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Old 04/19/09, 5:12 AM   #101
Nooska
Piston Honda
 
Blood Elf Hunter
 
Argent Dawn (EU)
I haven't tried, but it would seem that an aura on "Action useable" for CotW respectively FH should do it?
 
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Old 04/19/09, 5:34 AM   #102
Squinky001
Von Kaiser
 
Draenei Hunter
 
Silver Hand
I'm not sure if the first post of this thread is being updated at all, but if it is I'd like to suggest adding a link to the guide by TankSpot on how to get OmniCC to show tenths of a second on cooldowns.

Link: General Howto: Modify OmniCC to show 1/10 seconds - TankSpot
 
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Old 04/19/09, 10:56 AM   #103
jeftre
Glass Joe
 
Dwarf Hunter
 
Alleria
Originally Posted by Nooska View Post
I haven't tried, but it would seem that an aura on "Action useable" for CotW respectively FH should do it?
I tried Cotw and got the same result.I can set Cotw and F.Howl the give me the warning when the Buff is active but can't set-it to warn me with "action Usable" for a finished cooldown.

I tried a bunch of addons but there is none having the config for a visual warning like Power aura.
I am currently using OmniCC to track these CD
 
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Old 04/20/09, 4:15 AM   #104
Cranch
Don Flamenco
 
Dwarf Hunter
 
Perenolde
By the way, TellMeWhen is no longer detecting the presence or absence of Serpent Sting reliably (and it hasn't been updated since 11/2008.) Kharthus' Hunter Timers version 2.9.1 works somewhat better, but will incorrectly reset the sting timer to full occasionally even without a shot from me (on our XT-002 raid tonight.)

What are you using to reliably track when your Serpent Sting falls off?
 
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Old 04/20/09, 4:29 AM   #105
Squinky001
Von Kaiser
 
Draenei Hunter
 
Silver Hand
I think the big issue is that some addons seem to have been broken slightly with the patch in that they're not distinguishing your stings/debuffs from anyone else's.

I've still got TellMeWhen for tracking the time on my serpent sting (in hopes that it's fixed soon because I like using an icon for tracking instead of a bar) and for a work-around I'm using KHT as well since it usually tracks the serpent stings on the target separately so as long as the other hunters in the raid don't refresh their stings at exactly the same moment that you do it's a bit easier to tell which is yours.
 
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Old 04/20/09, 4:53 AM   #106
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
I can testify that ClassTimers was displaying other Hunters' debuffs. I'll have to investigate further though to determine whether there was a setting that got reset during update of the addon or whether it is truly bugged like TMW and some others.
 
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Old 04/20/09, 5:26 AM   #107
Kharthus
Piston Honda
 
Dwarf Hunter
 
Deathwing
Originally Posted by Cranch View Post
By the way, TellMeWhen is no longer detecting the presence or absence of Serpent Sting reliably (and it hasn't been updated since 11/2008.) Kharthus' Hunter Timers version 2.9.1 works somewhat better, but will incorrectly reset the sting timer to full occasionally even without a shot from me (on our XT-002 raid tonight.)

What are you using to reliably track when your Serpent Sting falls off?
Here's a quick fix for TellMeWhen from comments on Curse:

QuickFix for the Self-options in 3.1:
Open TellMeWhen.lua and look for:

elseif ( isMine or not icon.onlyMine ) then

replace it with:

elseif ( (isMine and UnitIsUnit(isMine, "player")) or not icon.onlyMine ) then

As for KHT, can you capture a combatlog when the error is occurring? It shouldn't be doing that and looking thru the code I'm not sure what would cause that to happen.
 
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Old 04/20/09, 5:39 AM   #108
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
I started using Satrina Buff Frames instead of Quarz for enemy debuffs after its update from 3.0 to 3.1. I really like it because not only can you use filters and white- or blacklist to define exactly which debuffs you want to see but also if you want to see them regardless of source, only those of your class or just your own. So I can make it show anyones Hunter's Mark but only my own Serpent Sting and Black Arrow.
It´s also great to inform you about certain important debuffs (like for instance the bombs on XT002) or procs and short timed buffs in special dedicated buff frames.

That beeing said I guess I wouldn´t be using it just for enemy debuffs if I wasn´t already using it as my regular buff frame addon.

FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
 
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Old 04/20/09, 5:40 AM   #109
Vegelus
Von Kaiser
 
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Dwarf Hunter
 
Shadowsong (EU)
Originally Posted by Rezdan View Post
I can testify that ClassTimers was displaying other Hunters' debuffs. I'll have to investigate further though to determine whether there was a setting that got reset during update of the addon or whether it is truly bugged like TMW and some others.
No it's API's change so all you can do is wait for updates or modify your addons (just like Khartus wrote).
 
