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09/13/09, 6:54 PM
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#226
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Piston Honda
Night Elf Hunter
Doomhammer (EU)
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A most curious bug, that one. What I personally think what happened was; some time ago, the Steady Shot glyph didn't work properly with the MM spec caused by the talent Marked for Death, so Blizzard 'fixed' this in a later patch. However, as we only just now found out, they used bad coding and apparently added the 10% extra damage in the talent regardless of having the Steady Shot glyph or not.
Enjoy the bug while you can, I suspect Blizz will fix it somewhere in the future 
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09/13/09, 9:32 PM
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#227
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Von Kaiser
Night Elf Hunter
Steamwheedle Cartel (EU)
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Originally Posted by Máddox
I have noticed like many have said before about pets not attacking in XT in heart phase, mimiron phase 4, and not attacking the adds on the lord jaraxxus. but not all the time would he bug out.
i have never had my pet bug out in the brain phase on Yogg...
What really bothers me is that Call of the wild seems to always reset to autocast nowadays. and is allways on cool down when i go to use it.
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A workaround is to drag all the abilities you want to keep off autocast, to the pet cast bar, and leave the abilities you want to have on autocast enabled in the spellbook. This solves most of the problems however it still pays to check the spellbook whenever you zone in or summon the pet.
This is an old bug, and it has been mentioned by blizzard but no fix yet forthcoming. I hope this helps.
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09/14/09, 2:31 AM
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#228
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King Beard
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There's another issue with that. If you use dual spec, when you summon your pet after the respec, everything is turned on auto cast, and the pet bar isn't setup how you had originally had it.
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BNet: promdates#1460
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09/14/09, 9:18 AM
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#229
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Banned
Night Elf Hunter
Demon Soul
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Originally Posted by promdates
There's another issue with that. If you use dual spec, when you summon your pet after the respec, everything is turned on auto cast, and the pet bar isn't setup how you had originally had it.
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Do you have to set it up every single time?
In my experience, each each pet is considered different for both spec: Given Wolfy the wolf, a MM and a SV spec, you have MM Wolfy and SV Wolfy. Virtually, each spec has its stables even if they both store the same pets in practice.
Normally you should only have to configure your autocasts after a respec, because your pet is then resetted.
Edit: by respec I do not mean "spec switch", but actually removing your talents.
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09/14/09, 11:46 AM
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#230
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Von Kaiser
Night Elf Hunter
Aerie Peak
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I've had a lot of trouble with the call of the wild autocast as well. It might be worth it to make a macro like
/usetalents 1
/petautocastoff Growl
/petautocastoff Cower
/petautocastoff Call of the Wild
Though I'm not sure if that would work, since it wouldn't wait for the talent respec cast to finish before doing the last three lines. I'm going to have to test it at home, but it might be worth it to just have the last three lines macro'd to hunter's mark /petattack or something.
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09/14/09, 12:01 PM
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#231
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King Beard
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Originally Posted by Kelthuryon
Do you have to set it up every single time?
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Yes, each time I switch talent builds, I resummon the pet it comes out with the same pet bar every time. I always know what to do to get it back to normal, but it always comes out with Growl, Cower, Dash, Rabid on the bars and everything is turned to auto cast. Even replacing Rabid with CotW and turning it off auto cast won't save it if I dismiss pet, resummon, or switch specs.
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BNet: promdates#1460
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09/16/09, 1:37 AM
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#232
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Don Flamenco
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Yeah Prom, I have the same issue as well. Basically, like you, the changes I make to the pet action bar don't persist after swapping talent builds. After swapping specs, the pet will always come out of the stables with the same skills on the pet talent bar.
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09/16/09, 4:24 AM
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#233
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Glass Joe
Dwarf Hunter
Hellfire (EU)
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Originally Posted by promdates
If you use dual spec, when you summon your pet after the respec, everything is turned on auto cast, and the pet bar isn't setup how you had originally had it.
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I thought that only happened when one of those specs is BM, but judging from your armory page I was wrong.
