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Old 02/24/09, 3:42 PM   #276
Bovii
Piston Honda
 
Tauren Hunter
 
Maelstrom
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Old 02/24/09, 3:46 PM   #277
Sin86
Glass Joe
 
Orc Hunter
 
Ysondre (EU)
Here are my numbers on the PTR, while testing Wild Hunt : the new pet talent. I used this spec 53/14/04, of course I didn't take Great Stamina for my raptor.

Hunter AP : 4513 (1908+2605) | STA : 997 (130+867)
Pet 0/2 AP : 1716 (642+1074) | STA : 809 (361+448)
Pet 1/2 AP : 2664 (642+2022) | STA : 1009 (361+648)
Pet 2/2 AP : 3612 (642+2970) | STA : 1208 (361+847)

I hope it will help you to understand how it works.

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Old 02/24/09, 3:48 PM   #278
Effinhunter
Von Kaiser
 
Effinhunter's Avatar
 
Troll Hunter
 
Area 52
Originally Posted by Fukasa View Post
If I'm understanding the changes right, since BA has 15 sec duration, and a 30 sec CD, and because it procs LnL - will it be better to delay BA until the internal CD of LnL is up to fire the next one, or is the 6% damage buff it gives worth maximizing its uptime?

I guess to try to be more clear

0:00 - fire BA
0:15 - Last tick of BA procs LnL
0:30 - BA off CD - LnL still on internal CD
0:45 - LnL off of internal CD

If we fire BA again at 0:30, we maximize its uptime, but essentially reduce the probability that LnL will proc.
If we fire BA at 0:45, we give it the best chance of proccing LnL, but lose 6% damage modifier and the BA DOT for 15 seconds.

Also we have to take in to account that immo can proc LnL, so while firing it at 0:30 doesn't make it impossible for LnL to proc, it does reduce the raw number of chances that LnL can proc.
Perhaps I'm an optimist, but the way I'm expecting this to work is that BA and IT will be overlayed for 15s out of every 30s, so you are getting 20% chance to proc for 15s out of every 30s, and 10% chance (from IT) during the other 15s, once you have IT rolling from ES, and you finally get to use your BA (after the initial 30s cooldown). This is due to having 5 + 5 = 10 possible procs for LnL during the BA-IT period and only 5 possible procs for LNL during the IT only period.

This is just my guess, but if it works this way, it will be a buff when not using some explicit freezing trap gimmick (like the maggots on Patchwerk). Although I understand the need to put BA and IT on the same cooldown, I do not believe they will be exclusive in their effects. I guess we'll see. Again, I'm an optimist in this respect.

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Old 02/24/09, 3:49 PM   #279
smackz
Glass Joe
 
Night Elf Hunter
 
Blackhand (EU)
Originally Posted by Golemcrusher View Post
I believe with this rotaion you will get the best flow of shots and most damage due to having the immolation trap effect up for 100% of the fight then using BA whenever your trap CD is up for the rest of the fight for the extra 6% damage and extra ticks for LnL procs. This rotation does not include any LnL procs.

I use Immo trap first because as I understand it does about 300 dps which is better than 6% damage until you hit 5k DPS after that the BA buff will do more damage but I still think having Immo effect up will increase DPS for longer fights.
The rotation sounds quite good, but after the first 30 seconds and the available Black Arrow, the chance to procc Lock n Load is doubled (10% constant Immo Trap + 10% BA for 15 sec.).
If Blizzard is going to change T.N.T back as intended, and Immo Trap will be refreshed on ES this could be a huge DPS increase.

2 more Dot's (BA + Immo Trap)
+ 6% increased DMG for 15 sec while BA is active
+ increased chance to procc LNL
+ no cooldown on LNL (according to PTR tooltip)

At first sight, it seems to be a little bit overpowered, isn't it?

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Old 02/24/09, 3:55 PM   #280
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
If we assume that BA and fire traps are intended to lock each other out, then LnL procs appear to beocme highly uncommon, even with no internal CD, with one it becomes very poor indeed.

