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Old 06/28/09, 8:21 AM   #176
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
I spend a lot of time in front of target dummies lately to get the damage formulas for the shots in my AddOn right. While doing so I encountered what seems like a strange bug to me - maybe someone can try and verify my findings.

When using my SV spec with Sniper Traing I sometimes got higher values than I anticipated (calculated). Sometimes I had 6% more damage even when moving and without the Sniper Traing buff up, in those cases I often had 12.36% (=1.06*1.06) more damage when standing with Sniper Training on me as if it stacked twice. Other times it worked exactly as I calculated. So either there´s a bug with ST or I´m missing another 6% damage buff. Unfortunatly I can´t really tell what causes it. I can only tell I had it happen to me several times while testing at the Heroic Target Dummy in Darnassus.

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Old 06/28/09, 10:27 AM   #177
sevla
Glass Joe
 
Night Elf Hunter
 
Bloodhoof (EU)
Originally Posted by Midnight View Post
So either there´s a bug with ST or I´m missing another 6% damage buff. Unfortunatly I can´t really tell what causes it. I can only tell I had it happen to me several times while testing at the Heroic Target Dummy in Darnassus.
Black Arrow maybe?
 
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Old 06/28/09, 10:52 AM   #178
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
That would´ve been an explantation, but no I´m positivly certain I didn´t have BA on target.

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Old 06/30/09, 1:20 AM   #179
Esoth
Hates being an orc
 
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Orc Hunter
 
Steamwheedle Cartel
Originally Posted by alienangel View Post
Late reply, but regardless of how ES and MD work together, it's so easy to test for yourself whether it's working "properly" or not that I wish people would stop asking the same damn question.

Here's how you test whether MS and ES work well:

0. Install Omen or Skada or any other mod that shows threat
1. Find a level 80 mob (or anything with a good amount of health - mobs that heal themselves like the trees outside dalaran are good)
2. Set your pet on it
3. Wait till your pet has a good amount of threat
4. Pull your pet off it
5. Misdirect your pet
6. Fire an ES at the mob
7. Look at omen to figure out where the threat went
8. ???
9. Profit

Hell, you can even skip steps 1 to 4 if you're ok with the mob beating on you while you look at omen.
You don't even have to go that far - and in fact, sending your pet on it may skew results based on your pets threat from white/autocast attacks. MD pet, hit mob with ability, watch Omen. If I'm over simplifying, please tell me!

My results are as follows:
Explosive Shot: Application consumes a charge, as well as first two ticks.
Black Arrow: One charge, full duration applies
Serpent Sting: One charge, full duration applies
Chimera Shot: The sting effect consumes a charge and also transfers threat
 
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Old 06/30/09, 9:10 AM   #180
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Esoth View Post
Black Arrow: One charge, full duration applies
Serpent Sting: One charge, full duration applies
Most interesting... I always assumed DoTs of various kinds only transfered the first tick. Hence never really trying them out.

But how does this work with Chimera Shot... I mean Serpent Sting is extended by it. My initial assumption would be the threat transfer stops at Chimera Shot being applied (since in essence it is a new Serpent Sting).

I guess I better run off and test myself.
 
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Old 06/30/09, 12:38 PM   #181
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Esoth View Post
You don't even have to go that far - and in fact, sending your pet on it may skew results based on your pets threat from white/autocast attacks.
That would be why step 4 was pulling your pet off the mob And the simpler alternative listed to skip 1-4 gives us what you suggest above.
 
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Old 06/30/09, 6:20 PM   #182
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
I can confirm the findings of Esoth. Our DoTs do apply their entire threat and don't seem to suck up several charges.

However, I wasn't able to test the situation where all three charges have been spent, if the DoTs keep on piling on the threat. While one would assume that they do, it wouldn't surprise me if it didn't.
 
