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07/31/09, 5:04 PM
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#301
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Von Kaiser
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I posted in the MM thread, but just thought I'd just give you a heads up:
Using Grim Toll and around 610 ArP, the latest Faceshooter is telling me that Arcane Shot would still be prioritized over Steady Shot without a trinket proc(When GT does proc, it will prioritize Steady Shot higher). This was in a 25 man raid, and the only buff I was really missing was Improved Hunter's Mark.
Modeling this is in the spreadsheet is telling me [with and without] that this would be incorrect. I have not had an opportunity to recreate this since.
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Evoke the fire within.
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08/01/09, 4:12 AM
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#302
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Piston Honda
Night Elf Hunter
Doomhammer (EU)
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Originally Posted by Cinderglow
I posted in the MM thread, but just thought I'd just give you a heads up:
Using Grim Toll and around 610 ArP, the latest Faceshooter is telling me that Arcane Shot would still be prioritized over Steady Shot without a trinket proc(When GT does proc, it will prioritize Steady Shot higher). This was in a 25 man raid, and the only buff I was really missing was Improved Hunter's Mark.
Modeling this is in the spreadsheet is telling me [with and without] that this would be incorrect. I have not had an opportunity to recreate this since.
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Any particular boss (i.e. Vezax or Hodir)? Or was this just over the course of the entire raid?
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08/01/09, 2:38 PM
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#303
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Von Kaiser
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It was pretty consistent throughout the whole night.
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Evoke the fire within.
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08/01/09, 4:12 PM
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#304
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by Cinderglow
I posted in the MM thread, but just thought I'd just give you a heads up:
Using Grim Toll and around 610 ArP, the latest Faceshooter is telling me that Arcane Shot would still be prioritized over Steady Shot without a trinket proc(When GT does proc, it will prioritize Steady Shot higher). This was in a 25 man raid, and the only buff I was really missing was Improved Hunter's Mark.
Modeling this is in the spreadsheet is telling me [with and without] that this would be incorrect. I have not had an opportunity to recreate this since.
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Well, FS is different from the spreadsheet in that it doesn´t have to average out as much since it can just use the players current stats so the results may also differ in some cases. That beeing said it´s very well possible that there´s an error in my calculations of course. To verify this I´d need a lot more details though.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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08/04/09, 5:33 PM
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#305
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Bald Bull
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Originally Posted by Cinderglow
I posted in the MM thread, but just thought I'd just give you a heads up:
Using Grim Toll and around 610 ArP, the latest Faceshooter is telling me that Arcane Shot would still be prioritized over Steady Shot without a trinket proc(When GT does proc, it will prioritize Steady Shot higher). This was in a 25 man raid, and the only buff I was really missing was Improved Hunter's Mark.
Modeling this is in the spreadsheet is telling me [with and without] that this would be incorrect. I have not had an opportunity to recreate this since.
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I've been seeing this fairly often with the past ~2 versions too. It can happen on any fight with full normal buffs/debuffs. I've been putting off trying to pin it down since I've already been in situations where FS and the spreadsheet recommend different things due to long term effects (mana usage and IIS proc-usage). If other people are seeing it too, the only things I can think of are the averaged out AP/ArP/Crit effects on the spreadsheet making StS look more attractive than it does instantaenously in FS (but you've checked this manually in the sheet to disregard that), or something screwy about FS's calculations on the effect of armor pen. I've checked before that FS seems to be including all the modifiers and talents that the spreadsheet is, but I don't understand well enough how ArP currently works to try to check that part.
Last edited by alienangel : 08/04/09 at 5:41 PM.
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08/08/09, 9:27 PM
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#306
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Von Kaiser
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Are there any new addons that will let you know how much time is left on LnL's 22second internal cd?
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08/09/09, 11:40 AM
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#307
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Piston Honda
Night Elf Hunter
Kel'Thuzad
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There is a new version of FS. I am wondering what's the new changes are? Because FS is telling me to use BA before Explosives now.
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08/10/09, 3:37 AM
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#308
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by Bluesfear
There is a new version of FS. I am wondering what's the new changes are? Because FS is telling me to use BA before Explosives now.