Why is that? Well with BA and Immo on the same cd, and apparently no refreshing immo DoT with ES, then we are facing a 15 sec DoT on a 30 sec cd. That means whatever can proc LnL only has a 50% uptime at most. So every 30 seconds we have a 6% chance to proc LnL 5 times. Call my cynical and all, but that's poor beyond reason. And the worst part, we can't even spec out of LnL for something else that gives better DPS.
The current Serpent Sting procs work off 10% per tick, and if we remove trap generated procs then it isn't all that common, to decrease that even further seems wrong.

Something isn't right, and it is hard to determine what's wrong at this time. But Blizzard did say they had some interesting trap changes in the workings, and I doubt that the LnL change is what was meant. The removed change of ES resfreshing Immo + trap toss seemed like a good candidate for that. I suppose they just couldn't get it work? Also the combined 6% of BA and Immo each for 50% of the time seems to match the current Serpent Sting a lot better.

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Old 02/24/09, 4:04 PM   #281
Fukasa
Von Kaiser
 
Troll Warrior
 
Mal'Ganis
Originally Posted by KraxisSingular View Post
If we assume that BA and fire traps are intended to lock each other out, then LnL procs appear to beocme highly uncommon, even with no internal CD, with one it becomes very poor indeed.

Why is that? Well with BA and Immo on the same cd, and apparently no refreshing immo DoT with ES, then we are facing a 15 sec DoT on a 30 sec cd. That means whatever can proc LnL only has a 50% uptime at most. So every 30 seconds we have a 6% chance to proc LnL 5 times. Call my cynical and all, but that's poor beyond reason. And the worst part, we can't even spec out of LnL for something else that gives better DPS.
The current Serpent Sting procs work off 10% per tick, and if we remove trap generated procs then it isn't all that common, to decrease that even further seems wrong.

Something isn't right, and it is hard to determine what's wrong at this time. But Blizzard did say they had some interesting trap changes in the workings, and I doubt that the LnL change is what was meant. The removed change of ES resfreshing Immo + trap toss seemed like a good candidate for that. I suppose they just couldn't get it work? Also the combined 6% of BA and Immo each for 50% of the time seems to match the current Serpent Sting a lot better.
I've seen that mentioned a few places that ES will in fact NOT refresh Immo, bummer.

Assuming that the developers target DPS is something everyone is comfortable with, this might be a good thing. As Bobmarley mentioned, having to constantly worry about refreshing your trap on a target while doing _stuff_ would be rather annoying, especially with the shared CD with black arrow, and the relatively long CD as it is.

Anyone on PTR see any hints of the ammo changes? I know that nothing has been updated yet but any new NPCs by the hunter trainers or the likes?

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Old 02/24/09, 4:06 PM   #282
Skhope
Von Kaiser
 
Worgen Hunter
 
Icecrown
GC commented on Trap Launcher likely not being implemented in 3.1.

I know this is a little confusing, so I will try and clear it up.

1) Trap Launcher is a very cool idea and something we would love to do. However, it requires a lot of tech and may end up beyond the scope of what we can do for patch 3.1. We don't want to give hunters a buggy, half-baked ability. If you are going on the PTR to test Ulduar or just mess around with numbers, I wouldn't worry about this ability, at least for now.

2) Black Arrow is on the trap cooldown timer, and we assume largely for PvE. Black Arrow is your ability to proc things normally caused by traps (like LnL) in PvE situations when using a trap is a pain or the target is immune.

3) Think of Lock and Load triggering from traps (esp. Frost Trap) as a PvP mechanic. Think of Lock and Load triggering from periodic ticks (esp. Black Arrow) as a PvE mechanic. In PvE, you may want to use traps on trash or group pulls however. In PvP, nothing is stopping you from using Black Arrow if it works for you.

Last edited by Skhope : 02/24/09 at 4:57 PM.