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Old 06/30/09, 8:08 PM   #183
Pijn
Piston Honda
 
Night Elf Hunter
 
Doomhammer (EU)
Originally Posted by KraxisSingular View Post
I can confirm the findings of Esoth. Our DoTs do apply their entire threat and don't seem to suck up several charges.

However, I wasn't able to test the situation where all three charges have been spent, if the DoTs keep on piling on the threat. While one would assume that they do, it wouldn't surprise me if it didn't.
Yeah, just tested this on the big trees below Dalaran; Serpent Sting will only continue to give threat to your misdirected target until you refresh it (Edit: i assume the refreshed Serpent Sting acts as a new Serpent Sting here, hence not affected by the MD charge the original application was affected by). The refreshing itself consumes the two remaining charges of course (Chimera and Chimera-Serpent). In other words; no use starting a pull with Serpent Sting.
 
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Old 07/06/09, 12:14 PM   #184
survivor
Glass Joe
 
Night Elf Hunter
 
Arthas (EU)
Trueshot Aura bug?

Hi,

I've noticed in a couple of fights, some players (including me) don't get my Trueshot Aura. Even worse: Those who don't get TSA also don't get equivalent buffs (Abo. Might, Unl. Rage). This fight is an example: Ramok and me don't get the buffs whereas Vego and others do. This issue seems to occur on random. I might just disable TSA in the future, if there are other players who can provide the same buff.

Has anyone else noticed that bug?
 
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Old 07/06/09, 2:07 PM   #185
Argg0
Von Kaiser
 
Troll Hunter
 
Warsong
Originally Posted by Grummy View Post
Did anyone have issues with feign death tonight (5/27)? I was doing some hard modes in Uld 10 and it seemed as though I was having well over 50% of my feigns resisted. I saw this on several bosses, including Iron Council, Ignis, and Thorim. I haven't had any issues like this other than the known problem on Razor. I made sure to let the feign sit for a good duration before continuing my DPS.
Yes, I'm having lots of troubles with FD... heck, even on Archavon.

Worst thing is that I don't get a Resisted warning (I have an addon to warm me about resisted FDs), my aggro just doesn't reset.

All the guild is laughing at my FD. :s
 
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Old 07/06/09, 2:56 PM   #186
 VRoscioli
Don Flamenco
 
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Troll Hunter
 
Ghostlands
Originally Posted by survivor View Post
Hi,

I've noticed in a couple of fights, some players (including me) don't get my Trueshot Aura. Even worse: Those who don't get TSA also don't get equivalent buffs (Abo. Might, Unl. Rage). This fight is an example: Ramok and me don't get the buffs whereas Vego and others do. This issue seems to occur on random. I might just disable TSA in the future, if there are other players who can provide the same buff.

Has anyone else noticed that bug?
I think you are misreading the WoL log. The fight you posted shows you having near 100% uptime for TSA. To see this, click your name, and then select the Buffs Cast tab. Click the "#" next to Trueshot Aura, and you can then scroll over the green bar that appears to see who was affected by your buff at any time. Trueshot Aura will not appear under Buffs Gained because you don't cast it during the fight (presumably).
 
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Old 07/25/09, 8:31 PM   #187
Illuria
Glass Joe
 
Blood Elf Hunter
 
<PCG>
Steamwheedle Cartel (EU)
Myself and another hunter were having problems in Razorscale 25 last night completely resisting all feign deaths, throughout the entirety of the fight (we only feigned when she was permanently down of course). I know there's a chance for it to be resisted, but it seemed a touch ridiculous for myself and another hunter to be using FD whenever it was off cooldown and not once throughout the whole second phase did it drop our threat. FD seriously needs to be looked at.
 
