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Old 02/24/09, 8:55 AM   #241
Elvinalfie
Glass Joe
 
Blood Elf Hunter
 
Azjol-Nerub
Can someone please link where they are finding that ES will refresh Immo Trap, I can't seem to find reference to it.

Garr, nevermind I found it

T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.

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Old 02/24/09, 9:13 AM   #242
Rezdan
Don Flamenco
 
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Dwarf Hunter
 
Nagrand
They announced the change that IMMUNE results from traps won't proc LnL basically. That means Frost(and of course Freezing) traps on bosses is no longer viable.

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Old 02/24/09, 9:38 AM   #243
Monaakko
Glass Joe
 
Troll Hunter
 
Boulderfist (EU)
Originally Posted by Rezdan View Post
They announced the change that IMMUNE results from traps won't proc LnL basically. That means Frost(and of course Freezing) traps on bosses is no longer viable.
It will however still work on trash (if the boss has any trash mobs). Then remains the question of whether or not the internal cd on LnL still will be absent for frost trap.

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Old 02/24/09, 9:42 AM   #244
kabes
Von Kaiser
 
Pandaren Hunter
 
Whisperwind
Originally Posted by Aluriel View Post
Some BM love at last

# New Hunter Pet Talents

* Shark Attack (2 ranks) - Your pet does an additional 4/8% damage with all attacks.
* Silverback (2 ranks) - Your pet's Growl also heals it for 1/2% of its total health.
* Wild Hunt (2 ranks) - Increases the contribution your pets get from your Stamina by 20/40% and attack power by 20/40%.

Source worldofraids
Any word if the 51 point talent is required to access Wild Hunt?

Also have any sites reported on what happened to quivers yet? Or how we're getting the 15% haste? I thought 3.1 was increasing ammo stacking and removing quivers. Is it possible the "being preserved in a different capacity" is all these buffs were seeing?

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Old 02/24/09, 9:46 AM   #245
Aluriel
Glass Joe
 
Night Elf Hunter
 
Sylvanas (EU)
Kabes, no clue about 51 pointer BM talent. But i guess those will be BM only, blizzard's way of buffing BM dps.

I also found new glyphs on mmo-champion.

* Glyph - Aimed Shot -- Reduces the cooldown of your Aimed Shot ability by 2 sec. (Old: Reduces the mana cost of your aimed shot ability by 20%)
* Glyph of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. Can only occur every 20 sec. This speed does not stack with other movement speed increasing effects. (Old: Glyph of Aspect of the Monkey -- While Aspect of the Monkey or Aspect of the Dragonhawk are active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.)
* Glyph of Wyvern Sting -- Decreases the cooldown of your Wyvern Sting by 6 sec. (Old: Decreases the cooldown of your Wyvern Sting by 15 sec., but decreases the damage it deals by 20%.)
* Glyph of Snake Trap -- Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells. (Old: Your Snake Trap creates 2 additional snakes)
* Glyph of the Hawk -- Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%. (Old: Renamed from Glyph of Improved Aspect of the Hawk)
* Glyph of Chimera Shot *new* -- Reduces the cooldown of Chimera Shot by 1 sec.
* Glyph of Explosive Shot *new* -- Increases the critical strike chance of Explosive Shot by 4%.
* Glyph of Kill Shot *new* -- Reduces the cooldown of Kill Shot by 6 sec.
* Glyph of Explosive Trap *new* -- The periodic damage from your Explosive Trap can now be critical strikes.
* Glyph of Scatter Shot *new* -- Increases the range of Scatter Shot by 3 yards.
* Glyph of Raptor Strike *new* -- For 5 sec. after using Raptor Strike, you take 20% less damage.

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Old 02/24/09, 10:03 AM   #246
Rokh
Piston Honda
 
Orc Hunter
 
Emerald Dream
Originally Posted by Aluriel View Post
r33k, according to patch notes, T.N.T. re-designed: Increases the damage done by your Explosive Shot, Explosive Trap and Immolation Trap by 2/4/6%, and gives your Explosive Shot a 33/66/100% chance to refresh the duration of your Immolation Trap effect on the target.

So you wont need to reapply it.
Just so people know, this change and Trap Launcher are not on the current PTR version. These were changes added in the patch notes at some point, but later changes or removed all together.

Also, quivers and ammo remain unchanged for the time being.

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Old 02/24/09, 10:08 AM   #247
Nachti
Von Kaiser
 
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Nachtpfeil
Night Elf Hunter
 
Non-US/EU Server (EU)
Immo Trap *still* seems a little overpowered at the moment.

Base Damage + AP scaling + Black Arrow Bonus + Noxious Stings Bonus + Trap Mastery Bonus + T.N.T. Bonus + Glyph Bonus + Curse of Elements Bonus.

