Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Hunters

Reply
 
LinkBack Thread Tools
Old 05/31/09, 10:42 PM   #181
Bluesfear
Piston Honda
 
Night Elf Hunter
 
Kel'Thuzad
Midnight, I love the addon, replaced a bunch of my power aura setups, my addon "TimeToDie" and fortewarlock. It's simple, easy to configure. Love it.

One thing that gives me a bit of annoyance is when LnL procs and the addon doesn't suggest any filler shots in between to allow the dot to tick, so I just had to do my own thing.

EDIT: after playing around with it, I got some suggestions. First the sniper training, I suggest making the icon gradually change colour from green to red instead of just green at 14s (when it refreshes) and then red at 6s. And for aspect, make the default set at max 90 and min 30 for example, because for me when I started using the addon, I thought aspect wasn't working but it was because both max and min threshold were set at 100%.

Last edited by Bluesfear : 05/31/09 at 10:57 PM.

Offline
Reply With Quote
Old 06/01/09, 11:53 AM   #182
Midnight
Don Flamenco
 
Midnight's Avatar
 
Night Elf Hunter
 
Ysera (EU)
Originally Posted by Whitemane View Post
Well, you already have half the information at your disposal so calculating how much mana you are using should not be a big issue.
Awww, actually more like a third (not counting hard coded knowledge of bosses that is). But I guess, yeah I might do it just because putting it in another AddOn even that would mean some overhead. It´s not one of my highest priorities though.
Originally Posted by Kharthus View Post
On a non-hunter I got this error:

Date: 2009-05-31 12:45:40
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\FaceShooter\FaceShooter.lua line 22:
attempt to index global 'FS' (a nil value)
Debug:
[C]: ?
FaceShooter\FaceShooter.lua:22: in main chunk

Also seeing this error sometimes when I leave combat (target dummy) and still have serpent up.

Date: 2009-05-31 14:41:56
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\FaceShooter\FaceShooter.lua line 812:
attempt to index field '?' (a nil value)
Debug:
(tail call): ?
[C]: ?
FaceShooter\FaceShooter.lua:812: SpellFind()
FaceShooter\FaceShooter.lua:1201: Scheduler()
FaceShooter\FaceShooter.lua:1308: OnUpdate()
FaceShooter\FaceShooter.lua:1244:
FaceShooter\FaceShooter.lua:1244


BTW Midnight, this addon is amazing!!! I was using TellMeWhen and this is so much better. I'm still using TellMeWhen for seeing cooldowns and such but FaceShooter just made it a whole lot easier. Good work.
Should both be fixed in latest version 0.6.1b. I hope I didn´t introduce some new bugs in return.

Originally Posted by shania View Post
both toggle comands turn off/on sequence window. Can you post creneshoot pls?
There was a bug in my first version posted here that resulted in all those commands affecting only the shots frame. Did you use v0.6.0b?

Originally Posted by Bluesfear View Post
Midnight, I love the addon, replaced a bunch of my power aura setups, my addon "TimeToDie" and fortewarlock. It's simple, easy to configure. Love it.

One thing that gives me a bit of annoyance is when LnL procs and the addon doesn't suggest any filler shots in between to allow the dot to tick, so I just had to do my own thing.

EDIT: after playing around with it, I got some suggestions. First the sniper training, I suggest making the icon gradually change colour from green to red instead of just green at 14s (when it refreshes) and then red at 6s. And for aspect, make the default set at max 90 and min 30 for example, because for me when I started using the addon, I thought aspect wasn't working but it was because both max and min threshold were set at 100%.
Actually, I prefer it this way.
green = now would be the best time to start moving
normal = you can move now without loosing sniper training, but you may not have very much time before it turns red
red = you´ll have to stop moving or sniper training will fall off
none = sniper training has fallen off

If I made the icon change gradually you may be able to tell roughly how long until you have to stop moving but it´d be more difficult to tell when exactly it´s reached it´s "full red" state.
Anyway as it´s propably rather easy to code I might add it as an optional way to display the icon.

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK

Offline
Reply With Quote
Old 06/01/09, 1:06 PM   #183
shania
Glass Joe
 
Night Elf Hunter
 
Wildhammer (EU)
v0.6.0b working great (except ttl)

Offline
Reply With Quote
Old 06/01/09, 1:15 PM   #184
Midnight
Don Flamenco
 
Midnight's Avatar
 
Night Elf Hunter
 
Ysera (EU)
Originally Posted by shania View Post
v0.6.0b working great (except ttl)
Did you try it on actual mobs or just on target dummies? Unlike most damage meters FS measures dps not by parsing the chatlog for outgoing dps but rather via targets healthloss over time. So if the target doesn´t loose any hp it can´t evaluate dps either.

Last edited by Midnight : 06/01/09 at 1:25 PM.

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK

Offline
Reply With Quote
Old 06/01/09, 3:27 PM   #185
Bluesfear
Piston Honda
 
Night Elf Hunter
 
Kel'Thuzad
TTL worked fine when I did emalon10 yesterday.

