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12/27/09, 2:32 PM
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#376
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by alienangel
Late reply, but perhaps it'll help; I did some testing over at Maintankadin • View topic - Theck's MATLAB TPS analysis (A Jonesy derivative work) , and while the lower levels aren't technically bosses, the belief is that their armor would be the same if they were tagged as bosses of those levels:
| level | armor | | 80 | 9729 | | 81 | 10033 | | 82 | 10338 | | 83 | 10643 |
Also, if you're working on FS again, any chance of adding the following 2 options:
- do not try to save all ISS procs for Chimera (i.e. stop recommending MS instead of AS when ISS is procced)
- do suggest interleaving steadyshots/instants between ESs when LnL procs (i.e. stop recommending ES, 0.5s, ES, 0.5s, ES whenever LnL procs)
(1) is because there are several setups where you want ISS charges going to AS rather then doing a lower damage MS, and (2) because at lower latency levels (80ms for me) waiting 0.5s between back to back ESs hasn't been better DPS on the spreadsheet than interleaving steadyshots or instants for a while now. Both (1) and (2) are primary due to increasing ArP levels on gear, although (2) probably has a bit to do with the LnL icd addition removing the risk of wasting a 2nd LnL proc while interleaving.
I believe both (1) and (2) are currently hardcoded as rules? I'm not sure if you'd want to just add options to remove the hard coding, or add in code to actually detect which is higher DPS for your current gear (would need some look-ahead decision-making instead of per-shot decision-making).
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I flew around a bit and used beast lore to get the armor values for lvl 70-80 and interpolated those for 81 and 82 from there (they do confirm your observations).
Concerning your suggestions - I guess I can include a simple switch to turn on/off ES interleaving and ISS saving. The "look-ahead decision-making" by the way of calculating different permutations of castsequences is something I´d still like to do eventually but to be perfectly honest, I don´t think that´ll be done in the near future.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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12/27/09, 3:36 PM
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#377
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Bald Bull
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Yeah, looking ahead is non-trivial to do. Also, my post was slightly misleading, just disabling the current code for waiting 0.5s between ES isn't enough, we still don't want to fire 3 back to back ES under any circumstances - I went poking around your code thinking I'd just have to disable something, then realized that I'd actually have to make it detect that LnL is procced while ES is ready, and then alternate between recommending ES and the next highest damage shot until LnL wore off :/ - I think if I just disabled your current LnL code it would tell me to just fire ES thrice in a row.
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01/06/10, 6:41 AM
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#378
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Glass Joe
Draenei Priest
Kazzak (EU)
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people, I'm looking for an addon that can show me, which buffs i miss to get full buffed (blessings, int, mark, stamina, totems etc.) and which debuffs i miss on target(normaly boss) to get full debuffed. (coe, mangle, expose armor, FF, devouring plague ....).
So if you know of an addon like this then please let me know.
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01/06/10, 7:10 AM
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#379
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Glass Joe
Troll Hunter
Turalyon (EU)
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01/06/10, 10:17 AM
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#380
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Glass Joe
Draenei Priest
Kazzak (EU)
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Originally Posted by Krempin
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this one will be good for buffs, but he was updated 04-27-2009. LK buffs arent included, like horn of winter...so its crap.
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01/06/10, 12:36 PM
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#381
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Glass Joe
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Originally Posted by BopMajster
this one will be good for buffs, but he was updated 04-27-2009. LK buffs arent included, like horn of winter...so its crap.
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Here's one that was available for 3.1. The author is looking for someone to take it over. But it's still a very useful mod to have before you click "Yes" on the ready check.
BuffEnough - Addons - Curse
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01/06/10, 1:11 PM
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#382
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Glass Joe
Blood Elf Hunter
Lightning's Blade
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I'm a fan of Zomgbuffs which shows major buffs missing, and if you are a class that can buff, autocasts buffs like Pallypower for anyone (pallypower built in). So I've elected to use that mod's counterpart, Utopia, created by the same author, to identify which minor buffs are being used and which aren't.
Utopia also watches boss Debuffs and easily shows which ones aren't getting done. Very nice for when you're tank is not a warrior, but you're melee are selfish regarding sunder/expose.
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01/07/10, 5:43 AM
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#383
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Von Kaiser
Orc Hunter
Twisting Nether (EU)
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Ever since I changed to MM over SV, Faceshooter isn't working very well for me at all. Following it's rotation at the start of a bossfight gives me:
(HM), AiS, ArS, SS, SS, SS... until AiS CD is up.
Are there any obvious pitfalls I missed? I was kind of expecting an MM build to have SrS and CS in its optimal rotation somewhere ;-)
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01/07/10, 6:18 AM
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#384
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Originally Posted by Kaganar
Ever since I changed to MM over SV, Faceshooter isn't working very well for me at all. Following it's rotation at the start of a bossfight gives me:
(HM), AiS, ArS, SS, SS, SS... until AiS CD is up.
