -Wall -malign-double  -O3 -c sc_action.cpp -o sc_action.o
g++ -Wall -malign-double  -O3 -c sc_attack.cpp -o sc_attack.o
g++ -Wall -malign-double  -O3 -c sc_consumable.cpp -o sc_consumable.o
g++ -Wall -malign-double  -O3 -c sc_druid.cpp -o sc_druid.o
g++ -Wall -malign-double  -O3 -c sc_enchant.cpp -o sc_enchant.o
g++ -Wall -malign-double  -O3 -c sc_event.cpp -o sc_event.o
g++ -Wall -malign-double  -O3 -c sc_hunter.cpp -o sc_hunter.o
g++ -Wall -malign-double  -O3 -c sc_mage.cpp -o sc_mage.o
g++ -Wall -malign-double  -O3 -c sc_option.cpp -o sc_option.o
g++ -Wall -malign-double  -O3 -c sc_pet.cpp -o sc_pet.o
g++ -Wall -malign-double  -O3 -c sc_player.cpp -o sc_player.o
g++ -Wall -malign-double  -O3 -c sc_priest.cpp -o sc_priest.o
g++ -Wall -malign-double  -O3 -c sc_rating.cpp -o sc_rating.o
g++ -Wall -malign-double  -O3 -c sc_report.cpp -o sc_report.o
g++ -Wall -malign-double  -O3 -c sc_rng.cpp -o sc_rng.o
g++ -Wall -malign-double  -O3 -c sc_rogue.cpp -o sc_rogue.o
g++ -Wall -malign-double  -O3 -c sc_shaman.cpp -o sc_shaman.o
sc_shaman.cpp: In member function ‘virtual bool<unnamed>::flametongue_weapon_t::ready()’:
sc_shaman.cpp:2017: warning: suggest parentheses around && within ||
sc_shaman.cpp: In member function ‘virtual bool<unnamed>::windfury_weapon_t::ready()’:
sc_shaman.cpp:2089: warning: suggest parentheses around && within ||
g++ -Wall -malign-double  -O3 -c sc_scaling.cpp -o sc_scaling.o
g++ -Wall -malign-double  -O3 -c sc_sim.cpp -o sc_sim.o
g++ -Wall -malign-double  -O3 -c sc_spell.cpp -o sc_spell.o
g++ -Wall -malign-double  -O3 -c sc_stats.cpp -o sc_stats.o
g++ -Wall -malign-double  -O3 -c sc_target.cpp -o sc_target.o
g++ -Wall -malign-double  -O3 -c sc_thread.cpp -o sc_thread.o
g++ -Wall -malign-double  -O3 -c sc_unique_gear.cpp -o sc_unique_gear.o
g++ -Wall -malign-double  -O3 -c sc_util.cpp -o sc_util.o
g++ -Wall -malign-double  -O3 -c sc_warlock.cpp -o sc_warlock.o
g++ -Wall -malign-double  -O3 -c sc_weapon.cpp -o sc_weapon.o
g++  sc_action.o sc_attack.o sc_consumable.o sc_druid.o sc_enchant.o sc_event.o sc_hunter.o sc_mage.o sc_option.o sc_pet.o sc_player.o sc_priest.o sc_rating.o sc_report.o sc_rng.o sc_rogue.o sc_shaman.o sc_scaling.o sc_sim.o sc_spell.o sc_stats.o sc_target.o sc_thread.o sc_unique_gear.o sc_util.o sc_warlock.o sc_weapon.o -lpthread -o simcraft

This is in Ubuntu 8.10

*Edit* Didn't see this link: HowToRun - simulationcraft - Google Code
I'll update this with more information once I make sure it wasn't just user error ;)

*Edit2* Still can't get this to run. Running "simcraft output=results.txt input=raid_80.txt" in the terminal just yields the error "bash: simcraft: command not found." Running "open simcraft output=results.txt input=raid_80.txt" just gives me "Couldnt get a file descriptor referring to the console."

dedmonwakeen 01/31/09 3:21 AM

Quote:

Originally Posted by Sthellesta (Post 1081893)
Downloaded the .tar.gz source code. It compiles, but it doesn't run. Doesn't give any error messages when ran. Just does nothing. Here is the output of make in the terminal:

This is in Ubuntu 8.10

*Edit* Didn't see this link: HowToRun - simulationcraft - Google Code
I'll update this with more information once I make sure it wasn't just user error ;)

Just an FYI....... The the tarball source download represents a "stable" point in time matching the windows exec.

Since we are still tuning the Hunter (and Rogue) modules, I highly recommend using SVN to get the latest level of source. (Take a peek at HowToBuild.)

To run: ./simcraft input=melee.txt

The next release will accommodate people who just want to run one profile with "optimal" raid buffs. In the meantime, you still have to compose the raid with the right players to get all the buffs/debuffs.

