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Old 10/24/09, 3:02 AM   #326
prime311
Von Kaiser
 
lol
Draenei Mage
 
Non-US/EU Server
Here is my ToC Critical debuff Power Auras code for those interested in notification for everything you might want some visual notification of with timers.

Blessing Of Protection

gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.12156862745098; anim1:nu1; duration:nu0; mine:bofalse; optunitn:bofalse; multiids:st; opt2:nu0; speed:nu1; finish:nu1; anim2:nu0; size:nu0.34000000357628; torsion:nu1; r:nu1; stacksOperator:st=; realaura:nu1; ignoremaj:botrue; y:nu76; x:nu3; symetrie:nu0; begin:nu0; off:bofalse; texmode:nu1; icon:stInterface\Icons\Spell_Holy_SealOfProtection; timer:botrue; target:bofalse; timerduration:nu0; wowtex:botrue; groupany:bofalse; customsound:st; combat:nu0; inverse:bofalse; buffname:stHand of Protection; unitn:stOnly for raid/group.; bufftype:nu1; exact:bofalse; aurastextfont:nu1; party:bofalse; threshold:nu50; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu42; thresholdinvert:bofalse; sound:nu0; isenchant:bofalse; stacks:nu0; g:nu0.058823529411765; customname:st; alpha:nu1; aurastext:st; textaura:bofalse; isdebuff:bofalse; randomcolor:bofalse; ismounted:bofalse; targetfriend:bofalse; opt1:nu0; isinraid:bofalse; stance:nu10

Legion Flame

gcd:bofalse; soundfile:stQUESTADDED; owntex:bofalse; b:nu0.22745098039216; anim1:nu1; duration:nu0; mine:bofalse; optunitn:bofalse; multiids:st; opt2:nu0; speed:nu1; stance:nu10; anim2:nu0; size:nu0.86000001430511; torsion:nu1; realaura:nu1; stacksOperator:st=; r:nu0.36078431372549; opt1:nu0; begin:nu0; off:bofalse; randomcolor:bofalse; y:nu100; x:nu0; isdebuff:bofalse; timer:botrue; textaura:bofalse; target:bofalse; combat:nu1; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; customname:st; g:nu1; unitn:stOnly for raid/group.; bufftype:nu2; party:bofalse; aurastextfont:nu1; stacks:nu0; customtex:bofalse; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu16; sound:nu5; thresholdinvert:bofalse; threshold:nu50; exact:bofalse; buffname:stLegion Flame; inverse:bofalse; alpha:nu1; aurastext:st; icon:st; texmode:nu2; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; ignoremaj:botrue; isinraid:botrue; finish:nu1

Incinerate Flesh


gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.83921568627451; anim1:nu1; duration:nu0; mine:bofalse; optunitn:bofalse; multiids:st; opt2:nu0; speed:nu1; finish:nu1; anim2:nu0; size:nu0.53999996185303; torsion:nu0.94999998807907; r:nu0.89803921568627; stacksOperator:st=; realaura:nu1; ignoremaj:botrue; y:nu150; x:nu3; symetrie:nu0; begin:nu0; off:bofalse; texmode:nu1; icon:st; timer:botrue; target:bofalse; timerduration:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; combat:nu0; inverse:bofalse; buffname:stIncinerate Flesh; unitn:stOnly for raid/group.; bufftype:nu2; exact:bofalse; aurastextfont:nu1; party:bofalse; threshold:nu50; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu22; thresholdinvert:bofalse; sound:nu0; isenchant:bofalse; stacks:nu0; g:nu0.90980392156863; customname:st; alpha:nu1; aurastext:st; textaura:bofalse; isdebuff:bofalse; randomcolor:bofalse; ismounted:bofalse; targetfriend:bofalse; opt1:nu0; isinraid:bofalse; stance:nu10
Touch of Darkness

gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.83921568627451; anim1:nu1; duration:nu0; g:nu0.90980392156863; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; finish:nu1; icon:st; size:nu0.53999996185303; torsion:nu0.94999998807907; multiids:st; stacksOperator:st=; realaura:nu1; sound:nu0; optunitn:bofalse; off:bofalse; symetrie:nu0; begin:nu0; x:nu3; texmode:nu1; timer:botrue; customname:st; target:bofalse; timerduration:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; combat:nu0; y:nu150; randomcolor:bofalse; unitn:stOnly for raid/group.; bufftype:nu2; r:nu0.89803921568627; aurastextfont:nu1; party:bofalse; opt1:nu0; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu22; anim2:nu0; buffname:stTouch of Darkness; customtex:bofalse; stacks:nu0; threshold:nu50; exact:bofalse; alpha:nu1; aurastext:st; textaura:bofalse; isdebuff:bofalse; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; mine:bofalse; isinraid:bofalse; stance:nu10