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Old 04/20/09, 6:02 AM   #110
 Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
ClassTimer fix:

classtimer.lua -- Search & Replace
if duration and duration > 0 and self.db.profile.Abilities[name] and isMine then
with
if duration and duration > 0 and self.db.profile.Abilities[name] and isMine=="player" then

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 04/20/09, 6:45 AM   #111
Fimbo
Grumpy Hunter
 
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Crabby
Tauren Hunter
 
No WoW Account (EU)
Originally Posted by Squinky001 View Post
I'm not sure if the first post of this thread is being updated at all, but if it is I'd like to suggest adding a link to the guide by TankSpot on how to get OmniCC to show tenths of a second on cooldowns.

Link: General Howto: Modify OmniCC to show 1/10 seconds - TankSpot

Well it's a little out of date now, I should rewrite when I have a few minutes at work!

But that link is useful, so i've added it to the first post as requested.
 
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Old 04/20/09, 11:23 AM   #112
Hogharr
Glass Joe
 
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Orc Hunter
 
Talnivarr (EU)
Originally Posted by Lactose View Post
ClassTimer fix:

classtimer.lua -- Search & Replace
if duration and duration > 0 and self.db.profile.Abilities[name] and isMine then
with
if duration and duration > 0 and self.db.profile.Abilities[name] and isMine=="player" then
Thanks! i am using ClassTimers now till i can figure how to make similar fix to ElkanoBuffBars.

Any tips how to do that perhaps?

Edit: nvm that, looks like that after 4 moths of inactivity that addon is finaly updated, weee

Last edited by Hogharr : 04/20/09 at 1:58 PM.
 
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Old 04/20/09, 12:39 PM   #113
 castille
μ
 
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Tauren Druid
 
Mal'Ganis
EventHorizon is pretty amazing for timers, fwiw. I've been using it for a long time, really good for detecting where you might be losing DPS in your cycle as well, since we're now a priority setup in Survival (and to some extent, marks).

23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].
^ Yes, this actually happened. Yes, Castille is a shaman.
 
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Old 04/20/09, 1:46 PM   #114
aejax
Glass Joe
 
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Orc Hunter
 
Cho'gall
Originally Posted by castille View Post
EventHorizon is pretty amazing for timers, fwiw. I've been using it for a long time, really good for detecting where you might be losing DPS in your cycle as well, since we're now a priority setup in Survival (and to some extent, marks).
I am loving EventHorizon. Really sweet little addon.
 
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Old 04/20/09, 6:28 PM   #115
desseb
Von Kaiser
 
Blood Elf Hunter
 
Kilrogg
Originally Posted by Fimbo View Post
Well it's a little out of date now, I should rewrite when I have a few minutes at work!

But that link is useful, so i've added it to the first post as requested.
The one problem I found with the OmniCC 1/10th second modification, is that with the latest version (unknown if it affects previous versions) it triggered the gcd to show the 1.5s timer also which means that my entire set of actions bars filled with the writing from OmniCC. Whereas normally, it only shows abilities with a greater than x.x sec timer based on the setting it looks like. Might want to add that as a small warning possibly.
 
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Old 04/20/09, 7:26 PM   #116
Mulgarath
Glass Joe
 
Night Elf Hunter
 
Emerald Dream (EU)
Hello desseb,

followed all steps like in the guide and I have no GCD timers on OmniCC, just the regular ones with tenths of a second.

My advice would be for you to uninstall the addon, re-install it and try again. I didn't write the changes, I copy/pasted them directly from the guide.


Cheers.
 
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Old 04/20/09, 10:12 PM   #117
dvorjak
Von Kaiser
 
Night Elf Hunter
 
Arathor
I have searched this entire thread and did not find any macro that would combine Rapid Fire and CoTW.

Can anyone explain how to set up a macro that would use Rapid Fire and CoTW simultaneously?
 
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Old 04/21/09, 12:48 AM   #118
 Electronic Punk
Glass Joe
 
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Tauren Hunter
 
Arathor (EU)
Like

/cast Call of the Wild
/cast Rapid Fire


? They basically operate on your pets GCD and your GCD but mine both seem to work fine off one click.
 
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Old 04/21/09, 1:04 AM   #119
Kharthus
Piston Honda
 
Dwarf Hunter
 
Deathwing
I just released KHT 2.9.2. It should fix the issue with serpent sting timers being incorrect.

Nice little bug Blizzard introduced in the combatlog. /sigh
 
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Old 04/21/09, 1:48 AM   #120
desseb
Von Kaiser
 
Blood Elf Hunter
 
Kilrogg
Originally Posted by Kharthus View Post
I just released KHT 2.9.2. It should fix the issue with serpent sting timers being incorrect.

