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12/12/09, 1:36 PM
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#351
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Glass Joe
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Originally Posted by MizarAlcor
How should I set my Power Aura up to track things happening on my pet? (for example Mend Pet and low HP warning) I tried changing different target settings, but the aura still won't show up.
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It's pretty straight forward with mend pet, in the Activation tab put "Mend Pet" as the buff name, and under Unitname put "Your pet name" (both of course without the quotes). You may also want to go into the Timer tab and select "Show", it is always nice to know how long you have left, so you won't needlessly spam mend pet.
I never actually got Power Auras to show low pet health, sorry I can't help you with that.
Last edited by guni : 12/12/09 at 1:46 PM.
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12/12/09, 4:18 PM
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#352
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chiefly comprised of water
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Originally Posted by MizarAlcor
How should I set my Power Aura up to track things happening on my pet? (for example Mend Pet and low HP warning) I tried changing different target settings, but the aura still won't show up.
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You can use the target presets available to macros in power auras. So to track a buff/debuff on your pet, check "unitname" and type "pet" in the field.
For instance, for my Mend Pet I have this:

Version:st3.0.0A; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:botrue; ignoremaj:bofalse; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_MendPet; size:nu0.23999999463558; torsion:nu1; r:nu1; y:nu-30; x:nu58; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stpet; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu25; alpha:nu0.60000002384186; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:bofalse; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; stacksOperator:st=; realaura:nu1; stance:nu10; threshold:nu50; exact:botrue; InactiveDueToState:botrue; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; party:bofalse; inParty:nu0; id:nu3; HideRequest:bofalse; aurastextfont:nu1; Active:botrue; anim2:nu0; beginSpin:bofalse; customtex:bofalse; tooltipCheck:st; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:botrue; UseOldAnimations:bofalse; buffname:stMend Pet; begin:nu1; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu6; timer.lastShownSmall:nu88; timer.y:nu-45; timer.x:nu75; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu3; timer.cents:botrue
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12/12/09, 8:47 PM
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#353
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Glass Joe
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Does anybody have experience with Heatsink to find a way to display the Deathbringer's Will internal CD?
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12/13/09, 8:38 AM
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#354
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Bald Bull
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Originally Posted by Slager
Does anybody have experience with Heatsink to find a way to display the Deathbringer's Will internal CD?
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You would likely need to make similar changes to lib-InternalCooldowns as you do for Death's Verdict/Choice - open up the .lua file, add trio of lines that map the Spell IDs for the buffs your class gets to the item ID for the version of the trinket you have.
Since DW has a different ICD from the default 45s, you would likely need to make some changes elsewhere to indicate its particular cooldown, I'm not really sure where but I think I found the code once without much searching so you probably can too.
Check the lib-InternalCooldowns page though, I imagine they'll update for it soon enough, and once they do you can just update that and your heatsink should magically start working with it.
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12/14/09, 9:34 AM
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#355
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Glass Joe
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What is the break down of the text that needs to be inserted into the Lua file? I was looking at the previous page posts about Death's Choice/Verdict and saw the general idea but am not sure where the numbers are coming from to create custom new ones. I tried updating the InternalCooldowns file but that still does not include this trinket.
Ex.
Horde:
[67702] = 47303, -Death's Choice normal
[67771] = 47464, -Death's Choice heroic
[what is this #?] = what is this #?, -trinket name?
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12/14/09, 10:45 AM
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#356
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Glass Joe
Tauren Hunter
Blackmoore (EU)
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Originally Posted by Slager
[what is this #?] = what is this #?, -trinket name?
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[SpellID] = ItemID, -Description
- go to wowhead.com
- search for "Death's Choice" (or any item you would like to add)
- write down the ItemID (it's in the URL)
- click the description of the proc you would like to add
- write down the SpellID (again it's in the URL)
- give it a proper description
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12/14/09, 11:03 AM
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#357
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Bald Bull
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Originally Posted by GB.Reddy
[SpellID] = ItemID, -Description
- go to wowhead.com
- search for "Death's Choice" (or any item you would like to add)
- write down the ItemID (it's in the URL)
- click the description of the proc you would like to add
- write down the SpellID (again it's in the URL)
- give it a proper description
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A note on this, when finding the spellID for the proc, make sure it's the actual buff you obtain on your character, not just the spell you get from clicking the trinket's description - sometimes they're not the same (for instance for DV I was initially using some intermediate spell which I guess is used to determine whether to proc AGI or STR, and having it fail to detect my procs since the mod only triggers on the actual buffs my character gets). For DW you'd need to find the 3 different buffs hunters can get, and point each to the same item ID.
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12/14/09, 12:32 PM
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#358
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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I have resumed work on FaceShooter and am trying to get it to automatically compare calculated damage and actual damage done in order to a) find bugs in its current calculations and b) to adjust for unexpected, stable, long term deviations.
By doing so I realized that the Sniper Training bug is still present (check my older post at FD bug and other issues). Aimed Shot, Steady Shot and presumable Explosive Shot (which needs more testing because of its damage range) are sometimes dealing exactly 6% more damage than expected. I don´t know exactly how to trigger it but it seems to be somehow related with the reapplication of Sniper Training. It´s like sometimes the Server "forgets" to turn it off when the buff fades but adds it again when it´s reapplied.
