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Old 05/05/09, 12:53 PM   #101
Synkhar
Glass Joe
 
Night Elf Hunter
 
Los Errantes (EU)
Same here. But not only on Malgyos-10 and Razorscale-10.
Similar problem appears with XT-002 Deconstructor, no message, no resist, etc. (and 1 Hunter dies obviously)

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Old 05/05/09, 9:17 PM   #102
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
While there are still some greater concerns for the Hunter class left, there are also issues with a relatively low impact. With the more frequent hotfixes, as well as the upcoming 3.1.2 patch, it might be a good idea to present some of these bugs/quality of life issues.

- Trueshot Aura being overwritten by Unleashed Rage/Abomination's Might procs. Changes have been made for other classes here - Blessing of Might vs Battleshout, Blessing of Wisdom vs Mana Spring Totem.

- Misdirection charges being used by non-damaging abilities. Most notably the application of debuffs (Explosive Shot, Serpent Sting, etc).

- Two Hunters casting Misdirection on the same target at the same time causes Misdirection to fail completely.
Example: Hunter_A and Hunter_B both cast Misdirection on Tank_A at the same time. All 3 gain Misdirection for a split second, before Misdirection fades from all 3. No threat is transferred to Tank_A from Hunter_A or Hunter_B. Would expect this to fail a bit more gracefully, having 1 of the Hunters 'win' the Misdirection duel.

- Possibly a bug, possibly intended: In the Thorim encounter - gauntlet, Iron Ring Guard's Impale able to target (read: insta-gib) pets.

Last edited by Lactose : 05/05/09 at 9:55 PM.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 05/06/09, 3:54 AM   #103
Lilbitters
Piston Honda
 
Troll Hunter
 
Mug'thol
Two FD bugs:

-Although I've already seen it reported here, I can confirm that Feign Death does not reset or reduce threat against Razorscale (10/25) himself, but it does work against the spawning adds.

For those confused about how the threat table works with him, as soon as he is pulled down from the first air phase, he begins to register threat normally. However, Feign Death and presumably other threat reduction mechanics have no effect. He takes off and while he is in the air, it seems that global threat and DoTs still register with him so that when he lands his threat table resumes. Once he reaches 50% and the next phase begins, all threat reduction mechanics still have no effect.

The tank should be taunting immediately as he becomes active to match the highest threat but if the top DPS on the threat table are still going all out, it's likely that they'll repull and die. I've gotten pretty use to just queuing up Misdirection on the first tank that is going to taunt at 50% about 2% before he flips and no one dies at the transition.


-Secondly, there is an entirely different bug related to The Assembly of Iron (Iron Council). In this fight Feign Death does work to drop your threat, you can see it both on Omen and the built-in threat indicator, but once the Feign Death action is canceled all of the threat is returned. I also noticed this same bug on Instructor Razuvious a few patches ago. It is not related to having your pet attacking, Hunter's Mark active, or Black Arrow or Serpent Sting ticking. I've tried recalling my pet with no buffs/debuffs on the target, and even when no standing in the Rune of Power. I have also tried staying down for about 5 (over 3 GCDs) to see if it was related to client lag or server latency, but that was running at around 45 FPS and 100ms.


-Last but no least, the auto toggling on/off of pet abilities that aren't on the pet bar is -still- not fixed on live. I have Call of the Wild, Dash, Growl, and Cower all on my pet bar and toggled off. Still sometimes completely randomly on Log in, Rabid and/or Bite will turn off in my spellbook. This only seems to happen once, and when I catch it they haven't turned back on for the rest of that game session.