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Old 02/24/09, 4:19 PM   #283
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Sin86 View Post
Here are my numbers on the PTR, while testing Wild Hunt : the new pet talent. I used this spec 53/14/04, of course I didn't take Great Stamina for my raptor.

Hunter AP : 4513 (1908+2605) | STA : 997 (130+867)
Pet 0/2 AP : 1716 (642+1074) | STA : 809 (361+448)
Pet 1/2 AP : 2664 (642+2022) | STA : 1009 (361+648)
Pet 2/2 AP : 3612 (642+2970) | STA : 1208 (361+847)

I hope it will help you to understand how it works.
This suggests the talent adds a flat % to the current scaling.

The numbers are strange though. If you look at 1/2 and 2/2 Wild Hunt affecting AP the difference between them (948) should be 20% of the hunter's AP. 5*948 = 4740 though, while you have 4513 AP. What was your melee AP?


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Old 02/24/09, 4:36 PM   #284
Esoth
Bald Bull
 
Esoth's Avatar
 
Worgen Hunter
 
Whisperwind
Originally Posted by KraxisSingular View Post
Well Wild Hunt certainly is a good decision for the simple reason the poor pet scaling with gear gets alleviated somewhat. We want to get away from buffs being such a huge portion of BM damage, and more from gear.

I must say that overall I'm somewhat confused. Especially the Trap Throw, BA, ES and Immo thing. That and the shared cd between fire traps and BA. And then there is the Piercing Shots results... Some clarification on these matter would be nice. I really can't grasp why BA and fire traps need to share cd, especially if BA is a talent, and we don't have the option of keeping Immo up with ES. It's just clunky and quite counterintuitive.
I have to agree, but as Mako said, not all intended changes are up yet. I can see them adding trap launching or the TNT refresh of explosive later in the PTR. I still don't understand why BA would be considered related to fire traps enough to warrant needing a shared cooldown, but then again kill shot being back on the GCD doesn't make sense either. It's quite possible that neither of these are intended.

Basically, it's just way too early to draw any conclusions because we have no idea what is intended yet.

Originally Posted by Florrie View Post
What flavour of hipster racism am i missing today?
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Old 02/24/09, 5:04 PM   #285
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Well the quote certainly does show that Immo isn't supposed to be used I think. Makes it rather the most useless skill we actually buff in the tree. But that hardly changes anything from now where we use Frost Trap.
What I do find interesting in the wrong direction is that BA is supposed to proc LnL, ok that fair in itself. But why such a poor procrate? 5 chances at 6% per 30 seconds... How many LnL procs do they intend us to have? And if this is the intended procnumber, then where are our options of speccing out of it? It obviously is pretty poor overall. Reductions in talentvalue isn't always bad, but if you get no option of going elsewhere it will feel like a strong hit to those that spec into that tree. Nobody likes to pick talents that give very little value, simply because there is no other option.

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Old 02/24/09, 5:05 PM   #286
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Er, is it confirmed that ES not refreshing ImmoTrap is an intended 3.1 behaviour? I assumed it's just a change that hadn't made it to the PTR yet, but above posts seem to imply it's intended.

edit: granted, GC's post implies that too.

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Old 02/24/09, 5:07 PM   #287
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by alienangel View Post
Er, is it confirmed that ES not refreshing ImmoTrap is an intented 3.1 behaviour? I assumed it's just a change that hadn't made it to the PTR yet.
The quote of GC seems to confirm it. He point to BA for LnL procs in particular. That would appear to push Immo out of the equation since they share the cooldown and have the same proc chance. So if we could keep Immo up then it would be strange for him to point to BA as the main LnL proccer.

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Old 02/24/09, 5:10 PM   #288
Sin86
Glass Joe
 
Orc Hunter
 
Ysondre (EU)
Originally Posted by Shandara View Post
This suggests the talent adds a flat % to the current scaling.

