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Old 02/01/10, 5:45 PM   #406
Allara
Extra Special
 
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Draenei Hunter
 
Draenor
Add-ons can't switch aspects for you. They can remind you to do it, however. Another example is Mongoose.

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Old 02/02/10, 12:15 AM   #407
longbeards
Glass Joe
 
Dwarf Hunter
 
Lothar
any one else having trouble with zugzug not changing when u change target types? Any other suggestions for an addon like this?

Last edited by longbeards : 02/02/10 at 7:37 PM.

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Old 02/02/10, 2:26 AM   #408
Nebelwerfer
Bald Bull
 
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Human Paladin
 
Frostmourne
You don't need to change tracking. If you've got track beasts on and you're attacking a humanoid, you still get the x% bonus if you're spec'd into imp tracking. Ergo, it's a pointless addon and not helpful.

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Old 02/02/10, 11:43 AM   #409
UnstableFluxx
Banned
 
Orc Hunter
 
Suramar
Anyone have any suggestions in configuring TimeToOOM? I've tried tweaking mine on a target dummy and its still about 15 seconds off- that is it says I will run out of mana 15 seconds before I actually do.

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Old 02/05/10, 11:37 AM   #410
Toshamaru
Glass Joe
 
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Draenei Hunter
 
Der Mithrilorden (EU)
A week ago i found Damaging on Curse. I like the idea, but some features are missing - support for Tricks of the Trade or a option to see the damage modifier from the last application of the sting (like Xqerpent did with AP) next to the current value.

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Old 02/05/10, 12:57 PM   #411
bigrooster
Glass Joe
 
Troll Hunter
 
Dragonblight
Originally Posted by Nebelwerfer View Post
You don't need to change tracking. If you've got track beasts on and you're attacking a humanoid, you still get the x% bonus if you're spec'd into imp tracking. Ergo, it's a pointless addon and not helpful.
The only usefullness of this addon is for situations where a foregetfull person ( i've done it, and i'm sure other's have too) may have soemthing like Find Fish on, and then forget to manually switch back when it's time to enter a raid.

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Old 02/11/10, 7:32 PM   #412
possum
Glass Joe
 
Human Rogue
 
Terenas
nvm

Last edited by possum : 02/12/10 at 1:43 AM.

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Old 02/12/10, 5:07 AM   #413
Catania46
Glass Joe
 
Orc Hunter
 
Dentarg (EU)
Does anyone know an add on to track Lock and Load Cooldown? Before 3.3 i was using Proculas but now it doesn't work anymore.

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Old 02/12/10, 6:19 AM   #414
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Alright so now I do have the code in place to calculate min and max damage for every shot instead of just the average and compare it to for whatever it actually hit the target. From there I can check if the damage is either as expected or deviates from the expected amount. If the latter is the case it calculates the percentage by which the shot was off.

This is where my problems start. In a perfect environment with a bow where min=max damage I´m catching deviations pretty good, however if I´m using my normal bow it´s rather difficult to pinpoint the exact amount of the deviation because I don´t know what to compare it to. Say my Explosive Shot just hit for 3,6k even though it should hit for 3,4k-3,5k. Now the real deviation can be somewhere between ~2,857% and ~5,882%. Which one do I pick? I guess it´s propably the best to take the average there too even though it might be slightly more likely for hits already bordering the top or bottom of the damage range to deviate from the expected ones which may skew the results.

Another thing is - right now I´m not adjusting every shot if it deviated from the expected value. Unfortunatly it often happens that FS still calculates one shot with or without a certain buff if the player just gained or lost it (happens sometimes with procs) and gets it right again for the next one. So instead I´m waiting for 5 consecutive deviations (or 15-25 ticks in case of DoTs) before actually using the average deviation as auto adjustment to that shot. This delayed adjustment leads to the problem that the more frequently used ones that get adjusted faster and the less frequently used ones running danger of not beeing proposed anymore at all. Consider the following scenario: at the Blood Queen you´ve used Steady Shot 5 times after beeing bitten and FS calculates ~100% deviation. Now it´s using that deviation for it´s future calculations of Steady Shot. If by that time you haven´t had your 5 times of Aimed deviations FS will propably priorize Steady over Aimed and never propose to shoot the latter one. I guess one way to handle this would be to just use one adjustment for physical and one for spell damage but FS won´t be able to adjust for buffs only affecting a single spell. I´m open for any other suggestion there as well.

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Old 02/12/10, 2:16 PM   #415
Toshamaru
Glass Joe
 
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Draenei Hunter
 
Der Mithrilorden (EU)
Originally Posted by Catania46 View Post
Does anyone know an add on to track Lock and Load Cooldown? Before 3.3 i was using Proculas but now it doesn't work anymore.
If you use Quratz try the ProcsModule. Works great.

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Old 02/13/10, 12:18 AM   #416
zakaria
Von Kaiser
 
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Dwarf Hunter
 
Grim Batol (EU)
I recommend every hunter to get this addon, It's very nice addon to creat fast MD macros in raids Tyra Misdirect.

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Old 02/13/10, 1:56 PM   #417
kabes
Von Kaiser
 
Pandaren Hunter
 
Whisperwind
Speaking of misdirection addons, does anyone know of one like TrickOrTreat for rogues where it tells you how much threat was transferred after the MD is finished?

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Old 02/18/10, 6:19 PM   #418
Bragaul
Glass Joe
 
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Orc Hunter
 
Whisperwind
Hello, I've been using Power Auras for quite some time and love it. Now that I have my 2pt10 it is more than worthwhile to track the gear bonus procs. Power auras will do this simply but I'm looking for it to do more.

Does anyone know of a proc addon (or how to configure Power Auras) which can stack *different* buffs. For instance, I'd like one icon to appear when my 2pt10 gear bonus procs say in Red, but if Culling the Herd (CtH) or Arcane Empowerment (AE) are up for it to be yellow and if both CtH & AE are up for it to be green.

example:

AE or CotH are up but 2pt10 is not then I don't want any notification esp b/c they're up often in a raid c. 75%.

2pt10 procs: Red Skull
2pt10 + (CtH OR AE): Skull turns yellow
2pt10 + CtH + AE: Skull turns Green


Can Power Auras be configured to do such a thing? If not, is there an addon available which can?

Thanks.

EDIT: Replaced "Culling of the Herd" with "Culling the Herd"

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Old 02/18/10, 8:08 PM   #419
Bluesfear
Piston Honda
 
Night Elf Hunter
 
Kel'Thuzad
You can use POWA to track multiple buffs, just type in the name and the different spell IDs you want to track. You can get the spell IDs from wowhead.com by searching for the spell. And then you can configure color to your liking.

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Old 02/18/10, 11:56 PM   #420
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
You can also link multiple auras together to make a more complicated condition than a single aura can have. There's a brief overview near the bottom of Power Auras Classic : WoWInterface Downloads : Buff/Debuff/Spell Mods (and I think an article in the TT here, although I can't seem to find it), but the basic idea is:

- make an aura for your first condition (e.g. 2pcT10 has procced)
- disable this aura, but mouseover it to find out what number the mod assigned it
- make an aura for your second condition (e.g. CotH procced)
- enter the number for that first aura in the box in the top right for your second aura.

Now your second aura will only display when the conditions for both auras are satisfied.

It's a little clumsy, but I believe you can use it to nest quite a few conditions together.

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