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02/05/09, 11:53 PM
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#16
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Von Kaiser
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Is anyone else worried as to how Piercing Shots will work? Having 3 abilities it procs from will mean constant refreshing of the debuff. Assuming it ticks 4 times over the 8 seconds, this means that it would never even get the chance to tick since a chimera, aimed, or SS will always be used within the first 2 seconds after it is applied.
Edit: This is assuming that it does not stack and only refreshes.
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02/05/09, 11:54 PM
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#17
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Von Kaiser
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That piercing shots had better be handled with care. It could very very easily be completely laughable and a joke, but could just as easily be completely balls to the walls overpowered.
I hope the passive bonus on our Hunting party is significant enough to keep us from just slapping points over in the BM tree instead. I would love to be a replenishment source, but I just cant bring myself to do it when we have so many sources in the raid and its lowering my dps.
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02/06/09, 12:22 AM
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#18
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Bald Bull
Pandaren Hunter
Whisperwind
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Speculation on the validity of each proposed change is always fun, and I'd be lying if I said I didn't have several comments on each of these that I wanted to chatter on about - but with our limited knowledge I think the most important thing we can consider right now is whether any of these changes are going to change the relative value of stats. Are any stats going to become more valuable and make it so that we want new items for an ideal set of gear heading in to Ulduar?
As far as I can tell, none of the hunter specific changes seem to have any major impact on the stats we gear for. Obviously the information is pretty vague at this point, it depends on how bleeds scale with AP, etc, but for the most part it looks like we are still looking at the same best in slot items. The change to boss armor (look at the comments about warrior's sunder armor) seems to suggest that ArP will be valued a little higher for some abilities, since ArP still scales better the more of it you have, but it has so far to go to becoming a decent stat that I would be surprised if our overall gearing attitude changed. I'd love to hear dissenting opinions if anyone has them.
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02/06/09, 12:42 AM
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#19
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Don Flamenco
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The change to Sniper Training is quite welcome, though I do hope the Kill Shot portion is still active.
For the rest, I'll have to wait for more information before I can really assess their effect.
Be sure to keep a close eye on the SpiritRegen/Replenishment changes too, just in case they tweak more than just the OOC regen. They've also given a Replenishment to Warlocks similar to that of Shadow Priests.
And, yes, as Esoth pointed out we're still missing enough specific details to really identify effects on dps and the subsequent changing of stat values.
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02/06/09, 12:43 AM
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#20
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Soda Popinski
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All that I care about right now is that I can go back to not caring about ammo again. That is the best news I've heard from Blizzard in a long time.
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How can you help?
I can shoot things and then make my pet move toward them.
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02/06/09, 12:46 AM
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#21
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Don Flamenco
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I guess the change to piercing shot is their 'awesome new way' of countering LOS we were promised way back.
The change I'm wondering about is the beast mastery pet talents, what kind of talents will they implement that will make up hundred of dps?
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Originally Posted by Relwin
If you need a shot macro to hold your hand then you are probably on the wrong forums.
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02/06/09, 12:51 AM
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#22
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Glass Joe
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It seems that we will only need one arrow or bullet in our inventory, similar to a totem for shaman, is what I inferred from that post. Even though it is early, I would suspect that a change to gear having more haste for mail would be a possible idea to make up the haste lost from quiver/ammunition bag haste. It also could be possible that they put the haste on the arrow we have in our inventory.
I thought that the current marksman dps was the benchmark for hunter dps, and changing piercing shots could alter this. Even though aimed shot scales poorly at higher gear levels, this could make it a reliable shot for marksman hunters after patch 3.1. It all depends if the bleeds for steady, aimed, and chimera are separate debuffs. (But that sounds like a significant buff, so I believe it will just be the highest damage shot in your rotation that applies the bleed debuff). The debuff would not get refreshed every steady shot, aimed shot, or chimera shot, because there would be a higher rank bleed already in effect. This is similar thinking to the spell entangling roots which can not be applied at lower damage once a higher rank spell is in effect. I believe this is what they are going for in changing piercing shots, thus the debuff would be allowed to tick, as opposed to previous speculation of every steady shot, aimed shot, and chimera shot refreshing the bleed effect.
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02/06/09, 1:03 AM
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#23
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Don Flamenco
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I sincerely doubt that they'll be changing gear to increase their Haste as this would significantly affect Enh Shaman dps in the process.
I too am curious of the effect these changes will have on MM dps and whether or not they're reducing the current over-performing specs. If we see a significant net increase in MM dps it may indicate that they're no longer using MM as the DPS Norm.
