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Old 05/01/09, 6:29 AM   #1226
rasmil
Glass Joe
 
Night Elf Hunter
 
Agamaggan
LnL nerf or buff?

The wording on mmo-champ about 3.12 changes does not include that the periodic damage from Immo Trap or BA is what procs LnL, but rather just periodic damage. If SrS would be able to proc it also in 3.12, it would be a very nice buff.

Hoping Wotlkwiki incorrectly inserted Immo Trap and BA, and crossing fingers that SrS can indeed trigger LnL again.

Last edited by rasmil : 05/01/09 at 6:36 AM. Reason: editing is what adults do
 
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Old 05/01/09, 9:01 AM   #1227
Girthbot
Glass Joe
 
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Orc Hunter
 
Frostmane
Indeed, I would gladly take the lower rate if Serpent could also proc it.

Also somebody mentioned earlier that when using Explosive Shot with MD that MD charge 1 is the initial ES landing, then MD charges 2 and 3 are the first 2 ES ticks and the third ES tick does not use MD. Are you combining the initial landing and the first tick? Otherwise I count 4 ES ticks. Initial application damage > tick > tick or am I really this wasted?
 
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Old 05/01/09, 9:28 AM   #1228
Bluesfear
Von Kaiser
 
Night Elf Hunter
 
Kel'Thuzad
Listen guys, the change to the LnL proc is just a tooltip correction, it is already at 2%/4%/6%.
 
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Old 05/01/09, 9:42 AM   #1229
arlen
Piston Honda
 
Night Elf Hunter
 
Aggramar
Originally Posted by Girthbot View Post
Are you combining the initial landing and the first tick? Otherwise I count 4 ES ticks. Initial application damage > tick > tick or am I really this wasted?
You are correct, first 'tick' is Explosive shot reaching the target, followed by 3 explosion ticks.
 
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Old 05/03/09, 7:10 AM   #1230
Girthbot
Glass Joe
 
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Orc Hunter
 
Frostmane
Originally Posted by arlen View Post
You are correct, first 'tick' is Explosive shot reaching the target, followed by 3 explosion ticks.
Followed by 2 ticks no? Initial damage > tick > tick? I feel like you guys are playing tricks on my mind.
 
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Old 05/03/09, 8:26 AM   #1231
Ufthak
Von Kaiser
 
Orc Hunter
 
Dragonblight (EU)
If you look at the combat log Explosive Shot has 4 entries:
XX is afflited by your EXpolsive shot - no damage but conusmes a MD charge
XX takes damge from your shot
XX takes damge from your shot
XX takes damge from your shot
 
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Old 05/03/09, 5:31 PM   #1232
Iru
Banned
 
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Draenei Hunter
 
Muradin
And its worse if you MD pull from a stationary position as then you have an autoshot landing and consuming an MD charge as well, so you have two ES ticks counting toward your personal threat.

ES for MD: Just Say No!
 
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Old 05/04/09, 9:59 AM   #1233
Baower
Glass Joe
 
Tauren Hunter
 
Thunderhorn
Regarding the "debuff consuming a charge" issue, does this mean that you can't MD with Explosive trap anymore? One of our Hunters was trying to do an MD Trap pull on Auraiya last night and all the mobs made a beeline for him rather than the tank.

If I understand what's happening, the trap going off applies an aura to the affected mobs, then damage will start ticking afterward. The application of the aura will eat the MD without any threat generated then any tick after that applies threat to the hunter.

I rarely attempt MD with traps but the other hunter said that he did so often, notably on 3d, so I'm not sure if this is a recent problem or not. It sounds like the same issue as Explosive Shot.
 
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Old 05/04/09, 10:53 AM   #1234
Shadowzuka
Glass Joe
 
Night Elf Hunter
 
Area 52
You can MD with Explosive Trap. However, remember that the main hit of the trap will consume a charge per target, but the DoT left on the ground will transfer no threat and whatever enemies run into the trap without an aggro table will agg the hunter. Just tested it right now.
 
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Old 05/04/09, 12:50 PM   #1235
Bovii
Piston Honda
 
Tauren Hunter
 
Maelstrom
You can also MD with Volley for add situations. It isn't a huge help but depending on your tank and their AoE capabilities, every bit helps.
 
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Old 05/04/09, 6:42 PM   #1236
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Originally Posted by Bovii View Post
You can also MD with Volley for add situations. It isn't a huge help but depending on your tank and their AoE capabilities, every bit helps.
Yes, I use the MD and Volley combo very often... or should I say 'used' since Ulduar isn't exactly AoE heaven.
It is just enough in many cases to let the tank keep the pack under control while those triggerhappy Mages, Warlocks and Boomkins pop cooldowns etc.

I guess Volley and the fact that MD is great as a ranged tool compared ot Tricks, is the reason we don't get the timed duration like Tricks. 6 seconds of Volley to a tank would be nuts (well 4.5 seconds, but still).
 
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Old 05/05/09, 12:35 PM   #1237
Kajsa
Von Kaiser
 
Draenei Hunter
 
Darkspear
Originally Posted by KraxisSingular View Post
Yes, I use the MD and Volley combo very often
Wouldn't multi-shot be a better choice to pair with Misdirect? Since 3.0 Volley consumes MD charges, so unless the first tick of damage gets around this by being simultaneous on all mobs and still passing all the threat (seems possible since there have been similar effects with timing), Multi-Shot would give tanks more threat due to just hitting harder per MD charge.
 
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Old 05/05/09, 2:17 PM   #1238
KraxisSingular
Banned
 
Blood Elf Hunter
 
Runetotem (EU)
Multishot is superior when there are 2 or 3 mobs. As soon as there are more Volley is better. Treat it as the same as you would in a normal situation.

The reason Volley is better is that the game can't determine which target gets the threat misdirected first, so it takes all of them. So for instance the little spiders in Naxx would all get sent to the tank with the first volley of Volley. The following ticks are obviously going to you, but by then the tank has done various AoE things. Generally MD and Volley produces no problem for the Hunter, and I mainly do it for the benefit of the other raiders. If we can AoE sooner the sooner the pack is down the faster we can go on.
 
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