The numbers are strange though. If you look at 1/2 and 2/2 Wild Hunt affecting AP the difference between them (948) should be 20% of the hunter's AP. 5*948 = 4740 though, while you have 4513 AP. What was your melee AP?
I am sitting at 3748 (1533+2215) melee AP. I did some other tests, when taking 3/3 Careful Aim, my pet AP doesn't change. Actually, you have to dismiss/call back your pet in order to actualize the pet's tooltip. Plus I have random WOW errors, so it is a bit painful right now.

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Old 02/24/09, 5:11 PM   #289
Shandara
Great Tiger
 
Shandara's Avatar
 
Night Elf Hunter
 
Azjol-Nerub (EU)
In an unrelated note, has anyone else suddenly gained +10 agility to their stats on the PTR?

I checked my gear - no changes
I untalented and checked again, calculated by hand - still 10 too much

Either one of my enchants (Icewalker or Accuracy) has changed or we've gained agility for free.

EDIT:
I also had 90 AP too much and after checking and re-checking it appears Aspect Mastery is active whether or not you have the talent. (After untalenting and taking the talent I did not gain any more AP).

EDIT#2:
After testing, Explosive Shot scaling appears to be 16% AP on the PTR. And it is affected by improved tracking. They appear to have changed the base damage slightly, but I have to test some more to get the new figures.

EDIT#3:
After checking it again and trying each equipment piece separately I found out my cloak (Cloak of Darkening) has 10 more agility contributing than the tooltip says.

Last edited by Shandara : 02/25/09 at 5:18 AM.


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Old 02/24/09, 5:16 PM   #290
seridosgunner
Glass Joe
 
Orc Hunter
 
Trollbane
Is there an actual release date for 3.1?

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Old 02/24/09, 5:22 PM   #291
SpartanKillian
Von Kaiser
 
Night Elf Hunter
 
Dalaran
Originally Posted by seridosgunner View Post
Is there an actual release date for 3.1?
No, and considering the size of the raid and the complexity expected from some of the encounters, I think it's safe to assume it's going to be weeks--possibly even 2 months--before we see 3.1.

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Old 02/24/09, 5:42 PM   #292
Ketari
Piston Honda
 
Blood Elf Priest
 
Alonsus (EU)
Originally Posted by KraxisSingular View Post
The quote of GC seems to confirm it. He point to BA for LnL procs in particular. That would appear to push Immo out of the equation since they share the cooldown and have the same proc chance. So if we could keep Immo up then it would be strange for him to point to BA as the main LnL proccer.
I do wonder, indeed, if 3/3 LnL is ideal for PvE anymore. Certainly 2/3, since there's nowhere else to put those points for potential DPS, something along these lines. (Of course, if the rolling immolation trap is implimented it does change things arround again)

Also, I'd note that in PvP, a fighter will be able to run over our frost traps with spell reflect on, and it'll just vanish (as per freezing trap)...

Last edited by Ketari : 02/24/09 at 5:48 PM.

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Old 02/24/09, 7:02 PM   #293
Xantoss
Glass Joe
 
Night Elf Hunter
 
Silver Hand
So as for glyphs, it would be Immo, steady, and ss?
What about "Glyph of Explosive Shot *new* -- Increases the critical strike chance of Explosive Shot by 4%. "?

And is keeping sting up still that useful since it does not proc the lnl? With all the new attacks in the rotation... traps/black arrow... do we have time for sting?

And is there any new evidence in Raptor "not" being the best pet to use as survival?

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Old 02/24/09, 7:04 PM   #294
Mikari
Banned
 
Moo
Dwarf Priest
 
Bloodhoof
Kill shot appears to be back on the GCD, I say appears to be because I can't test fully due to a bug not showing cooldowns on the actions bars, either way my macro's that macro Kill Shot to my other shots no longer work, they seem to get stuck trying to fire Kill Shot.