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I only updated the TOC and included an option to turn off Hunter's Mark recommendation during fight completely. Last version that changed the BA and SpS sting behavior was 0.7.9b as described in post #298.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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08/11/09, 12:17 PM
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#309
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Banned
Night Elf Hunter
Demon Soul
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Is there a way to configure Power Aura into a "Viper Alert" instead of relying on the various mods around ?
I know how to configure it to pop on a certain mana threshold, but not how to have it check which aspect I got on.
Basically I want it to do the following (in two different configs)
1) If AotV is active and Mana is >= 85%, display AotDH
2) If AotDH is active and Mana is <= 25%, display AotV
I'm currently using AutoAspect but I don't like the fact that it is actually a button (randomly stays up if I enter combat when it's there and blocks my clicks). I just want a picture to appear Power Aura style that automatically vanishes when I go to the recommended aspect.
I tried FS (setting min to 25% and max to 85%) and the icon simply never appears. Yes I turned /fs aspects on.
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08/11/09, 5:10 PM
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#310
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Von Kaiser
Draenei Hunter
Lightbringer
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Originally Posted by Kelthuryon
I just want a picture to appear Power Aura style that automatically vanishes when I go to the recommended aspect.
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cAspectOftheViper does this. It brings up a large, obtrusive picture in the middle of the screen (not a button, so it doesn't act strangely like AutoAspect), and flashes the edges to alert you.
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08/12/09, 2:50 AM
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#311
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Soda Popinski
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You can turn the button off of AutoAspect, so that it just says at the top (or where ever you tell it to go) of the screen LOW/FULL ON MANA, SWITCH TO VIPER/HAWK.
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00:59 -!- ChanServ changed the topic of #elitistjerks to: Elitist Jerks | HAPPY BIRTHDAY PROMDATES!!! qtpie | Rules: http://elitistjerks.com/chat.php
[2] [Ardente]: I get to put on a donkey show in dalaran every day now!
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08/14/09, 5:01 PM
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#312
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Glass Joe
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I apologize if this has been answered already or is in this thread, I haven't had time to read the entire thread yet, but do any of you know of a mod that can track your AP in combat and just display it as a number anywhere on the screen. I would like to know when my AP is at it's highest so I can make best use of SrS/CS. I know there is the character sheet and all, but it's a very bad solution to my problem.
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08/14/09, 5:40 PM
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#313
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Von Kaiser
Night Elf Hunter
Farstriders
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Originally Posted by Popcorntub
I apologize if this has been answered already or is in this thread, I haven't had time to read the entire thread yet, but do any of you know of a mod that can track your AP in combat and just display it as a number anywhere on the screen. I would like to know when my AP is at it's highest so I can make best use of SrS/CS. I know there is the character sheet and all, but it's a very bad solution to my problem.
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LDB displays with an appropriate broker is an easy way to do this.
Otherwise, creative kgpanels or eepanels scripts can do it easily.
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08/14/09, 9:23 PM
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#314
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Glass Joe
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Originally Posted by wurmfood
LDB displays with an appropriate broker is an easy way to do this.
Otherwise, creative kgpanels or eepanels scripts can do it easily.
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Thank you very much for the help. I'm gonna give LDB a try and see if that fits my needs.
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08/15/09, 4:35 AM
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#315
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Piston Honda
Night Elf Hunter
Doomhammer (EU)
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Originally Posted by Popcorntub
I apologize if this has been answered already or is in this thread, I haven't had time to read the entire thread yet, but do any of you know of a mod that can track your AP in combat and just display it as a number anywhere on the screen. I would like to know when my AP is at it's highest so I can make best use of SrS/CS. I know there is the character sheet and all, but it's a very bad solution to my problem.
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If you mean you want to delay your Chimera Shots for a few seconds hoping your AP might go up abit, thats a big dps loss. Just fire your Chimera every 10 (or 9) seconds and it will refresh the Serpent Sting according to your current AP anyway, so delaying your Chimera Shot for a few seconds (or even longer) in favour of a few higher ticks on Serpent Sting really isn't worth it, since after these higher ticks you will lose your AP buffs (trinket procs etc.) anyway and Serpent will start ticking for lower damage again; so what did you gain?