Multi-Shot and Arcane Shot are unaffected by this which only supports the idea that it´s somehow Sniper Training related though Black Arrow doesn´t seem to be affected either even though it´s damage should be modified by Sniper Training too.
On another note, has anyone done some armor testing for non-raid bosses in WotLK? I checked the Wrath boss armor testing thread but couldn´t find any information concerning targets lower than lvl 83.
Last edited by Midnight : 12/14/09 at 1:12 PM.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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12/16/09, 7:14 AM
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#359
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Glass Joe
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So... the info to add to Heatsink for Deathbringer's Will is:
[71485] = 50362, -Deathbringer's Will Normal
[71491] = 50362, -Deathbringer's Will Normal
[71486] = 50362, -Deathbringer's Will Normal
Is that about right ? (for a hunter anyway?)
Last edited by Necrie : 12/16/09 at 7:25 AM.
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12/16/09, 3:31 PM
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#360
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Glass Joe
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Originally Posted by Necrie
So... the info to add to Heatsink for Deathbringer's Will is:
[71485] = 50362, -Deathbringer's Will Normal
[71491] = 50362, -Deathbringer's Will Normal
[71486] = 50362, -Deathbringer's Will Normal
Is that about right ? (for a hunter anyway?)
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You also have to edit the bottom portion in regards to the internal CD being different than the default 45 seconds.
[71491] = 90,
[71486] = 90,
[71485] = 90,
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12/17/09, 11:33 AM
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#361
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Von Kaiser
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Originally Posted by guni
I never actually got Power Auras to show low pet health, sorry I can't help you with that.
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Also quite straight forward.
Set it as a Global Effect.
Activation tab should be "Health" with Unitname defined as your pet like in the example above. I also check "Only if in combat" but you can do that to taste. Likewise there is a slider for percent of life remaining before your aura pops up. I use 40%.
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12/21/09, 6:25 PM
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#362
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Glass Joe
Orc Hunter
Defias Brotherhood (EU)
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mobs targetting healers
people, I'm looking for an addon that can show me the mobs that are aggro'd by a healer so I can select them very fast to Distract shot them.
It would make my work in 25man raids a lot easier so if you know of an addon like this then please let me know.
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12/22/09, 3:09 PM
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#363
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Glass Joe
Night Elf Hunter
Dalvengyr
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Is there a way for me to have power auras to show when I do not have a buff? I.E. as MM to check to make sure I have trueshot aura up when in a raid.
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12/22/09, 4:50 PM
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#364
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Piston Honda
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Originally Posted by Cheesedawg
Is there a way for me to have power auras to show when I do not have a buff? I.E. as MM to check to make sure I have trueshot aura up when in a raid.
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Put a check mark in the Invert box.
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12/23/09, 1:15 AM
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#365
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Von Kaiser
Troll Hunter
Earthen Ring
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Yeah besides Kill Shot being ready, that's all I use Power Auras for now:
Well Fed - Self
Well Fed - Pet
Flask of Endless Rage - Self (SV only)
Armor Piercing - Self (MM only)
Mighty Thoughts - Self (MM only)
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12/23/09, 2:48 PM
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#366
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Glass Joe
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I use TellMeWhen for buffs and debuffs, it is a more recent mod. Most of my raid uses power auras, I have used PA, but I find myself more comfortable with TMW. Does anyone have experience with both mods, or any comments as to TMW being better or worse than PA?
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12/24/09, 2:10 AM
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#367
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Glass Joe
Dwarf Hunter
Grim Batol (EU)
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Anyone knows add-on that showing AP or Crit value while fighting? reaching peak AP with your set bonus and proc [on hit] other items at same time makes you want to blow rest of your CDs to reach maximum DPS.
Thanks in advance.
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12/24/09, 3:12 AM
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#369
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Glass Joe
Dwarf Hunter
Hellfire (EU)
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I have a problem setting Power Auras for new Misdirection after 3.3. There are 2 different buffs for it now - first is 30 s cooldown buff that appears after casting Misdirection, but then there's a 4 s buff that starts when you do threatening action. You can now misdirect just before attack and when the fight starts, 4 s timer begins that misdirects threat to tank. I would like to see this 4 s buff only in Power Auras. Is it possible?
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12/24/09, 5:43 AM
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#370
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Piston Honda
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Originally Posted by Ruinvastator
I have a problem setting Power Auras for new Misdirection after 3.3. There are 2 different buffs for it now - first is 30 s cooldown buff that appears after casting Misdirection, but then there's a 4 s buff that starts when you do threatening action. You can now misdirect just before attack and when the fight starts, 4 s timer begins that misdirects threat to tank. I would like to see this 4 s buff only in Power Auras. Is it possible?
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If the 4sec buff has a different ID than the 30sec buff then you can put that ID into PowerAuras and it should only show the 4 sec buff.
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12/24/09, 9:58 PM
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#371
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Glass Joe
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Originally Posted by woody-shuhalo
Also quite straight forward.
