For those too lazy to click. 1hr parses of a pet, first with 6-7% miss, the second with 0%
Call me stupid if you like, but I see 6-8% miss in first parse and a slightly higher miss % of 6-9% in the second. From other threads pertaining to FA adjustments on the ptr they stat that in fact pet hit will benefit from FA and from these parses it appears that may be true. Im just lost as to where you see 0% in teh second.
Hm. I checked a night or two ago on live, even with no quiver equipped, using sheathe/unsheath to display my bow in my hands made a quiver show up on my back - I didn't check if it was still there when shooting.
Checked it just now (I'm still logged in as I type) on the PTR, and there's no quiver model present when none is equipped. Are you using Thoridal, perchance?
Checked it just now (I'm still logged in as I type) on the PTR, and there's no quiver model present when none is equipped. Are you using Thoridal, perchance?
WWS sums up missed, dodged and parried hits in the column "Missed%". In order to see the "real" misses, you have to expand the stats by clicking on the + sign in the upper right corner. Doing so, you will see 0% miss in the first report, and 2.7% miss in the second.
A guildie of mine uses Thoridal the same way you do, to save money on trash. His main weapon is Envoy, so he has an ammo pouch equipped. He's a vein fellow, concerned with his looks and suchlikes, so when I asked him if Thoridal comes with a quiver, he promptly informed me it has an "ugly green one".
It could be they're attaching quivers to models already, which would be interesting. Rhok might just be left by the wayside, but I don't have another bow to test with. I could buy the Bind To Account bow and check, I guess.
Call me stupid if you like, but I see 6-8% miss in first parse and a slightly higher miss % of 6-9% in the second. From other threads pertaining to FA adjustments on the ptr they stat that in fact pet hit will benefit from FA and from these parses it appears that may be true. Im just lost as to where you see 0% in teh second.
I know you were replying to another poster who was replying to me but hey may as well quote you.
Keyword here is 'miss' if you expand the pet skills you'll see how many times the pet missed. On the first test I had around 5.1% hit from gear and 3 points in Focused Aim (+3% hit) giving me a total of 8.1% hit in test one and the pet didn't 'miss' any.
Test two I removed the 3 points in Focused Aim and had 5.1% hit from gear alone and as you can clearly see the pet missed around 3% in what was a smallish sample.
So I was just giving evidence to what some earlier posters mentioned in this thread that it appears Focused Aim is now effecting our pets in the current ptr build.
Last edited by Gutchewa : 03/18/09 at 12:48 PM.
Reason: Spelling error
Im just lost as to where you see 0% in teh second.
I think the first of the parses is the FA talented parse. You have to expand the columns to break down what WWS classifies as 'misses'. In that parse, all 'misses' end up being dodges and parries -- not true misses.
I know you where replying to another poster who was replying to me but hey may as well quote you.
Keyword here is 'miss' if you expand the pet skills you'll see how many times the pet missed. On the first test I had around 5.1% hit from gear and 3 points in Focused Aim (+3% hit) giving me a total of 8.1% hit in test one and the pet didn't 'miss' any.
Test two I removed the 3 points in Focused Aim and had 5.1% hit from gear alone and as you can clearly see the pet missed around 3% in what was a smallish sample.
So I was just giving evidence to what some earlier posters mentioned in this thread that it appears Focused Aim is now effecting our pets in the current ptr build.
Yes I was eager to see results so I clicked the links checked out the data and just paraphrased the results wrong.
The first parse has 0 misses, with 3/3 FA
The second parse has 2.7% misses with 0/3 FA
I know you where replying to another poster who was replying to me but hey may as well quote you.
Keyword here is 'miss' if you expand the pet skills you'll see how many times the pet missed. On the first test I had around 5.1% hit from gear and 3 points in Focused Aim (+3% hit) giving me a total of 8.1% hit in test one and the pet didn't 'miss' any.
Test two I removed the 3 points in Focused Aim and had 5.1% hit from gear alone and as you can clearly see the pet missed around 3% in what was a smallish sample.
So I was just giving evidence to what some earlier posters mentioned in this thread that it appears Focused Aim is now effecting our pets in the current ptr build.
Great! I hope that it translates to live. Would be nice to go 3/3 FA.
Glad to see this change to FA. But there's still something that I don't understand in the WWS linked. I would expect that a 3% hit increase would lead to a flat 3% dps increase, which does not seem to be the case (180 and 179 dps respectively).
Am I missing something? Is it just due to RNG?
Given that they haven't simply said "We're removing ammo from the game. The DPS boost from ammo will now be incorporated into ranged weapon DPS in a level-appropriate way", it's safe to assume that ammo will now be some kind of totem/relic thing (or possibly just a magic widget that sits in our bags), so I don't see why the haste bonus couldn't be attached directly to it. However, the most interesting possibility with the ammo change is that ammo upgrades could come in the form of (boss) drops, and have additional effects attached to it. I am officially impatient
This is what intrigues me. Rather than ammo, the ability to have specific "relic" types of magic ammo leads to some really nice customization.
Perhaps an ammo that redirects 5% of threat to the pet? Or an ammo that adds fire/frost/nature dmg? The possibilities while not endless are certainly more intriguing than simple dps.