Sthellesta 01/31/09 3:40 AM

That got it to work, I'll check it out. Thanks.

Hink 01/31/09 4:16 AM

Quote:

Originally Posted by Sthellesta (Post 1081893)
*Edit2* Still can't get this to run. Running "simcraft output=results.txt input=raid_80.txt" in the terminal just yields the error "bash: simcraft: command not found." Running "open simcraft output=results.txt input=raid_80.txt" just gives me "Couldnt get a file descriptor referring to the console."

Bash (the shell running inside the terminal) won't automatically include the current directory in its search path, hence the error. This behavior is different from what you're used to on windows. Anyway, for it to actually work, assuming simcraft is in your current directory, you would have to run:

Code:

./simcraft  output=results.txt  input=raid_80.txt
Edit: dedmonwakeen answered this before me, ignore the redundant advice.

na-oma 01/31/09 1:36 PM

Quote:

Originally Posted by Selmarix (Post 1079467)
Ranged Weapon Specialization increases all ranged hunter damage (but not pet damage).

Refreshing Serpent Sting with Chimera recalculates AP now (like recasting serpent manually would).

-Does Ranged Weapon Specialization also increase damage of Serpent String? Explosive Shot was changed to benefit from it, but Serpent String still does not.

-I verified recalculation of ap when refreshing serpent via Chimera.

But try the following:
1. Activate Viper, sting the target, watch the ticks, switch to Hawk, watch the ticks. The ticks will remain the same (50% penalty).

2. Activate Viper, sting the target, watch the ticks, switch to Hawk, Chimera shot, watch the ticks. The ticks will only gain a small amount of damage, which comes from the ap you gain from hawk. The Viper Damage penalty still remains.

3. Activate Viper, sting the target, watch the ticks, switch to Hawk, refresh Sting, watch the ticks. The ticks will now be more than doubled, since you loose the viper penalty and gain some ap.

So Chimera Shot will recalculate the ap, but it WILL NOT act like a fresh application of the Sting, e.g. will not take Viper into account ( and maybe other % buffs??)

Is the spellpower of SW:P recalculated when refreshed by mindflay by now? Do the 5 Stacks of Shadow Weaving still only have an effect over the full fight when present at the initial application of SW:P? When both is true, we have the same mechanics here: Recalc of +dmg when refreshing, but %-based stuff gets calculated at the initial application. Dunno if this only happens for selfbuffs, or for debuffs too. Then Hunters maybe have to watch carefully for debuffs initially like Spriests do.

Vitaro 01/31/09 2:12 PM

Quote:

Originally Posted by na-oma (Post 1082165)
-Does Ranged Weapon Specialization also increase damage of Serpent String? Explosive Shot was changed to benefit from it, but Serpent String still does not.

From my experience (and I've investigated Serpent Sting a *lot* over the past few months) RWS does not influence the damage of Serpent Sting.

dedmonwakeen 01/31/09 4:03 PM

Quote:

Originally Posted by na-oma (Post 1082165)
-I verified recalculation of ap when refreshing serpent via Chimera.

But try the following:
1. Activate Viper, sting the target, watch the ticks, switch to Hawk, watch the ticks. The ticks will remain the same (50% penalty).

2. Activate Viper, sting the target, watch the ticks, switch to Hawk, Chimera shot, watch the ticks. The ticks will only gain a small amount of damage, which comes from the ap you gain from hawk. The Viper Damage penalty still remains.

3. Activate Viper, sting the target, watch the ticks, switch to Hawk, refresh Sting, watch the ticks. The ticks will now be more than doubled, since you loose the viper penalty and gain some ap.

So Chimera Shot will recalculate the ap, but it WILL NOT act like a fresh application of the Sting, e.g. will not take Viper into account ( and maybe other % buffs??)

Na-Oma..... We'll need to override the refresh_duration() method to save the state off all player_xxx vars except player_power. Yuck. If Blizzard changed their arch to support a generic refresh on their DoTs they'd have far fewer bugs spread around all the unique refresh() implementations.....

Corbetti 02/03/09 9:19 AM

I'm looking at adding some extra support for Cunning pets.

I'd appreciate if anyone can confirm whether or not Owl's Focus can be triggered by Wolverine Bite. From the ability description I infer that it can.

Also, whether Wolverine Bite can consume an Owl's Focus buff. The description is ambiguous on the latter and I have a nasty suspicion that WB was designed to use focus and thus probably does consume.

dedmonwakeen 02/10/09 8:23 AM

SimulationCraft r1501 is now available for public download, containing 3.0.9 support for Hunters.

The main thread is found here: http://elitistjerks.com/f31/t33457-s...l_development/

Now that we are over the initial development hurdle, perhaps we should continue discussion there? I don't mind tracking multiple threads, but I've already picked up a "spam" infraction for putting the same update/announcement post in more than one thread so I need to be careful.


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