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07/05/09, 5:16 PM
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#276
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by alienangel
I've gotten this twice now, once with 0.7.3b yesterday, and again today as soon as I started shooting with 0.7.6b:
I don't think I was doing anything particularly odd when it popped yesterday, and definitely just firing shots as normal today (I *think* it triggered when I fired a chimera, but not sure).
Once it happens, the rotation seems to get stuck on suggesting Chimera Shot. See if I can get reproduction steps for you now.
edit: Reproduction
- Only happens as MM, not survival
1. Target one of the level 60 target dummies
2. Hunter's Mark
3. Serpent Sting
4. Chimera Shot
5. Steady Shot - as soon as you steadyshot, you get the error
After this the rotation display seems to be stuck on Chimera till you reload/respec.
Also, since the TTL calculation seems to stop serpent and black arrow ever being suggested while you're on a target dummy, is there any work around practice mode to make it display again for dummies :P I imagine some others would like being able to do rotations with it that do involve keeping the DoTs up but on a target dummy.
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Mhh, that means FS somehow calculates more than ~2.37s casttime for your next spell which shouldn´t happen unless you´re seriously haste debuffed. Easy workaround will be to implement a check so scale never becomes smaller than 0, finding the source of the error will be a bit harder. I´m going to investigate.
Your suggestion for a practise mode should be relative easy though. I might even be able to auto-enable it on target dummies.
edit: done. The practise mode is enabled by default in v0.7.7b2 and sets the TTL for all targets with "Dummy" in their name to 1h. You can turn the practise mode off with the /fs ttl practise command.
I also included said check so the scale never gets less or equal to 0. I couldn´t reproduce the bug though, so even though it shouldn´t bug out it might exhibit some strange behavior.
Last edited by Midnight : 07/05/09 at 6:45 PM.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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07/08/09, 3:38 AM
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#277
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Piston Honda
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Two issues I'm seeing with serpent sting:
1. It sometimes recommends to cast before it has fallen off potentially overwriting and losing the last tick. (Could this be partly caused by the change to prioritize serpent over Chimera?). This is of course using Surv where serpent will expire on the mob.
2. Other times it never recommends to cast it because I think it calculates steady shot as higher damage. (I have been unable to replicate on the target dummy, but it was happening quite frequently in a raid)
Last edited by Kharthus : 07/10/09 at 4:48 AM.
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07/08/09, 10:25 AM
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#278
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Von Kaiser
Orc Hunter
Ahn'Qiraj (EU)
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Originally Posted by Kharthus
2. Other times it never recommends to cast it because I think it calculates steady shot as higher damage. (I have been unable to replicate on the target dummy, but it was happening quite frequently in a raid)
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Could this be because of the TTL factor? That Serpent wouldn't use its full damage potential, and hence isn't recommended?
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07/10/09, 4:47 AM
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#279
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Piston Honda
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Originally Posted by Korghal
Could this be because of the TTL factor? That Serpent wouldn't use its full damage potential, and hence isn't recommended?
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No this is on bosses that are a long way from dead. I didn't have that many issues with Marks, but Surv seems to be totally messed up with the latest versions.
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07/10/09, 7:05 AM
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#280
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by Kharthus
Two issues I'm seeing with serpent sting:
1. It sometimes recommends to cast before it has fallen off potentially overwriting and losing the last tick. (Could this be partly caused by the change to prioritize serpent over Chimera?). This is of course using Surv where serpent will expire on the mob.
2. Other times it never recommends to cast it because I think it calculates steady shot as higher damage. (I have been unable to replicate on the target dummy, but it was happening quite frequently in a raid)
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1. This is (partly) by design. I realized it happened often that SpS fell off the target when there was a string of higher priorized shots shortly before SpS was running out. Because I figured it´d propably be less of a damage loss to reapply SpS early than either have it fall off for a few seconds or delay ES, KS or BA.
2. This may very well be the case - yes. Come to think of it, I´m not yet factoring in the dps increase for all other shots due to Noxious Stings (it is factored in into each one of the other shots ofc).
