I've gotten this twice now, once with 0.7.3b yesterday, and again today as soon as I started shooting with 0.7.6b:
|
Interface\AddOns\FaceShooter\FaceShooter.lua:2177: nextShot:SetScale(): Scale must be > 0
|
I don't think I was doing anything particularly odd when it popped yesterday, and definitely just firing shots as normal today (I *think* it triggered when I fired a chimera, but not sure).
Once it happens, the rotation seems to get stuck on suggesting Chimera Shot. See if I can get reproduction steps for you now.
edit: Reproduction
- Only happens as MM, not survival
1. Target one of the level 60 target dummies
2. Hunter's Mark
3. Serpent Sting
4. Chimera Shot
5. Steady Shot - as soon as you steadyshot, you get the error
After this the rotation display seems to be stuck on Chimera till you reload/respec.
Also, since the TTL calculation seems to stop serpent and black arrow ever being suggested while you're on a target dummy, is there any work around practice mode to make it display again for dummies :P I imagine some others would like being able to do rotations with it that do involve keeping the DoTs up but on a target dummy.