Originally Posted by Whitemane
Well, you already have half the information at your disposal so calculating how much mana you are using should not be a big issue.
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Awww, actually more like a third (not counting hard coded knowledge of bosses that is). But I guess, yeah I might do it just because putting it in another AddOn even that would mean some overhead. It´s not one of my highest priorities though.
Originally Posted by Kharthus
On a non-hunter I got this error:
Date: 2009-05-31 12:45:40
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\FaceShooter\FaceShooter.lua line 22:
attempt to index global 'FS' (a nil value)
Debug:
[C]: ?
FaceShooter\FaceShooter.lua:22: in main chunk
Also seeing this error sometimes when I leave combat (target dummy) and still have serpent up.
Date: 2009-05-31 14:41:56
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\FaceShooter\FaceShooter.lua line 812:
attempt to index field '?' (a nil value)
Debug:
(tail call): ?
[C]: ?
FaceShooter\FaceShooter.lua:812: SpellFind()
FaceShooter\FaceShooter.lua:1201: Scheduler()
FaceShooter\FaceShooter.lua:1308: OnUpdate()
FaceShooter\FaceShooter.lua:1244:
FaceShooter\FaceShooter.lua:1244
BTW Midnight, this addon is amazing!!! I was using TellMeWhen and this is so much better. I'm still using TellMeWhen for seeing cooldowns and such but FaceShooter just made it a whole lot easier. Good work.
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Should both be fixed in latest version
0.6.1b. I hope I didn´t introduce some new bugs in return.
Originally Posted by shania
both toggle comands turn off/on sequence window. Can you post creneshoot pls?
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There was a bug in my first version posted here that resulted in all those commands affecting only the shots frame. Did you use v0.6.0b?
Originally Posted by Bluesfear
Midnight, I love the addon, replaced a bunch of my power aura setups, my addon "TimeToDie" and fortewarlock. It's simple, easy to configure. Love it.
One thing that gives me a bit of annoyance is when LnL procs and the addon doesn't suggest any filler shots in between to allow the dot to tick, so I just had to do my own thing.
EDIT: after playing around with it, I got some suggestions. First the sniper training, I suggest making the icon gradually change colour from green to red instead of just green at 14s (when it refreshes) and then red at 6s. And for aspect, make the default set at max 90 and min 30 for example, because for me when I started using the addon, I thought aspect wasn't working but it was because both max and min threshold were set at 100%.
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Actually, I prefer it this way.
green = now would be the best time to start moving
normal = you can move now without loosing sniper training, but you may not have very much time before it turns red
red = you´ll have to stop moving or sniper training will fall off
none = sniper training has fallen off
If I made the icon change gradually you may be able to tell roughly how long until you have to stop moving but it´d be more difficult to tell when exactly it´s reached it´s "full red" state.
Anyway as it´s propably rather easy to code I might add it as an optional way to display the icon.