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02/26/09, 1:01 AM
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#361
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Soda Popinski
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Originally Posted by alienangel
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Is there anyone in the game that'd want that change :S ? I can hear my warlock raid leading hopping mad about it already, and I'm certainly not happy to be losing pretty much the best pet-threat in the game to a spelllock. Isn't there already a pet that noone uses with an interrupt?
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Well, to be fair, Nether Shock lasts 2 seconds and has a 40 second cooldown, while Pummel lasts 4 seconds and has a 10 second cooldown...may just be a filler ability, since they're adding Thunderstomp to the Tenacity talent tree (so all Tenacity pets can have it).
Edit: Also I love ghostcrawler
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Originally Posted by Ghostcrawler
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We have changed the gorilla Pummel cooldown to 4 hours. Relax.
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Last edited by Steelfleece : 02/26/09 at 1:19 AM.
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If you aren't a goblin, why not?
If you are a goblin you rule
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02/26/09, 1:23 AM
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#362
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Glass Joe
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Supposedly, Thunderstomp has been moved to a Tenacity talent. I don't have my hunter on PTR so I can't check myself but multiple sources have said as much.
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02/26/09, 1:27 AM
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#363
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Bald Bull
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Excellent, this is quite good news then, crocolisk + thunderstomp should be amazing.
I wonder what they'll set the cooldown to for the pummel.
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02/26/09, 1:36 AM
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#364
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Piston Honda
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I can confirm Thunderstomp is now a tenacity talent and that it currently keeps its 10 second cooldown. Doesn't seem to train tenacity pets anything other then rank 1 atm. Tenacity pets now have way more talents i want to put points into then i can afford (even with the 4 bonus points from BM51).
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02/26/09, 1:58 AM
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#365
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Soda Popinski
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Originally Posted by Ghostcrawler
The original LK idea was to make it a substitute for Battle Shout / Blessing of Might. We took a similar tact with several of the pets being able to bring great buffs if you were missing them.
Unfortuntely, those buffs tend to be exceedingly common and wolves are such an iconic WoW creature that it felt unfortunate for them to be sidelined.
The new ability *stacks* with those buffs. It only affects the hunter and her wolf. We changed the cooldown and duration because we thought it was more interesting to try and time your cooldowns (like burn Rapid Shot during Howl) rather than just have the bonus up 100% of the time.
Wolves should be good now. We hope.
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If this goes live (and Longevity should reduce the cooldown to 28 seconds), that is pretty awesome.
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If you aren't a goblin, why not?
If you are a goblin you rule
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02/26/09, 2:32 AM
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#366
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Bald Bull
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Some quick testing, Savage Rend on PTR does not appear to be giving the 10% damage buff all the time - the attack still does damage and applies a bleed, I think it's just doing what it does on live.
Also the "preview talents" option to let you pick you talents before applying them seems to be buggy when doing pet talents - they never get applied, and the talent editor does a variety of strange and unpleasant things - had to disable it to respec the pet.
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02/26/09, 2:41 AM
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#367
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Soda Popinski
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Some other strange behavior: using Furious Howl in the Nesingwary Camp caused the guards to attack me (???). Doesn't affect the Hunter at the moment, only the wolf, and the attack power granted appears to be 316 at level 80.
Shark Attack was nerfed to 3%/6%, but no longer requires Rabid as a prerequisite. Likewise, Silverback no longer requires Taunt as a prerequisite.
My gorilla at 3/3 Great Stamina and 2/2 Blood of the Rhino with 2/2 Wild Hunt has slightly more HP than I do unbuffed.
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If you aren't a goblin, why not?
If you are a goblin you rule
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02/26/09, 3:14 AM
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#368
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Banned
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Originally Posted by Steelfleece
Some other strange behavior: using Furious Howl in the Nesingwary Camp caused the guards to attack me (???). Doesn't affect the Hunter at the moment, only the wolf, and the attack power granted appears to be 316 at level 80.
Shark Attack was nerfed to 3%/6%, but no longer requires Rabid as a prerequisite. Likewise, Silverback no longer requires Taunt as a prerequisite.
My gorilla at 3/3 Great Stamina and 2/2 Blood of the Rhino with 2/2 Wild Hunt has slightly more HP than I do unbuffed.
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Hopefully that tuning of Shark attack will allay the cries for nerfs, and they'll leave Wild Hunt alone.
So, what does a croc with Thunderstomp AND Bad Attitude look like?.. aggro king? or perhaps a bear with it's aoe frontal attack plus thunderstomp? If it goes live like this, I might be replacing my gorilla with a bear (already have the ghost croc in the stable.. :-)
Or will they eliminate the AOE attacks of the croc and bear the way they did with the rhino and gorilla?