Nice little bug Blizzard introduced in the combatlog. /sigh
No it is actually a new API functionality as per blizzard. See the blue post in this thread: World of Warcraft - English (NA) Forums -> 3.1 API Changes (and clarifications)

On a related note, the fix for Power Auras Classic.

1. Find:

if (bufftype == "debuff") then   --- DEBUFF checking
2. then find:

if (bemine and isMine) or (not bemine) then
3. replace with:

if (bemine and (isMine and UnitIsUnit(isMine, "player"))) or (not bemine) then
Repeat for buff section directly below:

1. find:

elseif (bufftype == "buff") then	--- BUFF Checking
repeat step 2 and 3

I tested this and it is definitely working for the debuff aspect for serpent sting and I'm guessing the buff section should work fine, but I do not have a buff aura setup.

Any chance someone could post the fix on curse also? I do not have, nor want an account there just for one post.
 
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Old 04/21/09, 2:07 AM   #121
Kharthus
Piston Honda
 
Dwarf Hunter
 
Deathwing
Originally Posted by desseb View Post
No it is actually a new API functionality as per blizzard. See the blue post in this thread: World of Warcraft - English (NA) Forums -> 3.1 API Changes (and clarifications)
I'm not using UnitAura, I knew about the changes to that.

The combatlog bug happens when one hunter already has a serpent sting on the target and a second hunter applies a serpent sting. The first hunter will get a SPELL_AURA_REFRESH at the exact same time as the second hunter gets a SPELL_AURA_APPLIED. The first hunter didn't do anything and certainly didn't refresh his own sting.

It's possible this bug has always been there, but before they added sourceIDs to SPELL_AURA_REFRESH it would have been almost impossible to see.
 
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Old 04/21/09, 11:30 AM   #122
lord3vil
Glass Joe
 
Orc Hunter
 
Magtheridon (EU)
Quick change for TellMeWhen to make it refresh icons every 0.1 seconds instead of the default 0.2. Open TellMeWhen.lua and change:

TELLMEWHEN_UPDATE_INTERVAL = 0.2;
to
TELLMEWHEN_UPDATE_INTERVAL = 0.1;
This will just about double the addon's CPU time, but the effect on framerate is negligible (I checked), since it's so lightweight to begin with. The icons are much snappier too, so I consider it well worth it.

Also, here is a crude modification so as to make it display my Kill Shot icon only when it can actually be fired, i.e. when it is off cd and my target has 20% or less health. Open TellMeWhen.lua and find the function TellMeWhen_Icon_SpellCooldown_OnUpdate. In this function, replace the following one line:
			self:SetAlpha(self.usableAlpha);
with the following:
			if ( (self.name == "Kill Shot") and (UnitHealth("target") > 0) ) then
				local healthPercent = UnitHealth("target")*100/UnitHealthMax("target");
				if ( healthPercent <= 20 ) then
					self:SetAlpha(self.usableAlpha);
				else
					self:SetAlpha(self.unusableAlpha);
				end
			else
				self:SetAlpha(self.usableAlpha);
			end
I guess I should add to this that my setup is such that icons are displayed for a particular target only when the abilities are available (off cd) and the target isn't affected by the related debuff (if serpent sting is already active on the target, its icon will not be displayed for example). The above change works perfectly with that regime.

Of course, being able to specify multiple conditionals through the GUI would be the most ideal for the average user, but it's not something I'm setting out to implement. If it turns out that the addon isn't going to be maintained anymore at all, it's more likely that I'll just strip off the GUI entirely and hardcode things to condense it even more. It really is an extremely useful addon for its size and its relative simplicity just makes it that much more impressive.
 
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Old 04/22/09, 11:08 AM   #123
Viola
Glass Joe
 
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Draenei Hunter
 
Ghostlands
Trap bar addon trouble

I was forced to switch from WoW Matrix to Curse Client for my addons. I have had problems with the Hunter Trap Bar not showing up since patch 3.1. Is there another option on curse.com for this utility or do I have to go without it?

Any comments would be appreciated.
 
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Old 04/22/09, 11:39 AM   #124
Dacrushertoo
Glass Joe
 
Night Elf Hunter
 
Bloodhoof
edit - found what i was looking for
 
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Old 04/22/09, 7:26 PM   #125
Mulgarath
Glass Joe
 
Night Elf Hunter
 
Emerald Dream (EU)
Originally Posted by Viola View Post
I was forced to switch from WoW Matrix to Curse Client for my addons. I have had problems with the Hunter Trap Bar not showing up since patch 3.1. Is there another option on curse.com for this utility or do I have to go without it?

Any comments would be appreciated.

I use ZHunter Mod.

It has movable bars (plenty of configurations) for traps, aspects and tracking. Also has a few more interesting stuff like MD warning and such. Been working pretty well since I use it, about 5 months or so.
 
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