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02/24/09, 4:05 PM
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#286
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Bald Bull
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Er, is it confirmed that ES not refreshing ImmoTrap is an intended 3.1 behaviour? I assumed it's just a change that hadn't made it to the PTR yet, but above posts seem to imply it's intended.
edit: granted, GC's post implies that too.
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02/24/09, 4:07 PM
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#287
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by alienangel
Er, is it confirmed that ES not refreshing ImmoTrap is an intented 3.1 behaviour? I assumed it's just a change that hadn't made it to the PTR yet.
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The quote of GC seems to confirm it. He point to BA for LnL procs in particular. That would appear to push Immo out of the equation since they share the cooldown and have the same proc chance. So if we could keep Immo up then it would be strange for him to point to BA as the main LnL proccer.
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02/24/09, 4:10 PM
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#288
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Glass Joe
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Originally Posted by Shandara
This suggests the talent adds a flat % to the current scaling.
The numbers are strange though. If you look at 1/2 and 2/2 Wild Hunt affecting AP the difference between them (948) should be 20% of the hunter's AP. 5*948 = 4740 though, while you have 4513 AP. What was your melee AP?
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I am sitting at 3748 (1533+2215) melee AP. I did some other tests, when taking 3/3 Careful Aim, my pet AP doesn't change. Actually, you have to dismiss/call back your pet in order to actualize the pet's tooltip. Plus I have random WOW errors, so it is a bit painful right now.
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02/24/09, 4:11 PM
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#289
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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In an unrelated note, has anyone else suddenly gained +10 agility to their stats on the PTR?
I checked my gear - no changes
I untalented and checked again, calculated by hand - still 10 too much
Either one of my enchants (Icewalker or Accuracy) has changed or we've gained agility for free.
EDIT:
I also had 90 AP too much and after checking and re-checking it appears Aspect Mastery is active whether or not you have the talent. (After untalenting and taking the talent I did not gain any more AP).
EDIT#2:
After testing, Explosive Shot scaling appears to be 16% AP on the PTR. And it is affected by improved tracking. They appear to have changed the base damage slightly, but I have to test some more to get the new figures.
EDIT#3:
After checking it again and trying each equipment piece separately I found out my cloak (Cloak of Darkening) has 10 more agility contributing than the tooltip says.
Last edited by Shandara : 02/25/09 at 4:18 AM.
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02/24/09, 4:16 PM
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#290
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Glass Joe
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Is there an actual release date for 3.1?
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02/24/09, 4:22 PM
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#291
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Von Kaiser
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Originally Posted by seridosgunner
Is there an actual release date for 3.1?
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No, and considering the size of the raid and the complexity expected from some of the encounters, I think it's safe to assume it's going to be weeks--possibly even 2 months--before we see 3.1.
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02/24/09, 4:42 PM
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#292
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Piston Honda
Blood Elf Priest
Alonsus (EU)
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Originally Posted by KraxisSingular
The quote of GC seems to confirm it. He point to BA for LnL procs in particular. That would appear to push Immo out of the equation since they share the cooldown and have the same proc chance. So if we could keep Immo up then it would be strange for him to point to BA as the main LnL proccer.
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I do wonder, indeed, if 3/3 LnL is ideal for PvE anymore. Certainly 2/3, since there's nowhere else to put those points for potential DPS, something along these lines. (Of course, if the rolling immolation trap is implimented it does change things arround again)
Also, I'd note that in PvP, a fighter will be able to run over our frost traps with spell reflect on, and it'll just vanish (as per freezing trap)...
Last edited by Ketari : 02/24/09 at 4:48 PM.
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02/24/09, 6:02 PM
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#293
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Glass Joe
Night Elf Hunter
Silver Hand
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So as for glyphs, it would be Immo, steady, and ss?
What about "Glyph of Explosive Shot *new* -- Increases the critical strike chance of Explosive Shot by 4%. "?
And is keeping sting up still that useful since it does not proc the lnl? With all the new attacks in the rotation... traps/black arrow... do we have time for sting?