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Old 05/06/09, 5:55 AM   #104
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Lilbitters View Post
-Last but no least, the auto toggling on/off of pet abilities that aren't on the pet bar is -still- not fixed on live. I have Call of the Wild, Dash, Growl, and Cower all on my pet bar and toggled off. Still sometimes completely randomly on Log in, Rabid and/or Bite will turn off in my spellbook. This only seems to happen once, and when I catch it they haven't turned back on for the rest of that game session.
This seems to occur in many, wildly differing circumstances. Mounting and dismounting, zoning while mounted, being passenger in a vehiclle, re-logging. I have not seen anyone able to consistently reproduce this and although I have tried myself it just doesn't seem to obey any rules.

I wonder if it's related to the annoying bug with pet stats where it seems talent bonuses/buffs are applied one after another and sometimes not updating the pet's health properly. Sometimes it reset the pet's health to full properly, sometimes it get stuck at the base health.


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Old 05/06/09, 7:05 AM   #105
Laertis
Glass Joe
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Deterrence doesnt work with the kalu'ak fishing pole. says you have to have a melee weapon equiped

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Old 05/06/09, 7:58 AM   #106
Grimmarg
Piston Honda
 
Worgen Hunter
 
Doomhammer (EU)
Originally Posted by Laertis View Post
Deterrence doesnt work with the kalu'ak fishing pole. says you have to have a melee weapon equiped
Fishing poles do not count as melee weapons (you can't use your other melee abilities while having a fishing pole equipped either). So it makes sense.

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Old 05/06/09, 9:08 AM   #107
Korghal
Von Kaiser
 
Orc Hunter
 
Ahn'Qiraj (EU)
Originally Posted by Laertis View Post
Deterrence doesnt work with the kalu'ak fishing pole. says you have to have a melee weapon equiped
What bug are you refering to? The fact that Deterrence requires a melee weapon? Or the fact that the fishing pole doesn't qualify as a melee weapon?

An an answer to the second question, fishing poles have never been classified as melee weapons, and nothing is out of order here. But as to the first question I agree with you, why should Deterrence require a melee weapon at all?

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Old 05/06/09, 1:47 PM   #108
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Patch notes, 3.1
- Pets now inherit more spell hit from the hunter. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks.
This still doesn't appear to be working for Spirit Beast's Spirit Strike.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 05/06/09, 2:36 PM   #109
Tahkmaul
Glass Joe
 
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Tauren Hunter
 
Frostmane
Is anyone else noticing FD problems on Ignus? My threat crept up to about 51% during a tank switch, I feigned, and both the in-game aggro meter and Omen did not show a dissipation of threat. Was this a resist or can you not FD against Ignus? I would have tested it further, but I kept my threat a little better in check the next two times before we downed him.

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Old 05/06/09, 3:32 PM   #110
Korghal
Von Kaiser
 
Orc Hunter
 
Ahn'Qiraj (EU)
Current bugs with Explosive Shot as far as I've noticed are:
- Doesn't trigger GFTF
- Doesn't stack FotFF

Based on this, is it safe to assume that it doesn't count as a ranged attack anymore, more rather a spell? Then, does it proc like Mirror of Truth and such anymore?

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Old 05/06/09, 5:14 PM   #111
Kharthus
Piston Honda
 
Dwarf Hunter
 
Deathwing
Originally Posted by Korghal View Post
Current bugs with Explosive Shot as far as I've noticed are:
- Doesn't trigger GFTF
- Doesn't stack FotFF

Based on this, is it safe to assume that it doesn't count as a ranged attack anymore, more rather a spell? Then, does it proc like Mirror of Truth and such anymore?
The GftT bug is fixed in 3.1.2.

Not sure about the trinkets, but it should proc them and if it's not it's a bug.

Another bug I'm seeing is related to Volley, especially during Iron Council. You don't need a target to cast Volley, but if you have something targeted and are out of range it won't let you cast Volley.

Last edited by Kharthus : 05/06/09 at 6:18 PM.

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Old 05/06/09, 7:21 PM   #112
Teldra
Von Kaiser
 
Draenei Hunter
 
Doomhammer
Is anyone else seeing issues with Distracting Shot not working properly? I'm kiting the large bots during Mimiron phase 3 and it doesn't seem to be working at all. Occasionally, a mage will pull aggro and Distracting Shot doesn't return aggro to me.