Offline
Reply With Quote
Old 06/01/09, 5:27 PM   #186
GB.Reddy
Glass Joe
 
Tauren Hunter
 
Blackmoore (EU)
Great addon! Tried it tonight without any problems. Thank you!

Germany Offline
Reply With Quote
Old 06/02/09, 12:18 AM   #187
Sulik
Von Kaiser
 
Sulik's Avatar
 
Orc Hunter
 
Gorefiend
@Midnight

What do you think about a darken red feature when out of range?

Is there any wait time for Kill Shot coded in FS? I know wait time has already been discussed, but I was hoping this particular shot might be easier to calculate. In my experience it does often come down to a tight diff in cool down between KS and ES so .. hm

I like how the Aimed icon switches to Multi-Shot when I fire it as it rotates off in cascade mode.

I also use a modified version of Face Mauler for my Ret paladin, not sure if you are aware of it or not.
Serious Help In Timing - Addons - Curse

It has a neat interface compatibility for options.

Offline
Reply With Quote
Old 06/02/09, 1:06 AM   #188
Brdrker
Glass Joe
 
Brdrker's Avatar
 
Tauren Hunter
 
Silver Hand
@Midnight

Seeing the following errors on my hunter:

Date: 2009-06-01 22:02:20
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\FaceShooter\FaceShooter.lua line 1022:
attempt to perform arithmetic on local 'duration' (a nil value)
Debug:
(tail call): ?
[C]: ?
FaceShooter\FaceShooter.lua:1022: CollectData()
FaceShooter\FaceShooter.lua:1140: Scheduler()
FaceShooter\FaceShooter.lua:658: UnitCheck()
FaceShooter\FaceShooter.lua:1313: ?()
FaceShooter\FaceShooter.lua:14:
FaceShooter\FaceShooter.lua:14
[C]: CameraOrSelectOrMoveStop()
[string "CAMERAORSELECTORMOVE"]:4:
[string "CAMERAORSELECTORMOVE"]:1

Offline
Reply With Quote
Old 06/03/09, 5:23 AM   #189
Catania46
Glass Joe
 
Orc Hunter
 
Dentarg (EU)
FaceShooter MM setup

1st post but long time reader

Great add-on Mid i replaced my Watcher with it. Working greatly for SV but for MM i noticed something:

1) when starting shooting at a mob it gives as 1st priority chimera instead of serpent (it's not a real problem)
2) while shooting if aimed shot goes off CD it doesn't appear on shot priority square it still gives steady shot.

Again really nice work with it!

Best Regards

Katane

Offline
Reply With Quote
Old 06/06/09, 7:17 PM   #190
Midnight
Don Flamenco
 
Midnight's Avatar
 
Night Elf Hunter
 
Ysera (EU)
I´ve uploaded the new version 0.6.2b of FaceShooter on WoWInterface.

Changes since 0.6.1b:
- Serpent sting gets priority over chimera shot if the DoT isn´t yet on target.
- FaceShooter doesn´t recommend to cast Serpent Sting if another sting is already running on target.
- Frames are automatically hidden when mounted/in a vehicle and frames can be hidden when solo, in party and/or in raid.

Also some minor bugs should be fixed now. If you encounter any bugs, please report them here and - if possible - try to describe when/how they happened.

Things on my to-do-list I might include in future versions:
- options via gui
- gradual colorchange for sniper training or similar approach
- improved AotV algorithm taking mana consumption/mana gain/ttl into account
- reminder frame for haste effects
- reminder frame for BW/trinkets similar short time boosts

Last edited by Midnight : 06/06/09 at 7:22 PM.

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK

Offline
Reply With Quote
Old 06/07/09, 12:45 AM   #191
Brdrker
Glass Joe
 
Brdrker's Avatar
 
Tauren Hunter
 
Silver Hand
@Midnight

Immediately after I logged in, I went out and tab-target a mob. I immediately got the following error:

Date: 2009-06-06 21:41:36
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\FaceShooter\FaceShooter.lua line 1129:
attempt to perform arithmetic on local 'duration' (a nil value)
Debug:
(tail call): ?
[C]: ?
FaceShooter\FaceShooter.lua:1129: CollectData()
FaceShooter\FaceShooter.lua:1265: Scheduler()
FaceShooter\FaceShooter.lua:706: ChangeFrameVisibility()
FaceShooter\FaceShooter.lua:1495: ?()
FaceShooter\FaceShooter.lua:14:
FaceShooter\FaceShooter.lua:14
[C]: TargetNearestEnemy()
[string "TARGETNEARESTENEMY"]:1:
[string "TARGETNEARESTENEMY"]:1

Offline
Reply With Quote
Old 06/07/09, 3:47 AM   #192
Midnight
Don Flamenco
 
Midnight's Avatar
 
Night Elf Hunter
 
Ysera (EU)
Originally Posted by Brdrker View Post
@Midnight

Immediately after I logged in, I went out and tab-target a mob. I immediately got the following error:

Date: 2009-06-06 21:41:36
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\FaceShooter\FaceShooter.lua line 1129:
attempt to perform arithmetic on local 'duration' (a nil value)
Debug:
(tail call): ?
[C]: ?
FaceShooter\FaceShooter.lua:1129: CollectData()
FaceShooter\FaceShooter.lua:1265: Scheduler()
FaceShooter\FaceShooter.lua:706: ChangeFrameVisibility()
FaceShooter\FaceShooter.lua:1495: ?()
FaceShooter\FaceShooter.lua:14:
FaceShooter\FaceShooter.lua:14
[C]: TargetNearestEnemy()
[string "TARGETNEARESTENEMY"]:1:
[string "TARGETNEARESTENEMY"]:1
That´s because at lvl 70 you don´t have Kill Shot yet. The AddOn isn´t really meant for leveling so it doesn´t consider rotations for lower levels where important skills are still missing. I should implement a check though.

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK

Offline
Reply With Quote
Old 06/07/09, 8:06 AM   #193
Brdrker
Glass Joe
 
Brdrker's Avatar
 
Tauren Hunter
 
Silver Hand
Originally Posted by Midnight View Post
That´s because at lvl 70 you don´t have Kill Shot yet. The AddOn isn´t really meant for leveling so it doesn´t consider rotations for lower levels where important skills are still missing. I should implement a check though.
Good enough. I was wondering if my level had anything to do with it. Thanks for getting back to me.

Offline
Reply With Quote
Old 06/07/09, 9:42 AM   #194
Spamurai
Glass Joe
 
Draenei Hunter
 
Gorgonnash
I recently made a lightweight Lock and Load proc warning addon. It's posted in the Hunter PvE DPS thread, but I figured I'd put it here too for those that don't check the Think Tank.

Lock and Load Buddy - Addons - Curse

Offline
Reply With Quote
Old 06/07/09, 1:08 PM   #195
alienangel
Bald Bull
 
alienangel's Avatar
 
Draenei Hunter
 
Eredar
Been trying it out, comments problems so far:

- if you have sniper training up and switch specs to MM, the sniper training frame keep showing the sniper training icon, even after the buff finally fades. This is a little annoying - reloading ui without the buff up seems to fix it though.

- the mod doesn't seem to take much processing power (turning on CPU profiling seems to peg it at around 6% of my moderate load, which is higher than a lot of mods, but a lot less than my worst cpu hogging mods) however it seems to take quite a bit of memory: over 4 megs. This doesn't really matter since afaik the amount of memory consumed by a mod has no real impact on performace, but it seems odd that it would take that much

edit: ok looked at it more, its memory used when out of combat is only 100kb which seems much more reasonable, however this climbs very very rapidly while shooting, around 100kb per shot (or perhaps per second). I haven't tried it in a raid, but that sounds like it could get unpleasant on a long fight if it keeps going past 4 megs - is this something to do with the TTL calculation?


- does the hunter's mark recommendation taking into account TTL? that would be the best use of it imo "is this trash mob going to live long enough for it to be worth a gcd for me to mark it (considering the damage from Marked for Death if I have the talent, and just the AP from the mark itself). I notice that with 0.62b it's recommending I mark dummies while I'm already in combat with them, even though it can't have a TTL calculation for them?

edit #2: ah, I looked at the code and apparently I misunderstood what the mod was doing - it looks like it's just works through a static priority list of abilities, it's not trying to decide dynamically which one is best.

Are you planning at some point to make it actually calculate how much your chimera shot does compared to your steady shot, and based on that recommend whether to wait on chimera or just fire a steady shot now? This would tie into my aimed shot calculation above too, since that depends on knowing how much damage a GCD used on HM costs you, and how much damage you'd gain from HM given your current DPS and the target's current TTL.

As it stands the current static priority list is something I think most of us can remember anyway (and it has the priorities wrong for some us too, spreadsheet shows me gaining dps by putting arcane before aimed as MM), so the mod seems a little excessive (but full of promise!)

edit #3!: if you do make the Aspect switch calculations smarter, it would be nice if they incorporated logic like "if I'm in viper but have mana to chimera + arcane and aimed, and all are off cooldown, switch to hawk, fire all 3 shots, then switch back to viper and keep steadying". Right now it seems to be just "hey I'm oom, switch to viper... oh i'm full switch to hawk" which like edit #2 seems a simple enough thing that a mod for it isn't needed.

The code for each priority list is neatly laid out enough though that if you just found a way to provide expected damage for a shot and current dps, a user could add the above logic into their own priority file very easily, making this an amazingly useful mod.

Last edited by alienangel : 06/07/09 at 1:25 PM.

Canada Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Class Mechanics » Hunters

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
DKP - mods boomix User Interface and AddOns 61 05/21/07 11:57 AM