In the long run, while it certainly is an improvement over the static priorities simply priorizing shots based on their dps is still an innate flawed approach and doesn´t always result in the best long term dps. To make FS react smarter I´ll propably have to simulate all possible permutations of shots for a given number of shots and compare the results unless someone can come up with a less complicated approach.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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07/10/09, 1:25 PM
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#281
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Bald Bull
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Just to complicate things further, the mana impact of a shot seems to be relevant too, and I don't think FS is trying to consider that vs TTL yet. Talked about this a bit in the MM thread, and for my current (awkward) situation, the spreadsheet claims never firing arcane shot at all and instead firing steady shots is both better DPS (since the sheet thinks steady is higher damage) and more mana efficient (100% hawk uptime on a 6 minute fight, vs 99% hawk uptime with arcane shots). However FS is constantly recommending Arcane over steady unless a runestone proc is up. All armor and bleed debuffs appear to be up on the mob at the time, so I can't think of what can be causing this - perhaps the sheet's averaging of the runestone proc into passive ArP, but even if I only gave StS priority over arcane while a proc is up, that wouldn't account for the lower Viper uptime with 0 arcanes, or the better ISS uptime and utilization.
Going to have to try to get into a pug of some sort and watch FS's debug window to figure out how much it thinks my arcanes should be hitting for, since the spreadsheet claims their average is nearly 400 less than my steadies.
[Also, might it be better to split the FaceShooter discussion off into its own thread? Most bumps to this thread seem to be about it. Not that I mind at all, but presumably if someone wants to use the thread for something more general it might be annoying].
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07/15/09, 2:31 PM
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#282
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Von Kaiser
Orc Hunter
Mannoroth (EU)
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Encountered a rare bug:
[2009/07/15 19:28:14-828-x1]: FaceShooter-0.7.7b2\FaceShooter.lua:1302: attempt to perform arithmetic on field '?' (a nil value)
FaceShooter-0.7.7b2\FaceShooter.lua:2265: in function `Scheduler'
FaceShooter-0.7.7b2\FaceShooter.lua:1614: in function `ChangeFrameVisibility'
FaceShooter-0.7.7b2\FaceShooter.lua:2672: in function `?'
FaceShooter-0.7.7b2\FaceShooter.lua:15: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:15>
<in C code>: in function `TargetNearestEnemy'
<string>:"TARGETNEARESTENEMY":1: in function <[string "TARGETNEARESTENEMY"]:1>
Edit:And btw,Serpent Sting isn't recommened for MM at first prio, I have to add it manually.
Last edited by Crydak : 07/16/09 at 2:55 PM.
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07/18/09, 5:35 AM
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#283
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Piston Honda
Night Elf Hunter
Doomhammer (EU)
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Originally Posted by icemanz
i get the power aura addon but its already outdated .. anyone have da new version of it?
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It might be 'outdated' but it still is compatible and won't give errors. Awesome addon, go get it 
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07/20/09, 5:52 AM
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#284
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Glass Joe
Night Elf Hunter
Lightninghoof
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I'm looking for a mod to possibly tell me when I should reapply my sting, based on when my AP is at its highest (I play MM). Has anyone heard of such a thing?
Thanks!
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07/20/09, 6:03 AM
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#285
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Von Kaiser
Night Elf Hunter
Der Mithrilorden (EU)
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I'm looking for a mod to possibly tell me when I should reapply my sting, based on when my AP is at its highest (I play MM). Has anyone heard of such a thing?
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When you refresh your sting with Chimera Shot it's damage is recalculated and since you want to use CS as much as you can, you don't need to worry about that.
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07/20/09, 7:38 AM
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#286
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Piston Honda
Night Elf Hunter
Doomhammer (EU)
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Originally Posted by Hagen
When you refresh your sting with Chimera Shot it's damage is recalculated and since you want to use CS as much as you can, you don't need to worry about that.
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What he said, this includes any AP proc you get, and any debuff on the target (Hunter's Mark, Curse of the Elements). However, you do want to re-apply Serpent Sting in the following situations:
-Thaddius when you get the first stack of 10+ positive/negative charges.
-Malygos when you stand inside a spark (or even better: two).
-Iron Council when you stand in a blue rune circle (try to make sure you apply your SrS to all 3 bosses this way; for IC easy mode this means no issues for the first two you kill (Giant and Iron Vrykul) but be sure to use the last blue circle to apply Serpent Sting on the dwarf, just after the Vrykul has been killed).
-Vezax when the first Shadowcrash lands (even if your guildleaders won't allow hunters to stand in the Shadowcrashes, at least stand in it for at least one second to apply SrS)
Similarly, don't apply SrS in Aspect of the Viper, since it will cut the damage in half (just like the above situations will severely buff your Serpent Sting and Chimera-Serpent Sting)
(As far as i know, re-applying Serpent Sting on Hodir has no use, but I'm not entirely sure on this. Edit: looking at the Singed debuff on Hodir, it seems it is worthwhile to re-apply Serpent Sting. Personally never done it before, will do from now on.)