I can't remember where, but one explanation I read was that, when switching to and from BM, your pet had to re-learn all of its talents because of the different number of talent points. This means that after unlearning it's SV talents, for example, the state and location of the corresponding abilities are lost. When learning it's BM talents, everything is set to the default settings. This would also explain why Growl and Cower aren't affected, whereas Dash and Call of the Wild are.
I posted this on the EU forums this week, and the blue response (delete Cache, WTF and Interface and see if it automagically goes away) gave me the impression they weren't really aware of the issue. If anything worth mentioning comes out that thread I will post it here.
Edit: Blizz response is "thanks for reporting it, we have taken the issue into investigation". Again no hint that they heard of it before.
Last edited by Thetalisker : 09/19/09 at 9:47 AM.
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09/16/09, 11:24 AM
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#234
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Von Kaiser
Blood Elf Paladin
Area 52
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Happens to me whenever I switch from MM to SV or vice versa.
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09/17/09, 2:44 AM
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#235
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Glass Joe
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Glyphed
| No Sting, No Mark - Hit: 561 Crit: 1393 | | Sting, No Mark - Hit: 611 Crit: 1531 | | No Sting, Mark - Hit: 629 Crit: 1563 | | Sting, Mark - Hit: 692 Crit: 1720 |
Unglyphed
| No Sting, No Mark - Hit: 561 Crit: 1393 | | Sting, No Mark - Hit: 611 Crit: 1531 | | No Sting, Mark - Hit: 629 Crit: 1563 | | Sting, Mark - Hit: 692 Crit: 1720 |
Done with Fine Light Crossbow, no Pet out (was shown that FF talent didn't seem to impact if prefered I can run two more sets of parses later with pet on passive), no proc trinkets, and specced 7/57/7.
Seems that the Glyph is built in atm.
Add: So going through options for glyphs for third slot, I am torn between TSA (10% Crit to Aimed Shot) and Rapid Fire (8% more haste)
Last edited by Maihes : 09/17/09 at 2:59 AM.
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09/17/09, 11:53 AM
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#236
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Von Kaiser
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Originally Posted by Maihes
Glyphed
Add: So going through options for glyphs for third slot, I am torn between TSA (10% Crit to Aimed Shot) and Rapid Fire (8% more haste)
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As my Guild runs with 3 Hunters regularly, I have picked up Glyph of Improved Hunter's mark in Steady Shot's place. I've found the combined hunter DPS gain is significantly more substantial than TSA or RF glyphs.
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09/17/09, 12:28 PM
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#237
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Von Kaiser
Night Elf Hunter
Dunemaul (EU)
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I have pet damage on Yogg problem as well. Moreover, It happens at XT-002 Heart too. My pet cannot attack both targets, or the targets stays a bit higher from the ground.
I really don't know this is discussed but I have another issue at the moment;
- Wolf "Bite" ability closes itself sometimes when I log to the game. But this happens rarely, I have no idea why it happens. I have to make it autouse it every time when this happens.
Note: "Bite" ability doesnt stay at pet bar at the moment.
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09/17/09, 4:06 PM
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#238
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Glass Joe
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Originally Posted by Cerevantes
As my Guild runs with 3 Hunters regularly, I have picked up Glyph of Improved Hunter's mark in Steady Shot's place. I've found the combined hunter DPS gain is significantly more substantial than TSA or RF glyphs.
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I believe we have another hunter running it already, I actually picked up KS because I noticed Marked for Death is also 10% more crit damage on it so meh.
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09/17/09, 6:35 PM
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#239
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Glass Joe
Orc Hunter
Norgannon (EU)
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Anyone else having issues with pets not attacking the Snobolds on Northrend Beasts? Not incredibly dramatic, but if anyone knows how to work around it, it would be greatly appreciated.
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09/17/09, 6:42 PM
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#240
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Bald Bull
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I have never gotten my pet to attack a snobold. One of our other hunters claims his does, but I've never actually noticed his pet on the meters for damage done to snobolds, so he might be off his rocker.
Imps seem to attack them with gusto, I wonder if a windserpent could too.
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