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Old 02/24/09, 11:03 AM   #256
Roaminggnome
Glass Joe
 
Gnome Warlock
 
Magtheridon
Originally Posted by Rozmetal View Post
Anyone know how the Immo Trap refreshing will work exactly ? Will your ES refresh it with your current AP ?
Blizz has shown a consistent pattern regarding abilities such as this in which the refresh recalculates the dmg based on current attack power. For example, rolling the Serpent Sting with Chim Shot and the druid rolling Lifebloom nerf.

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Old 02/24/09, 11:07 AM   #257
Rezdan
Don Flamenco
 
Rezdan's Avatar
 
Dwarf Hunter
 
Nagrand
IMHO, we should start asking/posting on PTR forums about the non-optimal behavious of Piercing shots, specifically that it doesn't reflect the Deep Wounds mechanic of attacks causing bleed effects.

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Old 02/24/09, 11:17 AM   #258
Rokh
Piston Honda
 
Orc Hunter
 
Emerald Dream
Originally Posted by Rozmetal View Post
Anyone know how the Immo Trap refreshing will work exactly ? Will your ES refresh it with your current AP ?
Sigh. The TnT changes regarding Immolation Trap and Trap Launcher didn't make it to the PTR. If they were intended or not, who knows, but I'd say for now it's pretty safe to assume that they've removed those changes for good, and gave us Black Arrow instead.


Edit: Piercing Shots is bugged, I'm seeing 15 damage ticks from a Steady Shot and 1 damage ticks from Chimera Shot everytime. That can't be right.

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Old 02/24/09, 11:52 AM   #259
Suspirìa
Glass Joe
 
Orc Hunter
 
Genjuros (EU)
Originally Posted by Kisla View Post
Dunno if anyone noticed but Black Arrow and traps share CD, which will change any rotations mentioned above.
I've read this before in AJ's forum cause pvp, and seems BA share CD only with fire traps. This really hurts, I'm hope in some change during PTR times.

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Old 02/24/09, 11:57 AM   #260
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
The chance to proc Lock and Load from one Black Arrow is about 41% over all 5 ticks. That means about 0.8 ppm or on average 73s between each proc. If the hidden cooldown on the proc is still there, it is worse.

Using frost or freezing traps on adds still gives you far more Lock and Load procs, but you don't get the averaged out 3% damage from Black Arrow (and the bit of damage it does).
I don't see any use for Immolation Trap.

Does Resourcefulness decrease the Black Arrow cooldown?

EDIT: If Black Arrow only shares cooldown with the fire traps, can you still use the frost traps on adds while keeping Black Arrow on the boss? And do frost traps still share cooldown with fire traps?

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Old 02/24/09, 12:00 PM   #261
Difool
Von Kaiser
 
Night Elf Hunter
 
Llane
Originally Posted by Monaakko View Post
It will however still work on trash (if the boss has any trash mobs). Then remains the question of whether or not the internal cd on LnL still will be absent for frost trap.
Isn't it the case that a hunter can only have one trap effect in place at a time (I may be thinking old skool)? If you have the Immolation effect being refreshed via Explosive Shot and TNT, then won't that effect be lifted if an add triggers your frost trap?

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Old 02/24/09, 12:04 PM   #262
sjogren
Piston Honda
 
Blood Elf Paladin
 
The Sha'tar (EU)
If they've removed the internal cooldown on LnL, triggering it from black arrow will have about the same frequency as triggering it from serpent sting today, right?

Live: In a 60s window from your last LnL proc you'll have 10 sting ticks (the first 10 will be eaten by the internal cooldown) that can proc LnL
PTR: In a 60s window you'll have two black arrow durations, ie 10 ticks that can proc LnL.

Edit: More formally with some probability theory (feel free to correct me since it's been a while since I did these kind of things): If X is the number of ticks (after any internal cooldown expires) needed to trigger LnL, then E(X) = 10. This means the expected number of procs per minute is 1 in both cases.

Last edited by sjogren : 02/24/09 at 12:25 PM.

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Old 02/24/09, 12:05 PM   #263
mako
Don Flamenco
 
mako's Avatar
 
Blood Elf Hunter
 
<Bad>
Dragonmaw
Originally Posted by Rokh View Post
Sigh. The TnT changes regarding Immolation Trap and Trap Launcher didn't make it to the PTR. If they were intended or not, who knows, but I'd say for now it's pretty safe to assume that they've removed those changes for good, and gave us Black Arrow instead.


Edit: Piercing Shots is bugged, I'm seeing 15 damage ticks from a Steady Shot and 1 damage ticks from Chimera Shot everytime. That can't be right.
It's been clearly stated by blizzard that the initial PTR will be missing a lot of planned changes. There's no need to start a fuss over "missing" changes at this stage in the game.