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Old 07/26/09, 2:38 AM   #188
Fangler
Glass Joe
 
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Dwarf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Illuria View Post
Myself and another hunter were having problems in Razorscale 25 last night completely resisting all feign deaths, throughout the entirety of the fight (we only feigned when she was permanently down of course). I know there's a chance for it to be resisted, but it seemed a touch ridiculous for myself and another hunter to be using FD whenever it was off cooldown and not once throughout the whole second phase did it drop our threat. FD seriously needs to be looked at.
This issue was acknowledged by Blizzard on their forums in April, but as yet still appears to be an issue (was an issue still for our guild on 23/07). FD on the humanoids works fine, but shedding aggro on Razorscale via FD doesn't affect his aggro table. Interestingly, some hunters in my guild have successfully used FD in that encounter with this boss, but have also said it is by no means consistent. Earlier in this threat Pijn makes an interesting suggestion as to why this may be the case.

Last edited by Fangler : 07/26/09 at 2:45 AM.
 
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Old 07/26/09, 7:28 AM   #189
Kcorp
Glass Joe
 
Dwarf Hunter
 
Azjol-Nerub (EU)
Despite some searching, not managed to find any post confirming my own experiences. On IC hard, when killing off Molgeim first, our tank struggles with keeping his threat up, especially when we get multiple Runes of Power. For some reason though, Feign Death fails frequently; frequently as in, 75% of the time, if not more. My fellow hunters and I have tried keeping Feigned for serveral seconds or feigning in/outside the Runes, to no avail. Molgeim however tends to not go for the one on top of his threat-table unless that target is in melee-range, but this isn't always the case either; most of the time I can happily go over the tank and stay there shooting, and occasionally he decides to run over to me and whack me about the head. During one attempt my fellow hunter did indeed get aggro, melee'd and killed, after which he got battle-ressed after a few seconds, then immediately found himself 4th on threat. Well aware of how ridiculous this sounds, but it did.
Soul Shatter and Invisibility do work, so the question is why FD seems to bug out so often on this particular encounter. Despite the fact that killing Molgeim asap isn't crucial, except maybe to save the healers some mana, I don't feel like auto-shooting half the time.
Anyone else had this?
 
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Old 07/27/09, 3:05 PM   #190
 Tsook
chiefly comprised of water
 
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Troll Hunter
 
Lethon
Originally Posted by Kcorp View Post
Molgeim however tends to not go for the one on top of his threat-table unless that target is in melee-range, but this isn't always the case either; most of the time I can happily go over the tank and stay there shooting, and occasionally he decides to run over to me and whack me about the head.
You know that you have to get above 130% of the tank's threat to pull aggro when you're at range, and over 110% of the tank's threat to pull aggro when you're in melee, right?

I haven't noticed any specific issues on IC, but in general fights with more mobs have higher feign resist rates because oftentimes if any one mob resists it doesn't drop your threat for any of them.
 
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Old 07/27/09, 8:45 PM   #191
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
Not a raiding issue, but does anyone else have trouble getting their gorilla to pummel when soloing old content? I have been trying to get my pet to interrupt the acolyte's heals in H-Slabs but cannot get the spell interrupted. Anyone else also seeing this?
 
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Old 07/28/09, 2:57 AM   #192
Hustlerone
Glass Joe
 
Night Elf Hunter
 
Norgannon
I have had issues with FD on Razor...just not working.
 
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Old 08/01/09, 2:20 PM   #193
Texicles
Glass Joe
 
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Night Elf Hunter
 
Nordrassil
I used to worry about the FD bug on Razor. First hitting it every CD, thinking I had some terrible luck with resists. Then trying to take it slow on DPS. Finally, I realized that it doesn't seem to matter if I go all out, ignore Omen yelling at me, and as soon as she lands, the tanks taunt seems to always pick her up. With the frequency of taunts in phase 2, and the huge amount of threat that's been built up on her, it's pretty tough to actually reach 130% of either tank's threat.

The actual issue I'm posting about is my Aimed Shot tooltip. When I mouseover Aimed Shot in my spellbook, it sometimes says increases "An aimed shot that increases ranged damage by 408..." and then I mouseover it again and it says "An aimed shot that increases ranged damage by 432-433..." This seems totally independent of buffs. I've seen this happen with and without greatness and furious howl. It's totally possible that I've missed something. Anyone else seen this or have any input?
 