And is there any new evidence in Raptor "not" being the best pet to use as survival?
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02/24/09, 6:04 PM
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#294
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Banned
Moo
Dwarf Priest
Bloodhoof
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Kill shot appears to be back on the GCD, I say appears to be because I can't test fully due to a bug not showing cooldowns on the actions bars, either way my macro's that macro Kill Shot to my other shots no longer work, they seem to get stuck trying to fire Kill Shot.
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02/24/09, 6:05 PM
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#295
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Von Kaiser
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If the ES refreshing Immo change doesn't happen then there is no reason to get the Immo glyph.
Right now it's looking like a fight between AS, SrS, SS, ES and hawk.
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02/24/09, 8:08 PM
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#296
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Soda Popinski
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It appears that all 3 pet trees got Wild Hunt (I can confirm that Ferocity and Tenacity both got it). In the Tenacity tree, it requires Roar of Sacrifice as a prerequisite.
Any spec (BM, MM, Survival) should be able to get 1/2 Wild Hunt. For a Ferocity pet, this likely means 1/2 Bloodthirsty.
Tenacity also got the pet talent "Silverback," which requires Taunt as a prerequisite, and says "Your pet's Growl restores 1%/2% of its maximum HP." Which is pretty damn nice for soloing if I say so myself (with 1/2 Spirit Bond I was getting 800 self-heals, and Longevity means that's every 3.5 seconds).
I don't have a Cunning pet so I can't see what they got, though as I said above I assume they got Wild Hunt as well.
Last edited by Steelfleece : 02/24/09 at 8:13 PM.
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If you aren't a goblin, why not?
If you are a goblin you rule
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02/24/09, 8:44 PM
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#297
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Piston Honda
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Cunning pets do have Wild Hunt, and an ability that makes them 2%/4% less likely to be hit by critical strikes. Possibly a placeholder talent, as it's nothing spectacular, especially for a Cunning pet.
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02/24/09, 8:49 PM
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#298
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Soda Popinski
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Originally Posted by Rokh
Cunning pets do have Wild Hunt, and an ability that makes them 2%/4% less likely to be hit by critical strikes. Possibly a placeholder talent, as it's nothing spectacular, especially for a Cunning pet.
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I'd hope that's a placeholder, as Tenacity pets get Grace of the Mantis two tiers up that does that.
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If you aren't a goblin, why not?
If you are a goblin you rule
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02/24/09, 9:14 PM
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#299
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Piston Honda
Night Elf Hunter
Aman'Thul
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Originally Posted by Mikari
Kill shot appears to be back on the GCD, I say appears to be because I can't test fully due to a bug not showing cooldowns on the actions bars, either way my macro's that macro Kill Shot to my other shots no longer work, they seem to get stuck trying to fire Kill Shot.
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World of Warcraft - English (NA) Forums -> [BUG] Kill Shot
WAI.
Oh well, it was good while it lasted.
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02/24/09, 9:31 PM
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#300
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Don Flamenco
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Yeah, I guess being off the GCD was too good to be true. The downside of course is that its something else we'll have to watch since its no longer macroable.
I'm quite disappointed that the Trap Launching and the Immolation Trap being refreshed by Explosive Shot is not on the current PTR. I must say that I hope at least the Immo Trap refreshing change makes it through by the end of the PTR since having only Black Arrow proc LnL on a no-add boss fight will really drop the LnL uptime. Of course, they've arguably upped dps in other ways so this isn't necessarily a nerf.
My current theorycrafting really revolves around the refreshing of Immolation trap and whether or not it will make it into 3.1 by the end of testing but does not require the Trap Launching to be implemented. Basically, Trap Mastery and Immo Trap glyph are both only viable if this refresh mechanic makes it through since it will allow trap dot and BA to both be up even with shared cooldowns. The alternative glyphs (Explosive, Aimed, IAotH, Serpent Sting, and to a lesser extent Steady & Kill Shot) have already been mentioned but I must say that I'm really leaning towards Serpent Sting glyph as Noxious Stings still seems like the most accessible talent for the dps gain once all the main talents are picked up.
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