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Old 02/24/09, 12:17 PM   #264
Shandara
Great Tiger
 
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Night Elf Hunter
 
Azjol-Nerub (EU)
Less QQ, More PewPew has some screenshots of the new ferocity pet talents available (I assume) only to BM 51pt hunters.

Shark Attack - Your pet does 4/8% more damage with all attacks.
Wild Hunt - Increase the contribution your pets get from your Stamina by 20%/40% and attack power by 20%/40%.

Especially the last one is interesting. Current AP scaling from hunter -> pet is 22%. Would this be 40% of 22% or a flat 40% on top of 22% (i.e. 62%). The latter seems unbelievable.


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Old 02/24/09, 12:25 PM   #265
Selmarix
Piston Honda
 
Dwarf Hunter
 
Turalyon (EU)
From that screenshot it seems like you need 15 pet talent points to take either of them. So with the normal 16 talent points you can get 1 point in one of them but you need the extra 4 talent points to get all of them.

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Old 02/24/09, 1:03 PM   #266
Golemcrusher
Glass Joe
 
Dwarf Hunter
 
Khadgar
Firstly I believe that just like every other DoT in game the bleed effect will only be overwritten/refreshed by somehting equal or stronger than it so a steady bleed will never overwrite a chimera. This may end up with a small portion of downtime but with better damage overall.

As for survival rotation:

Immolation trap (Glyphed) 1.5s Hopefully be able to prepare beforehand for bosses that are moved.
ES(Glyphed)(immo refresh) 3.0s
AimS 4.5s
Serpent 6.0s
Steady(Glyphed) 7.5s
ES (Immo refresh 9.0s
Steady 10.5s
Steady 12.0s
Steady 13.5s
ES (Immo refresh) 15.0s
AimS 16.5s
Serpent 18.0s
Steady 19.5s
ES (Immo refresh) 21.0s
Steady 22.5s
Steady 24.0s
Steady 25.5s
ES (Immo refresh) 27.0s
AimS 28.5s
Serpent 30.0s
BA 31.5s
ES (Immo refresh) 33.0s

I believe with this rotaion you will get the best flow of shots and most damage due to having the immolation trap effect up for 100% of the fight then using BA whenever your trap CD is up for the rest of the fight for the extra 6% damage and extra ticks for LnL procs. This rotation does not include any LnL procs.

I use Immo trap first because as I understand it does about 300 dps which is better than 6% damage until you hit 5k DPS after that the BA buff will do more damage but I still think having Immo effect up will increase DPS for longer fights.

EDIT: typo

Last edited by Golemcrusher : 02/24/09 at 1:16 PM.

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Old 02/24/09, 1:10 PM   #267
Golemcrusher
Glass Joe
 
Dwarf Hunter
 
Khadgar
Originally Posted by Shandara View Post
Less QQ, More PewPew has some screenshots of the new ferocity pet talents available (I assume) only to BM 51pt hunters.

Shark Attack - Your pet does 4/8% more damage with all attacks.
Wild Hunt - Increase the contribution your pets get from your Stamina by 20%/40% and attack power by 20%/40%.

Especially the last one is interesting. Current AP scaling from hunter -> pet is 22%. Would this be 40% of 22% or a flat 40% on top of 22% (i.e. 62%). The latter seems unbelievable.
Since it says increases contribution and your contribution is currently 22% that it would increase the 22% by 20%/40% to put it at 26.4%/30.8%

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Old 02/24/09, 1:16 PM   #268
Nachti
Von Kaiser
 
Nachti's Avatar
 
Nachtpfeil
Night Elf Hunter
 
Non-US/EU Server (EU)
Originally Posted by Golemcrusher View Post
Since it says increases contribution and your contribution is currently 22% that it would increase the 22% by 20%/40% to put it at 26.4%/30.8%
Yeah well, but Blizz's maths regarding percantages has been pretty awkward in the past.

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Old 02/24/09, 1:24 PM   #269
MetallicaRulez0
Piston Honda
 
Night Elf Hunter
 
Stormrage
Here's hoping Piercing Shots gets the same treatment that Deep Wounds got, otherwise it's fairly useless. I had really high hopes for this talent, as Marks is my favorite tree and it looked like it might finally be viable again.

Those pet talents are interesting to say the least. They appear to be just good enough to bump BM up to comparable levels if my napkin math is right.

The Survival changes are confusing. We're already juggling enough balls as it is, why do they feel the need to add another one (Speaking about Black Arrow)? I understand why they changed LnL, but I don't understand why they decided to go this route with it. Traps are not really my cup of tea.

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Old 02/24/09, 1:25 PM   #270
Golemcrusher
Glass Joe
 
Dwarf Hunter
 
Khadgar
From looking at Rohks post # 254 I would speculate that Blizz currently has the Wild Hunt talent set to increase your contribution to a total of 62% but I would also say this is most likely a mistake and will probably be fixed down to the 30.8%.

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