Are there any obvious pitfalls I missed? I was kind of expecting an MM build to have SrS and CS in its optimal rotation somewhere ;-)
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That´s strange and certainly shouldn´t happen (for me it doesn´t). I dont think there are any options that could cause it either. There´re only 2 reasons for FS to put SS over other CD/Talented shots:
1) It calculates for SS to do more damage than the other shot - I guess that could happen with high amounts of ArPen but in that case it wouldn´t propose ArS either.
2) It doesn´t realize you´ve got the CS talent (bugged lua function returns maybe?). This doesn´t explain why it chooses SS over SerpS though.
Anyway, does this happen to you consistantly or did you just try it this once? If you didn´t try that already do a relog and a swap to SV and back again. If it still happens... well it´s hard to say what causes it but I´ll try and look into it.
edit: Thinking about it there´s a third reason why FS wouldn´t show SerpS would be if the debuff detection worked wrong and FS thinks there´s still one up on the target. I didn´t get a bug with that one since the last update though.
Last edited by Midnight : 01/07/10 at 6:24 AM.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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01/07/10, 2:52 PM
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#385
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Glass Joe
Night Elf Hunter
Thorium Brotherhood
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Midnight,
I've been having the exact same issue as Kaganar. I've had it for at least a month or more but just assumed it was something I had done, or that it was just obvious to do a SrS after HM and so FS wasn't recommending it. Of course once I do SrS then it recommends CS. Like Kaganar it often recommends ArS instead of SS even on standstill fights. I've tried going with it's recommendations and also ignoring them and using SS. I do more damage ignoring FS and using SS. I may try completely uninstalling and reinstalling since you say you do not encounter these issues.
I also briefly used SV, but it was acting up before I did that and while my specs were BM and MM.
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01/07/10, 7:35 PM
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#386
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Glass Joe
Undead Priest
Aszune (EU)
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Hello.
Is there an addon similar to Fortexorcist, which could visually display my trinket and talent internal cooldowns and only those? I tried fortex, but it makes a real mess, since I already use omniCC to distinguish my ability cooldowns. I would like to have an addon, which displays a warning, when a trinket ICD wears off, something like MSBT's - Ready now, or Power Auras notification, something that displays it visually but without that other mess. Thanks in advance.
And other question - Is there an addon, which could warn me that there is no serpent sting present on the target? Sometimes when I have to run around a lot, I forget to recheck, whether serpent has been worn off, and then my chimera serpent part is of no use, i loose dps because of no serpent present, and ofc, if I used serpent with max AP and other buffs, like hysteria, tricks etc, I just lose a lot of dps then. Tried Utopia, but it is more for the really debuffing classes, not for a hunter's serpent sting.
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01/07/10, 10:05 PM
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#387
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Glass Joe
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You could try procodile netbeast. Not sure if you can set it up to send you a warning when your trinket gets off icd, but it does show a visual for the icd of all your procs (ring, trinket, tier bonus, etc).
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01/08/10, 12:08 AM
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#388
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Glass Joe
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In Fortexorcist config, Cooldown Timer --> Spell Coloring/Filtering --> Uncheck Spell. Make sure you have InternalCooldown up to date and you should be good.
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01/08/10, 12:16 AM
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#389
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Von Kaiser
Dwarf Hunter
Grim Batol (EU)
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I switched to using sexycooldowns to track cds and internal cds. It can also show buffs if you want. But unfortunately it only allows blacklisting buffs and not whitelisting so you'll have to blacklist everything you do not want shown.
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01/08/10, 6:37 AM
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#390
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Von Kaiser
Night Elf Druid
Defias Brotherhood (EU)
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I prefer Event Horizon for that. It has a bar for Serpent, all your other shots, you can manually add stuff like Hunter's mark (different colors for yours and someone else's) and you can add trinkets. I have my Death's Verdict and Deathbringer's Will shown, as well as the Ashen Band proc.
The downside is that the addon takes up quite a bit of screen space. Also, all the changes you want to make must be done with editing/adding stuff in the game code. There's no in-game UI for it.
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01/08/10, 10:41 PM
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#391
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Von Kaiser
Draenei Hunter
Lightbringer
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Originally Posted by Rhy
The downside is that the addon takes up quite a bit of screen space.
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If you make the bars lighter, remove the border, etc. you'll never notice it except when you need it.
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01/09/10, 9:38 AM
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#392
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Von Kaiser
Tauren Hunter
Ревущий фьорд (EU)
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01/25/10, 12:05 AM
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#393
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Glass Joe
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I know this has been asked quite a bit but im looking for an addon that shows 2p t10 procs deathbringers deaths verdict procs etc etc without much configuration and without taking up to much space. Also would like it to show how long i have the proc for and not just when it procs
I only very briefly checked the addons just above so if i was wrong and they do fit the above criteria i apologize but let me know. Thanks
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01/25/10, 1:00 AM
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#394
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Von Kaiser
Dwarf Hunter
Blackhand (EU)
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Just use powerauras (wowinterface) and learn to configure it; this will help until the addon isn't continued anymore and you can quickly add every new buff.