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07/20/09, 7:50 AM
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#287
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Originally Posted by Pijn
(As far as i know, re-applying Serpent Sting on Hodir has no use, but I'm not entirely sure on this. Edit: looking at the Singed debuff on Hodir, it seems it is worthwhile to re-apply Serpent Sting. Personally never done it before, will do from now on.)
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Based on some quick tests a fellow guild Hunter did, refreshing has no effect in this case. The behavior seems to be as follows:
Damage% modifiers on the player stick through Chimera Shot refresh. Damage% modifiers on the target get recalculated upon Chimera Shot refresh.
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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07/20/09, 7:53 AM
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#288
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Piston Honda
Night Elf Hunter
Doomhammer (EU)
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Originally Posted by Lactose
Based on some quick tests a fellow guild Hunter did, refreshing has no effect in this case. The behavior seems to be as follows:
Damage% modifiers on the player stick through Chimera Shot refresh. Damage% modifiers on the target get recalculated upon Chimera Shot refresh.
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Ah yes, that would make sense. I guess the Singed debuff can be treated as a Curse of the Elements.
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07/23/09, 10:02 AM
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#289
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Banned
Night Elf Hunter
Chromaggus (EU)
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Does anyone know of a usefull add-on to assist with "stutter running" so you know when to stop with auto-shot? I have quartz but the bar is so tiny I can hardly see it!
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07/23/09, 10:10 AM
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#290
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Glass Joe
Night Elf Hunter
Silvermoon (EU)
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Originally Posted by valiloramov
Does anyone know of a usefull add-on to assist with "stutter running" so you know when to stop with auto-shot? I have quartz but the bar is so tiny I can hardly see it!
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Then make it bigger!
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07/23/09, 9:11 PM
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#291
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Don Flamenco
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Originally Posted by valiloramov
Does anyone know of a usefull add-on to assist with "stutter running" so you know when to stop with auto-shot? I have quartz but the bar is so tiny I can hardly see it!
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AzCastBar has a swing timer plugin that appears as a completely separate bar that you can position, size, color etc.
It is also much less of a resource pig than Quartz
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07/25/09, 8:05 PM
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#292
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Glass Joe
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Up until now, my hands-on experience with most addons are quite limited due to limitations in my computer system spec. However, I'm quite familiar with addon functions and usages due to watching a lot of posted screenshots from many forums. Most of those threads do mention the names of addons used in the screenshot, but not an explanation of which function is covered by which addon. Now that my system is much better equipped, I have a couple of questions regarding the choices that I have.
Oh, if possible, please recommend addons that is widely used or frequently updated.
- Besides a threat meter, (possibly) a DPS meter, a boss warning addon, a UI frame, a raid frame, a buff indicator, a castbar, a cooldown timer, a proc notifier, a bag organizer, a loot organizer (atlasloot), are there another types of addons that might be useful? Also, being an information whore, do I need to use more than 1 addons to cover a certain task?
- For a buff indicator, the thread creator mentioned EBB. Is it one of the better buff indicators there is? Also, I don't like the way EBB listed the available buffs in horizontal bars with opaque backgrounds, but I prefer a cleaner look with icons and possibly a buff-timer below. Is it better to use another buff indicator addons for that, or EBB is still better?
- Also, related with buff timers, is there an addon that can be customized to show and warn about Sniper Training uptime when it reaches 6 or 7 seconds uptime remaining? Also, probably on the same page with buffs, what is best for proc indicators (with most procs being short-time buffs)?
- I will probably also need a debuff indicator addon. Is there an addon that can be utilized for that purpose? Or probably a customization from another type of addon (instead of a dedicated debuff timer)?
- I'm aware that some addons that were intended for proc indicator role such as Needtoknow, Tellmewhen, and Power Auras can be customized as both a debuff indicator and a proc indicator, but I noticed that they haven't been updated for a while. Is there a better addon to substitute their role?
- Speaking about cooldown timers, which addon should be assigned this role the best? I'm quite aware with the ForteExorcist addon which just became famous after its usage in one of the Ensidia videos, can it be the best addon for this purpose? I saw from Curse that it is intended for Warlocks, how about the hunter version? Also, do I need to use other addons to complement Forte?
