Here is my ToC Critical debuff Power Auras code for those interested in notification for everything you might want some visual notification of with timers.
Recently I've decided to give AzCastBar a try, since I was displeased with Quartz swing timer (resets on other hunters' shots) and GCD (fell off if spamming buttons) modules. One problem I did not foresee was the importance of Quartz timer module, which I use to track LnL Explosive Shot delays. So, as a ghetto fix I use ACB and Quartz timer module, but I am on the hunt for a more permanent replacement. I've tried looking around on a few mods, but they all fill roles which are already filled in my UI. What I am looking for is a simple add-on which simply allows me to start timers (preferably with bars) with a macro command. If anyone of you guys have an idea what I might be looking for I'd be very grateful.
Ive been using AutoTrack to switch my tracking for awhile now without any problems. Well I logged onto my horde hunter which I rarely play and found the addon not working anymore. As if it didnt register my horde hunter as a hunter at all. I tried Zug Zug Huntar but didnt like how it didnt switch tracking till my pet attacked something. Is there an alternative to either of these addons for easy tracking switching?
Is there an alternative to either of these addons for easy tracking switching?
You can try my own addon, AutoTracking. It works inside instances by default and it's not working if you have "Find X" (from gathering profession) currently - you can change it's behaviour by editing top of AutoTracking.lua file.
There has not been any need to change tracking modes - unless you need to see the icons on the mini-map - for several patches now (probably all the way back to 3.1). If you the have points in Improved Tracking, you will gain benefit from them as long as you are tracking something trackable regardless of what that may be: beasts, dragonkin, elementals, giants, humanoids, undead.
EDIT: just to be clear, you do need to be in 'Track ...' mode. Improved Tracking gives no benefit if your minimap is set to 'Find ...' or mailbox/ammo/repair etc. So there is still some use for addons that switch modes on combat if you routinely forget to do so while raiding, for example.
Last edited by Iru : 10/27/09 at 12:54 PM.
Reason: clarification
Anyone know of a way for Power Aura to show when Kill Shot can be used? I've tried everything I can think of, Action Enabled, Spell w/e... Anyone know?
Anyone know of a way for Power Aura to show when Kill Shot can be used? I've tried everything I can think of, Action Enabled, Spell w/e... Anyone know?
Action Usable is what I have for mine, so it should work. Power Auras can be finicky sometimes and takes a couple /reloadui before it works properly. I had a problem with it not recognizing the texture for Chimera Shot and resetting seemed to fix it. Here's the code for my Kill Shot though if you want to give it a try:
Is it possible to configure the spell order in faceshooter ? and if yes, how ?
Faceshooter recommends what it thinks is the best shot at the time. Generally this matches a priority rotation, but as I recall there were some issues taking some other situations into account correctly. If you want to use a specific rotation, you might want to check out Faceroller : WoWInterface Downloads : Beta-version AddOns
Is there any continued(!) Addon that can display Internal Cooldown Timers? Heatsink and Procodile didn't work for me and are way outdated.
Heatsink is out of date, however you can fix it yourself. I assume you want it to work with Death's Choice/Verdict since only the TotC trinkets are not in there so here is how to do it.
Open the Heatsink folder: C:\WoW\Interface\AddOns\Heatsink\libs\LibInternalCooldowns-1.0\
After that open Data.lua with something like Notepad. Then you will see the different trinkets listed. There you have to add the trinket yourself. Just copy the part in bold and paste it there. Then save the changes and go test it.
Now, I have no idea if those are the right ID's for the trinkets. I am sure that the Death's Verdict normal is correct, however I might have made a mistake with the rest. If so, try to look up the item ID and spell ID yourself. It would be gear if you can then point out the mistakes I made so I can correct them later as well.
Tested it out, seems to work very nicely. Only thing is that the Greatness procc doesn't show up (only Dark Matter does, deactivated the other proccs like LnL etc.)
Edit: And does anyone knows what the exact cooldown of Dark Matter and Greatness is?
Heatsink is out of date, however you can fix it yourself. I assume you want it to work with Death's Choice/Verdict since only the TotC trinkets are not in there so here is how to do it.
