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Old 04/21/09, 1:07 AM   #121
Kharthus
Piston Honda
 
Dwarf Hunter
 
Deathwing
Originally Posted by desseb View Post
No it is actually a new API functionality as per blizzard. See the blue post in this thread: World of Warcraft - English (NA) Forums -> 3.1 API Changes (and clarifications)
I'm not using UnitAura, I knew about the changes to that.

The combatlog bug happens when one hunter already has a serpent sting on the target and a second hunter applies a serpent sting. The first hunter will get a SPELL_AURA_REFRESH at the exact same time as the second hunter gets a SPELL_AURA_APPLIED. The first hunter didn't do anything and certainly didn't refresh his own sting.

It's possible this bug has always been there, but before they added sourceIDs to SPELL_AURA_REFRESH it would have been almost impossible to see.

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Old 04/21/09, 10:30 AM   #122
lord3vil
Glass Joe
 
Orc Hunter
 
Magtheridon (EU)
Quick change for TellMeWhen to make it refresh icons every 0.1 seconds instead of the default 0.2. Open TellMeWhen.lua and change:

TELLMEWHEN_UPDATE_INTERVAL = 0.2;
to
TELLMEWHEN_UPDATE_INTERVAL = 0.1;
This will just about double the addon's CPU time, but the effect on framerate is negligible (I checked), since it's so lightweight to begin with. The icons are much snappier too, so I consider it well worth it.

Also, here is a crude modification so as to make it display my Kill Shot icon only when it can actually be fired, i.e. when it is off cd and my target has 20% or less health. Open TellMeWhen.lua and find the function TellMeWhen_Icon_SpellCooldown_OnUpdate. In this function, replace the following one line:
			self:SetAlpha(self.usableAlpha);
with the following:
			if ( (self.name == "Kill Shot") and (UnitHealth("target") > 0) ) then
				local healthPercent = UnitHealth("target")*100/UnitHealthMax("target");
				if ( healthPercent <= 20 ) then
					self:SetAlpha(self.usableAlpha);
				else
					self:SetAlpha(self.unusableAlpha);
				end
			else
				self:SetAlpha(self.usableAlpha);
			end
I guess I should add to this that my setup is such that icons are displayed for a particular target only when the abilities are available (off cd) and the target isn't affected by the related debuff (if serpent sting is already active on the target, its icon will not be displayed for example). The above change works perfectly with that regime.

Of course, being able to specify multiple conditionals through the GUI would be the most ideal for the average user, but it's not something I'm setting out to implement. If it turns out that the addon isn't going to be maintained anymore at all, it's more likely that I'll just strip off the GUI entirely and hardcode things to condense it even more. It really is an extremely useful addon for its size and its relative simplicity just makes it that much more impressive.

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Old 04/22/09, 10:08 AM   #123
Viola
Glass Joe
 
Viola's Avatar
 
Draenei Hunter
 
Ghostlands
Trap bar addon trouble

I was forced to switch from WoW Matrix to Curse Client for my addons. I have had problems with the Hunter Trap Bar not showing up since patch 3.1. Is there another option on curse.com for this utility or do I have to go without it?

Any comments would be appreciated.

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Old 04/22/09, 10:39 AM   #124
Dacrushertoo
Glass Joe
 
Troll Hunter
 
Ysondre
edit - found what i was looking for

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Old 04/22/09, 6:26 PM   #125
Mulgarath
Glass Joe
 
Night Elf Hunter
 
Emerald Dream (EU)
Originally Posted by Viola View Post
I was forced to switch from WoW Matrix to Curse Client for my addons. I have had problems with the Hunter Trap Bar not showing up since patch 3.1. Is there another option on curse.com for this utility or do I have to go without it?

Any comments would be appreciated.

I use ZHunter Mod.

It has movable bars (plenty of configurations) for traps, aspects and tracking. Also has a few more interesting stuff like MD warning and such. Been working pretty well since I use it, about 5 months or so.

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Old 04/23/09, 12:55 PM   #126
Baower
Glass Joe
 
Tauren Hunter
 
Thunderhorn
I've been using Power Auras to monitor my Serpent Sting and it has worked great.

Now I'm trying to configure it to alert me when BA is off of cooldown since I don't like Tellmewhen. For some reason I get the aura up at seemingly random times and it often goes away when I hit the shift key. (I macro BA to a shift modifier) I configured it as an Action Available and tried a Spell Alert but no joy.