Assuming 7k AP (which really ain't high): (1885 + 7000 * 0,1) * 1,03 * 1,03 * 1,3 * 1,06 * 2 *1,13 = ~8540 Damage over 15 seconds, that's 1708 Damage per tick or nearly 570 dps. Then again, I think I have to miss something, it can't be that strong, can it?

Edit: Okay, found something. Of course it doesn't deal all it's damage within 9 seconds. Corrected, but it's still strong.
Edit²: Thanks down there.

Last edited by Nachti : 02/24/09 at 10:18 AM.

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Old 02/24/09, 10:16 AM   #248
Celfydd
Von Kaiser
 
Celfydd's Avatar
 
Blood Elf Rogue
 
Earthen Ring (EU)
Originally Posted by Nachti View Post
Immo Trap seems a little overpowered at the moment.

Base Damage + AP scaling + Black Arrow Bonus + Noxious Stings Bonus + Trap Mastery Bonus + T.N.T. Bonus + Glyph Bonus + Curse of Elements Bonus.

Assuming 7k AP (which really ain't high): (1885 + 7000 * 0,1) * 1,03 * 1,03 * 1,3 * 1,06 * 2 *1,13 = ~8540 Damage over 9 (!) seconds, assuming 4 ticks (I'm not sure if it is 3 or 4 ticks), that's 2135 Damage per tick or nearly 950 dps. Then again, I think I have to miss something, it can't be that strong, can it?
It is 5 ticks, or 3 (with double the damage) if you have the glyph.

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Old 02/24/09, 10:21 AM   #249
Rokh
Piston Honda
 
Orc Hunter
 
Emerald Dream
Piercing Shots seems to be as useless as ever, was seeing sub-100 damage ticks self-buffed. It doesn't stack or roll at all, but refreshes over itself even if the new DoT will do less damage. Quite disappointing to what I expected.

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Old 02/24/09, 10:25 AM   #250
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Rokh View Post
Piercing Shots seems to be as useless as ever, was seeing sub-100 damage ticks self-buffed. It doesn't stack or roll at all, but refreshes over itself even if the new DoT will do less damage. Quite disappointing to what I expected.
That's a real shame, I was expecting it to be more like warrior's deep wounds. It makes it a bit difficult to model properly though, were those sub-100 ticks with Steady Shot crits? If so a Chimera Crit should tick for quite a bit more.


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Old 02/24/09, 10:47 AM   #251
Kisla
Glass Joe
 
Human Rogue
 
Frostmane (EU)
Dunno if anyone noticed but Black Arrow and traps share CD, which will change any rotations mentioned above.

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Old 02/24/09, 10:48 AM   #252
Ikuzo
Glass Joe
 
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Night Elf Hunter
 
Moonrunner
If I'm understanding Rokh correctly, any increase in damage per tick from Chimera Shot will simply get over written in the next GCD when a less hard-hitting shot is fired.

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Old 02/24/09, 10:52 AM   #253
Nachti
Von Kaiser
 
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Nachtpfeil
Night Elf Hunter
 
Non-US/EU Server (EU)
Originally Posted by Kisla View Post
Dunno if anyone noticed but Black Arrow and traps share CD, which will change any rotations mentioned above.
That sucks, and it's pretty stupid. But it means that you have to wait 30 seconds at the beginning of a fight until you can fire the first BA.

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Old 02/24/09, 10:59 AM   #254
Rokh
Piston Honda
 
Orc Hunter
 
Emerald Dream
Originally Posted by Shandara View Post
That's a real shame, I was expecting it to be more like warrior's deep wounds. It makes it a bit difficult to model properly though, were those sub-100 ticks with Steady Shot crits? If so a Chimera Crit should tick for quite a bit more.
We'll have to test it more, but yeah it's certainly not the deep wounds we were expecting anyway. I imagine (just by random chance) those were from a steady shot crit, I mean you can do the math, but the higher your crit the less that talent is going to be worth actually since it doesn't stack, after a point. You want just enough crit so your "Chimera bleed" ticks for as long as possible, but not to much so you're overwriting it on the next shot.

Also, the new pet talent that increases AP given to the pet by the Hunter has to be bugged; It's taking my pets from around 1650ap to 3400ap. This is putting BM around 4k self-buffed DPS and Survival around 3.2k self-buffed DPS with Survival gems and Glyphs. Expect a nerf soon. Also, the Lock and Load nerf really hurts quite a bit, if you don't get a lucky proc from Black Arrow you're pretty well screwed for that 30 second window.

I did see a self-buffed crit of Explosive Shot for 3.8k with Black Arrow and everything running. Sniper Training would push that up over 4k, heh.

Anyway, tldr: Survival = Slightly nerfed, Marks = Same, BM = Buffed (but possibly bugged).

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Old 02/24/09, 11:00 AM   #255
Rozmetal
Glass Joe
 
Orc Hunter
 
Aszune (EU)
Anyone know how the Immo Trap refreshing will work exactly ? Will your ES refresh it with your current AP ?

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