Set it as a Global Effect.
Activation tab should be "Health" with Unitname defined as your pet like in the example above. I also check "Only if in combat" but you can do that to taste. Likewise there is a slider for percent of life remaining before your aura pops up. I use 40%.
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I am quite eager to get this to work as I have never once thought to try this, but the steps you have explained for what ever reason will not work for me. Would you mind taking a screen shot of your health percent page? I have never once had a problem with power auras and not getting something to work, I find it odd that this will not pop up for me no matter what I try. Maybe I'm missing something though.
EDIT: Never mind, I figured I would check for an update on the addon and it fixed the problem.
Last edited by Cex : 12/25/09 at 5:43 AM.
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12/25/09, 11:15 AM
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#372
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Bald Bull
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Originally Posted by Midnight
On another note, has anyone done some armor testing for non-raid bosses in WotLK? I checked the Wrath boss armor testing thread but couldn´t find any information concerning targets lower than lvl 83.
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Late reply, but perhaps it'll help; I did some testing over at Maintankadin • View topic - Theck's MATLAB TPS analysis (A Jonesy derivative work) , and while the lower levels aren't technically bosses, the belief is that their armor would be the same if they were tagged as bosses of those levels:
| level | armor | | 80 | 9729 | | 81 | 10033 | | 82 | 10338 | | 83 | 10643 |
Also, if you're working on FS again, any chance of adding the following 2 options:
- do not try to save all ISS procs for Chimera (i.e. stop recommending MS instead of AS when ISS is procced)
- do suggest interleaving steadyshots/instants between ESs when LnL procs (i.e. stop recommending ES, 0.5s, ES, 0.5s, ES whenever LnL procs)
(1) is because there are several setups where you want ISS charges going to AS rather then doing a lower damage MS, and (2) because at lower latency levels (80ms for me) waiting 0.5s between back to back ESs hasn't been better DPS on the spreadsheet than interleaving steadyshots or instants for a while now. Both (1) and (2) are primary due to increasing ArP levels on gear, although (2) probably has a bit to do with the LnL icd addition removing the risk of wasting a 2nd LnL proc while interleaving.
I believe both (1) and (2) are currently hardcoded as rules? I'm not sure if you'd want to just add options to remove the hard coding, or add in code to actually detect which is higher DPS for your current gear (would need some look-ahead decision-making instead of per-shot decision-making).
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12/25/09, 10:44 PM
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#373
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Glass Joe
Orc Hunter
Chromaggus (EU)
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Is it only for me or does Pitbull not show piercing shots as debuff on the enemy? I tried clicking alot and so, but nothing worked. anyone know? thx
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12/26/09, 4:57 PM
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#374
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Glass Joe
Dwarf Hunter
Hellfire (EU)
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Originally Posted by arlen
If the 4sec buff has a different ID than the 30sec buff then you can put that ID into PowerAuras and it should only show the 4 sec buff.
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I checked and Misdirection has 2 spell ids:
#34477 (30 sec cooldown, "The current party or raid member targeted will receive the threat caused by your next damaging attack and all actions taken for 4 sec afterwards.")
#35079 ("Threat caused for the next 4 sec is redirected to the target raid member.")
When I use [35079] in Power Auras as Buff name it still tracks 34477 somehow. Any ideas?
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12/26/09, 5:57 PM
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#375
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Piston Honda
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Originally Posted by Ruinvastator
I checked and Misdirection has 2 spell ids:
#34477 (30 sec cooldown, "The current party or raid member targeted will receive the threat caused by your next damaging attack and all actions taken for 4 sec afterwards.")
#35079 ("Threat caused for the next 4 sec is redirected to the target raid member.")
When I use [35079] in Power Auras as Buff name it still tracks 34477 somehow. Any ideas?
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Not exactly sure why it still tracks both, but I found a workaround. You have to set Power Auras to also track the tooltip text (see pic) which is different between the two buffs. I'm currently using version 3.0 from Power Auras Classic - Addons - Curse and here's the export code of the aura:

Version:st3.0.0; gcd:bofalse; b:nu1; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Hunter_Misdirection; size:nu0.42999997735023; torsion:nu1; r:nu1; y:nu-30; x:nu60; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu27; alpha:nu0.75; aurastext:st; symetrie:nu0; soundfile:st; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; sound:nu0; stacksOperator:st>=; realaura:nu1; Active:bofalse; threshold:nu50; exact:botrue; InactiveDueToState:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; stance:nu10; inParty:nu0; id:nu13; HideRequest:bofalse; aurastextfont:nu1; anim2:nu0; beginSpin:bofalse; customtex:bofalse; tooltipCheck:stThreat redirected; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; buffname:st[35079]; begin:nu0; off:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; party:bofalse; finish:nu1; timer.InvertAuraBelow:nu0; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:bofalse; timer.lastShownLarge:nu0; timer.DurationInfo:nu770058.082; timer.lastShownSmall:nu1; timer.y:nu-64; timer.x:nu37; timer.HideRequest:botrue; timer.Transparent:bofalse; timer.a:nu1; timer.CustomDuration:nu0; timer.id:nu13; timer.cents:botrue

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