Touch of Light

gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.83921568627451; anim1:nu1; duration:nu0; mine:bofalse; optunitn:bofalse; multiids:st; opt2:nu0; speed:nu1; finish:nu1; anim2:nu0; size:nu0.53999996185303; torsion:nu0.94999998807907; r:nu0.89803921568627; stacksOperator:st=; realaura:nu1; ignoremaj:botrue; y:nu150; x:nu3; symetrie:nu0; begin:nu0; off:bofalse; texmode:nu1; icon:st; timer:botrue; target:bofalse; timerduration:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; combat:nu0; inverse:bofalse; buffname:stTouch of Light; unitn:stOnly for raid/group.; bufftype:nu2; exact:bofalse; aurastextfont:nu1; party:bofalse; threshold:nu50; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu22; thresholdinvert:bofalse; sound:nu0; isenchant:bofalse; stacks:nu0; g:nu0.90980392156863; customname:st; alpha:nu1; aurastext:st; textaura:bofalse; isdebuff:bofalse; randomcolor:bofalse; ismounted:bofalse; targetfriend:bofalse; opt1:nu0; isinraid:bofalse; stance:nu10

Penetrating Cold

gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.83921568627451; anim1:nu1; duration:nu0; mine:bofalse; optunitn:bofalse; multiids:st; opt2:nu0; speed:nu1; finish:nu1; anim2:nu0; size:nu0.53999996185303; torsion:nu0.94999998807907; r:nu0.89803921568627; stacksOperator:st=; realaura:nu1; ignoremaj:botrue; y:nu150; x:nu3; symetrie:nu0; begin:nu0; off:bofalse; texmode:nu1; icon:st; timer:botrue; target:bofalse; timerduration:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; combat:nu0; inverse:bofalse; buffname:stPenetrating Cold; unitn:stOnly for raid/group.; bufftype:nu2; exact:bofalse; aurastextfont:nu1; party:bofalse; threshold:nu50; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu22; thresholdinvert:bofalse; sound:nu0; isenchant:bofalse; stacks:nu0; g:nu0.90980392156863; customname:st; alpha:nu1; aurastext:st; textaura:bofalse; isdebuff:bofalse; randomcolor:bofalse; ismounted:bofalse; targetfriend:bofalse; opt1:nu0; isinraid:bofalse; stance:nu10

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Old 10/24/09, 7:34 PM   #327
Korghal
Von Kaiser
 
Orc Hunter
 
Ahn'Qiraj (EU)
Recently I've decided to give AzCastBar a try, since I was displeased with Quartz swing timer (resets on other hunters' shots) and GCD (fell off if spamming buttons) modules. One problem I did not foresee was the importance of Quartz timer module, which I use to track LnL Explosive Shot delays. So, as a ghetto fix I use ACB and Quartz timer module, but I am on the hunt for a more permanent replacement. I've tried looking around on a few mods, but they all fill roles which are already filled in my UI. What I am looking for is a simple add-on which simply allows me to start timers (preferably with bars) with a macro command. If anyone of you guys have an idea what I might be looking for I'd be very grateful.

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Old 10/26/09, 2:26 PM   #328
TekRock
Glass Joe
 
Dwarf Hunter
 
Stormrage
Ive been using AutoTrack to switch my tracking for awhile now without any problems. Well I logged onto my horde hunter which I rarely play and found the addon not working anymore. As if it didnt register my horde hunter as a hunter at all. I tried Zug Zug Huntar but didnt like how it didnt switch tracking till my pet attacked something. Is there an alternative to either of these addons for easy tracking switching?

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Old 10/27/09, 5:27 AM   #329
Drauer
Glass Joe
 
Night Elf Hunter
 
Darkspear (EU)
Originally Posted by TekRock View Post
Is there an alternative to either of these addons for easy tracking switching?
You can try my own addon, AutoTracking. It works inside instances by default and it's not working if you have "Find X" (from gathering profession) currently - you can change it's behaviour by editing top of AutoTracking.lua file.

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Old 10/27/09, 5:37 AM   #330
Iru
Don Flamenco
 
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Draenei Hunter
 
Muradin
There has not been any need to change tracking modes - unless you need to see the icons on the mini-map - for several patches now (probably all the way back to 3.1). If you the have points in Improved Tracking, you will gain benefit from them as long as you are tracking something trackable regardless of what that may be: beasts, dragonkin, elementals, giants, humanoids, undead.