(If I could ever get on the PTR for more than 3 min before a crash, I'd check it out...)
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02/26/09, 3:26 AM
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#369
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Wild Hunt has been changed to only affect Stamina, so from a completely overpowered talent it has been reduced to a mediocre one.
To be expected, but I was rather hoping they fix the scaling instead of destroying it.
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02/26/09, 3:28 AM
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#370
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Bald Bull
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Are you sure about that? I just got off the PTR with my BM raptor going from ~1600 AP to 3200 after speccing him.
Edit: just checked, talent still says 40% AP, pet still has 3285 AP to my 4012. It's autoattacking the level 60 dummy for 800ish, and critting for 1600-2000.
Last edited by alienangel : 02/26/09 at 3:34 AM.
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02/26/09, 3:42 AM
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#371
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Soda Popinski
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Originally Posted by Shandara
Wild Hunt has been changed to only affect Stamina, so from a completely overpowered talent it has been reduced to a mediocre one.
To be expected, but I was rather hoping they fix the scaling instead of destroying it.
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Dunno where you got this information, because it's not the case on the current PTR build, nor is it featured in any blue post or patch notes I can find.
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If you aren't a goblin, why not?
If you are a goblin you rule
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02/26/09, 5:34 AM
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#372
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Great Tiger
Night Elf Hunter
Azjol-Nerub (EU)
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Originally Posted by Steelfleece
Dunno where you got this information, because it's not the case on the current PTR build, nor is it featured in any blue post or patch notes I can find.
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I'll ascribe it to a bug then, after training the talent my pet was only gaining stamina, not AP, no matter what I tried: logging in/out, dismissing/recalling etc.
Will test it again when I get home.
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02/26/09, 5:39 AM
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#373
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Glass Joe
Night Elf Hunter
Steamwheedle Cartel (EU)
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Originally Posted by Steelfleece
Dunno where you got this information, because it's not the case on the current PTR build, nor is it featured in any blue post or patch notes I can find.
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speaking of patch notes, how come the new pet talents such as Wild Hunt and Shark Attack are not in there? Or is it just undocumented (which would be very strange) or is it me blind? 
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02/26/09, 5:57 AM
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#374
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Soda Popinski
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Originally Posted by Shandara
I'll ascribe it to a bug then, after training the talent my pet was only gaining stamina, not AP, no matter what I tried: logging in/out, dismissing/recalling etc.
Will test it again when I get home.
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Just tested it, and the pet did not get the AP OR Stamina after speccing into it until I mounted up, then let my pet reappear, after which it very clearly got both bonuses (jumped from ~1600ap to ~3300ap).
Janna: I do not know why they didn't include the new pet talents in the patch notes, it certainly does make things a bit confusing.
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If you aren't a goblin, why not?
If you are a goblin you rule
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02/26/09, 7:30 AM
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#375
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Glass Joe
Orc Hunter
Hellscream (EU)
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Originally Posted by Arkad
I see a lot of people ranting about the trap-launcher (most likely) not making it to 3.1-live and thus declaring Immolation Trap as a LnL tool to be dead, or at least less favourable.
I play a Survival Hunter, since BC I've been doing so. MM before. So don't blame me for stupid filler-points on this one but how about a BM trying to use the Arcane Shot part of LnL with a spec something like this:
Creepy 41/12/18 incoming
(I invite any experienced BM-Hunter to optimize this sketch)
I wouldn't suggest a spec like this to anyone (yet?). But if Blizzard tunes the BM Hunter a little bit up (especially the pets, as it seems) and the hunter himself doesn't want to fall behind his pet, damagewise, he could use this spec. Of course (as I said, trap launcher not implemented and so on) this would imply that he uses trapdancing. Since he doesn't lose the Sniper Training Buff (he can't ofcourse) he would not lose more than several GCDs while dancing over the whole fight. Those would be easily compensated by his pet, LnL procs and the Immolation Trap damage itself. Wouldn't it?
That one just came over me. Odd thinking that Blizzard would encourage trap dancing, I know. But was I wanted to bring up was, that LnL still has 2 Shots (ES and ArcS) it takes of their shared cooldown.
[Edit]: I don't know why exactly I thought just about BM-Hunters... a MM Hunter could use this trap-dancing method to proc his Arcane Shots, too. Naturally.
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Pvp based question...
How will non-Survival Hunters proc LnL if serpent sting no longer affects it? I heard that the Trap Launcher will not be released so I can't get my head around how BM and MM hunters can effectively use this without relying on traps?
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