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Old 05/06/09, 7:57 PM   #113
Grimmarg
Piston Honda
 
Worgen Hunter
 
Doomhammer (EU)
Originally Posted by Teldra View Post
Is anyone else seeing issues with Distracting Shot not working properly? I'm kiting the large bots during Mimiron phase 3 and it doesn't seem to be working at all. Occasionally, a mage will pull aggro and Distracting Shot doesn't return aggro to me.
I have no issues whatsoever with Distracting Shot so far in Ulduar. And I have used it quite a bit to save unlucky mages and such.

Also, why kite the Assault Bots? Since they got nerfed, a well-geared DK tank can easily handle 2 and that's without cooldowns. We found the best and most reliable solution on 25man was simply that. Let the DK handle it.

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Old 05/06/09, 11:05 PM   #114
Anarchos
Banned
 
Banned
Troll Rogue
 
No WoW Account
Distracts the target to attack you, but has no effect if the target is already attacking you. Lasts 6 sec.
It's a taunt.. so you know.. has nothing to do with threat anymore appart from the 110 static threat value is gives you.

And about the bots, go balls out and slowly backpeddle till you're around the area where the head gets tanked and kill it there. A DK putting up chains of ice is nice and the random Hand of Freedom doesn't hurt either if you get beamed when it's close.

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Old 05/07/09, 7:37 AM   #115
Alduin
Banned
 
Undead Warrior
 
Gorgonnash (EU)
Another FD Bug, didn't work for me yesterday at Razorscale neither while she was in the air nor at the ground.

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Old 05/07/09, 4:22 PM   #116
mako
Don Flamenco
 
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Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Anarchos View Post
It's a taunt.. so you know.. has nothing to do with threat anymore appart from the 110 static threat value is gives you.

And about the bots, go balls out and slowly backpeddle till you're around the area where the head gets tanked and kill it there. A DK putting up chains of ice is nice and the random Hand of Freedom doesn't hurt either if you get beamed when it's close.
I wouldn't use the word 'taunt' to describe distracting shot, since that leads to incorrect assumptions.

Distracting shot is more akin to mocking blow, in that it temporarily gives you aggro but after the ability wears off you do not keep the added threat.

The assault bots on Mimiron are immune to distracting shot if I remember correctly. I recall MSBT/SCT showing an 'immune' message when i tried.

It's called Bloodlust, not Heroism. What kind of pansy name is Heroism, anyway?
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Old 05/07/09, 5:39 PM   #117
h2_
Glass Joe
 
Orc Hunter
 
Andorhal
Originally Posted by mako View Post
I wouldn't use the word 'taunt' to describe distracting shot, since that leads to incorrect assumptions.

Distracting shot is more akin to mocking blow, in that it temporarily gives you aggro but after the ability wears off you do not keep the added threat.

The assault bots on Mimiron are immune to distracting shot if I remember correctly. I recall MSBT/SCT showing an 'immune' message when i tried.
Could that have been a DR thing? A few times when kiting Stormlashers has gone poorly, I suspected it might diminish with itself. Dunno if I was correct about that or if it diminishes with genuine taunts too.

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Old 05/07/09, 6:10 PM   #118
Saladin
Piston Honda
 
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Blood Elf Paladin
 
Zuluhed
Originally Posted by mako View Post
I wouldn't use the word 'taunt' to describe distracting shot, since that leads to incorrect assumptions.

Distracting shot is more akin to mocking blow, in that it temporarily gives you aggro but after the ability wears off you do not keep the added threat.