In a slight tangent, if the reports of Call of the Wild no longer stacking with TSA and other +10% AP buffs, a re-shuffling of pet points out of Spider's Bite and Call of the Wild could open up the *new pet tier* to non-51pt BM hunters. They would have to make this new tier not signficantly better than Spider's Bite or completely tie it to 51pt BM to prevent other Hunters from picking it up at least partially.
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02/06/09, 1:12 AM
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#24
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Piston Honda
Blood Elf Priest
Alonsus (EU)
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Originally Posted by Rezdan
I sincerely doubt that they'll be changing gear to increase their Haste as this would significantly affect Enh Shaman dps in the process.
I too am curious of the effect these changes will have on MM dps and whether or not they're reducing the current over-performing specs. If we see a significant net increase in MM dps it may indicate that they're no longer using MM as the DPS Norm.
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Equally, they might not be giving the amo avaliable the same sort of power as the current 15% haste bonus (although it may be more varied), and hence they're taking other measures to boost MM back to its current DPS position. It would also make some haste suck less for BM.
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02/06/09, 2:50 AM
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#25
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Piston Honda
Night Elf Hunter
Aman'Thul
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Given that they haven't simply said "We're removing ammo from the game. The DPS boost from ammo will now be incorporated into ranged weapon DPS in a level-appropriate way", it's safe to assume that ammo will now be some kind of totem/relic thing (or possibly just a magic widget that sits in our bags), so I don't see why the haste bonus couldn't be attached directly to it. However, the most interesting possibility with the ammo change is that ammo upgrades could come in the form of (boss) drops, and have additional effects attached to it. I am officially impatient 
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02/06/09, 2:56 AM
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#26
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Bald Bull
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Having arthas drop an 8th "Undying Bullet of Sindragosa" would be pretty annoying though.
Also if ammo is still split between bullets and arrows, you'd have to match up a new weapon drop with a new ammo drop as well to get full use out of it - best bow in the game, but stuck with a Naxx level arrow since you only got bullets from Ulduar? Sucks to be you.
I suspect that unless they merge ammo types, it'll remain as a vendor item, or possibly a craftable or quest one (token based would work - add in a relic token drop, which each of the relic using classes can use, and hunters can use for an ammo relic).
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02/06/09, 3:26 AM
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#27
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Don Flamenco
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Right now, the only real limit on Ammo availability is Reputation. I don't consider crafted/vendor-bought to be a real limit since both are plain buyable. I wouldn't be too keen on Ammo being a drop; it's not based on RNG now, it really shouldn't be in the future. Purchasable from badges may be alright I guess but I'm thinking something along the lines of a Quest to kill XXX Boss in whatever Raid would also be ok.
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02/06/09, 3:54 AM
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#28
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Glass Joe
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Yea, I was thinking what Catalept said. When they said they will "preserve" the 15% haste bonus from quivers, I'm assuming it would be on the bullet/arrow item they give us. Then it would be equipped in the ammo slot. Sounds like the best plan to me. It will be interesting to see the progression of ammo. As to how it would be attained, they will probably do what they always do, reputation.
I love the sniper training change. Range checking was annoying.
New mortal shots sounds very interesting. I think it would make marks the new DPS spec, seeing as explosive shot doesn't benefit from it. Saw some ballparking earlier, 30% damage + 30% mangle buff + 10k chimera shot = ~4.5k damage over 8 seconds, and I'd imagine it working like deep wounds so stacking would become crazy. I have a feeling it will be changed and tweaked many times on the PTR, then nerfed when it goes live.
Slightly uninterested in the BM changes, still doesn't seem appealing. But I dislike BM in general.
As for trap functionality, chuckable Immo traps anyone?
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02/06/09, 4:04 AM
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#29
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Piston Honda
Draenei Shaman
Spirestone
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I think in a similar fashion to how thrown weapons are now, ammo may just be a drop from lesser bosses (e.g. not KT, Malygos or +2/3 drakes). It had occurred to me that they might try to make the ammo a shareable item by putting stats on it, but then we'd have to start worrying about warriors/rogues rolling on both the ammo and ranged weapons for the stats. So if they did that they'd have to buff thrown items accordingly (or something like that).
Reputation is also an interesting possiblity, like the mysterious and timeless ammo.
But one of the more interesting questions for me is how will durability work? Will ammo have it like thrown weapons, or will I be able to freely farm/PvP with the best ammo available?
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02/06/09, 4:30 AM
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#30
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Von Kaiser
Blood Elf Hunter
Mal'Ganis
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Also from the changes to FF and Sunder armor I think they'll probably change Acid spit, Spore Cloud, and Sting, to a % armor decrease instead of the static decreases that they are now. I'm not quite sure if this changes the power of those pets greatly, but it would certainly be different.
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