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03/20/09, 3:35 PM
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#811
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Piston Honda
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Originally Posted by mako
It will really depend on how the high-end items are itemized. If Yogg/Algalon/Hardmode loot is all void of hit, it may be possible for focused aim to be an option. In all honesty though, unless the pushback protection becomes more necessary, I wouldn't waste 3 talent points since SV/MM are already have plenty of alternative places to gain DPS from additional talent points.
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Don't forget- if FA increases pet's chance to hit in live the way it does on the PTR, it will be a flat out 1% DPS upgrade until hit cap. If the last few points in a build are going toward something that does not do this (for example, improved aspect of the hawk rarely grants 1% DPS increase per point), then it could be worth using FA and regemming and reenchanting for agility/attack power. The question is whether the agility/AP you gain from these gems and enchants would be better than the talent points you're giving up for FA.
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03/20/09, 3:42 PM
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#812
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Piston Honda
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Originally Posted by Mugsley
I commented on this in the MM thread. I'm curious if we get more DPS by taking 3/3 FA and gearing for 5% Hit. There seems to be more hit on almost everything Hunter-related so far, so is there enough available gear (yet) to even get to that point? Or do we end up getting close to hitcap "naturally" just from upgrading to BiS?
Especially considering the change to ArPen; Grim Toll then becomes a great trinket, but again you are swimming in hit.
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With the current known Ulduar gear, no - FA is not something even remotely worth taking. The Scourgestalker is absolutely loaded with it and the 4 piece on it is a fairly large boost that outweighs all the other pieces so far. It may be an option with full out 239+ gear from the Hardmodes (239s even on the starter bosses, so possibly 245+ on the end boss(es)?), but we don't have any real information on that gear yet.
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03/20/09, 7:15 PM
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#813
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Von Kaiser
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Originally Posted by Sean
ArP is actually turning out to be a fairly good stat with Ulduar gear. I've played around with it in the spreadsheet and while the value of it per point doesn't start out fantastic, as you get more it scales up very well and eventually surpasses Crit in value for Survival and Marks making it the #3 +DPS stat behind Agi and AP.
You certainly would not want to have more haste over it, haste barely has half its value as you stack more ArP up.
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With our Crit rate already quite insane (40-50% raid buffed w/o MT up), it reduces the value of crit so thats not very shocking. Add in the buffs to ArP and (slight) pet nerfs and its no surprise at all.
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03/21/09, 3:50 AM
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#814
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Piston Honda
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Originally Posted by Sean
The Scourgestalker is absolutely loaded with it and the 4 piece on it is a fairly large boost that outweighs all the other pieces so far.
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It is a good bonus, but averages out to significantly less of a good bonus, in my estimation. For a BM cycle 60% of your shots are SS. SV has about the same, less for LnL procs and Black Arrow usage. MM has significantly less due to using 3 shots.
Using BM rotations for reference, theres about a 55% chance the bonus will proc, Serpent to serpent, and assuming no overlapping or internal cooldown, roughly 35% uptime, or ~215 static AP.
The bonus is good, but it's not amazing, and the hit rating FA saves you could theoretically convert into ~195 static AP. Getting both would be ideal.
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03/21/09, 5:43 AM
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#815
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King Hippo
Blood Elf Hunter
Argent Dawn (EU)
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Except using BM rotation as a basemark is "wrong".
No BM should (currently) be wanting the 4T8 bonus, as it excludes the 2T7 bonus (new feral 2t4 issue).
If you had to run kara/maggy/gruul for the 2 pieces as ferals did, I would say that the 4t8 bonus would make up for the difficulty, but as you can buy 2t7.5 pieces off the emblem vendor in dalaran a bm would have no excuse for not having it - unless some setup I can't come up with right now somehow pushes the 600 proc ap above 5% pet damage.
I just don't see it happening.
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03/21/09, 6:21 AM
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#816
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Piston Honda
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I was using it for the purpose of discrediting the usefulness of the 4P due to the fact that BM has the highest representation of Steady Shot in it's rotation.
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03/21/09, 8:23 AM
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#817
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Glass Joe
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Is BM more competitive in raid settings now, or is it still dead in the water compared to Survival and MM?
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03/21/09, 12:37 PM
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#818
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Glass Joe
Night Elf Rogue
Stormscale (EU)
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Hello! I have not really been playing BM an awful lot, and my understanding of the tree is limited.
I am working on finding the most efficient spec for me (I am a raider, I am hitcapped and my gear is overall pretty damn great.) in 3.1, and i am comparing BM to MM and SV, but first i need to find the most efficient spec of each tree. And I was hoping you could help me out with BM.
I put together a spec where i've picked talents i think are obvious choices: Talent Calculator - World of Warcraft
But I still have a lot of points left, and I don't know where to put them.
My questions:
1. I see alot of specs without Improved Aspect of the Hawk. Why? I realize it is less required for BM because of Serpent's Swiftness, but is it not still a dps-increase?
2. Where do i want my remaining points and should i change something in my base-build? As far as i can tell, there are only a couple of real talents worth taking left, they are:
Mortal Shots
Aimed Shot
Improved Arcane Shot
Improved Tracking
Cobra Strikes
Invigoration
Survival Instincts
Which do i want to get/fill, and am i missing something?
3. Should one ever swap to Aspect of the Beast? Perhaps during Bestial Wrath?
4. What major glyphs do i want as BM?
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03/21/09, 1:44 PM
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#819
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Von Kaiser
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Originally Posted by asq
Hello! I have not really been playing BM an awful lot, and my understanding of the tree is limited.