I'm also trying to qualify it to be active when in a raid and in combat so I have both of those selections active.

Any help from Hunters who have managed this?

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Old 04/23/09, 1:23 PM   #127
Sympa
Piston Honda
 
Sympa's Avatar
 
Blood Elf Rogue
 
Terokkar
Hi there! Since I posted the revamped SympaUI for my hunter there has been a good deal of interest in my set up for event horizon. For this we are going to jump into the way back machine. 'In my day when we had to walk up hill both..' A long while back there was another hunter addon which attempted to deal with shot rotations in a similar way. I am forgetting the name at the moment but have a link to a previous UI iteration where I used it.



The failure of that addon and really where Eventhorizon succeeds is the way in which the addons display the same style of information. Eventhorizon has a built in 'tick' state if you will showing you when your next shot will be available in line with current casts.

Now for the actual meat of this post. The way eventhorizonworks, there is no setup menu and thus mostly no information in the WTF folder. Almost all of the setup except positioning is in the .lua files of the addon itself. I currently only have two configurations set up for it, one for surv and one for marks.



Action Shot:


If you want to add more spells or debuffs/cooldowns to track you will need to open the config.lua file within the hunter extension for the mod. Just copy the syntax already in use and you should be good to go.

I've included everything you'll need to see this as is in the screenshots. Package includes SharedMediaLib EventHorizon and the EventHorizon Hunter plugin. Enjoy!
Attached Files
File Type: zip Archive.zip (857.7 KB, 233 views)


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Old 04/23/09, 8:05 PM   #128
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Lactose View Post
ClassTimer fix:

classtimer.lua -- Search & Replace
if duration and duration > 0 and self.db.profile.Abilities[name] and isMine then
with
if duration and duration > 0 and self.db.profile.Abilities[name] and isMine=="player" then
if (duration and duration > 0 and self.db.profile.Abilities[name] and isMine=="player") or (duration and duration > 0 and self.db.profile.Abilities[name] and name=="Hunter's Mark") then
It's a bit more useful this way. It will show the Hunter's Mark for any hunter, not just your own.

Actually come to think about it this should do the same and look much cleaner.

if (duration and duration > 0 and self.db.profile.Abilities[name] and (isMine=="player" or name=="Hunter's Mark"))

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Old 04/24/09, 5:22 AM   #129
Meluda
Glass Joe
 
Night Elf Hunter
 
Bronze Dragonflight (EU)
Originally Posted by Baower View Post
I've been using Power Auras to monitor my Serpent Sting and it has worked great.

Now I'm trying to configure it to alert me when BA is off of cooldown since I don't like Tellmewhen. For some reason I get the aura up at seemingly random times and it often goes away when I hit the shift key. (I macro BA to a shift modifier) I configured it as an Action Available and tried a Spell Alert but no joy.

I'm also trying to qualify it to be active when in a raid and in combat so I have both of those selections active.

Any help from Hunters who have managed this?
From the Comments on Power Auras on Wowinterface it seems this might be due to the spell not being on a Blizzard Bar, but e.g. on a Macaroon macrobar. A solution would be to put it on a Blizzard bar and subsequently hide it again. Hope this helps you.

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Old 04/24/09, 9:08 AM   #130
Baower
Glass Joe
 
Tauren Hunter
 
Thunderhorn
At the time I was suspecting something of the sort so I moved a clean icon onto my primary action bar. Unfortunately it didn't seem to work. It might be because I still had the shift modifier macro on the bar as well.

*edit* not using a macrobar, just Bartender. I'll dig into that more tho, thanks.

sigh, gonna have to mess around some more. I'm not giving up shift-f to fire BA, I'm perilously close to hand cramping during raids as it is. Hunters: Leading cause of Carpal Tunnel since 3.09

Thanks for the reply.

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Old 04/24/09, 10:11 AM   #131
Rawshark
Glass Joe
 
Night Elf Hunter
 
Bronzebeard
Originally Posted by Baower View Post
At the time I was suspecting something of the sort so I moved a clean icon onto my primary action bar. Unfortunately it didn't seem to work. It might be because I still had the shift modifier macro on the bar as well.

*edit* not using a macrobar, just Bartender. I'll dig into that more tho, thanks.

sigh, gonna have to mess around some more. I'm not giving up shift-f to fire BA, I'm perilously close to hand cramping during raids as it is. Hunters: Leading cause of Carpal Tunnel since 3.09

Thanks for the reply.
Hey Baower,

I had a similar issue when I wanted to add BA. What I did was copy the SrS aura buff because I was happy with that one and then change the timer (and visual) so that it would run the entire time of the CD.