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Old 02/24/09, 7:05 PM   #295
stickums
Von Kaiser
 
Orc Hunter
 
Grizzly Hills
If the ES refreshing Immo change doesn't happen then there is no reason to get the Immo glyph.

Right now it's looking like a fight between AS, SrS, SS, ES and hawk.

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Old 02/24/09, 9:08 PM   #296
Steelfleece
Soda Popinski
 
Steelfleece's Avatar
 
Goblin Hunter
 
Mal'Ganis
It appears that all 3 pet trees got Wild Hunt (I can confirm that Ferocity and Tenacity both got it). In the Tenacity tree, it requires Roar of Sacrifice as a prerequisite.

Any spec (BM, MM, Survival) should be able to get 1/2 Wild Hunt. For a Ferocity pet, this likely means 1/2 Bloodthirsty.

Tenacity also got the pet talent "Silverback," which requires Taunt as a prerequisite, and says "Your pet's Growl restores 1%/2% of its maximum HP." Which is pretty damn nice for soloing if I say so myself (with 1/2 Spirit Bond I was getting 800 self-heals, and Longevity means that's every 3.5 seconds).

I don't have a Cunning pet so I can't see what they got, though as I said above I assume they got Wild Hunt as well.

Last edited by Steelfleece : 02/24/09 at 9:13 PM.

If you aren't a goblin, why not?
If you are a goblin you rule

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Old 02/24/09, 9:44 PM   #297
Rokh
Piston Honda
 
Orc Hunter
 
Emerald Dream
Cunning pets do have Wild Hunt, and an ability that makes them 2%/4% less likely to be hit by critical strikes. Possibly a placeholder talent, as it's nothing spectacular, especially for a Cunning pet.

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Old 02/24/09, 9:49 PM   #298
Steelfleece
Soda Popinski
 
Steelfleece's Avatar
 
Goblin Hunter
 
Mal'Ganis
Originally Posted by Rokh View Post
Cunning pets do have Wild Hunt, and an ability that makes them 2%/4% less likely to be hit by critical strikes. Possibly a placeholder talent, as it's nothing spectacular, especially for a Cunning pet.
I'd hope that's a placeholder, as Tenacity pets get Grace of the Mantis two tiers up that does that.

If you aren't a goblin, why not?
If you are a goblin you rule

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Old 02/24/09, 10:14 PM   #299
Catalept
Piston Honda
 
Night Elf Hunter
 
Aman'Thul
Originally Posted by Mikari View Post
Kill shot appears to be back on the GCD, I say appears to be because I can't test fully due to a bug not showing cooldowns on the actions bars, either way my macro's that macro Kill Shot to my other shots no longer work, they seem to get stuck trying to fire Kill Shot.
World of Warcraft - English (NA) Forums -> [BUG] Kill Shot

WAI.

Oh well, it was good while it lasted.

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Old 02/24/09, 10:31 PM   #300
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
Yeah, I guess being off the GCD was too good to be true. The downside of course is that its something else we'll have to watch since its no longer macroable.

I'm quite disappointed that the Trap Launching and the Immolation Trap being refreshed by Explosive Shot is not on the current PTR. I must say that I hope at least the Immo Trap refreshing change makes it through by the end of the PTR since having only Black Arrow proc LnL on a no-add boss fight will really drop the LnL uptime. Of course, they've arguably upped dps in other ways so this isn't necessarily a nerf.

My current theorycrafting really revolves around the refreshing of Immolation trap and whether or not it will make it into 3.1 by the end of testing but does not require the Trap Launching to be implemented. Basically, Trap Mastery and Immo Trap glyph are both only viable if this refresh mechanic makes it through since it will allow trap dot and BA to both be up even with shared cooldowns. The alternative glyphs (Explosive, Aimed, IAotH, Serpent Sting, and to a lesser extent Steady & Kill Shot) have already been mentioned but I must say that I'm really leaning towards Serpent Sting glyph as Noxious Stings still seems like the most accessible talent for the dps gain once all the main talents are picked up.

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