Open the Heatsink folder: C:\WoW\Interface\AddOns\Heatsink\libs\LibInternalCooldowns-1.0\
After that open Data.lua with something like Notepad. Then you will see the different trinkets listed. There you have to add the trinket yourself. Just copy the part in bold and paste it there. Then save the changes and go test it.
Now, I have no idea if those are the right ID's for the trinkets. I am sure that the Death's Verdict normal is correct, however I might have made a mistake with the rest. If so, try to look up the item ID and spell ID yourself. It would be gear if you can then point out the mistakes I made so I can correct them later as well.
I think you might actually have some of the lines wrong, and are pointing to the spells the trinket uses to decide which buff to apply instead of the actual spells for the buffs. This is what I got according to the actual buffs:
which should work whether you're an agi class or a STR class - I've only tested it with Agi though, and with the heroic alliance version of the trinket.
This is all just editing of the libinternalcooldowns library, and I've heard there's an updated version of that available somewhere (edit: apparently from LibInternalCooldowns-1.0 - Files - WoW AddOns - WowAce.com) which you can just download instead of manually editing all the time for new items.
Also, to answer the original question, I appear to be just running the lib as part of a standalone mod, and my all my other UI (the character sheet, forteXorcist, trinketmenu etc) are picking up the ICDs on trinkets as a result, without needing heatsink or any other mod to display just internalCooldowns on their own.
Alright, thanks for clearing this out. I never thought about the fact that the Str and Agi procs should have different IDs. And since I made mine ( alliance normal version ) to work with the numbers I wrote earlier, I never bothered with it further.
Also, to answer the original question, I appear to be just running the lib as part of a standalone mod, and my all my other UI (the character sheet, forteXorcist, trinketmenu etc) are picking up the ICDs on trinkets as a result, without needing heatsink or any other mod to display just internalCooldowns on their own.
I was using very similar if not identical spellIDs but I'm having endless issues getting any mod to recognize the separate ICDs between the two trinkets. This is what I had in my Data.lua in LibInternalCooldown
This appears to be the same and I am able to occasionally get it to correctly show the individual ICDs, but am yet to find an addon that can correctly display them separately. Heatsink and Forte both seem to be unable to distinguish between the two although the character sheet is often correct in displaying each.
I was using very similar if not identical spellIDs but I'm having endless issues getting any mod to recognize the separate ICDs between the two trinkets. This is what I had in my Data.lua in LibInternalCooldown
This appears to be the same and I am able to occasionally get it to correctly show the individual ICDs, but am yet to find an addon that can correctly display them separately. Heatsink and Forte both seem to be unable to distinguish between the two although the character sheet is often correct in displaying each.
I was unable to find any add-on that could monitor each cooldown individually, my workaround for this was using the edit that alienangel provided to the data.lua file in the add-on InternalCooldowns. I then used an action bar in dominos and moved each trinket into a slot and positioned it near my cooldown monitors in my ui I could then at least track each cooldown separately.
I was unable to find any add-on that could monitor each cooldown individually, my workaround for this was using the edit that alienangel provided to the data.lua file in the add-on InternalCooldowns. I then used an action bar in dominos and moved each trinket into a slot and positioned it near my cooldown monitors in my ui I could then at least track each cooldown separately.
This is exactly what I had been doing, but it is redundant and occasionally I will have a single trinket proc, which will put both icons on my bar on cooldown, and a few seconds later the second trinket will proc and reset both timers. Kinda leads me to mistrust it and I often find myself opening character window to double check.
This is exactly what I had been doing, but it is redundant and occasionally I will have a single trinket proc, which will put both icons on my bar on cooldown, and a few seconds later the second trinket will proc and reset both timers. Kinda leads me to mistrust it and I often find myself opening character window to double check.
Since they're different buff IDs being linked to different item IDs I don't understand why that should be happening, since it should work just like it works for two even more different trinkets (say runestone and DV), but I can't test 2 DV's myself yet :/ I use Trinket Menu to manage my trinkets, and on that at least the procs for my first trinket never interferes with the cooldowns displayed for my second trinket. If your character sheet is displaying the correct ones though, it sounds like a problem with your bar addon and not the cooldown tracking - the character sheet's displayed cooldown is coming from lib-internalCooldowns too.
How should I set my Power Aura up to track things happening on my pet? (for example Mend Pet and low HP warning) I tried changing different target settings, but the aura still won't show up.