EDIT: just to be clear, you do need to be in 'Track ...' mode. Improved Tracking gives no benefit if your minimap is set to 'Find ...' or mailbox/ammo/repair etc. So there is still some use for addons that switch modes on combat if you routinely forget to do so while raiding, for example.

Last edited by Iru : 10/27/09 at 12:54 PM. Reason: clarification

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Old 11/06/09, 1:47 PM   #331
Storytime
Glass Joe
 
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Blood Elf Hunter
 
Aggramar
Anyone know of a way for Power Aura to show when Kill Shot can be used? I've tried everything I can think of, Action Enabled, Spell w/e... Anyone know?

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Old 11/06/09, 3:41 PM   #332
arlen
Piston Honda
 
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Human Paladin
 
Blackhand
Originally Posted by Storytime View Post
Anyone know of a way for Power Aura to show when Kill Shot can be used? I've tried everything I can think of, Action Enabled, Spell w/e... Anyone know?

Action Usable is what I have for mine, so it should work. Power Auras can be finicky sometimes and takes a couple /reloadui before it works properly. I had a problem with it not recognizing the texture for Chimera Shot and resetting seemed to fix it. Here's the code for my Kill Shot though if you want to give it a try:

gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.97254901960784; anim1:nu4; duration:nu0; mine:bofalse; optunitn:bofalse; multiids:st; opt2:nu0; speed:nu1; stance:nu10; anim2:nu0; size:nu0.41999998688698; torsion:nu0.85000002384186; realaura:nu1; stacksOperator:st=; r:nu0.96862745098039; opt1:nu57; begin:nu0; off:bofalse; randomcolor:bofalse; y:nu105; x:nu0; isdebuff:bofalse; textaura:bofalse; timer:bofalse; target:bofalse; combat:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; customname:st; g:nu1; unitn:stOnly for raid/group.; bufftype:nu7; stacks:nu0; aurastextfont:nu1; party:bofalse; isenchant:bofalse; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu10; sound:nu0; thresholdinvert:bofalse; threshold:nu50; exact:bofalse; buffname:stKill Shot; inverse:bofalse; alpha:nu0.75; aurastext:st; icon:stInterface\Icons\Ability_Hunter_Assassinate2; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; ignoremaj:botrue; isinraid:bofalse; finish:nu2

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Old 11/08/09, 5:38 AM   #333
Corruptcow
Glass Joe
 
Tauren Hunter
 
Frostwolf (EU)
Face Shooter

Everytime when I hit Steady Shot I got a "error message" over the display of FaceShooter. It looks always the same like: -2147483648d.

It occures with MM and with SV Spec. Any Ideas?

Greetz Corrupt

Edith: I use Version 0.7.12b with the Version 0.1.1 i´ve got no error messages or something.

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Old 12/01/09, 8:47 AM   #334
Toinou
Glass Joe
 
Orc Hunter
 
Archimonde (EU)
Is it possible to configure the spell order in faceshooter ? and if yes, how ?

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Old 12/01/09, 9:26 AM   #335
Crydak
Von Kaiser
 
Orc Hunter
 
Mannoroth (EU)
Is there any continued(!) Addon that can display Internal Cooldown Timers? Heatsink and Procodile didn't work for me and are way outdated.

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Old 12/01/09, 10:07 AM   #336
Fendryl
Don Flamenco
 
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Orc Hunter
 
Malfurion
Originally Posted by Toinou View Post
Is it possible to configure the spell order in faceshooter ? and if yes, how ?
Faceshooter recommends what it thinks is the best shot at the time. Generally this matches a priority rotation, but as I recall there were some issues taking some other situations into account correctly. If you want to use a specific rotation, you might want to check out Faceroller : WoWInterface Downloads : Beta-version AddOns

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Old 12/01/09, 10:20 AM   #337
Rhy
Von Kaiser
 
Night Elf Druid
 
Defias Brotherhood (EU)
Originally Posted by Crydak View Post
Is there any continued(!) Addon that can display Internal Cooldown Timers? Heatsink and Procodile didn't work for me and are way outdated.
Heatsink is out of date, however you can fix it yourself. I assume you want it to work with Death's Choice/Verdict since only the TotC trinkets are not in there so here is how to do it.

Open the Heatsink folder: C:\WoW\Interface\AddOns\Heatsink\libs\LibInternalCooldowns-1.0\
After that open Data.lua with something like Notepad. Then you will see the different trinkets listed. There you have to add the trinket yourself. Just copy the part in bold and paste it there. Then save the changes and go test it.