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01/25/10, 1:05 PM
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#395
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Right now I´m trying to get Serpent Sting tick calculations for FS better. I´m working with the following assumptions:
For SV and BM I guess it´s rather straight forward - tick damage is determined every time I cast Serpent Sting. It doesn´t matter if I´m refreshing an old sting or if I´m applying a new one. Damage modifiers on my target, myself or changes to my AP/Crit etc after the application have no bearing on the tick damage.
MM mechanics for (re)applying Serpent Sting itself are the same as for SV and BM. If the DoT is refreshed with CS however only changes to AP and target damage modifiers carry over to the refreshed sting. Changes to percentage damage modifiers on myself (2T10, CotH, TotT, ST etc) remain the same they were when the sting was cast.
Is this about right?
My apologies for asking this - I think I remember this topic being discussed somewhere here but it´s kind of hard to find it buried deep within one of those 100+ pages threads.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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01/26/10, 1:01 AM
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#396
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Don Flamenco
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Basically, yes.
Put slightly differently, only % dmg modifiers in place at the time of the shot are retained throughout the life of an explicit SrS (i.e. one fired by the hunter), everything else is recalculated based on current stats & buffs at each CS-driven refresh. That means you would need to track what % dmg modifiers were in place when the sting was applied and consider proposing re-application if higher level % dmg modifiers affected the hunter later in the fight. Whether those modifiers would be worth the GCD loss of a re-application would depend of the expected remaining duration of the fight and the damage differential the new % dmg modifier provided. This could potentially mean tracking multiple SrS as you could potentially refresh more than one target's sting using CS, although that would be unlikely.
Last edited by Iru : 01/26/10 at 1:06 AM.
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01/26/10, 4:10 AM
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#397
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Don Flamenco
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In addition to % Damage modifiers, it has recently been verified that % Crit is not recalculated on refresh. An easy way to test this for yourself is to apply Serpent Sting to a Training dummy, Feign Death and unequip all your gear minus your weapon, and refresh the sting with Chimera Shot. This behaviour coincides with the Warlock dot refresh system.
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01/26/10, 7:29 AM
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#398
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Don Flamenco
Night Elf Hunter
Ysera (EU)
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Thanks for the answers. I found a lot of posts on that topic now that I thought about searching for the term "Vezax". So many in fact that I´m feeling kind of stupid for having even asked in first place.
On the good side of things I also found what I was looking for - a post explaining not only about % modifiers on the hunter but also about target debuffs: Marksman questions
This post confirms what I already suspected but wasn´t really sure about - debuffs on targets like Earth and Moon or Singed on Hodir do not roll with CS.
On a sidenote I also found out that the CS-Serpent part doesn´t seem to use the actual - buffed (or debuffed) - Tick damage but the theoretical damage for which it would tick if SpS was cast at that moment.
So in essence I guess I´ll have to calculate 3 different values:
a) Tick damage if I refreshed the sting with Serpent Sting in order to evaluate SpS priority
b) Tick damage if I refreshed the sting with Chimera Shot in order to evaluate CS priority
c) Tick damage for which it should be ticking right now in order to check against actual tick damage to calculate potential deviations
The first one just uses current damage modifiers, AP, crit etc, for the second one I´ll have to save the modifier that has been used when the sting was first applied but current target debuff modifiers, AP, crit etc and for the last one i´ll have to save whatever has been calculated for a) or b) by the time I cast SpS or CS.
The only question that remains now is if c) remains constant until a new SpS or CS is cast even if a debuff like Earth and Moon lands or runs out on the target while the sting is still ticking. My guess is it does but that´s propably easy to test on a dummy with the help of a balance druid, unholy dk or warlock.
Last edited by Midnight : 01/26/10 at 7:37 AM.
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FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
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01/28/10, 12:33 AM
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#399
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Piston Honda
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I have been using Bartender bar mod since Ulduar days, and I have never had any problem till recently. Last night, during our guild's first try on Blood Queen, my bar wouldn't change to the "Bite" bar, causing me to be mind-controlled and wiping the raid. I've never had any problem before with similar bar-changing fights before, such as Flame leviathan, WG siege engines, etc. Is there any options that I need to change to circumvent this problem?
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01/28/10, 12:35 AM
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#400
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Piston Honda
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The Vampiric Bite ability during Frenzied Bloodthirst is actually located on the Possess Bar, which is often confused with the Vehicle Bar now. Make sure that one is enabled under your Bartender options.
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