The assault bots on Mimiron are immune to distracting shot if I remember correctly. I recall MSBT/SCT showing an 'immune' message when i tried.
Yes, Distracting Shot is a ranged Mocking Blow, but it shares the DR on all player-generated taunts. I discovered this on Vezax trash, which was highly, highly frustrating when trying to pull a mob out of AoE to trap. I would have to chain Distracting Shots to get it far enough away from the AoE shitstorm, and by the third DS it would go immune.

Blizzard needs to take Distracting Shot off the DR list, or change it to an actual taunt.

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Old 05/07/09, 7:39 PM   #119
Bovii
Piston Honda
 
Tauren Hunter
 
Maelstrom
Originally Posted by mako View Post
The assault bots on Mimiron are immune to distracting shot if I remember correctly. I recall MSBT/SCT showing an 'immune' message when i tried.
This is correct. Though I could be wrong about this, I believe that most mechanical units, at least in Ulduar, are immune to Distracting Shot. I remember a few others but I can't remember off the top of my head.

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Old 05/09/09, 1:05 AM   #120
Daymaker
Glass Joe
 
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Night Elf Hunter
 
Blade's Edge (EU)
On Thorim, in the gauntlet, FD has not once ever dropped my aggro (and no resist message). It works fine on Thorim himself however.

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Old 05/09/09, 1:38 AM   #121
Apathy
Glass Joe
 
Night Elf Hunter
 
Doomhammer
Originally Posted by Daymaker View Post
On Thorim, in the gauntlet, FD has not once ever dropped my aggro (and no resist message). It works fine on Thorim himself however.
Same issue, you are not alone.

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Old 05/09/09, 11:34 AM   #122
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Saladin View Post
Yes, Distracting Shot is a ranged Mocking Blow, but it shares the DR on all player-generated taunts. I discovered this on Vezax trash, which was highly, highly frustrating when trying to pull a mob out of AoE to trap. I would have to chain Distracting Shots to get it far enough away from the AoE shitstorm, and by the third DS it would go immune.

Blizzard needs to take Distracting Shot off the DR list, or change it to an actual taunt.
Well, the DRs were only put in to stop classes from using ranged taunts to ping pong targets back and forth without anyone actually having to tank them. Taking a 41 yard taunt off the list would mostly defeat this, and be especially silly given that the new ranged taunts warriors and pallies have would still remain on the DR list...

As for the assault bots, blizzard said they were adding flags to various mobs so that taunts from classes/pets other than the actual tank classes would not work on many mobs susceptible to kiting, again to reduce/prevent ping-pong tanking - perhaps this flag has been enabled on the assault bots? I have never tried to kite them though.

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Old 05/11/09, 8:21 AM   #123
Pagimo
Glass Joe
 
Orc Hunter
 
Emeriss (EU)
Regarding the feign death bug - When you actually press feign death, wait a whole second before rising up again. From experience (the hard way) pressing it once and instantly after starts dishing out damage can in some cases (50% or more :S ) cause the aggro dump to be ignored. Technically speaking Im guessing that feign death has a longer route to the server while other abilities does not and somehow these other abilities overrides the feign death.

It works for me so I guess you guys can give it a shot.

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Old 05/11/09, 8:31 AM   #124
Mokal
Glass Joe
 
Dwarf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Teldra View Post
Is anyone else seeing issues with Distracting Shot not working properly? I'm kiting the large bots during Mimiron phase 3 and it doesn't seem to be working at all. Occasionally, a mage will pull aggro and Distracting Shot doesn't return aggro to me.

I have this same issue, some other range dps pulls aggro but there is a simple solution, those assault bots are immune to Distracting Shot... nothing you can do than to shout in vent "HOS EM!".

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Old 05/11/09, 12:50 PM   #125
zYx
Glass Joe
 
Night Elf Hunter
 
Frostmane (EU)
Assault bots are immune to taunt/mocking blow mechanic, therefore immune to Distracting Shot.

Tell other ranged to wait for like 2-5 seconds before attacking, so you can establish nice threat and not lose it when and if you get stunned.

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