Ya I can't break top 5 if I wanted to in Ulduar, I don't see where I'm going wrong unless its my spec.
6/14/51 atm, but considering a 2/18/51 or maybe even 0/17/54. Is Aimed Shot a lot better now with the -2 off the CD from glyph, cause I was still using the Multi-Shot spec, and DPS for me has just been pathetic.
I even have a new gun from Ulduar, using engineering ammo, flasked up, ALMOST every BiS pre Ulduar, minus 2 or 3 slots. I haven't been this consistently low on meters in my guild since...ever?
Well being low on meters doesn't really say much without a context. Are the top 5 all within a few percent of eachother and your just below them a little bit? Or are they staggeringly above you.
Also, just because the top players may be phenominal, doesn't mean you are neccesarily bad, just less skilled/gear then them. On fights that require rapid target changing and quick movement, play skill usually trumps gear/class when it comes to raw meters.
Ya I can't break top 5 if I wanted to in Ulduar, I don't see where I'm going wrong unless its my spec.
6/14/51 atm, but considering a 2/18/51 or maybe even 0/17/54. Is Aimed Shot a lot better now with the -2 off the CD from glyph, cause I was still using the Multi-Shot spec, and DPS for me has just been pathetic.
I even have a new gun from Ulduar, using engineering ammo, flasked up, ALMOST every BiS pre Ulduar, minus 2 or 3 slots. I haven't been this consistently low on meters in my guild since...ever?
Glyph of Steady shot> aimed shot.
Other than that like the previous poster said maybe you're less than a percentage behind?
Either that or you need to work on your rotation.
I managed to pull 2nd on kologorn, but i have noticed rogues are very high now aswell as mages so its very possible that you arn't doing anything wrong.
I had 5 consecutive FD resists on Razorscale (25 heroic) the other night. A one-post report was open on the Bug forums and I added confirmation that the bug still exists as of 04/16.
Rogues are defiantely up there, and I suspect we will have to struggle with them a lot. However I don't think the Mages are doing too well. To me it looks like they have lost a little ground.
Girth, the 'old' 3.0.8 spec of 6/14/51 is to a degree defunct now. The reason it had an edge was the Raptor and the reliance on crits on Savage Rend. It was a better spec, but only slightly better. Now that the Wolf is clearly better than the Raptor it is a good idea to use fewer points in BM. Depending on your glyphsituation you can go so far as no BM points. We have basically been afforded more options since most of them are within reasonable distance of each other.
I had 5 consecutive FD resists on Razorscale (25 heroic) the other night. A one-post report was open on the Bug forums and I added confirmation that the bug still exists as of 04/16.
Has anyone else experienced this?
The same thing happens to me & the other hunter in my raid. I've experienced this on both 10- & 25-man Ulduar. I can FD all I want & my aggro never drops.
I distinctly remember that they removed the minimum range on Kill Shot on PTR. However, I recently noticed that it has a 5yd minimum range now. I could not find anything about Kill Shot in the official patch notes either. The good news is that they have fixed the range to be exactly 5yd instead of 8yd as it was pre-3.1.
I've experienced both a higher frequency of FD resists, and MD's that simply didn't do anything.
Rememeber that MD and Explosive Shot aren't functioning properly. ES will eat all of the charges but no aggro will actually be transfered beyond the application.
Rememeber that MD and Explosive Shot aren't functioning properly. ES will eat all of the charges but no aggro will actually be transfered beyond the application.
I think the time that most struck me as odd was in Vault25 when I MD'd the MT and fired Aimed Shot, and nothing happened. He went straight for me.
I use aimed for MD pulls. Or if I'm on the move and won't have an auto to interrupt it, explosive shot since the initial + the ticks will consume the entire MD.
in comparison to alot of the gear now stacking armor penetration, what should be dropped frist in order to gain armor penetration? What armor penetration % should we be aiming for? If at all
Anyone done the maths on the actual damage increase yet?
In know about the threat about armor pen and the return from it, but it was still under investigation, so i was just wondering.
This is only in reference to the threat about the handling of armor penetration and i noticed a reasonable upgrade in my own dps when using more armor pen vs crit.
here is some debate as to how armor reduction is handled right now. This chart uses the formula in the spreadsheet, which may be slightly off.
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Great minds allways encounter violent opposition by mediocre spirits - Einstein
Just because it appears on a lot of gear doesn't mean it's a good stat.
We shouldn't be aiming for a % of armor penetration and we sure as hell shouldn't be dropping other stats for it.
Ya I can't break top 5 if I wanted to in Ulduar, I don't see where I'm going wrong unless its my spec.
6/14/51 atm, but considering a 2/18/51 or maybe even 0/17/54. Is Aimed Shot a lot better now with the -2 off the CD from glyph, cause I was still using the Multi-Shot spec, and DPS for me has just been pathetic.
I even have a new gun from Ulduar, using engineering ammo, flasked up, ALMOST every BiS pre Ulduar, minus 2 or 3 slots. I haven't been this consistently low on meters in my guild since...ever?
Well, as I see it, Ulduar is not thankful instance for SV hunters for several reasons. Almost all bosses requires a lot of moving, and (freezing) traps laying down.
Which brings us down without the Sniper Training being up 100% of the time, and often without Black Arrow as we have to use traps. This is a huge DPS loss imho.