I am working on finding the most efficient spec for me (I am a raider, I am hitcapped and my gear is overall pretty damn great.) in 3.1, and i am comparing BM to MM and SV, but first i need to find the most efficient spec of each tree. And I was hoping you could help me out with BM.
I put together a spec where i've picked talents i think are obvious choices: Talent Calculator - World of Warcraft
But I still have a lot of points left, and I don't know where to put them.
My questions:
1. I see alot of specs without Improved Aspect of the Hawk. Why? I realize it is less required for BM because of Serpent's Swiftness, but is it not still a dps-increase?
2. Where do i want my remaining points and should i change something in my base-build? As far as i can tell, there are only a couple of real talents worth taking left, they are:
Mortal Shots
Aimed Shot
Improved Arcane Shot
Improved Tracking
Cobra Strikes
Invigoration
Survival Instincts
Which do i want to get/fill, and am i missing something?
3. Should one ever swap to Aspect of the Beast? Perhaps during Bestial Wrath?
4. What major glyphs do i want as BM?
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Talent Calculator - World of Warcraft
I believe that is what you should be shooting for. Glyphs are: Serpent, Steady, and Bestial Wrath
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03/21/09, 1:47 PM
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#820
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Glass Joe
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Out of curiosity, has a blue ever posted or commented on the lack of explosive shot refreshing Immolation Trap effect on the PTR? And if so, what was the outcome? The patch notes still include it with the changes, but it doesn't show in wowhead or MMO's talent builder.
If this has already been answered, I appologize.
Last edited by Xineoph : 03/21/09 at 5:46 PM.
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03/21/09, 4:29 PM
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#821
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Piston Honda
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Originally Posted by Xineoph
Out of curiosity, has a blue ever posted or commented on the lack of explosive shot refreshing Immolation Trap effect on the PTR? And if so, what was the outcome? The patch notes still include it with the changes, but it doesn't show in wowhead or MMO's talent builder.
If this has already been answered, I appologize.
-Xineoph
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I made a post on the Damage Dealing forums asking exactly that. I came back a bit later to find the thread had been deleted.
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03/21/09, 5:54 PM
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#822
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Banned
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Ryas
I made a post on the Damage Dealing forums asking exactly that. I came back a bit later to find the thread had been deleted.
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Conspiracy theorists start your engines!
Ok back to seriousness, I'm beginning to think it was a mistake of sorts. GC has already come out several times mentioning that the previews were likely either done too soon, or it was a mistake to do them at all. And I both get him and understand him. They haven't been able to keep much of what they laid out as incoming (while always guarded about promising these things they were quite 'clear' in GC-speak), so naturally people are asking stuff about things that might never happen. GC is then in a tough position to do damagecontrol, rather than actually talk about the current issues or bugs or anything pertaining ingame things.
While I think the perma-Immo is a cool mechanic, especially with the glyph (since it shortens the duration, making it much more tight), I think we should not think about it much more. Survival looks pretty fine for damage so far, it is perhaps quite inelegant and badly laid out, but it works. That's Blizzard's goal, making it work fitting the game overall. We don't need Immo trap up for DPS. And balancing down other abilities would take time that don't look like it can be spared. As the saying goes: "don't fix what isn't broken". Survival doesn't look broken (if it is, please inform me), so why add something that only adds more workhours that could be spent on things that are not working correctly right now.
That's why I doubt we will see perma-Immo any time soon, if at all.
But why have they let it stay on the official list? And why so long?
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03/21/09, 6:06 PM
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#823
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Piston Honda
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Originally Posted by KraxisSingular
That's why I doubt we will see perma-Immo any time soon, if at all.
But why have they let it stay on the official list? And why so long?
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That's my question. If my thread was deleted, and it's been asked before, they obviously know that it is on the Patch Notes, yet they still haven't taken it down. It would be nice to know either way though, rather then be left in the dark.
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03/21/09, 8:25 PM
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#824
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Don Flamenco
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Originally Posted by KraxisSingular
That's why I doubt we will see perma-Immo any time soon, if at all.
But why have they let it stay on the official list? And why so long?
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Improved Wing Clip was listed as being removed from the "Beast Mastery" tree on the official notes too. That obviously was wrong, but technically that was never corrected, as the entire note just disappeared. Maybe that too will find its way back into a later version of the notes, in all its inaccurate glory. Similarly, the Immolation refresh from TNT was there, then for a long time it wasn't, and now it's back. It's not quite the same as being on the official list for a long time.
As for how it happens, anyone who works with big documents that go through several circulated drafts probably has a story about how some language from an early draft makes its way back into a later draft even after it was taken out in yet another draft. There could be a number of reasons for this, most of which are attributable to human error (someone forgot to save a redlined version; too much was copy + pasted from an earlier draft, people were working in one version of the document while unaware that someone had saved a more recent one, etc.)
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03/21/09, 10:17 PM
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#825
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Banned
Blood Elf Hunter
Runetotem (EU)
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We are not talking months obviously. But anything more than a few days is fairly long, especially when Hunters then begin talking about it being back etc. Deleting the tread, if it didn't have any non-topic related issues, would indicate that they know about it.
All it would take would be a little edit. The Imp Wing Clip thing was a very minor thing. All Hunters could se it was merely placed in the wrong tree. It didn't even pay to begin to wonder about the talent actually going to BM since it was being removed. Now that it is gone makes speculations more likely, even if I don't actually spend much time on such talents myself.
Now the question back would be why not edit Imp Wing Clip then, since it did stay for a good while. And the answer would be muddied, but it was removed. Meaning something did happen along the way. And while I'm sure there are pvp Hunters that curse that potential change, I doubt it would have the same impact that refreshing Immolation Trap would have. And it is exactly that impact I refer to when I say I doubt that we will see it.
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