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08/17/09, 12:50 AM
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#316
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Glass Joe
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I was unaware that Chimera Shot behaved like that. I thought it just used the initial application of SrS the entire time and refreshed that application.
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08/17/09, 5:22 PM
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#317
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Glass Joe
Orc Hunter
Scarlet Crusade
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Originally Posted by Pijn
If you mean you want to delay your Chimera Shots for a few seconds hoping your AP might go up abit, thats a big dps loss. Just fire your Chimera every 10 (or 9) seconds and it will refresh the Serpent Sting according to your current AP anyway, so delaying your Chimera Shot for a few seconds (or even longer) in favour of a few higher ticks on Serpent Sting really isn't worth it, since after these higher ticks you will lose your AP buffs (trinket procs etc.) anyway and Serpent will start ticking for lower damage again; so what did you gain?
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If the modifier is a %DMG like tricks of the trade serpent will be applied and reapplied by chimera at this inflated value. This, on some fights there is utility in reapplying srs while under a %dmg modifier.
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08/17/09, 7:24 PM
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#318
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Piston Honda
Night Elf Hunter
Doomhammer (EU)
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Originally Posted by Darkeye
If the modifier is a %DMG like tricks of the trade serpent will be applied and reapplied by chimera at this inflated value. This, on some fights there is utility in reapplying srs while under a %dmg modifier.
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I am very much aware of this, as I have mentioned this mechanic over 10 times now in the last few weeks, in several hunter threads. It does become a bit tiresome to see these questions being asked over and over again.
%damage modifiers require you to manually reapply Serpent Sting (since Chimera Shot doesn't recognize it as a buff), where as flat AP buffs have no effect on reapplying SrS.
Last edited by Pijn : 08/18/09 at 5:43 AM.
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10/11/09, 5:19 AM
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#319
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Glass Joe
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I am currently trying to get Power Auras up and running.
I have got my serpent sting and hunter's mark working, but I got some code from a site for black arrow and it's not working...it's not telling me when it's up and ready to go.
Does anyone have some working code that I can import onto this addon? It seems that the code that is out there right now does not work.
Something preferably using the icon versus flashy animations.
Last edited by Tihsho : 10/11/09 at 5:58 AM.
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10/11/09, 3:25 PM
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#321
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Glass Joe
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Originally Posted by arlen

gcd:bofalse; soundfile:st; owntex:botrue; b:nu0.68627450980392; anim1:nu1; duration:nu0; g:nu0.10588235294118; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Spell_Shadow_PainSpike; size:nu0.12000000476837; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:bofalse; x:nu0; inverse:bofalse; begin:nu0; off:bofalse; isdebuff:bofalse; textaura:bofalse; timer:bofalse; target:bofalse; combat:nu1; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; aurastextfont:nu1; party:bofalse; customtex:bofalse; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu6; buffname:stBlack Arrow; anim2:nu0; opt1:nu56; r:nu0.37647058823529; randomcolor:bofalse; y:nu-125; alpha:nu1; aurastext:st; customname:st; texmode:nu2; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu0
That's the code I have, and just verified it still works. May need to refresh your UI a couple times and logout/login.
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Ok,
So I used this code and it still does not work. I tried reloading the ui a few times and and I have restarted, but it still seems to not come up. The same thing is happening when ES is up, I don't seem to get that either when I am using Power Auras.
Any insight?
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10/23/09, 6:22 AM
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#324
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Von Kaiser
Blood Elf Rogue
Earthen Ring (EU)
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Using FaceShooter, when I get a Lock and Load proc and shoot Explosive Shot it will (correctly) recommend that I don't fire anything for 2 seconds. However, if I ignore this advice and decide to fire another shot (such as refresh an expired Serpent Sting or Black Arrow) between the Explosives, FaceShooter seems to become confused and still recommends that I wait a half second between GCDs before the next Explosive Shot. It's not timing its recommendation from the last Explosive Shot but from the last shot, perhaps?
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10/23/09, 1:54 PM
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#325
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Don Flamenco
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No, it's timing the third shot of the Lock&Load.
If you get the proc, fire ES, fire something else, fire ES then it will wait for 2 seconds before suggesting you fire the third ES. Fire a different shot straight after the second ES and it will recommend the third ES as soon as the GCD is over.
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