They FINALLY got pet diversity working in a way frankly that I'd hoped for but seriously doubted. Making the ammo into a relic type would be an interesting and to me welcome change to the hunter dynamic.
- Hunter T8 2P Bonus -- Increases the damage done by your Serpent Sting by 10%.
- Hunter T8 4P Bonus -- Your Steady Shot has a chance to grant you 600 attack power for 15 sec.
along with the following changes:
Beast Mastery
- Aspect of the Viper now requires a ranged weapon.
Survival
- Trap Mastery now increases the duration of Frost Trap and Freezing Trap by 10% (Down from 20%), the periodic damage done by Immolatrion Trap, Explosive Trap, and Black Arrow by 10/20/30%, and increases the number of snakes summoned by Snake Trap by 30/60/90.
Pet
- Stamped (Rhino) no longer knockbacks the target but causes it to take 25% additional damage from bleed effects for 1 min instead.
- Spore Cloud range was increased from 5 to 6 yards.
Edit: Added changes. Has anyone had a chance to trip a Snake Trap? Are those numbers correct?
Very interesting - new t8 have less stamina (sometimes less agi), but more ap, crit, haste than t7.25.
And t8 bonus - seems improved serpent sting will be must have ?
Last edited by Alex234 : 03/18/09 at 11:35 PM.
Reason: fixed typos
Serpent sting only does about 250 dps, so improved sting and 2pc only adds about 25dps (~0.4%) per point.
For Marks, chimera shot buffs the effect of t8 2pc by a lot (~70dps per point or well over 1%).
Marks already gets improved serpent sting, but I doubt other specs will get it, even with new T8.
So I was thinking about a previous reply I got a couple pages back and tought about the question again now with the new information on T8....
Hunter T8 4P Bonus - Your Steady Shot has a chance to grant you 600 attack power for 15 sec.
Swordguard Embroidery - Embroiders a magical pattern into your cloak, causing your damaging melee attacks to sometimes increase your attack power by 300 for 15 sec.
Now with all this chance on procs and abilities to increase our AtkP would it be viable to get Tailoring to 400 and get Swordguard Embroidery as a Hunter?
Or would JC / BS , Enchanting, LW, Inscription still be better as a PURE DPS professions.
Yeah, like T7 the 2-set is pointed towards a certain spec. I'm not entirely negative about that. It isn't as if it is useless to the others. And MM is still lacking a little, so I'm not bothered. Seems to fit the entire philosophy about sebonusses being nice, but not so nice as to force people to stay with it (Feral T4 anyone?).
The 4-set bonus is interesting. Depending on proc it can actually benefit BM a good deal more than the others. If it is a relatively low proc but short internal CD (if at all *gasp*), then the spec with the relatively most Steadies will benefit the most obviously. On top of that BM gains the most benefit of flat AP. This is like a reversal of the T7 4-set that clearly benefitted the spec with the most mana issues (if they ever found a need for 4 pieces of T7), MM.
So the positions have reversed between BM and MM, while Survival jumps to the middle with a slightly better Serpent Sting scaling than BM (all the +%damage talents and abilities, as well as higher AP overall).
The gear itself. Interesting... very interesting. As noted, a seesaw of Agi, less Stamina, but a lot of Intellect (could we be seeing a potential regen nerf in this? We generally don't need that much Int). The socketbonusses are awesome btw, lots of Hit to gem for if you need it, and easy to sacrifice if that is needed. The other bonusses are almost given, being reds. Good call on that one I would say.
One piece with ArP, the rest with a good mix of Haste, Crit and AP. If the mechanic was like now, it would be better itemized for all specs. After 3.1 it seems a bit muddy. ArP rises in value, and might in fact be better than Haste, making this a relative slight step backwards in itemization.
Not a concern yet, since we have to await a bit more, but it is certainly worth keeping in mind. But I found the set to be more balanced than it is now. There is a better spread of the 'lesser' stats, so we don't get a repeat of T7 gloves it seems.
Last edited by KraxisSingular : 03/19/09 at 12:43 AM.
So we have any numbers on the higher ranks? ((checks wowhead))
--
Black Arrow Rank 6
6% of base mana 5 - 35 yd range
Instant cast 30 sec cooldown
Requires Ranged Weapon
Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [RAP * 0.1 + 2765] Shadow damage over 15 sec.
--
I believe that is no change from rank one. Although I don't have the numbers from the previous build. It looks the same though if I remember right. It however is still clearly head and shoulders above the average damage done by a steady for that global cooldown, so I'm not complaining or anything.
No, rank 1 was a lot less. The reason it looks like what it was before is because rank 6 was datamined some time ago to be that exact damage. So for some time we have already been using that.
Could you imagine getting this ability at level 50? It would be downright insane with a basedamage of 2765.
For the raider that's going to be ~3500 damage every 30 seconds untalented. That's 116dps for only 2 GCDs per minute. With trap mastery you are looking at 150dps and with resourcefulness, even more. Possibly upwards of 190-200dps at the cost of a GCD every 24 seconds. And that's not even factoring in the secondary effects.
Just checked my spellbook after training rank 6 and assuming the display is correct, it was 4260. Which suggests that [RAP * 0.1 + 3760] could be the actual calculation.