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Old 08/01/09, 6:57 PM   #194
Korghal
Von Kaiser
 
Orc Hunter
 
Ahn'Qiraj (EU)
Originally Posted by Texicles View Post
The actual issue I'm posting about is my Aimed Shot tooltip. When I mouseover Aimed Shot in my spellbook, it sometimes says increases "An aimed shot that increases ranged damage by 408..." and then I mouseover it again and it says "An aimed shot that increases ranged damage by 432-433..." This seems totally independent of buffs. I've seen this happen with and without greatness and furious howl. It's totally possible that I've missed something. Anyone else seen this or have any input?
I would put money on the buff called Sniper Training (6% dmg while standing still for 6 seconds). 408 x 6 = 32.48.
 
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Old 08/06/09, 3:34 PM   #195
Lilbitters
Von Kaiser
 
Troll Hunter
 
Earthen Ring
I discovered Feign Death is actually working as intended now for the Razorscale encounter at least, haven't tried it on Iron Council or any of the other fights that it is known to act strange.

New Bug: Pets will not attack the Heart of the Deconstructor.

Cotar mentioned a workaround of switching it from passive to defensive, but I haven't been able to try this yet.
 
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Old 08/06/09, 4:22 PM   #196
 Allara
Von Kaiser
 
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Draenei Hunter
 
Draenor
Originally Posted by Lilbitters View Post
New Bug: Pets will not attack the Heart of the Deconstructor.

Cotar mentioned a workaround of switching it from passive to defensive, but I haven't been able to try this yet.
I can confirm that this does indeed work.
 
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Old 08/07/09, 12:59 AM   #197
 promdates
King Beard!
 
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Orc Hunter
 
Mal'Ganis
I was having some pretty terrible FD response on the Twin Jormmungars tonight. But def. noticed that Razorscale was fixed.

"On a scale of one to mein kampf, how many racists does it take to make a guild look terrible?"

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Old 08/11/09, 6:15 PM   #198
Repaxan
Glass Joe
 
Draenei Hunter
 
Winterhoof
My pet does not want to attack the sticky-monkey adds in the Gorehowl fight.

Last edited by Repaxan : 08/11/09 at 6:20 PM.
 
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Old 08/12/09, 11:25 AM   #199
Masterdragon
Von Kaiser
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Lilbitters View Post
I discovered Feign Death is actually working as intended now for the Razorscale encounter at least, haven't tried it on Iron Council or any of the other fights that it is known to act strange.

New Bug: Pets will not attack the Heart of the Deconstructor.

Cotar mentioned a workaround of switching it from passive to defensive, but I haven't been able to try this yet.
Pets are seeming to do the same thing on Mimiron as well during phase 4. He would not attack at all while in passive but swapping from passive to defensive had him attack (and later die to the shock blast). Something is being quirky with pets since 3.2. I've noticed the same also happening at random times as well.

"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."
 
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Old 08/13/09, 5:54 PM   #200
Riemu
Von Kaiser
 
Troll Hunter
 
Gorgonnash (EU)
I have another weird Pet issue, judging from tonights logs:

WorldofLogs: World of Logs - Real Time Raid Analysis
WWS: Wow Web Stats

On Emalon and Archavon, my Pet has exactly executed 0 Bite Styles. But I am 100% certain, that Bite was turned on to Autocast. I automatically reset my Bite to autocast everytime I hit my Hawk Button (Makro) and I hit it like 3 times during those 3 Encounters. Also, Bite was turned on in Ulduar and afterwards when i checked it. But for some reason, I have not a single Bite in the Emalon and Archavon Encounter. Also, the Missrate of Swing is considerable high (15%) - thats another thing that just doesn't add up, especially with the new expertise changes.
 
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