- Also, what addon is best for castbar indicator purposes? Is there an addon that can cover both player's and enemy's (both bosses and enemy PVP players) castbar indicator role? Or do I need to separate those roles into two separate addons?
- I also saw the addon FuBar and kgPanels a lot in those screenshots. However, it seems that being rarely discussed, their only function is for aesthetics, is it true?
- Is the addon Eavesdrop just another type of Combat text? What do people use combat text addons mostly, besides signifying criticals and probably procs? (but probably will be kinda hard to notice)
I apologize for my many questions. I appreciate your guys' help in setting up the best experience in WoW
Thank you.
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07/26/09, 9:12 AM
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#293
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Updated FaceShooter to 0.7.8b for some small fixes.
- HM is calculated as 0.5 dps per AP instead of 0.6. I figured using 0.6 was pushing it a bit. I also raised the estimated dps for new targets (until a reasonable value can be calculated) resulting in a lower target TTL and further decreased HM value for mobs dying soon.
- While Improved Steady Shot is up FS won´t recommend Arcane or Aimed Shot anymore unless Chimera won´t come off CD before the buff runs out. This is to prevent the player from using the ISS charge on a less powerful shot.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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07/26/09, 10:13 AM
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#294
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Von Kaiser
Orc Hunter
Mannoroth (EU)
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Did you also fix the little bug I reported in post #282?
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07/26/09, 9:05 PM
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#295
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Von Kaiser
Blood Elf Hunter
Un'Goro (EU)
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One addon that has not been mentioned yet and that i find very useful on my hunter is Clique. With Clique, i have MD bound to mouseover shift + right click. Combine that with a tank as your focus or, even better, a target of target unit frame. That saves me a lot of macro editing :-)
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07/27/09, 1:33 AM
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#296
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Glass Joe
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For people who don't use an actionbar addon, Curse has two nice little aspect/trap bars that are added to your UI to make extra room on your other action bars, and make it easier to find your aspects and traps all together. Updates as you gain more from leveling and training.
I believe the addons are called FloAspectBar and FloTotemBar, they work for both Shamans (as the titles suggest) and Hunters.
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07/28/09, 4:42 AM
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#297
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by Crydak
Did you also fix the little bug I reported in post #282?
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Which one? The SpS issue is not really a bug, it´s just the way FS calculates priorities right now. This may not always end up in the highest damage but it´s the best I could do without simulating several possible rotations. However it should never recommend casting CS unless SpS is running or the target will die very shortly (as in barely enough time to cast SpS and CS).
The other bug happens to me like once in a week if at all and I also couldn´t pinpoint its cause. So as its annoyance level is rather low I didn´t really bother much with it so far. Does it happen more frequently for you? If so, is there any specific pattern as to when it happens?
All in all I´m not really happy with the way FS priorizes shost right now. It seemed like it recommended Steady over Serpent or Black Arrow several times for me yesterday. While it is true that Steady may hit harder with certain procs and debuffs on my target and as such the code isn´t buggy per se this doesn´t consider the increased damage of the other or the fact that CS's value will rise with Serpent up.
Unfortunatly I don´t have much time to work on the AddOn lately so the bigger updates will have to wait a bit.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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07/29/09, 9:02 AM
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#298
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Had some time to implement two small changes after all.
FaceShooter 0.7.9b:
- Serpent Sting (with Noxious Stings) and Black Arrow priority now takes them enhancing other shots damage into account.
- Icon will turn red when target is out of shot range
The code responsible for SpS and BA is rather crude though. It doesn´t somehow try to calculate personal dps but just assumes 4000 personal dps. So for 3% it´s 120 and for 6% it´s 240 dps over the DoTs duration that´s added to SpS or BA respectively. I´m aware that this will likely overestimate the gained damage in some cases if you have to run a lot or underestimate it if it´s a pure tank & spank with a fully raid debuffed target. Anyway I think it´s still a big improvement over just ignoring the effect altogether.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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07/29/09, 11:03 AM
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#299
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Von Kaiser
Night Elf Hunter
Kel'Thuzad
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Is it not possible to make it go by your current dps like through TTL or a damage meter?
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07/29/09, 8:28 PM
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#300
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by Bluesfear
Is it not possible to make it go by your current dps like through TTL or a damage meter?
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The TTL calculation only uses the whole raid DPS on your current target. Unlike most damage meters FS doesn´t parse the combat log for your damage done but simply interpolates the dps and ttl from the healthloss per time of your target.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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