Originally Posted by KraxisSingular
Nerfed yes, but bossarmor is being compensated to match. That way after full sunders and FF bosses should stay around the same as now.
Given that armor is 13083 now, after full sunders and FF armor is 7898. If we then assume that Blizzard intends the new armor to be exactly the same as now after debuffs, then 7898 = 76% of total armor. So 100% ~ 10392 armor. Fits with GC's comments on the matter. Though it relies on the same post-debuff numbers, which is not a certain by a long shot (though it would seem odd to nerf physical classes so broadly).
Overall it is a buff to no debuffs and FF alone (important for 10-man).
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Has this been confirmed though? I don't recall seeing anyone testing boss armor on the PTR, but I could have missed it. The 25% buff to ArP made me wonder if they were ditching the idea of giving bosses less armor in favor of buffing the ArP, but they could do both.
Is anyone else concerned about the relative importance of our melee and ranged weapons? What I mean to say, is that it appears I get more benefit from an upgrade to my melee weapon(s) instead of from my ranged weapon. In the spreadsheet, the difference between Cryptfiend's Bite and Journey's End is greater than the difference between Arrowsong and Envoy of Mortality (assuming no racials there). The same appears true if you compare Journey's/Envoy to
this gun and
this sword taken from mmo-champion.com. It's not necessarily a problem, except in loot distribution (which may be a problem) but it strikes me as odd. I wonder if it would make sense to give hunters an AP bonus or something for our ranged weapons similar to what druids have with their staves, to make our ranged weapons have more importance.