At the end, one shouldn't be upset with the DPS charts during progress raids, but focus on things to be done, and bosses downed
p.s. sorry for not putting links to abilities, but Wowhead doesn't recognize them for some reason.
I use aimed for MD pulls. Or if I'm on the move and won't have an auto to interrupt it, explosive shot since the initial + the ticks will consume the entire MD.
Wasnt it mentioned 3 posts above that Explosive shot doesnt transfer threat correctly for MD?
Clearly I missed that. I had noticed peculiar behavior with the shot when pulling with it. I thought it was transferring the entire shot. This is good to know though, I'll keep using aimed then.
Actually I think the problem with ES and MD is not that it doesn´t transfer threat at all but that it eats up one of the charges just for the application of the debuff. This leaves only two charges for actual threat to be transfered. If you´re not moving while shooting one of those two will most likely be an auto shot with two ticks worth of ES damage going to your own threat. If you´re unlucky with crits - meaning first tick and auto don´t crit, the last two ticks do - it´s very well possible that you´ll have more threat than the supposed tank.
In general I´ve got the impression that MD doesn´t work very well and reliable anymore. We´ve got a rather high frequency but low per-shot-damage type of damage rotation compared to other ranaged classes or even hunters pre auto-unlink. This already lead to occasions where, even without bugged ES mechanics, either the healers generated more threat than my MD before the mob reached the tank or the charges are eaten up so quickly that I didn´t switch targets in time and got aggro myself.
So I guess one solution would be to raise the number of charges on MD or - even better - change MD to work for a certain amount of time instead like Tricks of the Trade.
FaceShooter - a hunter shot recommendation AddOn
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They should just reduce misdirection to 1 Charge, and rework distracting shot that if its being used while misdirection is active, cut the "taunt" effect but only transfer the threat generated by the shot to the tank
They should just reduce misdirection to 1 Charge, and rework distracting shot that if its being used while misdirection is active, cut the "taunt" effect but only transfer the threat generated by the shot to the tank
Would work like a charm...
I disagree, Distracting Shot as it is now generates no threat, it merely forces the target to attack you for 6 seconds. So even if MD was changed to transfer this temporary taunt it would wear off again after 6 seconds leaving the tank without threat headstart. It would also drastically lower the value of MD as threat boost on tanks who already have the aggro during the fight.
FaceShooter - a hunter shot recommendation AddOn
The optimism of action is better than the pessimism of thought.
- Greenpeace UK
In relation to the ExS / MD issue, it seems like blizzards fix to not allow JoW procs on Explosive Ticks has instead bugged the whole skill out and anything that has a proc effect will not proc on the explosive ticks. Theres a growing bug report thread (Here) thats showing that nothing is working with ExS ticks anymore. Fury of the Five Flights, Expose Weakness, Hunting Party, Thrill of the Hunt, Master Tactition, Greatness; none of these will proc on the explosive ticks anymore. Rogues are also wanting a fix since it also doesnt grant them combo points from HaT spec. So now following that MD would only transfer 1 of the charges if it was used on an explosive and wasting the other 2.
In relation to the ExS / MD issue, it seems like blizzards fix to not allow JoW procs on Explosive Ticks has instead bugged the whole skill out and anything that has a proc effect will not proc on the explosive ticks. Theres a growing bug report thread (Here) thats showing that nothing is working with ExS ticks anymore. Fury of the Five Flights, Expose Weakness, Hunting Party, Thrill of the Hunt, Master Tactition, Greatness; none of these will proc on the explosive ticks anymore. Rogues are also wanting a fix since it also doesnt grant them combo points from HaT spec. So now following that MD would only transfer 1 of the charges if it was used on an explosive and wasting the other 2.
I was hoping this might be resolved in the new hotfix patch thats comes out. I take it from the time now, is it not fixed today/tomorrow.
@ Midnight: I guess I didn't put it properly. Im well aware that Distracting Shot doesnt generate Threat and only works as a mocking blow kinda style. What i was saying is if distracting shot is being used together with misdirection, the taunt would change into a fix threat value (as it was in classic), granting the tank a bonus of lets say 900 threat. However, if distracting shot is fired while you are not afflicted with misdirection, it works as a normal temporary taunt.
This way, distracting shot would be a little more useful
In relation to the ExS / MD issue, it seems like blizzards fix to not allow JoW procs on Explosive Ticks has instead bugged the whole skill out and anything that has a proc effect will not proc on the explosive ticks. Theres a growing bug report thread (Here) thats showing that nothing is working with ExS ticks anymore. Fury of the Five Flights, Expose Weakness, Hunting Party, Thrill of the Hunt, Master Tactition, Greatness; none of these will proc on the explosive ticks anymore. Rogues are also wanting a fix since it also doesnt grant them combo points from HaT spec. So now following that MD would only transfer 1 of the charges if it was used on an explosive and wasting the other 2.
Actually, you're wrong on a few things there. ExS will proc Hunting Party (unsure about Expose Weakness and Greatness - my testing was involved in using ExS exclusively in leveling up new pets; unsure if it is proccing Greatness and EW as those both proc on normal shots/crits)...it just isn't working, and hasn't for a long time, with MD, TotH, or the Fury trinket.