I know that the effect runs out before then but I know that if my Aura for SrS and BA leave me then I need to reapply. With the SrS, the Aura goes away 2 sec before the sting runs out so I reapply. With BA the Aura runs the full CD time even though the effect runs out earlier. (Can't reapply then anyways there is going to be downtime no matter what)

It makes it easy for me so that I know that if these two Auras are not around me all the time then it is time to reapply.

I hope this helps. As far as the modifier, I too have it with a shift and a key and it works fine for me.

Enthar

Edit
*Misquote - My response was in reference to your original question regarding the set up of BA to the Aura

Last edited by Rawshark : 04/24/09 at 10:29 AM.

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Old 04/24/09, 4:05 PM   #132
Bobcat
Glass Joe
 
Bobcat's Avatar
 
Night Elf Hunter
 
Ravencrest
Originally Posted by Baower View Post
I've been using Power Auras to monitor my Serpent Sting and it has worked great.

Now I'm trying to configure it to alert me when BA is off of cooldown since I don't like Tellmewhen. For some reason I get the aura up at seemingly random times and it often goes away when I hit the shift key. (I macro BA to a shift modifier) I configured it as an Action Available and tried a Spell Alert but no joy.

I'm also trying to qualify it to be active when in a raid and in combat so I have both of those selections active.

Any help from Hunters who have managed this?
Keep in mind that when PowerAuras does an Action Usable check, it looks at your actionbars. If a macro action button does any sort of tooltip changes (due to modifiers, etc), it can't be used to evaluate a single shot properly.

I think the best practice is to drag your shots (the ones you are going to check for an Action Usable aura) straight from the spellbook to an actionbar; hide this bar if need be.

Obviously, you'll still be firing your shots using your macros and wacky bindings, but tell Power Auras to check those true blue action buttons. My BA aura does an Action Usable check for "Black Arrow", and it works just fine this way. Same goes for Kill Shot, Explosive Shot, and Aimed Shot (but not Serpent Sting since its duration is greater than its cooldown).

UPDATE: If you have both the macro button and the original spell button on your bars, your macro can't have #showtooltip. It will probably confuse PowerAuras. Manually set the icon to Black Arrow's icon if that's a big deal.

Last edited by Bobcat : 04/24/09 at 5:00 PM. Reason: clarification

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Old 04/25/09, 8:46 AM   #133
Gadget
Glass Joe
 
Dwarf Hunter
 
Antonidas (EU)
I just placed a five-button bartender4 bar right in the middle of the screen containing the main shots. That way I can have my eyes on the encounter and surroundings and still have cooldowns in sight. OmniCC for CDs on buttons in general.

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Old 04/26/09, 2:43 PM   #134
Baower
Glass Joe
 
Tauren Hunter
 
Thunderhorn
Originally Posted by Bobcat View Post
Keep in mind that when PowerAuras does an Action Usable check, it looks at your actionbars. If a macro action button does any sort of tooltip changes (due to modifiers, etc), it can't be used to evaluate a single shot properly.

I think the best practice is to drag your shots (the ones you are going to check for an Action Usable aura) straight from the spellbook to an actionbar; hide this bar if need be.

Obviously, you'll still be firing your shots using your macros and wacky bindings, but tell Power Auras to check those true blue action buttons. My BA aura does an Action Usable check for "Black Arrow", and it works just fine this way. Same goes for Kill Shot, Explosive Shot, and Aimed Shot (but not Serpent Sting since its duration is greater than its cooldown).

UPDATE: If you have both the macro button and the original spell button on your bars, your macro can't have #showtooltip. It will probably confuse PowerAuras. Manually set the icon to Black Arrow's icon if that's a big deal.
Yup, problem fixed. I just pulled the shift modifier out of the macro, moved BA to a hidden bar and mapped shift-f to it. Now that I have powa working I don't need to see the button for the cooldown.

Thanks for the help Bobcat and everyone else who pitched in.

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Old 04/29/09, 3:18 PM   #135
Gaj
Von Kaiser
 
Night Elf Hunter
 
Whisperwind
I know there was some talk of modifying Shock and Awe and I just found this:

ShotAndAwe - Addons - Curse



I also saw this:

WoW AddOns - Watcher - CurseForge.com



Which potentially looks like it could be very nice.

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