Horde:
[67702] = 47303, -Death's Choice normal
[67771] = 47464, -Death's Choice heroic

Alliance:
[67703] = 47115, -Death's Verdict normal
[67771] = 47131, -Death's Verdict heroic

Now, I have no idea if those are the right ID's for the trinkets. I am sure that the Death's Verdict normal is correct, however I might have made a mistake with the rest. If so, try to look up the item ID and spell ID yourself. It would be gear if you can then point out the mistakes I made so I can correct them later as well.

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Old 12/01/09, 10:39 AM   #338
RoBoBOBR
Von Kaiser
 
Tauren Hunter
 
Ревущий фьорд (EU)
Proculas is up-to-date ICD addon.

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Old 12/01/09, 11:22 AM   #339
Crydak
Von Kaiser
 
Orc Hunter
 
Mannoroth (EU)
Originally Posted by RoBoBOBR View Post
Proculas is up-to-date ICD addon.
Tested it out, seems to work very nicely. Only thing is that the Greatness procc doesn't show up (only Dark Matter does, deactivated the other proccs like LnL etc.)

Edit: And does anyone knows what the exact cooldown of Dark Matter and Greatness is?

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Old 12/01/09, 12:13 PM   #340
Gozardina
Von Kaiser
 
Worgen Hunter
 
Dalvengyr
Originally Posted by Crydak View Post
Edit: And does anyone knows what the exact cooldown of Dark Matter and Greatness is?
I believe the internal cooldown on Greatness is 45 seconds.

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Old 12/01/09, 12:34 PM   #341
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Rhy View Post
Heatsink is out of date, however you can fix it yourself. I assume you want it to work with Death's Choice/Verdict since only the TotC trinkets are not in there so here is how to do it.

Open the Heatsink folder: C:\WoW\Interface\AddOns\Heatsink\libs\LibInternalCooldowns-1.0\
After that open Data.lua with something like Notepad. Then you will see the different trinkets listed. There you have to add the trinket yourself. Just copy the part in bold and paste it there. Then save the changes and go test it.

Horde:
[67702] = 47303, -Death's Choice normal
[67771] = 47464, -Death's Choice heroic

Alliance:
[67703] = 47115, -Death's Verdict normal
[67771] = 47131, -Death's Verdict heroic

Now, I have no idea if those are the right ID's for the trinkets. I am sure that the Death's Verdict normal is correct, however I might have made a mistake with the rest. If so, try to look up the item ID and spell ID yourself. It would be gear if you can then point out the mistakes I made so I can correct them later as well.
I think you might actually have some of the lines wrong, and are pointing to the spells the trinket uses to decide which buff to apply instead of the actual spells for the buffs. This is what I got according to the actual buffs:

[67703] = {47303, 47115}, -- Death's Choice, Death's Verdict (agi)
[67772] = {47464, 47131}, -- Death's Choice(H), Death's Verdict(H) (agi)
[67708] = {47303, 47115}, -- Death's Choice, Death's Verdict (str)
[67773] = {47464, 47131}, -- Death's Choice(H), Death's Verdict(H) (str)

which should work whether you're an agi class or a STR class - I've only tested it with Agi though, and with the heroic alliance version of the trinket.

This is all just editing of the libinternalcooldowns library, and I've heard there's an updated version of that available somewhere (edit: apparently from LibInternalCooldowns-1.0 - Files - WoW AddOns - WowAce.com) which you can just download instead of manually editing all the time for new items.

Also, to answer the original question, I appear to be just running the lib as part of a standalone mod, and my all my other UI (the character sheet, forteXorcist, trinketmenu etc) are picking up the ICDs on trinkets as a result, without needing heatsink or any other mod to display just internalCooldowns on their own.

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Old 12/01/09, 2:00 PM   #342
Rhy
Von Kaiser
 
Night Elf Druid
 
Defias Brotherhood (EU)
Alright, thanks for clearing this out. I never thought about the fact that the Str and Agi procs should have different IDs. And since I made mine ( alliance normal version ) to work with the numbers I wrote earlier, I never bothered with it further.

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Old 12/09/09, 7:41 AM   #343
TekRock
Glass Joe
 
Dwarf Hunter
 
Stormrage
anyone know a good replacement for event alert? thats similar...

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Old 12/10/09, 7:37 AM   #344
Pollo
Glass Joe
 
Troll Hunter
 
Turalyon (EU)
Originally Posted by TekRock View Post
anyone know a good replacement for event alert? thats similar...

I use TellmeWhen

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Old 12/10/09, 10:01 PM   #345
Stamford
Glass Joe
 
Troll Hunter
 
Eredar
Originally Posted by alienangel View Post
This is what I got according to the actual buffs:

[67703] = {47303, 47115}, -- Death's Choice, Death's Verdict (agi)
[67772] = {47464, 47131}, -- Death's Choice(H), Death's Verdict(H) (agi)
[67708] = {47303, 47115}, -- Death's Choice, Death's Verdict (str)
[67773] = {47464, 47131}, -- Death's Choice(H), Death's Verdict(H) (str)

Also, to answer the original question, I appear to be just running the lib as part of a standalone mod, and my all my other UI (the character sheet, forteXorcist, trinketmenu etc) are picking up the ICDs on trinkets as a result, without needing heatsink or any other mod to display just internalCooldowns on their own.
I was using very similar if not identical spellIDs but I'm having endless issues getting any mod to recognize the separate ICDs between the two trinkets. This is what I had in my Data.lua in LibInternalCooldown

-- Death's Verdict/Choice
[67703] = {47115}, -- Paragon, 450 AGI
[67708] = {47115}, -- Paragon, 450 STR
[67772] = {47131}, -- Paragon, 510 AGI
[67773] = {47131}, -- Paragon, 510 STR

This appears to be the same and I am able to occasionally get it to correctly show the individual ICDs, but am yet to find an addon that can correctly display them separately. Heatsink and Forte both seem to be unable to distinguish between the two although the character sheet is often correct in displaying each.

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Old 12/11/09, 5:30 AM   #346
Gutchewa
Von Kaiser
 
Gutchewa's Avatar
 
Worgen Hunter
 
Kazzak (EU)
Originally Posted by Stamford View Post
I was using very similar if not identical spellIDs but I'm having endless issues getting any mod to recognize the separate ICDs between the two trinkets. This is what I had in my Data.lua in LibInternalCooldown

-- Death's Verdict/Choice
[67703] = {47115}, -- Paragon, 450 AGI
[67708] = {47115}, -- Paragon, 450 STR
[67772] = {47131}, -- Paragon, 510 AGI
[67773] = {47131}, -- Paragon, 510 STR

This appears to be the same and I am able to occasionally get it to correctly show the individual ICDs, but am yet to find an addon that can correctly display them separately. Heatsink and Forte both seem to be unable to distinguish between the two although the character sheet is often correct in displaying each.
I was unable to find any add-on that could monitor each cooldown individually, my workaround for this was using the edit that alienangel provided to the data.lua file in the add-on InternalCooldowns. I then used an action bar in dominos and moved each trinket into a slot and positioned it near my cooldown monitors in my ui I could then at least track each cooldown separately.

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Old 12/11/09, 6:08 AM   #347
Stamford
Glass Joe
 
Troll Hunter
 
Eredar
Originally Posted by Gutchewa View Post
I was unable to find any add-on that could monitor each cooldown individually, my workaround for this was using the edit that alienangel provided to the data.lua file in the add-on InternalCooldowns. I then used an action bar in dominos and moved each trinket into a slot and positioned it near my cooldown monitors in my ui I could then at least track each cooldown separately.
This is exactly what I had been doing, but it is redundant and occasionally I will have a single trinket proc, which will put both icons on my bar on cooldown, and a few seconds later the second trinket will proc and reset both timers. Kinda leads me to mistrust it and I often find myself opening character window to double check.

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Old 12/11/09, 10:19 AM   #348
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Originally Posted by Stamford View Post
This is exactly what I had been doing, but it is redundant and occasionally I will have a single trinket proc, which will put both icons on my bar on cooldown, and a few seconds later the second trinket will proc and reset both timers. Kinda leads me to mistrust it and I often find myself opening character window to double check.
Since they're different buff IDs being linked to different item IDs I don't understand why that should be happening, since it should work just like it works for two even more different trinkets (say runestone and DV), but I can't test 2 DV's myself yet :/ I use Trinket Menu to manage my trinkets, and on that at least the procs for my first trinket never interferes with the cooldowns displayed for my second trinket. If your character sheet is displaying the correct ones though, it sounds like a problem with your bar addon and not the cooldown tracking - the character sheet's displayed cooldown is coming from lib-internalCooldowns too.

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Old 12/11/09, 1:23 PM   #349
Ardeaf
Von Kaiser
 
Orc Hunter
 
Kil'Jaeden
Just use SexyCoolDown, it tracks all cooldowns (including trinket ICDs)

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Old 12/12/09, 1:01 PM   #350
MizarAlcor
Piston Honda
 
Night Elf Hunter
 
Uther
How should I set my Power Aura up to track things happening on my pet? (for example Mend Pet and low HP warning) I tried changing different target settings, but the aura still won't show up.

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